Rage (move): Difference between revisions

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==Effect==
==Effect==
===Generation I===
===Generation I===
Rage deals damage and it will not be possible for the user to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its rage will build, causing its {{stat|Attack}} stat to increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its rage will build, causing its {{stat|Attack}} stat to increase by one stage. Being hit by a multi-hit move will raise the user's {{stat|Attack}} once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.


If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, partial trapping, {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}.
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including {{status|sleep}}, {{status|freeze}}, partial trapping, {{status|flinch}}ing, or if the user hurts itself due to {{status|confusion}}.

Revision as of 19:36, 22 August 2020

Rage
いかり Rage
Rage PE.png
Rage PE 2.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  20
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
Can be repeatedly used without boring the judge.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  3 ♥♥♥
Badly startles all of the Pokémon to act before the user.

Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. It was TM20 in Generation I.

Effect

Generation I

Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable (only if Disable misses or fails), its rage will build, causing its Attack stat to increase by one stage. Being hit by a multi-hit move will raise the user's Attack once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.

If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.

Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.

In Stadium, Disable will cause a Pokémon's rage to build if it is successful.

Generation II

Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack, but is reset when the user ceases to use Rage (but not when Rage misses).

The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.

Generation III

When Rage is used consecutively, the user's Attack stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails.

Rage can be used as part of a Pokémon Contest combination, causing Leer, Scary Face, and Thrash to have their base appeal points doubled.

Generations IV to VII

A Pokémon's rage will now only start to build after it successfully used Rage.

Generation VIII

Rage cannot be selected in a battle.

Description

Games Description
StadStad2 A non-stop attack move. The user's Attack power increases every time it sustains damage.
GSC Raises Attack if the user is hit.
RSEColoXD Raises the user's Attack every time it is hit.
FRLG An attack that becomes stronger each time the user is hit in battle.
DPPtHGSSPBR While this move is in use, it gains attack power each time the user is hit in battle.
BWB2W2
XYORAS
SMUSUMPE
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
SwSh This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0004 Charmander FireIC Big.png Monster Dragon 22 19 19RSE
0005 Charmeleon FireIC Big.png Monster Dragon 24 20 20RSE
0006 Charizard FireIC Big.png
FlyingIC Big.png
Monster Dragon 24 20 20RSE
0015 Beedrill BugIC Big.png
PoisonIC Big.png
Bug Bug 25 25 25 19 19 19 14SMUSUM
13PE
0057 Primeape FightingIC Big.png Field Field 28Y 1, 28 1, 28 28 28 28 1, Evo.
0084 Doduo NormalIC Big.png
FlyingIC Big.png
Flying Flying 36 25 25 10 10 10XY
9ORAS
8SMUSUM
10PE
0085 Dodrio NormalIC Big.png
FlyingIC Big.png
Flying Flying 39 25 25 1, 10 1, 10 1, 10XY
1, 9ORAS
1, 8SMUSUM
1, 10PE
0095 Onix RockIC Big.png
GroundIC Big.png
Mineral Mineral 25 27 25RSE
23FRLG
14 14BW
10B2W2
13 13SMUSUM
10PE
0104 Cubone GroundIC Big.png Monster Monster 46 29 29 23 23 23 23SMUSUM
18PE
0105 Marowak GroundIC Big.png Monster Monster 55 32 32 23 23 23 23SMUSUM
18PE
105A Marowak
Marowak
Alolan Form
FireIC Big.png
GhostIC Big.png
Monster Monster 18PE
0115 Kangaskhan NormalIC Big.png Monster Monster 1 31 31 22 22 22 22
0128 Tauros NormalIC Big.png Field Field 44 8 8RSE
4FRLG
5 5 5 5SMUSUM
12PE
0130 Gyarados WaterIC Big.png
FlyingIC Big.png
Water 2 Dragon 21PE
0136 Flareon FireIC Big.png Field Field 48RGB
0158 Totodile WaterIC Big.png Monster Water 1 7 7 8 8 8 8
0159 Croconaw WaterIC Big.png Monster Water 1 1, 7 1, 7 8 8 8 8
0160 Feraligatr WaterIC Big.png Monster Water 1 1, 7 1, 7 1, 8 1, 8 1, 8 1, 8
0206 Dunsparce NormalIC Big.png Field Field 1 1 1 1 1 1
0208 Steelix SteelIC Big.png
GroundIC Big.png
Mineral Mineral 27 25RSE
23FRLG
14 14BW
10B2W2
13 13
0209 Snubbull FairyIC Big.png Field Fairy 34 34 31 31 31 31
0210 Granbull FairyIC Big.png Field Fairy 38 38 35 35 35 35
0267 Beautifly BugIC Big.png
FlyingIC Big.png
Bug Bug 37ORAS 37
0318 Carvanha WaterIC Big.png
DarkIC Big.png
Water 2 Water 2 7 6 6 6XY
4ORAS
4
0319 Sharpedo WaterIC Big.png
DarkIC Big.png
Water 2 Water 2 1, 7 1, 6 1, 6 1, 6XY
1, 4ORAS
1, 4
0371 Bagon DragonIC Big.png Dragon Dragon 1 1 1 1 1
0372 Shelgon DragonIC Big.png Dragon Dragon 1 1 1 1 1
0373 Salamence DragonIC Big.png
FlyingIC Big.png
Dragon Dragon 1 1 1 1 1
0551 Sandile GroundIC Big.png
DarkIC Big.png
Field Field 1 1 1
0552 Krokorok GroundIC Big.png
DarkIC Big.png
Field Field 1 1 1
0553 Krookodile GroundIC Big.png
DarkIC Big.png
Field Field 1 1 1
0554 Darumaka FireIC Big.png Field Field 9 9 9
0555 Darmanitan FireIC Big.png Field Field 1, 9 1, 9 1, 9
0626 Bouffalant NormalIC Big.png Field Field 6 6 6
0772 Type: Null NormalIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 5
0773 Silvally NormalIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 5
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0206 Dunsparce NormalIC Big.png Field Field
0228 Houndour DarkIC Big.png
FireIC Big.png
Field Field
0234 Stantler NormalIC Big.png Field Field
0276 Taillow NormalIC Big.png
FlyingIC Big.png
Flying Flying
0333 Swablu NormalIC Big.png
FlyingIC Big.png
Flying Dragon
0522 Blitzle ElectricIC Big.png Field Field
0550 Basculin WaterIC Big.png Water 2 Water 2
0779 Bruxish WaterIC Big.png
PsychicIC Big.png
Water 2 Water 2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
TM20
II
--
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
IX
--
Every Pokémon can learn this move by TM except the ones listed below and only if marked with ✘.
0010 Caterpie BugIC Big.png Bug Bug
0011 Metapod BugIC Big.png Bug Bug
0013 Weedle BugIC Big.png
PoisonIC Big.png
Bug Bug
0014 Kakuna BugIC Big.png
PoisonIC Big.png
Bug Bug
0129 Magikarp WaterIC Big.png Water 2 Dragon
0132 Ditto NormalIC Big.png Ditto Ditto
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0236 Tyrogue FightingIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered New York City Pokémon Center
0246 Larvitar RockIC Big.png
GroundIC Big.png
Monster Monster New York City Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team and Explorers games, Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage.

In Pokémon Mystery Dungeon: Gates to Infinity, Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.

Description

Games Description
MDRB The user gains the Enraged status. Its Attack rises by one level every time the user takes damage.
MDTDS Gives the user an Enraged status, which boosts its Attack by 1 level every time the user takes damage.
BSL じぶんを いかりじょうたいにかえる ダメージをうけるたびに こうげきが 1だんかいあがる
MDGtI You'll get the Enraged status, which boosts your Attack every time you take damage. (The stat change returns to normal when you go to the next floor or step on a IconTileGTI.pngWonder Tile.)
SMD You'll get enraged, which boosts your Attack every time you take damage from a move. The boosted Attack returns to normal when you go to the next floor or step on a IconTileSMD.pngWonder Tile.


In the anime

Ash Charmander Rage.png
Charmander's tail flame getting larger
Ash Charmander Rage hit.png
Charmander
Lorelei Cloyster Rage.png
Cloyster
While this move is in use, it gains attack power each time the user is hit in battle.
Pokémon Method
User First Used In Notes
Charmander Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent.
Ash's Charmander Primeape Goes Bananas Debut
Cloyster Cloyster's whole body glows red and its attacks gain power.
Prima's Cloyster The Mandarin Island Miss-Match None


Pokédex entries

Episode Subject Source Entry
EP025 Rage Ash's Pokédex Charmander's special attack, Rage. It gains more power the more it is attacked. It will continue to fight until its opponent falls.

In the manga

In the Aim to Be a Card Master!! manga


In the Pokémon Adventures manga


In the Pokémon Gold & Silver: The Golden Boys manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation IV, there is a glitch which can occur after a Pokémon uses Transform, even via Mimic, then uses Rage while transformed.
  • Prior to Generation VI, if the last opposing Pokémon successfully used Self-Destruct or Explosion on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.

In other languages

Language Title
Chinese Cantonese 憤怒 Fáhnnouh
Mandarin 憤怒 / 愤怒 Fènnù
The Czech Republic Flag.png Czech Zuřivý útok
Denmark Flag.png Danish Raseri
The Netherlands Flag.png Dutch Razernij
Finland Flag.png Finnish Vimma
France Flag.png French Frénésie
Germany Flag.png German Raserei
Greece Flag.png Greek Οργή
Indonesia Flag.png Indonesian Marah
Italy Flag.png Italian Ira
South Korea Flag.png Korean 분노 Bunno
Norway Flag.png Norwegian Sinne
Poland Flag.png Polish Dziki Atak/Dzika Furia (EP099)
Wściekłość (EP025)
Portuguese Brazil Flag.png Brazil Ira (TCG, manga)
Raiva
Fúria (The Official Pokémon Handbook)
Portugal Flag.png Portugal Fúria
Serbia Flag.png Serbian Bes
Spain Flag.png Spanish Furia
Sweden Flag.png Swedish Raseri
Vietnam Flag.png Vietnamese Phẫn Nộ


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405


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