Rest (move): Difference between revisions
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Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.<!--someone prove this?--> | Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.<!--someone prove this?--> | ||
===Generation I=== | ===[[Generation I]]=== | ||
The user will awaken from Rest two turns after it is used. | The user will awaken from Rest two turns after it is used. | ||
Revision as of 23:15, 7 May 2013
Rest ねむる Sleep | ||||||||||||
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Availability
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Rest (Japanese: ねむる Sleep) is a non-damaging Psychic-type move introduced in Generation I. It has been TM44 in all generations so far.
Effect
Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for three turns, and wake up on the third turn (second turn in Generation I). The sleep countdown of Rest is not reset by switching.
Any major status ailments the user is affected by will be cured in all aspects, though a glitch in Generation I games causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status. The damage done by Toxic is also not reset in Generation I, and will continue from where it left off in amount if it is used again. Safeguard will not prevent usage of Rest, and the user of Safeguard will still sleep the full three turns. If a Pokémon with the Early Bird Ability uses Rest, its Ability still applies and the Pokémon's turns asleep will be rounded down from three to one. Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit, as these Abilities prevent them from falling asleep.
Rest will fail if the user has full HP, but will also fail in Generation I if the user's maximum HP is 256 or 511, and their HP is one less than that amount.
Generation I
The user will awaken from Rest two turns after it is used.
Generation II and on
The user will awaken from Rest three turns after it is used.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: XD description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
039 | Jigglypuff | Normal | 29 | 29 | 29 | 25 | 29 | ' | ||||||||
086 | Seel | Water | 40 | 21 | 29 | 21 | 21 | ' | ||||||||
087 | Dewgong | Water | Ice | 44 | 21 | 29 | 21 | 21 | ' | |||||||
143 | Snorlax | Normal | -- | 36 | 28 | 25 | 25 | 28 | ' | |||||||
128 | Tauros | Normal | 34 | 34 | 19 | 19 | ' | |||||||||
161 | Sentret | Normal | 33 | 40 | 28 | 28 | ' | |||||||||
162 | Furret | Normal | 38 | 48 | 32 | 32 | ' | |||||||||
213 | Shuckle | Bug | Rock | 37 | 37 | 27 | 35 | 25 | 20 | ' | ||||||
216 | Teddiursa | Normal | 29 | 31 | 43 | 43 | ' | |||||||||
217 | Ursaring | Normal | 29 | 31 | 47 | 47 | ' | |||||||||
263 | Zigzagoon | Normal | 37 | 37 | 41 | ' | ||||||||||
264 | Linoone | Normal | 47 | 47 | 53 | ' | ||||||||||
293 | Whismur | Normal | 41 | 41 | 45 | ' | ||||||||||
294 | Loudred | Normal | 51 | 51 | 57 | ' | ||||||||||
295 | Exploud | Normal | 55 | 55 | 55 | ' | ||||||||||
299 | Nosepass | Rock | 37 | 43 | 43 | 22 | ' | |||||||||
320 | Wailmer | Water | 37 | 27 | 27 | ' | ||||||||||
321 | Wailord | Water | 37 | 27 | 27 | ' | ||||||||||
325 | Spoink | Psychic | 37 | 29 | 29 | ' | ||||||||||
326 | Grumpig | Psychic | 43 | 29 | 29 | ' | ||||||||||
339 | Barboach | Water | Ground | 26 | 31 | 31 | ' | |||||||||
340 | Whiscash | Water | Ground | 26 | 33 | 33 | ' | |||||||||
363 | Spheal | Ice | Water | 37 | 37 | 37 | ' | |||||||||
364 | Sealeo | Ice | Water | 39 | 39 | 39 | ' | |||||||||
365 | Walrein | Ice | Water | 39 | 39 | 39 | ' | |||||||||
369 | Relicanth | Water | Rock | 50 | 64 | 64 | ' | |||||||||
382 | Kyogre | Water | 50 | 50 | ' | |||||||||||
383 | Groudon | Ground | 50 | 50 | 30 | 30 | ' | |||||||||
384 | Rayquaza | Dragon | Flying | 50 | 50 | 30 | 30 | ' | ||||||||
385 | Jirachi | Steel | Psychic | 5, 30 | 5, 30 | 5, 30 | ' | |||||||||
476 | Probopass | Rock | Steel | 43 | 43 | 22 | ' | |||||||||
480 | Uxie | Psychic | -- | -- | ' | |||||||||||
481 | Mesprit | Psychic | -- | -- | ' | |||||||||||
482 | Azelf | Psychic | -- | -- | ' | |||||||||||
613 | Cubchoo | Ice | 41 | ' | ||||||||||||
614 | Beartic | Ice | 41 | ' | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Type | Machine | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM44 |
II TM44 |
III TM44 |
IV TM44 |
V TM44 |
VI TM08 | |||||||||||
All Pokémon who can learn TMs can learn Rest except Regigigas. | ||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Other appearances
- Jigglypuff uses Rest as its down B attack in the Super Smash Bros. series. Its effect is vastly different than its Pokémon game counterpart, as rather than healing the player, it launches the opponent into the air and plants a damage-inflicting flower on their head (in Brawl) or sets them on fire (in Melee and the original SSB). This is a close range attack, using it even right next to the target will fail. Jigglypuff must be extremely close to the opponent for the attack to work; otherwise it will fall asleep doing no damage and leaving itself open to attacks.
In the anime
The user falls asleep, healing all injuries and status problems. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Venonat falls asleep and lays down its antennas. As it sleeps it recovers all its energy. | |||
Aya's Venonat | Ariados, Amigos | Debut | |
Piloswine glows blue and falls asleep. As it sleeps it recovers all its energy. | |||
Pryce's Piloswine | As Cold As Pryce | None | |
Snorlax falls asleep. As it sleeps it recovers all of its energy. | |||
Marcel's Snorlax | The Garden of Eatin' | None | |
Ash's Snorlax | Wheel of Frontier | None | |
Octillery falls asleep and a bright green aura surrounds its body. As it sleeps, it recovers energy and nullifies any damage taken while sleeping. | |||
Harley's Octillery | Harley Rides Again | None | |
Munchlax falls asleep. As it sleeps, it recovers all of its energy. | |||
May's Munchlax | Spontaneous Combusken! | Used via Metronome | |
Regice falls asleep and its body glows bright blue. As it sleeps it recovers all of its energy. | |||
Brandon's Regice | Pace - The Final Frontier! | None |
In the manga
In the Pokémon Adventures manga
The user sleeps to restore lost energy. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Snorlax goes to sleep, restoring lost energy and HP. | |||
Red's Snor | Forretress of Solitude | Debut | |
Gyarados goes to sleep, restoring all of its lost energy and healing all of its wounds. While sleeping, it becomes covered in a glowing aura. | |||
Silver's Gyarados | Viridian in the Heart | None | |
Rapidash falls to the ground and goes to sleep, restoring any lost HP and regaining all of its energy. | |||
Platinum's Rapidash | To and Fro with Froslass | None |
In other generations
Trivia
- Although Rest does not deal any damage in the normal games, in the Super Smash Bros. series, Jigglypuff's Rest attack unleashes an internal explosion that sends any opponent it touches flying, almost always ending in a KO.
- It is possible to teach Rest to Pokémon with the Abilities Insomnia and Vital Spirit, even though they are immune to the sleep condition. In these cases Rest will fail, provided their Ability has not been Skill Swapped away or neutralized.
- According to Webster's friend in Johto, Rest is a contraction of Recover fast.
- This move is often combined with a Chesto Berry or a Lum Berry so that it acts like a Full Restore. The combination is widely featured in the games.
In other languages
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Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
Generation II TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation II HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 |
Generation III TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation III HMs | |
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08RSE |
Generation IV TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 • 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 70 • 71 • 72 • 73 • 74 • 75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 | |
Generation IV HMs | |
01 • 02 • 03 • 04 • 05 (DPPt • HGSS) • 06 • 07 • 08 |
Generation V TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 20 • 21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 55 • 56 • 57 58 • 59 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74 • 75 • 76 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94 • 95 | |
Generation V HMs | |
01 • 02 • 03 • 04 • 05 • 06 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Pages with broken file links
- Generation I TM moves
- Generation II TM moves
- Generation III TM moves
- Generation IV TM moves
- Generation V TM moves
- Moves
- Moves that target the user
- Psychic-type moves
- Cute moves
- Status moves
- Generation I moves
- Articles needing more information
- Machine moves
- Moves that can inflict sleep