Focus Energy (move): Difference between revisions
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|it=Focalenergia{{tt|*|Generation III onwards}}<br>Energy {{tt|Conc.|Concentrare}}{{tt|*|Generations I-II}} | |it=Focalenergia{{tt|*|Generation III onwards}}<br>Energy {{tt|Conc.|Concentrare}}{{tt|*|Generations I-II}} | ||
|ko=기충전 ''{{tt|Gichungjeon|Energy charging}}'' | |ko=기충전 ''{{tt|Gichungjeon|Energy charging}}'' | ||
|pl=Skupienie Energii<br>Pełna Siła/Pełna Moc | |pl=Skupienie Energii{{tt|*|Diamond and Pearl series onwards}}<br>Pełna Siła/Pełna Moc{{tt|*|EP073}} | ||
|pt_br=Focalizar Energia (TCG, manga)<br>Energia Focalizada (anime)<br>Energia Concentrada (The Official Pokémon Handbook)<br>Concentração de Energia (The Official Pokémon Handbook) | |pt_br=Focalizar Energia (TCG, manga)<br>Energia Focalizada (anime)<br>Energia Concentrada (The Official Pokémon Handbook)<br>Concentração de Energia (The Official Pokémon Handbook) | ||
|pt_eu=Energia Focalizada<br>Focar Energia | |pt_eu=Energia Focalizada<br>Focar Energia |
Revision as of 17:34, 10 May 2019
Focus Energy きあいだめ Fighting Spirit Improvement | ||||||||||||
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Range
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Availability
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Focus Energy (Japanese: きあいだめ Fighting Spirit Improvement) is a non-damaging Normal-type move introduced in Generation I.
Effect
Generation I
Focus Energy worked incorrectly in Generation I. While it was intended to multiply the user's critical hit ratio by four, it instead divides the critical hit ratio by four. Focus Energy will be removed by switching or Haze. The effect of Focus Energy cannot stack, and it will fail if the user is already under its effect.
In Stadium, Focus Energy was fixed to increase the user's critical hit ratio with this formula: (BaseSpeed + 236) / 512
*
Generation II
Focus Energy increases the user's critical hit ratio by one stage. This effect can be transferred by Baton Pass.
Haze no longer affects Focus Energy.
Generation III onward
Focus Energy now increases the user's critical hit ratio by two stages instead of one.
Focus Energy can also be used as part of a Pokémon Contest combination, causing certain moves (Arm Thrust, Brick Break, Cross Chop, Double-Edge, Dynamic Punch, Focus Punch, Headbutt, Karate Chop, Sky Uppercut and Take Down) to have their base appeal points doubled if used in the next turn.
Focus Energy can also be used as part of a Contest Spectacular combination, causing certain moves (Aeroblast, Attack Order, Blaze Kick, Cross Poison, Drill Run, Karate Chop, Leaf Blade, Night Slash, Poison Tail, Psycho Cut, Shadow Claw, Spacial Rend and Stone Edge) to gain extra three appeal points if used in the next turn.
If powered up by a Normalium Z into Z-Focus Energy, the user's accuracy is raised by one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0015 | |
Bug | 16 | 15 | 15 | 13 | 13 | 13 | 20SMUSUM 19PE | |||||
0019 | Field | 23 | 20 | 20 | 7 | 7 | 7 | 7SMUSUM 9PE | ||||||
019A | Rattata
Alola Form |
|
Field | 7SMUSUM 9PE | ||||||||||
0020 | Field | 27 | 1, 7 | 1, 7 | 1, 7 | 1, 7SMUSUM 1, 9PE | ||||||||
020A | Raticate
Alola Form |
|
Field | 1, 7SMUSUM 1, 9PE | ||||||||||
0021 | |
Flying | 29SMUSUM 11PE | |||||||||||
0022 | |
Flying | 32SMUSUM 1, 11PE | |||||||||||
0032 | Monster | Field | 21RGB 23Y |
23 | 8 | 7 | 7 | 7 | 7SMUSUM 3PE | |||||
0033 | Monster | Field | 23RGB 27Y |
27 | 8 | 7 | 7 | 7 | 7SMUSUM 1, 3PE | |||||
0034 | |
Monster | Field | 1 | 1 | 1 | 1 | 1 | ||||||
0056 | Field | 27 | 27 | 27RSE 21FRLG |
1 | 1 | 1 | 1SMUSUM 5PE | ||||||
0057 | Field | 27 | 27 | 27RSE 21FRLG |
1 | 1 | 1 | 1SMUSUM 1, 5PE | ||||||
0066 | Human-Like | 32 | 7 | 7 | 7 | 7 | 7XY 3ORAS |
3SMUSUM 4PE | ||||||
0067 | Human-Like | 36 | 1, 8 | 1, 7 | 1, 7 | 1, 7 | 1, 7XY 1, 3ORAS |
1, 3SMUSUM 1, 4PE | ||||||
0068 | Human-Like | 36 | 1, 8 | 1, 7 | 1, 7 | 1, 7 | 1, 7XY 1, 3ORAS |
1, 3SMUSUM 1, 4PE | ||||||
0083 | |
Flying | Field | 4PE | ||||||||||
0104 | Monster | 31 | 21 | 21 | 17 | 17 | 17 | 17SMUSUM 24PE | ||||||
0105 | Monster | 1, 33RGB 33Y |
21 | 21 | 17 | 17 | 17 | 17SMUSUM 24PE | ||||||
0106 | Human-Like | 43 | 21 | 21 | 21 | 21 | 21 | 21SMUSUM 35PE | ||||||
0107 | Human-Like | 35PE | ||||||||||||
0116 | Water 1 | Dragon | 14 | 14 | 14XY 26ORAS |
26SMUSUM 24PE | ||||||||
0117 | Water 1 | Dragon | 14 | 14 | 14XY 26ORAS |
26SMUSUM 24PE | ||||||||
0123 | |
Bug | 20 | 6 | 6 | 5 | 5 | 5 | 5SMUSUM 4PE | |||||
0127 | Bug | 36 | 7 | 1 | 1 | 1 | 1 | 1 | ||||||
0128 | Field | 38PE | ||||||||||||
0133 | Field | 36Y | 36GS | |||||||||||
0136 | Field | 24PE | ||||||||||||
0168 | |
Bug | 1 | |||||||||||
0212 | |
Bug | 6 | 6 | 5 | 5 | 5 | 5 | ||||||
0223 | Water 1 | Water 2 | 33 | 33 | 23 | 23BW 22B2W2 |
22 | 22 | ||||||
0224 | Water 1 | Water 2 | 38 | 38 | 23 | 23BW 22B2W2 |
22 | 22 | ||||||
0230 | |
Water 1 | Dragon | 14 | 14 | 14XY 26ORAS |
26 | |||||||
0237 | Human-Like | 7 | 7 | 6 | 6 | 6 | 1, 6 | |||||||
0255 | Field | 7 | 7 | 7 | 7XY 32ORAS |
32 | ||||||||
0256 | |
Field | 1, 7 | 1, 7 | 1, 7 | 1, 7XY 36ORAS |
36 | |||||||
0257 | |
Field | 1, 7 | 1, 7 | 1, 7 | 1, 7XY 37ORAS |
37 | |||||||
0276 | |
Flying | 4 | 4 | 4 | 4XY 5ORAS |
5 | |||||||
0277 | |
Flying | 1, 4 | 1, 4 | 1, 4 | 1, 4XY 1, 5ORAS |
1, 5 | |||||||
0288 | Field | 1 | 1 | 1 | 1 | 1 | ||||||||
0296 | Human-Like | 1 | 1 | 1 | 1 | 1 | ||||||||
0297 | Human-Like | 1 | 1 | 1 | 1 | 1 | ||||||||
0318 | |
Water 2 | 13 | 8 | 8 | 8 | 8 | |||||||
0319 | |
Water 2 | 1, 13 | 1, 8 | 1, 8 | 1, 8 | 1, 8 | |||||||
0322 | |
Field | 25 | 15 | 15BW 12B2W2 |
12XY 8ORAS |
8 | |||||||
0323 | |
Field | 25 | 15 | 15BW 12B2W2 |
12XY 1, 8ORAS |
1, 8 | |||||||
0371 | Dragon | 21 | 20 | 20 | 20XY 21ORAS |
21 | ||||||||
0372 | Dragon | 21 | 20 | 20 | 20XY 21ORAS |
21 | ||||||||
0373 | |
Dragon | 21 | 20 | 20 | 20XY 21ORAS |
21 | |||||||
0402 | Bug | 22 | 22 | 22 | 22 | |||||||||
0408 | Monster | 6 | 6 | 6 | 6 | |||||||||
0409 | Monster | 6 | 6 | 6 | 1, 6 | |||||||||
0425 | |
Amorphous | 14 | 14BW 13B2W2 |
13 | 13 | ||||||||
0426 | |
Amorphous | 14 | 14BW 13B2W2 |
13 | 13 | ||||||||
0434 | |
Field | 1 | 1 | 1 | 1 | ||||||||
0435 | |
Field | 1 | 1 | 1 | 1 | ||||||||
0494 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | 1 | ||||||||
0501 | Field | 13 | 13 | 13 | ||||||||||
0502 | Field | 13 | 13 | 13 | ||||||||||
0503 | Field | 13 | 13 | 13 | ||||||||||
0504 | Field | 26 | ||||||||||||
0505 | Field | 29 | ||||||||||||
0532 | Human-Like | 4 | 4 | 4 | ||||||||||
0533 | Human-Like | 1, 4 | 1, 4 | 1, 4 | ||||||||||
0534 | Human-Like | 1, 4 | 1, 4 | 1, 4 | ||||||||||
0538 | Human-Like | 9 | 9 | 1 | ||||||||||
0539 | Human-Like | 9 | 9 | 1 | ||||||||||
0626 | Field | 36 | 36 | 36 | ||||||||||
0633 | |
Dragon | 4 | 4 | 4 | |||||||||
0634 | |
Dragon | 1, 4 | 1, 4 | 1, 4 | |||||||||
0635 | |
Dragon | 1, 4 | 1, 4 | 1, 4 | |||||||||
0766 | Field | 11 | ||||||||||||
0794 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0029 | Monster | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0115 | Monster | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0161 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0216 | Field | ✔ | |||||||||||
0231 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0240 | Human-Like | ✔ | ✔ | ✔ | |||||||||
0246 | |
Monster | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0328 | Bug | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||
0390 | Field | Human-Like | ✔ | ✔ | ✔ | ✔ | |||||||
0410 | |
Monster | ✔ | ✔ | ✔ | ✔ | |||||||
0551 | |
Field | ✔ | ✔ | ✔ | ||||||||
0554 | Field | ✔ | ✔ | ✔ | |||||||||
0610 | Monster | Dragon | ✔ | ✔ | ✔ | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Description
|
In the anime
The user focuses to raise the critical-hit ratio of its attacks. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
A light-blue aura surrounds Marowak. When it uses the next attack, the point that will hit the opponent turns light blue. | |||
Otoshi's Marowak | Bad to the Bone | Debut | |
Vigoroth's body becomes outlined in a red aura. | |||
Marcel's Vigoroth | The Garden of Eatin' | None | |
Cranidos's body glows white, and the glow rises up to Cranidos's skull, making the blue dome glow blue. | |||
Roark's Cranidos | Shapes of Things to Come! | None | |
Machoke flexes its muscles and its arm and back muscles grow larger. | |||
Kenny's Machoke | Old Rivals, New Tricks! | None |
In the manga
In the Pokémon Adventures manga
The user focuses and hits the opponent in their weak point. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Machamp flexes its arms and builds its energy. It then stabs the opponent with one of its pointer fingers in its weak point. | |||
Blue's Machamp | Electro Magneton | Debut |
In other generations
Core series games
Side series games
Spin-off series games
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |