Lanturn (Pokémon)/Generation III learnset: Difference between revisions

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m (→‎By [[TM]]/[[HM]]: Water Pulse Appeal 3)
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{{Learnlist/prevof|Lanturn|Water|Electric|3|2}}
{{Learnlist/prevof|Lanturn|Water|Electric|3|2}}


[[it:Lanturn/Mosse apprese nella terza generazione]]
[[it:Lanturn/Mosse apprese in terza generazione]]
[[zh:电灯怪/第三世代招式表]]
[[zh:电灯怪/第三世代招式表]]

Revision as of 23:38, 8 November 2019

← Lanturn Lanturn

By leveling up

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Bubble Water 02020 100}}100% 30 Cute 2 ♥♥ 2 ♥♥
011 Thunder Wave Electric 0000 100}}100% 20 Cool 2 ♥♥ 1
011 Supersonic Normal 0000 055}}55% 20 Smart 3 ♥♥♥ 0  
055 Supersonic Normal 0000 055}}55% 20 Smart 3 ♥♥♥ 0  
1313 Flail Normal 0000 100}}100% 15 Cute 1 0  
1717 Water Gun Water 04040 100}}100% 25 Cute 4 ♥♥♥♥ 0  
2525 Spark Electric 06565 100}}100% 20 Cool 1 4 ♥♥♥♥
3232 Confuse Ray Ghost 0000 100}}100% 10 Smart 3 ♥♥♥ 0  
4343 Take Down Normal 09090 085}}85% 20 Tough 6 ♥♥♥♥♥♥ 0  
5050 Hydro Pump Water 120120 080}}80% 5 Beauty 4 ♥♥♥♥ 0  
6161 Charge Electric 0000 —}}—% 20 Smart 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an Evolution of Lanturn
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Water Sprite.png TM03 Water Pulse Water 60 100% 20 Beauty 3 ♥♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Ice Sprite.png TM07 Hail Ice —% 10 Beauty 1 3 ♥♥♥
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Ice Sprite.png TM13 Ice Beam Ice 95 100% 10 Beauty 2 ♥♥ 1
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5 Beauty 4 ♥♥♥♥ 0  
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Electric Sprite.png TM24 Thunderbolt Electric 95 100% 15 Cool 4 ♥♥♥♥ 0  
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10 Cool 2 ♥♥ 2 ♥♥
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Electric Sprite.png TM34 Shock Wave Electric 60 —% 20 Cool 2 ♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15 Beauty 3 ♥♥♥ 0  
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20 Beauty 3 ♥♥♥ 0  
Bag HM Water Sprite.png HM07 Waterfall Water 80 100% 15 Tough 2 ♥♥ 0  
Bag HM Water Sprite.png HM08 Dive Water 60 100% 10 Beauty 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an Evolution of Lanturn
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
WailmerWailord
Amnesia Psychic —% 20 Cute 1 0  
CarvanhaSharpedo
Screech Normal 85% 40 Smart 1 3 ♥♥♥
MagikarpGyaradosGoldeenSeakingChinchouLanturn
Luvdisc
Flail Normal 100% 15 Cute 1 0  
  • Moves marked with an asterisk (*) must be chain bred onto Lanturn in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Lanturn in that game.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an Evolution of Lanturn
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Thunder Wave Electric 100% 20 Cool 2 ♥♥ 1
  • A black abbreviation in a colored box indicates that Lanturn can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Lanturn cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an Evolution of Lanturn
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation III
Other generations:
II - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Lanturn
  • Italic indicates a move that gets STAB only when used by an Evolution of Lanturn
  • Click on the generation numbers at the top to see moves from other generations