Volt Tackle (move): Difference between revisions

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==Description==
==Description==
{{incomplete|section|RSE, FRLG, DPPt, HGSS, Colo, and XD}}
{{incomplete|section|Colo, and XD}}
{{movedesc|electric}}
{{movedesc|electric}}
{{movedescentry|RSE|A life-risking tackle that slightly hurts the user.}}
{{movedescentry|FRLG|The user throws an electrified tackle. It hurts the user a little.}}
{{movedescentry|DPPtHGSS|The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.}}
{{movedescentry|BW|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}}
{{movedescentry|BW|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}}
|}
|}

Revision as of 23:37, 26 March 2012

Volt Tackle
ボルテッカー Volteccer
Type  Electric
Category  Physical
PP  15 (max. 24)
Power  120
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Cool
Appeal  0  
Jamming  0  

Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Template:Type2 move introduced in Generation III. It is the signature move of the Pichu evolutionary line.

Effect

Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target. This move has a 10% chance of paralyzing the target. It can be seen as a stronger version of Wild Charge.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo, and XD
Games Description
RSE A life-risking tackle that slightly hurts the user.
FRLG The user throws an electrified tackle. It hurts the user a little.
DPPtHGSS The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
BW The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.


Learnset

By breeding

While Volt Tackle can be performed in any of the Generation III games, it can only be obtained via Pokémon Emerald or later. There is only one method of obtaining Volt Tackle, which involves breeding a female Pikachu or Raichu holding a Light Ball with any Pokémon in the same egg group (or breed a Pikachu or Raichu of any gender holding a Light Ball with a Ditto). If the Pikachu or Raichu and its mating partner are put into the daycare and they meet the conditions to produce an egg, the hatched Pichu will have Volt Tackle. Since this will not work in any game prior to Emerald, trading is the only legitimate way of obtaining Volt Tackle in an older game (like Ruby and Sapphire).

# Pokémon Type Father
II III IV V VI
172 Pichu Pichu Electric Electric   Any Pokémon in the Field or Fairy egg group Any Pokémon in the Field or Fairy egg group Any Pokémon in the Field or Fairy egg group
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

A Pikachu that knows Volt Tackle (as well as Surf) can be obtained from Pokémon Battle Revolution after beating all of the colosseums once. The move can also be obtained in the same way as in Generation III. Also, in Pokémon HeartGold and SoulSilver when the player goes to the shrine with a Pikachu-Colored Pichu, he/she will receive Spiky-eared Pichu, who comes knowing Volt Tackle.

#   Pokémon Type Obtained with
0025 Pikachu Pikachu
Electric Pokémon Battle Revolution
0025 Pikachu Pikachu
Electric Pokéwalker - Yellow Forest
0172 Spiky-eared Pichu Spiky-eared Pichu
Electric Ilex Forest (requires Pikachu-colored Pichu)
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Note that the Surfing Pikachu must forget Surf to be sent to Generation V, and the Spiky-eared Pichu cannot be traded at all.

Super Smash Bros. Brawl

In Super Smash Bros. Brawl, Volt Tackle is Pikachu's Final Smash. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control.

Trophy information

"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."

In the anime

Raichu Pikachu Volt Tackle.png
Volt Tackle collision
Sho Raichu Volt Tackle.png
Raichu
The Pokémon runs at the opponent while engulfed in electricity. It then tackles the opponent.
Pokémon Method
User First Used In Notes
Pikachu Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity.
Ash's Pikachu May's Egg-Cellent Adventure Debut
Volkner's Pikachu Flint Sparks the Fire None
Narissa's Ditto One in the form of Pikachu Dealing With a Fierce Double Ditto Drama! Used via Transform
Raichu Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white.
Sho's Raichu Pika and Goliath! None


In the manga

Pokémon Adventures


In other generations

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: missing 3rd generation image(s)

Trivia

  • Volt Tackle's Japanese name, Volteccer, comes from an attack that Pulseman, the protagonist of a Game Freak game of the same name, could use. Both attacks are a reference to Tekkaman, whose signature attack was also called Voltekka.
  • Volt Tackle is the only move that causes recoil to have ever been a special move, due to it being an Template:Type2 move introduced in Generation III (had Flare Blitz, Wood Hammer, and Wild Charge existed in Generation III, they would have been special as well).
  • Prior to Generation V, Volt Tackle was the only non-TM, non-move tutor move, not counting Struggle, that cannot be learned via leveling up by any Pokémon. It now shares this status with V-Create.

In other languages

Language Title
Mandarin Chinese 伏特攻擊 Fútè Gōngjí
The Netherlands Flag.png Dutch Volt Tackle
Finland Flag.png Finnish Voltti-isku
France Flag.png French Électacle
Germany Flag.png German Volttackle
Greece Flag.png Greek Εφόρμηση Ηλεκτρικής Τάσης
Israel Flag.png Hebrew מכת וולט Mackat volt
Italy Flag.png Italian Locomovolt
South Korea Flag.png Korean 볼트태클 Volt Tackle
Portuguese Brazil Flag.png Brazil Equipamento Volt
Investida Trovão
Portugal Flag.png Portugal Investida Trovão
Serbia Flag.png Serbian Voltažno Rušenje
Spanish CELAC Flag.png Latin America Tacleada de Voltios
Spain Flag.png Spain Placaje Eléctrico


Variations of the move Double-Edge
PhysicalIC HOME.png Double-EdgeVolt TackleFlare BlitzBrave BirdWood HammerWave Crash


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.