Horn Drill (move): Difference between revisions
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==Effect== | ==Effect== | ||
===Generation I=== | ===Generation I=== | ||
Horn Drill has 30% accuracy and inflicts damage equal to the target's current {{stat|HP}}. Horn Drill will break a {{m|substitute}} if it hits | Horn Drill has 30% accuracy and inflicts damage equal to the target's current {{stat|HP}}. Horn Drill will break a {{m|substitute}} if it hits. | ||
Horn Drill will not affect a target whose current {{stat|Speed}} stat is greater than the user's current Speed stat. | Horn Drill will not affect a target whose current {{stat|Speed}} stat is greater than the user's current Speed stat. |
Revision as of 19:10, 15 June 2017
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Horn Drill つのドリル Horn Drill | ||||||||||||
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Range
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Availability
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Horn Drill (Japanese: つのドリル Horn Drill) is a Normal-type one-hit knockout move introduced in Generation I. It was TM07 in Generation I.
Effect
Generation I
Horn Drill has 30% accuracy and inflicts damage equal to the target's current HP. Horn Drill will break a substitute if it hits.
Horn Drill will not affect a target whose current Speed stat is greater than the user's current Speed stat.
Generation II
Unlike in Generation I, Horn Drill can affect a Pokémon whose Speed stat is greater than the user's current Speed stat. However, it cannot affect a Pokémon of a higher level. The accuracy of Horn Drill depends on the level of the user and the level of the target and is worked out with the formula
Accuracy = ((level of user - level of target)*0.78 + 30)%.
Horn Drill cannot be countered for infinite damage if it misses in Pokémon Stadium 2.
Generations III to VI
Horn Drill's chance of hitting is now independent of accuracy and evasion stats; instead, it depends on the level of the user and the level of the target and is worked out with the formula
Accuracy = ((level of user - level of target) + 30)%.
Horn Drill can no longer be countered for infinite damage if it misses.
Horn Drill can be used as part of a Pokémon Contest combination, with the user gaining an extra two appeal points if the move Horn Attack was used in the prior turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves Lock-On, Mind Reader and Miracle Eye was used in the prior turn.
Generation VII
Horn Drill's accuracy is now displayed as 30%; however, its accuracy calculation remains unchanged.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0032 | Monster | Field | 36RGB 38Y |
38 | 47 | 45 | 45 | 45 | 45 | |||||
0033 | Monster | Field | 41RGB 46Y |
46 | 53 | 58 | 58 | 58 | 58 | |||||
0111 | |
Monster | Field | 45 | 37 | 38 | 37 | 63 | 63XY 53ORAS |
53 | ||||
0112 | |
Monster | Field | 48 | 37 | 38 | 37 | 71 | 1, 71XY 1, 62ORAS |
1, 62 | ||||
0118 | Water 2 | 45 | 43 | 43 | 41 | 41 | 41XY 37ORAS |
37 | ||||||
0119 | Water 2 | 48 | 49 | 49 | 47 | 47 | 47XY 40ORAS |
40 | ||||||
0464 | |
Monster | Field | 37 | 71 | 1, 71XY 1, 62ORAS |
1, 62 | |||||||
0530 | |
Field | 31 | 31 | 1, Evo. | |||||||||
0696 | |
Monster | Dragon | 49 | 49 | |||||||||
0697 | |
Monster | Dragon | 53 | 53 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0077 | Field | ✔ | ✔ | ✔ | ✔ | ||||||||
0086 | Water 1 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0131 | |
Monster | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM07 |
II -- |
III -- |
IV -- |
V -- |
VI -- |
VII -- |
VIII -- |
IX -- | ||||||
0030 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||||||||||
0031 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | ||||||||||
0032 | Monster | Field | ✔ | |||||||||||
0033 | Monster | Field | ✔ | |||||||||||
0034 | |
Monster | Field | ✔ | ||||||||||
0077 | Field | ✔ | ||||||||||||
0078 | Field | ✔ | ||||||||||||
0086 | Water 1 | Field | ✔ | |||||||||||
0087 | |
Water 1 | Field | ✔ | ||||||||||
0111 | |
Monster | Field | ✔ | ||||||||||
0112 | |
Monster | Field | ✔ | ||||||||||
0118 | Water 2 | ✔ | ||||||||||||
0119 | Water 2 | ✔ | ||||||||||||
0128 | Field | ✔ | ||||||||||||
0131 | |
Monster | Water 1 | ✔ | ||||||||||
0139 | |
Water 1 | Water 3 | ✔ | ||||||||||
0148 | Water 1 | Dragon | ✔ | |||||||||||
0149 | |
Water 1 | Dragon | ✔ | ||||||||||
0151 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | ✔ | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0131 | |
Monster | Water 1 | Dream World - Sparkling Sea | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0206 | Field | New York City Pokémon Center | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Horn Drill will cause a Pokémon to instantly faint through "calamitous damage" (changed to "It's a one-hit KO!" in Gates to Infinity), regardless of level, but is prone to missing.
Description
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In the anime
In the main series
The foe is stabbed with a horn rotating like a drill. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Rhydon's horn spins like a drill and it charges at the opponent. It then stabs the opponent with its horn. | |||
Blaine's Rhydon | Riddle Me This | Debut | |
An archeologist's Rhydon | Shell Shock! | None | |
Pietra's Rhydon | Right On, Rhydon! | None | |
A Coordinator's Rhydon | Harley Rides Again | None | |
Head engineer's Rhydon | Bibarel Gnaws Best! | None | |
Seaking's horn begins to spin like a drill. Then, it rams its spinning horn into the opponent, sometimes repeatedly. | |||
Cerulean Gym's Seaking | The Misty Mermaid | None | |
Juan's Seaking | The Great Eight Fate! | None | |
Goldeen's horn spins like a drill and it hits the opponent with it. | |||
Misty's Goldeen | Just Add Water | None | |
Rhyperior's horn spins like a drill and it hits the opponent with it. | |||
Forrest's Rhyperior | SS025 | None | |
Pokémon hunter's Rhyperior | A Fork in the Road! A Parting of the Ways! | None | |
The silver protrusion on the top of Excadrill's head glows silver and extends. It then begins to spin like a drill. Excadrill then stabs the opponent with it. | |||
Clay's Excadrill | Battling the King of the Mines! | None |
In Pokémon Origins
The foe is stabbed with a horn rotating like a drill. A hit will always result a knockout. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Rhyhorn's body becomes surrounded by light blue, spiraling streaks of energy. It then charges at the opponent and stabs it with its horn. If hit, the target will faint instantly. | |||
Giovanni's Rhyhorn | File 3: Giovanni | Debut | |
Rhydon's horn spins like a drill and its body becomes surrounded by light blue, spiraling streaks of energy. It then charges at the opponent and stabs it with its horn. If hit, the target will faint instantly. | |||
Giovanni's Rhydon | File 3: Giovanni | None |
In the manga
In the Pokémon Adventures manga
The foe is stabbed with a horn rotating like a drill. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Rhydon's horn spins like a drill and it stabs the opponent with it. | |||
Koga's Rhydon | Raging Rhydon | Debut | |
Blue's Rhydon | Heckled by Hitmontop | None |
In the Pokémon Pocket Monsters manga
The foe is stabbed with a horn spinning like a drill. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Rhydon's horn spins like a drill and it stabs the opponent with it. | |||
Giovanni's Rhydon | Get the Last Badge!! | Debut |
In other generations
Core series games
Spin-off series games
Trivia
- Despite the implied need for a horn or horn-like apparatus to use this move, at least two Pokémon that don't have a horn but gain one upon evolution (Nidorina and Ponyta) can learn Horn Drill.
In other languages
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One-hit knockout moves | ||||
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Generation I TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |