Waterfall (move): Difference between revisions

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==Trivia==
==Trivia==
*Waterfall is one of three HM moves that Pokémon can learn by level-up. The other two are {{m|Fly}} and [[whirlpool]] ([[Pokémon HeartGold and SoulSilver Versions|Heartgold and Soulsilver]] only.).
*Waterfall is one of three HM moves that Pokémon can learn by level-up. The other two are {{m|Fly}} and [[Whirlpool]] ([[Pokémon HeartGold and SoulSilver Versions|Heartgold and Soulsilver]] only.).
*In [[Generation I]], Waterfall was {{p|Goldeen}} and {{p|Seaking}}'s [[signature move]]. These Pokémon remain the only ones to learn the move by level-up.
*In [[Generation I]], Waterfall was {{p|Goldeen}} and {{p|Seaking}}'s [[signature move]]. These Pokémon remain the only ones to learn the move by level-up.
*Waterfall was the first move to gain HM status in a generation after it was introduced, doing so in [[Generation II]].
*Waterfall was the first move to gain HM status in a generation after it was introduced, doing so in [[Generation II]].

Revision as of 00:17, 30 December 2009

Waterfall
たきのぼり Waterfall Climb
Type  Water
Category  Physical
PP  15 (max. 24)
Power  80
Accuracy  100%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
  • Usable outside of battle
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation I
Condition  Tough
Appeal  2 ♥♥
Jam  0  
The appeal works great if performed last.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  0  
Jamming  0  

Waterfall (Japanese: たきのぼり Waterfall Climb) is a damage-dealing Template:Type2 move introduced in Generation I. It is HM07 starting in Generation II.

Effect

In battle

Generation I-III

Waterfall does damage.

Generation IV

Along with damage, Waterfall also has a 20% chance of causing the target to flinch.

Outside of battle

Generation II and on

Allows players to climb waterfalls. Note that in Generations II and III, the HM move Waterfall is not required to go down waterfalls, whereas Diamond and Pearl require the HM. The HM regained its original behavior in Pokémon Platinum and onward.

Super Smash Bros. Brawl


In Super Smash Bros. Brawl, Waterfall is Squirtle's Special Up move. It can be used by Squirtle as a recovery move and offers high knockback at the very end of the move.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0118 Goldeen Goldeen
Water 37
0119 Seaking Seaking
Water 39
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0118 Goldeen Goldeen
Water 38
0119 Seaking Seaking
Water 41
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By HM07

#   Pokémon Type
0007 Squirtle Squirtle
Water
0008 Wartortle Wartortle
Water
0009 Blastoise Blastoise
Water
0054 Psyduck Psyduck
Water
0055 Golduck Golduck
Water
0060 Poliwag Poliwag
Water
0061 Poliwhirl Poliwhirl
Water
0062 Poliwrath Poliwrath
Water Fighting
0086 Seel Seel
Water
0087 Dewgong Dewgong
Water Ice
0116 Horsea Horsea
Water
0117 Seadra Seadra
Water
0118 Goldeen Goldeen
Water
0119 Seaking Seaking
Water
0120 Staryu Staryu
Water
0121 Starmie Starmie
Water Psychic
0130 Gyarados Gyarados
Water Flying
0134 Vaporeon Vaporeon
Water
0147 Dratini Dratini
Dragon
0148 Dragonair Dragonair
Dragon
0149 Dragonite Dragonite
Dragon Flying
0151 Mew Mew
Psychic
0170 Chinchou Chinchou
Water Electric
0171 Lanturn Lanturn
Water Electric
0183 Marill Marill
Water
0184 Azumarill Azumarill
Water
0186 Politoed Politoed
Water
0211 Qwilfish Qwilfish
Water Poison
0226 Mantine Mantine
Water Flying
0230 Kingdra Kingdra
Water Dragon
0245 Suicune Suicune
Water
0249 Lugia Lugia
Psychic Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0118 Goldeen Goldeen
Water 38
0119 Seaking Seaking
Water 41
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By HM07

#   Pokémon Type
0007 Squirtle Squirtle
Water
0008 Wartortle Wartortle
Water
0009 Blastoise Blastoise
Water
0054 Psyduck Psyduck
Water
0055 Golduck Golduck
Water
0060 Poliwag Poliwag
Water
0061 Poliwhirl Poliwhirl
Water
0062 Poliwrath Poliwrath
Water Fighting
0072 Tentacool Tentacool
Water Poison
0073 Tentacruel Tentacruel
Water Poison
0086 Seel Seel
Water
0087 Dewgong Dewgong
Water Ice
0116 Horsea Horsea
Water
0117 Seadra Seadra
Water
0118 Goldeen Goldeen
Water
0119 Seaking Seaking
Water
0120 Staryu Staryu
Water
0121 Starmie Starmie
Water Psychic
0130 Gyarados Gyarados
Water Flying
0131 Lapras Lapras
Water Ice
0134 Vaporeon Vaporeon
Water
0138 Omanyte Omanyte
Rock Water
0139 Omastar Omastar
Rock Water
0140 Kabuto Kabuto
Rock Water
0141 Kabutops Kabutops
Rock Water
0147 Dratini Dratini
Dragon
0148 Dragonair Dragonair
Dragon
0149 Dragonite Dragonite
Dragon Flying
0151 Mew Mew
Psychic
0158 Totodile Totodile
Water
0159 Croconaw Croconaw
Water
0160 Feraligatr Feraligatr
Water
0170 Chinchou Chinchou
Water Electric
0171 Lanturn Lanturn
Water Electric
0183 Marill Marill
Water
0184 Azumarill Azumarill
Water
0186 Politoed Politoed
Water
0194 Wooper Wooper
Water Ground
0195 Quagsire Quagsire
Water Ground
0211 Qwilfish Qwilfish
Water Poison
0223 Remoraid Remoraid
Water
0224 Octillery Octillery
Water
0226 Mantine Mantine
Water Flying
0230 Kingdra Kingdra
Water Dragon
0245 Suicune Suicune
Water
0249 Lugia Lugia
Psychic Flying
0258 Mudkip Mudkip
Water
0259 Marshtomp Marshtomp
Water Ground
0260 Swampert Swampert
Water Ground
0271 Lombre Lombre
Water Grass
0272 Ludicolo Ludicolo
Water Grass
0298 Azurill Azurill
Normal
0318 Carvanha Carvanha
Water Dark
0319 Sharpedo Sharpedo
Water Dark
0320 Wailmer Wailmer
Water
0321 Wailord Wailord
Water
0339 Barboach Barboach
Water Ground
0340 Whiscash Whiscash
Water Ground
0341 Corphish Corphish
Water
0342 Crawdaunt Crawdaunt
Water Dark
0349 Feebas Feebas
Water
0350 Milotic Milotic
Water
0363 Spheal Spheal
Ice Water
0364 Sealeo Sealeo
Ice Water
0365 Walrein Walrein
Ice Water
0366 Clamperl Clamperl
Water
0367 Huntail Huntail
Water
0368 Gorebyss Gorebyss
Water
0369 Relicanth Relicanth
Water Rock
0370 Luvdisc Luvdisc
Water
0380 Latias Latias
Dragon Psychic
0381 Latios Latios
Dragon Psychic
0382 Kyogre Kyogre
Water
0384 Rayquaza Rayquaza
Dragon Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0118 Goldeen Goldeen
Water 37
0119 Seaking Seaking
Water 40
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By HM07

#   Pokémon Type
0007 Squirtle Squirtle
Water
0008 Wartortle Wartortle
Water
0009 Blastoise Blastoise
Water
0054 Psyduck Psyduck
Water
0055 Golduck Golduck
Water
0060 Poliwag Poliwag
Water
0061 Poliwhirl Poliwhirl
Water
0062 Poliwrath Poliwrath
Water Fighting
0072 Tentacool Tentacool
Water Poison
0073 Tentacruel Tentacruel
Water Poison
0086 Seel Seel
Water
0087 Dewgong Dewgong
Water Ice
0116 Horsea Horsea
Water
0117 Seadra Seadra
Water
0118 Goldeen Goldeen
Water
0119 Seaking Seaking
Water
0120 Staryu Staryu
Water
0121 Starmie Starmie
Water Psychic
0130 Gyarados Gyarados
Water Flying
0131 Lapras Lapras
Water Ice
0134 Vaporeon Vaporeon
Water
0138 Omanyte Omanyte
Rock Water
0139 Omastar Omastar
Rock Water
0140 Kabuto Kabuto
Rock Water
0141 Kabutops Kabutops
Rock Water
0147 Dratini Dratini
Dragon
0148 Dragonair Dragonair
Dragon
0149 Dragonite Dragonite
Dragon Flying
0151 Mew Mew
Psychic
0158 Totodile Totodile
Water
0159 Croconaw Croconaw
Water
0160 Feraligatr Feraligatr
Water
0170 Chinchou Chinchou
Water Electric
0171 Lanturn Lanturn
Water Electric
0183 Marill Marill
Water
0184 Azumarill Azumarill
Water
0186 Politoed Politoed
Water
0194 Wooper Wooper
Water Ground
0195 Quagsire Quagsire
Water Ground
0211 Qwilfish Qwilfish
Water Poison
0223 Remoraid Remoraid
Water
0224 Octillery Octillery
Water
0226 Mantine Mantine
Water Flying
0230 Kingdra Kingdra
Water Dragon
0245 Suicune Suicune
Water
0249 Lugia Lugia
Psychic Flying
0258 Mudkip Mudkip
Water
0259 Marshtomp Marshtomp
Water Ground
0260 Swampert Swampert
Water Ground
0271 Lombre Lombre
Water Grass
0272 Ludicolo Ludicolo
Water Grass
0298 Azurill Azurill
Normal
0318 Carvanha Carvanha
Water Dark
0319 Sharpedo Sharpedo
Water Dark
0320 Wailmer Wailmer
Water
0321 Wailord Wailord
Water
0339 Barboach Barboach
Water Ground
0340 Whiscash Whiscash
Water Ground
0341 Corphish Corphish
Water
0342 Crawdaunt Crawdaunt
Water Dark
0349 Feebas Feebas
Water
0350 Milotic Milotic
Water
0363 Spheal Spheal
Ice Water
0364 Sealeo Sealeo
Ice Water
0365 Walrein Walrein
Ice Water
0366 Clamperl Clamperl
Water
0367 Huntail Huntail
Water
0368 Gorebyss Gorebyss
Water
0369 Relicanth Relicanth
Water Rock
0370 Luvdisc Luvdisc
Water
0380 Latias Latias
Dragon Psychic
0381 Latios Latios
Dragon Psychic
0382 Kyogre Kyogre
Water
0384 Rayquaza Rayquaza
Dragon Flying
0393 Piplup Piplup
Water
0394 Prinplup Prinplup
Water
0395 Empoleon Empoleon
Water Steel
0400 Bibarel Bibarel
Normal Water
0418 Buizel Buizel
Water
0419 Floatzel Floatzel
Water
0423 Gastrodon Gastrodon
Water Ground
0423 Gastrodon Gastrodon
Water Ground
0456 Finneon Finneon
Water
0457 Lumineon Lumineon
Water
0458 Mantyke Mantyke
Water
0489 Phione Phione
Water
0490 Manaphy Manaphy
Water
0493 Arceus Arceus
Poison
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime



Pokémon Method
User First Used In Notes
Finneon When underwater, its eyes glow blue and a large, swirling column of water rises up from water's surface.
Zoey's Finneon Staging a Heroes' Welcome! Debut


Trivia

In other languages

  • Dutch: Waterval
  • French: Cascade
  • German: Kaskade
  • Spanish: Cascada
  • Italian: Cascata
  • Brazilian Portuguese: Cascata or Cachoeira
Variations of the move Waterfall
PhysicalIC HOME.png WaterfallPoison JabIron HeadZing Zap
SpecialIC HOME.png ExtrasensoryDark PulseScald


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607
Generation III TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation III HMs
0102030405060708RSE
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708

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