Appendix:Diamond and Pearl walkthrough/Section 3: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary
Line 60: Line 60:
|{{Itlisth|cave}}
|{{Itlisth|cave}}
{{Itemlist|Escape Rope|South of the [[ledge]]|D=yes|P=yes}}
{{Itemlist|Escape Rope|South of the [[ledge]]|D=yes|P=yes}}
{{Itemlist|Potion|On the right side of the undersea floor|D=yes|P=yes|display={{DL|Potion|Potion}}}}
{{Itemlist|Potion|On the right side of the undersea floor|D=yes|P=yes}}
{{Itemlist|X Defend|To the right of the entrance/exit|D=yes|P=yes|display={{DL|Battle Item|X Defend}}}}
{{Itemlist|X Defend|To the right of the entrance/exit|D=yes|P=yes}}
{{Itlistfoot|cave}}
{{Itlistfoot|cave}}
|}
|}
Line 158: Line 158:
Roark leads with a Level 12 {{p|Geodude}} which is easily knocked out by any move that is {{DL|Damage modification|super effective}} against {{t|Rock}} (e.g. {{t|Water}}, {{t|Grass}}, or {{t|Fighting}}; you should definitely have a move of one of those types). If you don't bring it down, it can use {{m|Stealth Rock}}, which damages Pokémon you [[Recall|switch into]] battle. His Level 12 {{p|Onix}} has high {{DL|Stats|Defense}}, so it may take two or three hits unless you are using a Water or Grass-type move, or a {{DL|Damage modification|Type effectiveness|non-resisted}} [[special move|Special-based attack]]. Onix has the same moves as Geodude, plus {{m|Screech}}, which makes your {{DL|Stats|Defense}} plummet. Level 14 {{p|Cranidos}} can be a huge problem if you don't outspeed and knock it out very soon. It has an extremely high {{DL|Stats|Attack}}, plus {{m|Headbutt}} for massive damage and {{m|Leer}} to drop your {{DL|Stats|Defense}}, making its attacks more damaging. {{m|Pursuit}} is a solid move that can hurt a lot if you [[Recall|switch out]] your Pokémon. However, Cranidos is very fragile, so one or two super-effective hits will bring it down before it can completely destroy your team. Moves like {{m|Mega Drain}}, {{m|Mach Punch}}, {{m|Bubble}}, and {{m|Metal Claw}} work well.
Roark leads with a Level 12 {{p|Geodude}} which is easily knocked out by any move that is {{DL|Damage modification|super effective}} against {{t|Rock}} (e.g. {{t|Water}}, {{t|Grass}}, or {{t|Fighting}}; you should definitely have a move of one of those types). If you don't bring it down, it can use {{m|Stealth Rock}}, which damages Pokémon you [[Recall|switch into]] battle. His Level 12 {{p|Onix}} has high {{DL|Stats|Defense}}, so it may take two or three hits unless you are using a Water or Grass-type move, or a {{DL|Damage modification|Type effectiveness|non-resisted}} [[special move|Special-based attack]]. Onix has the same moves as Geodude, plus {{m|Screech}}, which makes your {{DL|Stats|Defense}} plummet. Level 14 {{p|Cranidos}} can be a huge problem if you don't outspeed and knock it out very soon. It has an extremely high {{DL|Stats|Attack}}, plus {{m|Headbutt}} for massive damage and {{m|Leer}} to drop your {{DL|Stats|Defense}}, making its attacks more damaging. {{m|Pursuit}} is a solid move that can hurt a lot if you [[Recall|switch out]] your Pokémon. However, Cranidos is very fragile, so one or two super-effective hits will bring it down before it can completely destroy your team. Moves like {{m|Mega Drain}}, {{m|Mach Punch}}, {{m|Bubble}}, and {{m|Metal Claw}} work well.


After the battle, Roark gives you the {{badge|Coal}} and {{TM|76|Stealth Rock}}. You can now use {{m|Rock Smash}} outside of battle, and [[Poké Marts]] will start carrying more items, such as {{DL|Potion|Super Potion}}s, {{DL|Repel|Repel}}s, and [[Escape Rope]]s. Now head back to [[Oreburgh Gate]], where you meet {{ga|Barry}}. He tells you to go back to [[Jubilife City]] and go north to [[Eterna City]].
After the battle, Roark gives you the {{badge|Coal}} and {{TM|76|Stealth Rock}}. You can now use {{m|Rock Smash}} outside of battle, and [[Poké Marts]] will start carrying more items, such as [[Super Potion]]s, [[Repel]]s, and [[Escape Rope]]s. Now head back to [[Oreburgh Gate]], where you meet {{ga|Barry}}. He tells you to go back to [[Jubilife City]] and go north to [[Eterna City]].
==Oreburgh Gate (Basement)==
==Oreburgh Gate (Basement)==
[[File:Oreburgh Gate B1F DPPt.png|275px|thumb|Oreburgh Gate Basement]]
[[File:Oreburgh Gate B1F DPPt.png|275px|thumb|Oreburgh Gate Basement]]
Line 165: Line 165:
Now that you have the ability to use {{m|Rock Smash}}, you can destroy the rocks to reach [[Oreburgh Gate]]'s basement. This is the first place in the game to find a {{p|Psyduck}}, as well as {{TM|70|Flash}}. This former [[HM]] can be used later in the game to light up dark caves, and extra copies can be bought in the [[Veilstone Department Store]].
Now that you have the ability to use {{m|Rock Smash}}, you can destroy the rocks to reach [[Oreburgh Gate]]'s basement. This is the first place in the game to find a {{p|Psyduck}}, as well as {{TM|70|Flash}}. This former [[HM]] can be used later in the game to light up dark caves, and extra copies can be bought in the [[Veilstone Department Store]].
===Later...===
===Later...===
Come back after receiving the [[Bicycle]] to hop over the dirt mounds to receive {{TM|31|Brick Break}}. Then after beating the [[Hearthome Gym]] and [[Canalave Gym]], you can use {{m|Surf}} and {{m|Strength}} to find the {{DL|Plate|Earth Plate}} and {{TM|01|Focus Punch}}.
Come back after receiving the [[Bicycle]] to hop over the dirt mounds to receive {{TM|31|Brick Break}}. Then after beating the [[Hearthome Gym]] and [[Canalave Gym]], you can use {{m|Surf}} and {{m|Strength}} to find the [[Earth Plate]] and {{TM|01|Focus Punch}}.
{| class="expandable" align="center" style="background: #{{Diamond color light}}; -moz-border-radius: 1em; border: 5px solid #{{Pearl color light}};"
{| class="expandable" align="center" style="background: #{{Diamond color light}}; -moz-border-radius: 1em; border: 5px solid #{{Pearl color light}};"
|- align="center"
|- align="center"
Line 519: Line 519:


==Later......==
==Later......==
Return to both Route 204 and the Ravaged Path after gaining the ability to use {{m|Cut}} and {{m|Surf}} to collect more items, namely the {{DL|Incense|Sea Incense}}, {{DL|Incense|Luck Incense}}, {{TM|78|Captivate}} (use Cut and talk to the person deep inside) and {{TM|03|Water Pulse}}.
Return to both Route 204 and the Ravaged Path after gaining the ability to use {{m|Cut}} and {{m|Surf}} to collect more items, namely the [[Sea Incense]], [[Luck Incense]], {{TM|78|Captivate}} (use Cut and talk to the person deep inside) and {{TM|03|Water Pulse}}.


{{WalkthroughPrevNext |
{{WalkthroughPrevNext |

Revision as of 00:25, 23 July 2018

Route 207

While there is not much that can be done here until you obtain the Bicycle, you can find a Machop here to help in the upcoming Gym match, especially if you started with Chimchar. You can also pick up a couple of Poké Balls in the grass.

Be aware that there are some Berries planted, but you cannot reach them until you get the second Badge. If you don't want the Berry plants to die, do not go too far north or try getting the items.

Oreburgh Mine

Oreburgh Mine B1F
Oreburgh Mine B2F

In order to battle the Gym Leader, Roark, you need to speak to him in the Oreburgh Mine. He can be found in the basement. After he shows you Rock Smash, he returns to the Gym and will wait there for you to challenge him. There are two Workers for you to battle here and a few items to pick up. You can also find wild Onix here, which can be a good addition to your team if you can later evolve it into Steelix through trade, but is otherwise probably not worth the effort.

Oreburgh Gym

Oreburgh Gym

Heal your Pokémon before entering the Gym. The Gym battle can be tough. It is recommended that you train your Pokémon until they're at Level 13 or more.

It's now time for your first Gym battle. The Oreburgh Gym is pretty straightforward and has no puzzles, though it is possible to take the raised path and avoid the two Trainers present. However, the Trainers are pretty easy to beat, and it's always good to gain some extra money and experience.

Oreburgh Gym
The Coal Badge




Roark leads with a Level 12 Geodude which is easily knocked out by any move that is super effective against Rock (e.g. Water, Grass, or Fighting; you should definitely have a move of one of those types). If you don't bring it down, it can use Stealth Rock, which damages Pokémon you switch into battle. His Level 12 Onix has high Defense, so it may take two or three hits unless you are using a Water or Grass-type move, or a non-resisted Special-based attack. Onix has the same moves as Geodude, plus Screech, which makes your Defense plummet. Level 14 Cranidos can be a huge problem if you don't outspeed and knock it out very soon. It has an extremely high Attack, plus Headbutt for massive damage and Leer to drop your Defense, making its attacks more damaging. Pursuit is a solid move that can hurt a lot if you switch out your Pokémon. However, Cranidos is very fragile, so one or two super-effective hits will bring it down before it can completely destroy your team. Moves like Mega Drain, Mach Punch, Bubble, and Metal Claw work well.

After the battle, Roark gives you the Coal Badge and TM76 (Stealth Rock). You can now use Rock Smash outside of battle, and Poké Marts will start carrying more items, such as Super Potions, Repels, and Escape Ropes. Now head back to Oreburgh Gate, where you meet Barry. He tells you to go back to Jubilife City and go north to Eterna City.

Oreburgh Gate (Basement)

Oreburgh Gate Basement

You'll need to bring Pokémon with Rock Smash.

Now that you have the ability to use Rock Smash, you can destroy the rocks to reach Oreburgh Gate's basement. This is the first place in the game to find a Psyduck, as well as TM70 (Flash). This former HM can be used later in the game to light up dark caves, and extra copies can be bought in the Veilstone Department Store.

Later...

Come back after receiving the Bicycle to hop over the dirt mounds to receive TM31 (Brick Break). Then after beating the Hearthome Gym and Canalave Gym, you can use Surf and Strength to find the Earth Plate and TM01 (Focus Punch).

Jubilife City

Heal your Pokémon before proceeding.

Once in Jubilife City, head to the north exit. You will see Professor Rowan and his assistant Lucas/Dawn with two male Galactic Grunts, who will engage you in your first Multi Battle.

387 If the player chose Turtwig
Partner:
390 If the player chose Chimchar
Partner:
393 If the player chose Piplup
Partner:












After the battle, the Grunts run off. Professor Rowan explains that they are part of Team Galactic, a villainous group that seeks power from Pokémon evolution for some nefarious purpose. Rowan explains that Pokémon release some type of energy when they evolve, but he believes it is a "mystic power" beyond human control. After he and Lucas/Dawn leave, a man from Jubilife TV gives you a Fashion Case, which can hold accessories and backdrops, and tells you that the TV station is now open to visitors.

Additionally, the Global Trade Station will also be open. You can also collect a new application program for your Pokétch.

Jubilife TV

Jubilife TV
The Fun-and-Games TV Station!

This building is where the daily lottery is held, where you can receive prizes if one of your Pokémon's Trainer ID numbers matches the random number drawn. You can participate the lottery at the counter in the ground floor lobby.

Additionally, there is always a Trainer in the ground floor lobby that you can battle once per day, but the Trainer that appears depends on the day of the week. On Thursday, there will be a pair of Interviewers (a Reporter and a Cameraman), and the battle will be your first Double Battle.

On the first floor, you can dress up your Pokémon with accessories and get a mask of your starter Pokémon from a man.

On the second floor, you can go inside the Ranking Rooms to access your game records.

There is nothing to do on the third floor, other than talking to some people.

Global Trade Station (GTS)

Outside of the GTS
Inside the GTS

The Global Trade Station (GTS for short) is the worldwide network over which you can trade Pokémon via the Nintendo Wi-Fi Connection. Now that you have Coal Badge, the GTS is also open. There is a large globe called the Geonet, which you can indicate their location, and on which small dots representing players you have traded with will appear. When you first logs on to Geonet, you will be asked where you live in. Talk to the woman at the counter. She will direct you into a room in which you can either put up a Pokémon to be traded or trade a Pokémon you own for one that has been put up.

Pokémon searches, after being confined to one species that has been seen by the player, can be further narrowed down to level, gender and the country where the person is trading it from is. By level, players can search for and request Pokémon Lv.9 or below, Lv.10 or above, Lv.20 or above and so on until Lv.100, or they can search for Pokémon of any level. Gender is similar, with the player being able to search for male, female or either gender of the selected Pokémon; searching for genderless species automatically sets the gender to 'either'.

Pokémon offerings are similarly governed, as the requested Pokémon in return cannot be any Pokémon that the player has not seen. Pokémon that are offered cannot be bargained, as the player has to choose one Pokémon he or she wants for it, instead of having a more flexible list. Like normal trades, a Pokémon can also hold an item when being offered or traded. Pokémon that evolve after a trade will do so in the same manner they would after a normal trade. The GTS also allows individuals to trade between two different games without having two Nintendo DS systems. It is recommended to check up on a deposited Pokémon every so often, as the Pokémon may flee if it is kept in the GTS for an extended period of time.

Pokétch Company

Go to the Pokétch Company and talk to the owner. He will give you a new application program (abbreviated as App, just like iPhone and Android Apps in your real life) Memo Pad for your Pokétch. Talk to him again and he will say that the next App will be ready when you have 3 Gym Badges.

Now heal your Pokémon and head north to Route 204.

Route 204 (South)

Route 204

You'll need to bring Pokémon with Rock Smash.

You were able to access the southern part of Route 204 before going to Oreburgh City, but if you haven't already, pick up the Parlyz Heal and battle the trainers here. Now that you can use Rock Smash, you can get through the Ravaged Path, which connects the southern and northern parts of the route.

Ravaged Path

Ravaged Path

Make sure that you have Pokémon with Rock Smash before heading into the cave.

There's not much you can do here, except pick up the Antidote and use Rock Smash to find TM39 (Rock Tomb) to the west. Without Surf, you can't go any deeper, so go through the cave to the east and continue north.

Route 204 (North)

The wild Pokémon available here are the same as in the south, though their levels are higher. Battle more trainers (picking up an Awakening and TM09 along the way) and then go north to Floaroma Town.

Later......

Return to both Route 204 and the Ravaged Path after gaining the ability to use Cut and Surf to collect more items, namely the Sea Incense, Luck Incense, TM78 (Captivate) (use Cut and talk to the person deep inside) and TM03 (Water Pulse).

← Part 2 Route 202, Jubilife City, Route 204, Ravaged Path, Route 203, Oreburgh Gate, Oreburgh City
Diamond and Pearl
walkthrough
Floaroma Town, Route 205 (Part 1-2), Valley Windworks, Floaroma Meadow (South), Eterna Forest Part 4 →
Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.