* In the first and second generations, Max Potion and Full Restore were programmed to only heal 999 HP, rather than restoring the HP to maximum. This is because, as below, a Pokémon with more than 999 HP is not legitimately possible, and the highest HP a Pokémon can technically have is 703 with a level 100 {{p|Chansey}} (in Generation I), or 713 with a level 100 {{p|Blissey}} (in Generation II), both of which having an [[individual values|individual HP value]] of 15, and an HP [[effort values|effort value]] of 65,535 or higher. In later generations, this becomes 714 with an [[individual value]] of 31 and an [[effort value]] of 252 or higher.
* In the first and second generations, Max Potion and Full Restore were programmed to only heal 999 HP, rather than restoring the HP to maximum. This is because, as below, a Pokémon with more than 999 HP is not legitimately possible, and the highest HP a Pokémon can technically have is 703 with a level 100 {{p|Chansey}} (in Generation I), or 713 with a level 100 {{p|Blissey}} (in Generation II), both of which having an [[individual values|individual HP value]] of 15, and an HP [[effort values|effort value]] of 65,535 or higher. In later generations, this becomes 714 with an [[individual value]] of 31 and an [[effort value]] of 252 or higher.
** Likewise, in early releases of Platinum, the Max Potion was mistakenly programmed to only heal 1,000 HP of damage (though a Pokémon with higher than 999 HP is not legitimately possible). This was fixed in later versions, which heal HP to 100%.
** Likewise, in early releases of Platinum, the Max Potion was mistakenly programmed to only heal 1,000 HP of damage (though a Pokémon with higher than 999 HP is not legitimately possible). This was fixed in later versions, which heal HP to 100%.
* Of the Potions that heal a specific amount of HP (Potion, Super Potion and Hyper Potion), Hyper Potion is the best value, as it is 1 HP per {{PDollar}}6, while Potion was the worst with only giving 1 HP per {{PDollar}}15, and Super Potion is in the middle with 1 HP per {{PDollar}}14.
* Of the Potions that heal a specific amount of HP (Potion, Super Potion and Hyper Potion), Hyper Potion is the most cost-effective, as it is 1 HP per {{PDollar}}6, while Potion was the worst with only giving 1 HP per {{PDollar}}15, and Super Potion is in the middle with 1 HP per {{PDollar}}14.
==In other languages==
==In other languages==
Revision as of 04:43, 15 July 2015
A Potion (Japanese: キズぐすりWound medicine) is a type of item from the Pokémon games. They can be used during or outside of a battle to restore a Pokémon's HP. They can often be found on the ground, whether readily visible or hidden from sight and requiring an Itemfinder to locate, and can be bought at most Poké Marts. They are also available in Wonder Launcher battles. Although the traditional RPG depiction of Potion is as a drink, in Pokémon, Potions appear to be topical, stored in spray bottles and applied to the skin.
Cilan using a Super Potion on his Pansage in the anime
Potions have been used on occasion in the anime. Usually, Brock and Cilan carry them in their respective backpacks, and they use them to heal injured Pokémon. Potions seem to sting slightly whenever used, suggesting that they not only heal but sterilize the wound. Tracey has also been seen with some Potions that need to be taken orally.
In Here Comes the Squirtle Squad!, Pikachu obtained a serious injury from a Goldeen while being chased by the Squirtle Squad. He was captured, but suffering, so the Squirtle Squad allowed Ash to go free and get a Super Potion from the local town to heal Pikachu. This was the first episode of the anime wherein a Potion was mentioned.
Brock used a Super Potion to heal a minor injury inflicted on Ash's Pikachu in You Never Can Taillow, which he had received while battling a wildTaillow.
Cilan used a Super Potion to cure his Pansage in A Home for Dwebble! after it had been hit by a rock on the head. The fever resulted from the hit was later cured by a herbal medicine made by Iris.
Professor Oak used a Super Potion on a Rotom in To Catch a Rotom!. This made Rotom so thankful, that it voluntarily allowed itself to be caught by him.
Clemont used a Potion on Meowth in A Conspiracy to Conquer!, although this happened off-screen, and the Potion bottle was only briefly seen when Clemont put it back into his backpack.
Brock used a Super Potion to heal a wound on a wild Gyarados in SS027, after it had been put asleep by Cilan's Pansage's Grass Whistle.
In PMDP02, Red threw a Potion at Clefairy in order to let it recover some health, but Weavile prevented him from doing so by using Embargo.
Trivia
The only Potion that is not depicted as being stored in a spray-type bottle is the SecretPotion, which appears to be in kampo teapill form.
In the first and second generations, Max Potion and Full Restore were programmed to only heal 999 HP, rather than restoring the HP to maximum. This is because, as below, a Pokémon with more than 999 HP is not legitimately possible, and the highest HP a Pokémon can technically have is 703 with a level 100 Chansey (in Generation I), or 713 with a level 100 Blissey (in Generation II), both of which having an individual HP value of 15, and an HP effort value of 65,535 or higher. In later generations, this becomes 714 with an individual value of 31 and an effort value of 252 or higher.
Likewise, in early releases of Platinum, the Max Potion was mistakenly programmed to only heal 1,000 HP of damage (though a Pokémon with higher than 999 HP is not legitimately possible). This was fixed in later versions, which heal HP to 100%.
Of the Potions that heal a specific amount of HP (Potion, Super Potion and Hyper Potion), Hyper Potion is the most cost-effective, as it is 1 HP per $6, while Potion was the worst with only giving 1 HP per $15, and Super Potion is in the middle with 1 HP per $14.