Rage (move): Difference between revisions
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[[Category:Moves that can jam]] | [[Category:Moves that can jam]] | ||
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | [[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | ||
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]] | |||
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]] | |||
[[de:Raserei]] | [[de:Raserei]] |
Revision as of 11:32, 4 February 2021
Rage いかり Rage | ||||||||||||
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Range
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Availability
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Rage (Japanese: いかり Rage) is a damage-dealing Normal-type move introduced in Generation I. It was TM20 in Generation I.
Effect
Generation I
Rage deals damage and it will not be possible for the player to do anything other than let the user continue to use Rage, and it will not stop using Rage until it faints or the battle ends. Every time the user is damaged by an attack or is targeted by Disable, its rage will build, causing its Attack stat to increase by one stage. Being hit by a multi-hit move will raise the user's Attack once for each hit. Rage will use 1 PP when selected, but not use any PP on any subsequent turns.
If Rage misses during the turn it is selected, its secondary effects will not activate. If Rage misses due to the 99.6% accuracy bug of 100%-accuracy moves when there are no other accuracy or evasion modifiers in effect, or in case said modifiers cancel each other, its accuracy will be unaffected. However, if Rage misses due to an accuracy or evasion check when its decision-removing effect is active, the accuracy of Rage will subsequently become 0.4%. The duration of Rage will be paused but not disrupted by anything, including sleep, freeze, partial trapping, flinching, or if the user hurts itself due to confusion.
Rage will not attempt to increase the user's Attack if it has reached a stage of +6, and will not successfully increase the user's Attack if it has reached a value of 999.
Generation II
Rage is no longer a continuous move and will not automatically last until the end of the battle. When Rage is used consecutively, it will consume PP each turn, and the damage it deals is multiplied by a separate Rage counter; this Rage counter starts at 1 and increases by one each time the user of Rage is damaged by an attack, but is reset when the user ceases to use Rage (but not when Rage misses).
The accuracy-changing effects present in Generation I no longer apply, and missing does not change the accuracy of Rage.
Generation III
When Rage is used consecutively, the user's Attack stat now increases by one stage each time it is damaged by an attack instead. A Pokémon's rage will now build even if the initial use of Rage misses or fails.
Rage can be used as part of a Pokémon Contest combination, causing Leer, Scary Face, and Thrash to have their base appeal points doubled.
Generations IV to VII
A Pokémon's rage will now only start to build after it successfully used Rage.
Generation VIII
Rage cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0004 | Monster | Dragon | 22 | 19 | 19RSE | |||||||||
0005 | Monster | Dragon | 24 | 20 | 20RSE | |||||||||
0006 | |
Monster | Dragon | 24 | 20 | 20RSE | ||||||||
0015 | |
Bug | 25 | 25 | 25 | 19 | 19 | 19 | 14SMUSUM 13PE |
|||||
0057 | Field | 28Y | 1, 28 | 1, 28 | 28 | 28 | 28 | 1, Evo. | ||||||
0084 | |
Flying | 36 | 25 | 25 | 10 | 10 | 10XY 9ORAS |
8SMUSUM 10PE |
|||||
0085 | |
Flying | 39 | 25 | 25 | 1, 10 | 1, 10 | 1, 10XY 1, 9ORAS |
1, 8SMUSUM 1, 10PE |
|||||
0095 | |
Mineral | 25 | 27 | 25RSE 23FRLG |
14 | 14BW 10B2W2 |
13 | 13SMUSUM 10PE |
|||||
0104 | Monster | 46 | 29 | 29 | 23 | 23 | 23 | 23SMUSUM 18PE |
||||||
0105 | Monster | 55 | 32 | 32 | 23 | 23 | 23 | 23SMUSUM 18PE |
||||||
105A | Marowak
Alolan Form |
|
Monster | 18PE | ||||||||||
0115 | Monster | 1 | 31 | 31 | 22 | 22 | 22 | 22 | ||||||
0128 | Field | 44 | 8 | 8RSE 4FRLG |
5 | 5 | 5 | 5SMUSUM 12PE |
||||||
0130 | |
Water 2 | Dragon | 21PE | ||||||||||
0136 | Field | 48RGB | ||||||||||||
0158 | Monster | Water 1 | 7 | 7 | 8 | 8 | 8 | 8 | ||||||
0159 | Monster | Water 1 | 1, 7 | 1, 7 | 8 | 8 | 8 | 8 | ||||||
0160 | Monster | Water 1 | 1, 7 | 1, 7 | 1, 8 | 1, 8 | 1, 8 | 1, 8 | ||||||
0206 | Field | 1 | 1 | 1 | 1 | 1 | 1 | |||||||
0208 | |
Mineral | 27 | 25RSE 23FRLG |
14 | 14BW 10B2W2 |
13 | 13 | ||||||
0209 | Field | Fairy | 34 | 34 | 31 | 31 | 31 | 31 | ||||||
0210 | Field | Fairy | 38 | 38 | 35 | 35 | 35 | 35 | ||||||
0267 | |
Bug | 37ORAS | 37 | ||||||||||
0318 | |
Water 2 | 7 | 6 | 6 | 6XY 4ORAS |
4 | |||||||
0319 | |
Water 2 | 1, 7 | 1, 6 | 1, 6 | 1, 6XY 1, 4ORAS |
1, 4 | |||||||
0371 | Dragon | 1 | 1 | 1 | 1 | 1 | ||||||||
0372 | Dragon | 1 | 1 | 1 | 1 | 1 | ||||||||
0373 | |
Dragon | 1 | 1 | 1 | 1 | 1 | |||||||
0551 | |
Field | 1 | 1 | 1 | |||||||||
0552 | |
Field | 1 | 1 | 1 | |||||||||
0553 | |
Field | 1 | 1 | 1 | |||||||||
0554 | Field | 9 | 9 | 9 | ||||||||||
0555 | Field | 1, 9 | 1, 9 | 1, 9 | ||||||||||
0626 | Field | 6 | 6 | 6 | ||||||||||
0772 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 5 | |||||||||||
0773 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 5 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0206 | Field | ✔ | |||||||||||
0228 | |
Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0234 | Field | ✔ | ✔ | ✔ | |||||||||
0276 | |
Flying | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0333 | |
Flying | Dragon | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0522 | Field | ✔ | ✔ | ✔ | |||||||||
0550 | Water 2 | ✔ | ✔ | ✔ | |||||||||
0779 | |
Water 2 | ✔ | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM20 |
II -- |
III -- |
IV -- |
V -- |
VI -- |
VII -- |
VIII -- |
IX -- | ||||||
Every Pokémon can learn this move by TM except the ones listed below and only if marked with ✘. | ||||||||||||||
0010 | Bug | ✘ | ||||||||||||
0011 | Bug | ✘ | ||||||||||||
0013 | |
Bug | ✘ | |||||||||||
0014 | |
Bug | ✘ | |||||||||||
0129 | Water 2 | Dragon | ✘ | |||||||||||
0132 | Ditto | ✘ | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0236 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | New York City Pokémon Center | |||
0246 | |
Monster | New York City Pokémon Center | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In the Rescue Team and Explorers games, Rage does not deal damage. Instead, it gives the user the Enraged status, which boosts its Attack stat by one level every time it takes damage. The move has 22PP and being a non-damaging move, is affected by Taunt.
In Pokémon Mystery Dungeon: Gates to Infinity, Rage does cause damage, and raises the user's Attack level by one whenever it takes damage.
Description
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In the anime
While this move is in use, it gains attack power each time the user is hit in battle. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Every time it is attacked, the flame on Charmander's tail grows larger. Then, its eyes becomes fiery and it bites on its opponent. | |||
Ash's Charmander | Primeape Goes Bananas | Debut | |
Cloyster's whole body glows red and its attacks gain power. | |||
Prima's Cloyster | The Mandarin Island Miss-Match | None |
Pokédex entries
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In the manga
In the Aim to Be a Card Master!! manga
The user's attack is increased by rage. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Ditto's attack is increased by rage. | |||
Kenta's Ditto | District Convention "Kenta, to the Open Sea" | Debut Used via Transform |
In the Pokémon Adventures manga
The user gains attack power when it is hit by an attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pikachu gains attack power each time it is hit by an attack. | |||
Red's Pika | The Legend | Debut |
In the Pokémon Gold & Silver: The Golden Boys manga
The user increases its attack power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Chinchou increases its attack power by holding in electricity. | |||
Several wild Chinchou | A Serious Crisis!! The Battle With The Lugia | Debut |
In the Pokémon Pocket Monsters manga
The user becomes angry and increases its attack power. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefairy's attack power gets increased after becoming angry. | |||
Red's Clefairy | Clefairy Transforms?! | Debut Clefairy cannot cannot legally learn Rage as of Generation III |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Generation IV, there is a glitch which can occur after a Pokémon uses Transform, even via Mimic, then uses Rage while transformed.
- Prior to Generation VI, if the last opposing Pokémon successfully used Self-Destruct or Explosion on a target that had used Rage and the target survived, Rage would build despite it being the end of the battle.
In other languages
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Generation I TMs | |
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01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Generation I TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Cool moves
- Physical moves
- Generation I moves
- Machine moves
- Moves that can raise the user's Attack
- Moves that can jam
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX