Rain Dance (move): Difference between revisions
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{{Learnlist|Water}} | {{Learnlist|Water}} | ||
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{{Moveentry|007|Squirtle|1|Water||37||| | {{Moveentry|007|Squirtle|1|Water||37|||PtHGSS}} | ||
{{Moveentry|008|Wartortle|1|Water||40|||DP}} | {{Moveentry|008|Wartortle|1|Water||40|||DP}} | ||
{{Moveentry|008|Wartortle|1|Water||44|||Pt}} | {{Moveentry|008|Wartortle|1|Water||44|||Pt}} | ||
{{Moveentry|009|Blastoise|1|Water||46|||DP}} | {{Moveentry|009|Blastoise|1|Water||46|||DP}} | ||
{{Moveentry|009|Blastoise|1|Water||53||| | {{Moveentry|009|Blastoise|1|Water||53|||PtHGSS}} | ||
{{Moveentry|060|Poliwag|1|Water||18}} | {{Moveentry|060|Poliwag|1|Water||18}} | ||
{{Moveentry|061|Poliwhirl|1|Water||18}} | {{Moveentry|061|Poliwhirl|1|Water||18}} | ||
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{{Moveentry|194|Wooper|2|Water|Ground|37}} | {{Moveentry|194|Wooper|2|Water|Ground|37}} | ||
{{Moveentry|195|Quagsire|2|Water|Ground|41}} | {{Moveentry|195|Quagsire|2|Water|Ground|41}} | ||
{{Moveentry|243|Raikou|1|Electric||71||| | {{Moveentry|243|Raikou|1|Electric||71|||PtHGSS}} | ||
{{Moveentry|245|Suicune|1|Water||15}} | {{Moveentry|245|Suicune|1|Water||15}} | ||
{{Moveentry|249|Lugia|2|Psychic|Flying|37|||DPPt}} | {{Moveentry|249|Lugia|2|Psychic|Flying|37|||DPPt}} | ||
{{Moveentry|249|Lugia|2|Psychic|Flying|37|||HGSS}} | {{Moveentry|249|Lugia|2|Psychic|Flying|37|||HGSS}} | ||
{{Moveentry|270|Lotad|2|Water|Grass|35|||DP}} | {{Moveentry|270|Lotad|2|Water|Grass|35|||DP}} | ||
{{Moveentry|270|Lotad|2|Water|Grass|37||| | {{Moveentry|270|Lotad|2|Water|Grass|37|||PtHGSS}} | ||
{{Moveentry|350|Milotic|1|Water||33}} | {{Moveentry|350|Milotic|1|Water||33}} | ||
{{Moveentry|351|Castform|1|Normal||20}} | {{Moveentry|351|Castform|1|Normal||20}} |
Revision as of 09:08, 8 October 2009
- This article is about the move Rain Dance. For the field move, see Field Move.
Rain Dance あまごい Rain Prayer | ||||||||||||
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Rain Dance (Japanese: あまごい Rain Prayer) is a non-damaging Template:Type2 move introduced in Generation II.
Effect
Generation II-III
When this move is used, a rainfall will start on the field which will last for five turns. This clears any other weather effect.
While Rain Dance is in effect, the base power of Template:Type2 moves will be increased by 50% and the base power of SolarBeam and Template:Type2 moves will be decreased by 50%. Also, the moves Synthesis, Morning Sun, and Moonlight will recover only ¼ of the user's maximum HP. Thunder will be 100% accurate under Rain Dance's effect.
Generation IV
If a Damp Rock is held when Rain Dance is used, the duration of rainfall is lengthened from 5 to 8 turns. Pokémon with the Dry Skin ability will regain ⅛ of their maximum HP at the end of each turn.
In Pokémon Diamond and Pearl, the move Thunder has a 30% chance of bypassing Protect and Detect under Rain Dance. This does not happen in any other version of the game.
Learnset
Generation II
By leveling up
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By TM18
Generation III
By leveling up
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By TM18
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Generation IV
By leveling up
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By TM18
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In the anime
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The Pokémon shoot a energy ball into the air. It then creates a rain cloud which cause rain. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Slowpoke yawns, causing clouds to appear in the sky. | |||
Multiple wild Slowpoke | A Shadow of a Drought | Debut | |
Alakazam creates a ball of energy from its spoons and launches it into the air. It then creates a rain cloud which causes it to rain. | |||
Vito Winstrate's Alakazam | Candid Camerupt | None | |
Lotad shoots water from its mouth up into the air, which then causes it to rain. | |||
Forsythia's Lotad | Oh Do You Know The Poffin Plan! | None | |
Blastoise launches a ball of energy into the air. It then creates a rain cloud which causes it to rain. | |||
Wild Blastoise captured by Kellyn | Pokémon Ranger and the Kidnapped Riolu! Part 2 | None | |
Bronzor glows white giving off steam which goes up into the air, forming a rain cloud which causes it to rain. | |||
Byron's Bronzor | Dealing With Defensive Types! | None |
In other languages
- French: Danse Pluie
- German: Regentanz
- Italian: Pioggiadanza
- Spanish: Danza lluvia
Moves that cause weather conditions | ||
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Generation II TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |