Volt Tackle (move): Difference between revisions

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{{Moveentry/1|025O|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Original Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Original Cap}}
{{Moveentry/1|025O|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Original Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Original Cap}}
{{Moveentry/1|025P|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Partner Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Partner Cap}}
{{Moveentry/1|025P|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Partner Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Partner Cap}}
{{Moveentry/1|025H|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Hoenn Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Hoenn Cap}}<!--
{{Moveentry/1|025H|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Hoenn Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Hoenn Cap}}
{{Moveentry/1|025S|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Sinnoh Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Sinnoh Cap}}
{{Moveentry/1|025S|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Sinnoh Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Sinnoh Cap}}<!--
{{Moveentry/1|025U|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Unova Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Unova Cap}}
{{Moveentry/1|025U|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Unova Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Unova Cap}}
{{Moveentry/1|025K|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Kalos Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Kalos Cap}}
{{Moveentry/1|025K|Pikachu|type=Electric|2|Field|Fairy|[[Pikachu in a cap#Kalos Cap 2|Ash's Pikachu]] ([[Move Reminder]])|STAB='''|form=Kalos Cap}}

Revision as of 10:24, 9 October 2020

Volt Tackle
ボルテッカー Volteccer
Volt Tackle VIII.png
Volt Tackle VIII 2.png
Type  Electric
Category  Physical
PP  15 (max. 24)
Power  120
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Electric-type move introduced in Generation III. It is the signature move of Pikachu's evolutionary line. It can be upgraded to the special Z-Move Catastropika by Pikachu holding Pikanium Z.

Effect

Generation III

Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target.

Volt Tackle can be used as part of a Pokémon Contest combination, with the user gaining an extra six appeal points if Charge was used in the prior turn.

Generation IV onward

Volt Tackle now also has a 10% chance of paralyzing the target.

Volt Tackle can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Charge was used in the prior turn.

Description

Games Description
RSE A life-risking tackle that slightly hurts the user.
FRLG The user throws an electrified tackle. It hurts the user a little.
ColoXD A life-risking tackle that also hurts the user.
DPPtHGSSPBR The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
BWB2W2 The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
XYORAS The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.
SMUSUM The user electrifies itself, then charges. It also damages the user quite a lot. This may leave the target with paralysis.
SwSh The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.


Learnset

By breeding

From Pokémon Emerald onward, if either parent of a baby Pichu holds a Light Ball when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an Egg Move, and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0172 Pichu ElectricIC Big.png Field Fairy E
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Game
SM USUM PE
0025 Pikachu ElectricIC Big.png Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Secret GiftPBR
Pokéwalker - Yellow Forest
0172 Pichu
Pichu
Spiky-eared
ElectricIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Spiky-eared Pichu - Ilex ForestHGSS (requires Pikachu-colored Pichu)
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0172 Pichu ElectricIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Red and Green Anniversary Pichu
Shokotan Pikachu-colored Pichu
Mikena Pichu
GameStop Pichu
Spring 2010 Pichu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Pikachu Festival Pikachu
Pika Pika Carnival Pikachu
Summer 2012 Pikachu
Summer Carnival Pikachu
Pokémon Center 15th Anniversary Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy PGL Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
025S Pikachu
Pikachu
Sinnoh Cap
ElectricIC Big.png Field Fairy Ash's Pikachu
025U Pikachu
Pikachu
Unova Cap
ElectricIC Big.png Field Fairy Ash's Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VIII

# Pokémon Types Egg Groups Obtained with
0025 Pikachu
Pikachu
Gigantamax Factor
ElectricIC Big.png Field Fairy Wild Area News
025O Pikachu
Pikachu
Original Cap
ElectricIC Big.png Field Fairy Ash's Pikachu (Move Reminder)
025P Pikachu
Pikachu
Partner Cap
ElectricIC Big.png Field Fairy Ash's Pikachu (Move Reminder)
025H Pikachu
Pikachu
Hoenn Cap
ElectricIC Big.png Field Fairy Ash's Pikachu (Move Reminder)
025S Pikachu
Pikachu
Sinnoh Cap
ElectricIC Big.png Field Fairy Ash's Pikachu (Move Reminder)
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Volt Tackle has 24 base power, 12PP and 84% accuracy. The attack travels up to 10 tiles away and hits the first Pokémon it encounters, ally or enemy. The user receives recoil damage equal to ⅛ of their maximum HP.

In Explorers of Time, Darkness, and Sky, the move's PP has been decreased to 8. The user now attacks enemy in the front, from up to 2 tiles away, even if there's an ally inbetween.

In Gates to Infinity and Pokémon Super Mystery Dungeon, the recoil damage is instead 20% of the user's max HP.

Since Volt Tackle can only be learnt as an Egg Move in the core series games, it is taught differently in the Mystery Dungeon games:

Pokémon Conquest

 
>
 
Stars: ★★★★★
Power: 58
Accuracy: 100%
Effect: Lowers the user's Defense and limits range to 1 on its next turn, regardless of any Abilities or items that would normally increase range. Has a 10% chance to paralyze each target.
Users: Raichu
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Super Smash Bros. series

Since Super Smash Bros. Brawl, Volt Tackle has been Pikachu's Final Smash. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series.

In Super Smash Bros. for Nintendo 3DS and Wii U, Volt Tackle is led by a smaller orb of light the player controls, making it easier to track. In Super Smash Bros. Ultimate, the returning fighter Pichu also gains Volt Tackle as its Final Smash; like Pichu's other electrical moves, it deals damage to it after use. Like many other Final Smashes in Ultimate, Volt Tackle has been made fully automatic and faster, making it easier to execute and allowing players to return to fighting faster.

Trophy information

"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. However, it also hurts the user.
MDTDS Inflicts damage on the target, even at a distance of 2 tiles. But it also hurts the user.
BSL てきポケモンに ダメージをあたえるが じぶんも ダメージをうけてしまう 2マスまで とどく
Conq. Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.
MDGtI It damages an enemy, but you receive recoil damage, too. It could also cause the Paralysis status condition to the enemy.
Super Smash Bros. for Nintendo 3DS/Wii U Fly around and shock foes. Press A/B to surge.*
SMD It damages an enemy, but you'll receive recoil damage, too. It reaches up to 2 tiles away. It could also inflict paralysis on the enemy.


In the anime

In the main anime

Raichu Pikachu Volt Tackle.png
Volt Tackle collision
Pikala Boss Volt Tackle.png
Pikachu
Visquez Raichu Volt Tackle.png
Raichu
Narissa Ditto Volt Tackle.png
Ditto transformed as Pikachu
The Pokémon runs at the opponent while engulfed in electricity. It then tackles the opponent.
Pokémon Method
User First Used In Notes
Pikachu Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity.
Ash's Pikachu May's Egg-Cellent Adventure Debut
Mastered in The Green Guardian
Aura Guardian's Pikachu The Keystone Pops! None
Volkner's Pikachu Flint Sparks the Fire! None
Narissa's Ditto 1 in the form of Pikachu Dealing With a Fierce Double Ditto Drama! Used via Transform
Pikala's Boss A Plethora of Pikachu! None
Raichu Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white.
Sho's Raichu Pika and Goliath! None
Volkner's Raichu Flint Sparks the Fire! None
Visquez's Raichu Destination: Coronation! None


In Pokémon Generations

Red Pikachu Volt Tackle PG.png
Pikachu


The Pokémon runs at the opponent while engulfed in electricity. It then tackles the opponent.
Pokémon Method
User First Used In Notes
Pikachu Pikachu gathers electricity into its body then surrounds itself with it. It then tackles the opponent. While covered in electricity, Pikachu's body looks black and white.
Red's Pikachu The Adventure Debut


In the manga

In the Ash & Pikachu manga


In the movie adaptations


In the Pokémon Adventures manga


In the Pokémon Battrio: Aim to be Battrio Master manga


In the Pocket Monsters Diamond & Pearl manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 伏特攻擊 Fuhkdahk Gūnggīk *
高壓電 Gōuaatdihn *
Mandarin 伏特攻擊 / 伏特攻击 Fútè Gōngjí
The Czech Republic Flag.png Czech Voltový útok
The Netherlands Flag.png Dutch Volttackle
Finland Flag.png Finnish Voltti-isku
France Flag.png French Électacle*
Electacle*
Germany Flag.png German Volttackle
Greece Flag.png Greek Εφόρμηση Ηλεκτρικής Τάσης Efórmisi Elektrikís Tásis
Israel Flag.png Hebrew מכת וולט Makat Volt
Indonesia Flag.png Indonesian Volt Tackle
Api Listrik
Italy Flag.png Italian Locomovolt
South Korea Flag.png Korean 볼트태클 Volt Tackle
Poland Flag.png Polish Elektroakcja
Portuguese Brazil Flag.png Brazil Investida Trovão
Portugal Flag.png Portugal Investida Elétrica
Romania Flag.png Romanian Atacul Electric
Serbia Flag.png Serbian Voltažno Rušenje
Spanish CELAC Flag.png Latin America Tacleada de Voltios*
Spain Flag.png Spain Placaje Eléctrico
Sweden Flag.png Swedish Volttackling
Turkey Flag.png Turkish Volt Vuruşu
Vietnam Flag.png Vietnamese Tấn Công Điện


Variations of the move Double-Edge
PhysicalIC HOME.png Double-EdgeVolt TackleFlare BlitzBrave BirdWood HammerWave Crash


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.