Registeel (Pokémon)/Generation IV learnset: Difference between revisions

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m (Adding transfer-only move data)
m (→‎By [[transfer]] from another generation: Adding transfer move sources)
 
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====By [[transfer]] from another generation====
====By [[transfer]] from another generation====
{{learnlist/prevgenh/4|Registeel|Steel|Steel|3}}
{{learnlist/prevgenh/4|Registeel|Steel|Steel|3}}
{{learnlist/prevgen4|Registeel|3|Body Slam|Normal|Physical|85|100|15|||Tough|3|III=yes}}
{{learnlist/prevgen4|Registeel|3|Body Slam|Normal|Physical|85|100|15|||Tough|3|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Registeel|3|Counter|Fighting|Physical|—|100|20|||Tough|2|III=yes}}
{{learnlist/prevgen4|Registeel|3|Counter|Fighting|Physical|—|100|20|||Tough|2|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Registeel|3|Defense Curl|Normal|Status|—|—|40|||Cute|2|III=yes}}
{{learnlist/prevgen4|Registeel|3|Defense Curl|Normal|Status|—|—|40|||Cute|2|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Registeel|3|Double-Edge|Normal|Physical|120|100|15|||Tough|0|III=yes}}
{{learnlist/prevgen4|Registeel|3|Double-Edge|Normal|Physical|120|100|15|||Tough|0|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Registeel|3|DynamicPunch|Fighting|Physical|100|50|5|||Cool|2|III=yes}}
{{learnlist/prevgen4|Registeel|3|DynamicPunch|Fighting|Physical|100|50|5|||Cool|2|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Registeel|3|Mega Kick|Normal|Physical|120|75|5|||Cool|2|III=yes}}
{{learnlist/prevgen4|Registeel|3|Mega Kick|Normal|Physical|120|75|5|||Cool|2|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Registeel|3|Mega Punch|Normal|Physical|80|85|20|||Tough|2|III=yes}}
{{learnlist/prevgen4|Registeel|3|Mega Punch|Normal|Physical|80|85|20|||Tough|2|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Registeel|3|Mimic|Normal|Status|—|—|10|||Cute|0|III=yes}}
{{learnlist/prevgen4|Registeel|3|Mimic|Normal|Status|—|—|10|||Cute|0|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Registeel|3|Seismic Toss|Fighting|Physical|—|100|20|||Tough|3|III=yes}}
{{learnlist/prevgen4|Registeel|3|Seismic Toss|Fighting|Physical|—|100|20|||Tough|3|III=yes<!--tutor-->}}
{{learnlist/prevgen4|Registeel|3|Selfdestruct|Normal|Physical|200|100|5|||Beauty|0|III=yes}}
{{learnlist/prevgen4|Registeel|3|Selfdestruct|Normal|Physical|200|100|5|||Beauty|0|III=yes<!--tutor-->}}
{{learnlist/prevgenf/4|Registeel|Steel|Steel|3}}
{{learnlist/prevgenf/4|Registeel|Steel|Steel|3}}



Latest revision as of 21:40, 30 October 2020

← Registeel Registeel

By leveling up

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 DP   PtHGSS   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 011 Explosion Normal Physical 250250 100}}100% 5 Beauty 0  
N/AN/A 011 Stomp Normal Physical 06565 100}}100% 20 Tough 3 ♥♥♥
099 099 Metal Claw Steel Physical 05050 095}}95% 35 Cool 2 ♥♥
1717 1717 Curse ??? Status 0000 00—}}—% 10 Tough 0  
2525 2525 Superpower Fighting Physical 120120 100}}100% 5 Tough 2 ♥♥
3333 3333 AncientPower Rock Special 06060 100}}100% 5 Tough 2 ♥♥
4141 4141 Amnesia Psychic Status 0000 00—}}—% 20 Cute 0  
4141 4141 Iron Defense Steel Status 0000 00—}}—% 15 Tough 2 ♥♥
4949 4949 Charge Beam Electric Special 05050 090}}90% 10 Beauty 2 ♥♥
5757 5757 Lock-On Normal Status 0000 00—}}—% 5 Smart 1
6565 6565 Zap Cannon Electric Special 120120 050}}50% 5 Cool 2 ♥♥
7373 7373 Iron Head Steel Physical 08080 100}}100% 15 Tough 2 ♥♥
7373 7373 Flash Cannon Steel Special 08080 100}}100% 10 Smart 2 ♥♥
8181 8181 Hammer Arm Fighting Physical 100100 090}}90% 10 Cool 2 ♥♥
8989 8989 Hyper Beam Normal Special 150150 090}}90% 5 Cool 2 ♥♥
  • Bold indicates a move that gets STAB when used by Registeel
  • Italic indicates a move that gets STAB only when used by an Evolution of Registeel
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting Physical 150 100% 20 Tough 1
Bag TM Poison Sprite.png TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15 Smart 1
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10 Cute 0  
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
Bag TM Normal Sprite.png TM20 Safeguard Normal Status —% 25 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 95 100% 15 Cool 2 ♥♥
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120 70% 10 Cool 2 ♥♥
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100 100% 10 Tough 2 ♥♥
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Fighting Sprite.png TM31 Brick Break Fighting Physical 75 100% 15 Cool 3 ♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
Bag TM Electric Sprite.png TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status —% 10 Tough 2 ♥♥
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 50 80% 10 Smart 2 ♥♥
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 60 —% 20 Cool 2 ♥♥
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
Bag TM Normal Sprite.png TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10 Cute 0  
Bag TM Fighting Sprite.png TM52 Focus Blast Fighting Special 120 70% 5 Cool 2 ♥♥
Bag TM Dark Sprite.png TM56 Fling Dark Physical 100% 10 Tough 1
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM58 Endure Normal Status —% 10 Tough 2 ♥♥
Bag TM Normal Sprite.png TM64 Explosion Normal Physical 250 100% 5 Beauty 0  
Bag TM Ghost Sprite.png TM65 Shadow Claw Ghost Physical 70 100% 15 Cute 2 ♥♥
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
Bag TM Rock Sprite.png TM69 Rock Polish Rock Status —% 20 Tough 2 ♥♥
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 100% 20 Cool 2 ♥♥
Bag TM Rock Sprite.png TM76 Stealth Rock Rock Status —% 20 Cool 2 ♥♥
Bag TM Normal Sprite.png TM77 Psych Up Normal Status —% 10 Smart 0  
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 75 90% 10 Tough 3 ♥♥♥
Bag TM Normal Sprite.png TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
Bag TM Normal Sprite.png TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10 Smart 1
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 80 100% 10 Smart 2 ♥♥
Bag HM Normal Sprite.png HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
Bag HM Normal Sprite.png HM08 Rock Climb Normal Physical 90 85% 20 Cool 2 ♥♥
  • Bold indicates a move that gets STAB when used by Registeel
  • Italic indicates a move that gets STAB only when used by an Evolution of Registeel
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Registeel in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Registeel in that game.
  • Bold indicates a move that gets STAB when used by Registeel
  • Italic indicates a move that gets STAB only when used by an Evolution of Registeel
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS AncientPower Rock Special 60 100% 5 Tough 2 ♥♥
D P Pt HG SS Block Normal Status —% 5 Cute 2 ♥♥
D P Pt HG SS Gravity Psychic Status —% 5 Beauty 2 ♥♥
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Ice Punch Ice Physical 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Iron Defense Steel Status —% 15 Tough 2 ♥♥
D P Pt HG SS Iron Head Steel Physical 80 100% 15 Tough 2 ♥♥
D P Pt HG SS Magnet Rise Electric Status —% 10 Cute 2 ♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Rollout Rock Physical 30 90% 20 Tough 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Superpower Fighting Physical 120 100% 5 Tough 2 ♥♥
D P Pt HG SS ThunderPunch Electric Physical 75 100% 15 Cool 2 ♥♥
  • A black abbreviation in a colored box indicates that Registeel can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Registeel cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Registeel
  • Italic indicates a move that gets STAB only when used by an Evolution of Registeel
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Body Slam Normal Physical 08585 100}}100% 15 Tough 3 ♥♥♥
III Counter Fighting Physical 0000 100}}100% 20 Tough 2 ♥♥
III Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥
III Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
III DynamicPunch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥
III Mega Kick Normal Physical 120120 075}}75% 5 Cool 2 ♥♥
III Mega Punch Normal Physical 08080 085}}85% 20 Tough 2 ♥♥
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
III Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥
III Selfdestruct Normal Physical 200200 100}}100% 5 Beauty 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Registeel
  • Italic indicates a move that gets STAB only when used by an Evolution of Registeel
  • Click on the generation numbers at the top to see transfer-only moves for other generations