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| forme1=Standard Mode | | | forme1=Standard Mode | |
| forme2=Zen Mode | | | forme2=Zen Mode | |
| image2=Spr 5b 555Z.png | | | image2=555Darmanitan Zen Mode Dream.png | |
| pron=<sc>''{{{pron|hi-hi-dah-roo-mah}}}''</sc> | | | pron=<sc>''{{{pron|hi-hi-dah-roo-mah}}}''</sc> | |
| species=Blazing<!--えんじょう--> | | | species=Blazing<!--えんじょう--> | |
Darmanitan (Japanese: ヒヒダルマ Hihidaruma) is a Fire-type Pokémon.
It evolves from Darumaka starting at level 35.
Darmanitan has the ability to change forms during battle, depending on its Ability and current HP.
Biology
In its normal state, Darmanitan is a mainly red, squat ape-like Pokémon. It has long, bushy flame eyebrows, curled at the base, and round, black-ringed eyes. The upper portion of its tan face is separated from the lower portion by a diagonal red stripe, and its large mouth sports spiked teeth. All these facial features give the impression of a manic or angered expression. Its head has no discernible neck to distinguish it from the rest of the body and its rounded back, which culminates in a stubby tail. It has long arms with spiky hair fringes on the wrists and large tan hands, with a similar arrangement for its hind limbs. Additionally, Darmanitan has three tan ovals on its underside. It its normal state, it is immensely strong physically; a single punch can destroy a dump truck.
During Zen Mode, which is accessed by Darmanitan with the hidden Ability Zen Mode, its red and tan fur changes blue as it bears the resemblance of a Daruma doll. Its eyes turn blank, and its limbs fuse with its body, rendering them immobile. In this state, it is hard as a rock. In this state, as it is rendered immobile, it uses spiritual and emotional strength to battle and to perform everyday activities such as gather and eat food.
In the anime
Major appearances
A Darmanitan with Zen Mode along with two of its pre-evolved form Darumaka appeared in Saving Darmanitan From the Bell!. Darmanitan and the Darumaka lived in a Clock Tower. When the tower started to break, Darmanitan stopped the loose bell from collapsing. However, due to fatigue, it transformed into its Zen Mode and used its Psychic to keep the bell in midair, while the Darumaka stole food to keep its energy up.
A Darmanitan under the ownership of Bianca's father appeared in Enter Elesa, Electrifying Gym Leader! in both Zen Mode and Standard Mode. It battled Ash's Oshawott and was victorious.
A Darmanitan appeared in Iris and the Rogue Dragonite!.
A Darmanitan owned by Burgundy appeared in Jostling for the Junior Cup!. It battled Trip's Serperior and lost.
A Darmanitan appeared in Team Eevee and the Pokémon Rescue Squad!, under the ownership of Davy.
Minor appearances
In A Venipede Stampede!, an unnamed Trainer in Castelia City used a Darmanitan to try and stop a swarm of Venipede.
Several Darmanitan in Zen Mode appeared in a flashback scene in White—Victini and Zekrom and Black—Victini and Reshiram.
A Darmanitan owned by Scooter appeared in Cilan Versus Trip, Ash Versus Georgia!. It was used during the Club Battle tournament where it lost on its first battle against Luke and his Golett.
A Darmanitan appeared in a flashback of Scrafty's in Meowth's Scrafty Tactics!.
Several Darmanitan in Zen Mode appeared in A Maractus Musical! during a Pokémon Musical.
A photo of a Darmanitan appeared in The Four Seasons of Sawsbuck!.
A Darmanitan appeared in Stopping the Rage of Legends! Part 1 and Stopping the Rage of Legends! Part 2.
A Darmanitan made a cameo appearance in Climbing the Tower of Success!.
A Trainer's Darmanitan appeared in Team Plasma's Pokémon Power Plot!.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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BW008
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Darmanitan
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Ash's Pokédex
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Darmanitan, the Blazing Pokémon, and the evolved form of Darumaka. Darmanitan switches from Standard Mode to Zen Mode when it has little energy left.
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In the manga
Regular Darmanitan in Pokémon RéBURST
Zen Mode Darmanitan in Pokémon Adventures
In the Pokémon Adventures manga
N is seen with a Darmanitan in the Black & White arc. It was one of the Pokémon in his possession that participated in the awakening of Zekrom. Later, it had a battle with Alder and lost to his Escavalier despite the type-advantage and using Zen Mode.
In the Pokémon Pocket Monsters manga
A Darmanitan made an appearance in Pocket Monsters BW.
In the Pokémon RéBURST manga
Ryouga and Miruto were pushed into a the home of some Darmanitan by Yappy so he could get pictures of Ryouga's Burst form. After finding out the Darmanitan were protecting some sick Darumaka, they healed them and left.
In the TCG
- Main article: Darmanitan (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation V.
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Generation V
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Black
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Its internal fire burns at 2,500º F, making enough power that it can destroy a dump truck with one punch.
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White
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When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.
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Black 2
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When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
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White 2
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{{{white2dex}}}
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Generation VI
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X
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When one is injured in a fierce battle, it hardens into a stone-like form. Then it meditates and sharpens its mind.
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Y
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Its internal fire burns at 2,500 degrees Fahrenheit, making enough power that it can destroy a dump truck with one punch.
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Game locations
This Pokémon was unavailable prior to Generation V.
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In side games
Held items
Stats
Base stats
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Standard Mode
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Stat
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Range
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At Lv. 50
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At Lv. 100
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105
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165 - 212
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320 - 414
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140
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130 - 211
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256 - 416
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55
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54 - 117
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103 - 229
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30
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31 - 90
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58 - 174
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55
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54 - 117
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103 - 229
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95
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90 - 161
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175 - 317
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Total: 480
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Zen Mode
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Stat
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Range
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At Lv. 50
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At Lv. 100
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105
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165 - 212
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320 - 414
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30
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31 - 90
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58 - 174
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105
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99 - 172
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193 - 339
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140
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130 - 211
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256 - 416
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105
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99 - 172
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193 - 339
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55
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54 - 117
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103 - 229
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Total: 540
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
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Standard Mode
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Under normal battle conditions in Generation IX, this Pokémon is:
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Zen Mode
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Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Darmanitan in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Darmanitan in that game.
- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution of Darmanitan
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Darmanitan can be tutored the move in that game
- A colored abbreviation in a white box indicates that Darmanitan cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Darmanitan
- Italic indicates a move that gets STAB only when used by an Evolution or alternate form of Darmanitan
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Side game data
Evolution
Sprites
Trivia
Origin
Darmanitan's physical appearance is based on an ape and the Daruma doll. It is also likely based on the adage of the three wise monkeys—"See no evil, hear no evil, speak no evil"—as Darmanitan in their Zen Mode have their eyes become blank, their mouths shut tightly and their ears covered, sitting patiently in contrast to their bold posture in Standard Mode. Its Zen Mode may also be a direct reference to Bodhidharma, achieving enlightenment. The varying presence of pupils between its Standard Mode and Zen Mode reflects the practice of painting in the eyes of a Daruma doll, and their symbolic value in relation to goal fulfillment.
Name origin
Darmanitan is a combination of Dharma (alternate spelling of daruma) , and orangutan.
Hihidaruma is a combination of ヒヒ hihi (baboon) and Daruma and is a pun on 火達磨 hidaruma ("the state of being on fire").
In other languages
Language
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Title
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Meaning
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Japanese
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ヒヒダルマ Hihidaruma
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From ヒヒ hihi and Daruma and is a pun on 火達磨 hidaruma
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French
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Darumacho
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From Daruma and macho
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Spanish
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Darmanitan
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Same as English name
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German
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Flampivian
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From Flamme and Pavian
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Italian
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Darmanitan
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Same as English name
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Korean
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불비달마 Bulbidarma
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From 불 bul, 비비 bibi, and Daruma
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Mandarin Chinese
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達摩狒狒 / 达摩狒狒 Dámófèifèi
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From 達摩 Dámó and 狒狒 fèifèi.
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Cantonese Chinese
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External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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