Wrap (move): Difference between revisions
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[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | [[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | ||
[[Category:Moves usable in Pokémon Sword and Shield]] | [[Category:Moves usable in Pokémon Sword and Shield]] | ||
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]] | |||
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]] | |||
[[de:Wickel]] | [[de:Wickel]] |
Revision as of 00:01, 11 February 2021
- If you were looking for the recurring Team Skull Grunt in the anime, see Rapp.
Wrap まきつく Wrap Around | ||||||||||||
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Wrap (Japanese: まきつく Wrap Around) is a damage-dealing Normal-type move introduced in Generation I.
Effect
Generation I
Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well. While it's inflicting damage, the text "<Pokémon>'s attack continues!" appears.
Damage done by Wrap's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, the current PP of Wrap will roll over to 63, and full PP Ups will be applied to it.
Even if Wrap misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.
The target will get to select a move during each turn of Wrap's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.
Although Wrap cannot damage Ghost-type Pokémon, it can still make them unable to attack for its duration. If Wrap is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Wrap's animation will not play on the initial turn (but will during the subsequent turns of its duration).
In Pokémon Stadium, the player gets to select a move during each turn of Wrap's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked and the user's turn is skipped. Wrap will negate the recharge turn of Hyper Beam only if successful.
Generation II
The target is now able to attack during Wrap's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text "Enemy <Pokémon> was WRAPPED by <user>!" will appear. It also traps the target, preventing switching and escape. If the user switches out, the target will be freed. If a trapped Pokémon uses Rapid Spin, it will be freed. While it's hurting target, the text "Enemy <Pokémon>'s hurt by WRAP!" appears. After it stops, it will say, "Enemy <Pokémon> was released from WRAP!"
Wrap can no longer affect Ghost-type Pokémon.
Generation III
If a wild Pokémon uses Wrap on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text "Wild/Foe <Pokémon> was WRAPPED by <user>!" will appear after successful use. While it's hurting the target, the text "Wild/Foe <Pokémon> is hurt by WRAP!" appears. After it stops, it will say, "The wild/foe <Pokémon> was freed from Wrap!"
Generation IV
If the user of Wrap is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text "The wild/foe's <Pokémon> was wrapped by <user>!" will appear after successful use. While it's hurting target, the text "The wild/foe's <Pokémon> is hurt by Wrap!" appears. After it stops, it will say, "The wild/foe's <Pokémon> was freed from Wrap!"
Generation V
The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a Binding Band, the end turn damage of Wrap will increase from 1/16 to 1/8 of the target's maximum HP. If the user of Wrap is holding a Grip Claw, the duration will be 7 turns.
Generation VI onwards
The end turn damage of Wrap is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Wrap will increase to 1/6 of the target's maximum HP.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
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I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0023 | Field | Dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||
0024 | Field | Dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||
0069 | |
Grass | 13 | 11 | 11 | 11 | 11 | 11 | 11SMUSUM 8PE |
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0070 | |
Grass | 1, 13 | 1, 11 | 1, 11 | 1, 11 | 1, 11 | 1, 11 | 1, 11SMUSUM 1, 8PE |
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0071 | |
Grass | 13 | 1PE | ||||||||||
0072 | |
Water 3 | 13 | 30 | 30 | 22 | 22 | 22XY 19ORAS |
19SMUSUM 22PE |
8 | ||||
0073 | |
Water 3 | 1, 13 | 30 | 30 | 22 | 22 | 22XY 19ORAS |
19SMUSUM 22PE |
1 | ||||
0108 | Monster | 1 | 25 | 29 | 17 | 17 | 17 | 17SMUSUM 5PE |
18 | |||||
0147 | Water 1 | Dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||
0148 | Water 1 | Dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||
0149 | |
Water 1 | Dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
0213 | |
Bug | 9 | 9 | 27DP 22PtHGSS |
13BW 9B2W2 |
9 | 9 | 1 | |||||
0224 | Water 1 | Water 2 | 1 | |||||||||||
0336 | Field | Dragon | 1 | 1 | 1 | 1 | 1 | |||||||
0345 | |
Water 3 | 1 | |||||||||||
0346 | |
Water 3 | 1 | |||||||||||
0350 | Water 1 | Dragon | 5 | 1 | 1 | 1 | 1 | 1 | ||||||
0358 | Amorphous | 1 | 1 | 1 | 1 | 1 | ||||||||
0386 | Deoxys
Normal Forme |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | 1 | 1 | 1 | ||||||
386A | Deoxys
Attack Forme |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | 1 | 1 | 1 | ||||||
386D | Deoxys
Defense Forme |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | 1 | 1 | 1 | ||||||
386S | Deoxys
Speed Forme |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | 1 | 1 | 1 | ||||||
0433 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | 1 | 1 | ||||||||
0463 | Monster | 17 | 17 | 17 | 17 | 18 | ||||||||
0495 | Field | Grass | 10 | 10 | 10 | |||||||||
0496 | Field | Grass | 1, 10 | 1, 10 | 1, 10 | |||||||||
0497 | Field | Grass | 1, 10 | 1, 10 | 1, 10 | |||||||||
0686 | |
Water 1 | Water 2 | 6 | ||||||||||
0687 | |
Water 1 | Water 2 | 1 | ||||||||||
0764 | Grass | 16 | 1 | |||||||||||
0781 | |
Mineral | 9 | 8 | ||||||||||
0793 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | ||||||||||
0796 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | ||||||||||
0843 | Field | Dragon | 1 | |||||||||||
0844 | Field | Dragon | 1 | |||||||||||
0850 | |
Bug | 5 | |||||||||||
0851 | |
Bug | 1 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Level | ||||||
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V | VI | VII | VIII | IX | ||||||
0631 | Field | ✔ | ✔ | ✔ | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team and Explorers of Time, Darkness and Sky, Wrap is a status move with 22PP and 100% accuracy. It gives the foe a Wrapped status, and the user a Wrapping status. Both statuses prevent movement and the Pokémon from taking any actions. Both statuses are cured when the foe "regains mobility" which occurs within five turns. A Pokémon that is Wrapped takes 6 HP damage every two turns. Wrap can be linked with another move, but if Wrap is the first move in the link, the second move in the link will not be used. Being a status move, this move is affected by Taunt.
Since Gates to Infinity, Wrap has a chance of inflicting the Bound status, which inflicts 3 HP damage every two turns. The status lasts seven turns.
Pokémon GO
Wrap | ||||||||||||||
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Charged Attack | ||||||||||||||
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Eligible Pokémon: | ||||||||||||||
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Updates
- Gyms & Raids
- July 30, 2016
- Power: 15 → 25
- February 16, 2017
- Power: 25 → 60
- Energy cost: 20 → 33
- Duration: 4 → 2.9 seconds
- Damage window: 2.8 - 3.4 → 2.05 - 2.7 seconds
Description
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In the anime
A long body or vines are used to wrap and squeeze the foe. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Ekans wraps its body around the opponent. | |||
Jessie's Ekans | Path to the Pokémon League | Debut | |
Arbok wraps its body around the opponent. | |||
Jessie's Arbok | EP035 | None | |
Pokémon League entrance exam instructor's Arbok | The Ultimate Test | None | |
Duplica's Ditto in the form of Arbok | Imitation Confrontation | Used via Transform | |
Tentacruel reaches out six of its tentacles and wraps them around the opponent. | |||
Marina's Tentacruel | Bye Bye Psyduck | None | |
Lickitung wraps its tongue around the opponent. | |||
Jessie's Lickitung | Snack Attack! | None | |
Victreebel wraps its vine on its head around the opponent. | |||
James's Victreebel | Flower Power | First mentioned in Roll On, Pokémon! | |
Onix wraps its tail around the opponent. | |||
Janina's Onix | Fight for the Light! | Onix cannot legally learn Wrap | |
Seviper wraps its body around the opponent. | |||
Jessie's Seviper | A Poké-BLOCK Party! | None | |
Chimecho wraps its tail around the opponent. | |||
James's Chimecho | Who's Flying Now? | None | |
Lickilicky wraps its long tongue around the opponent and squeezes it. | |||
Baron Alberto | The Rise of Darkrai | None | |
Unnamed Trainer's Lickilicky | If the Scarf Fits, Wear it! | None | |
A Coordinator's Lickilicky | Playing the Performance Encore! | None | |
Serperior wraps its body around the opponent and squeezes it. | |||
Trip's Serperior | Mission: Defeat Your Rival! | None | |
Milotic wraps its tail around the opponent and squeezes it. | |||
Jinny's Feeby | The Cuteness Quotient! | None | |
Octillery wraps its tentacles around the opponent and squeezes it. | |||
A Trainer's Octillery | Making Battles in the Sand! | None |
- In the English dub of Playing with Fire, Harrison commanded his Steelix to use Wrap, which it cannot legally learn. In the original Japanese version, Harrison instead commanded Steelix to use Bind.
- In The Rise of Darkrai, Baron Alberto's Lickilicky knows Wrap, as seen when its Trainer used the move while transformed into Lickilicky.
In the manga
In the Pokémon Adventures manga
A long body or vines are used to wrap and squeeze the foe. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Victreebel uses the vine on its head and wraps the opponent up in it. | |||
Red's Victreebel | A Hollow Victreebel | Debut | |
Tentacruel wraps its tentacles around the opponent. | |||
A wild Tentacruel | The Kindest Tentacruel | None | |
Archie's Tentacruel | The Final Showdown V | None | |
Dragonair wraps its body around the opponent. | |||
Lance's Dragonair | Breath of the Dragonair Part 2 | None | |
Arbok wraps its body around the opponent. | |||
Agatha's Arbok | Muk Raking | None | |
Ariana's Arbok | With a Little Help From Hitmonchan | None | |
Lickitung wraps its tongue around the opponent. | |||
Multiple wild Lickitung | Hello, Lickitung | None | |
Snivy coils its body around the opponent and squeezes. If the opponent has arms, Snivy grabs them with its own. | |||
Cheren's Snivy | Their First Gym Battle | None |
- Orm's two Shuckle were revealed to know Wrap on the official web site, but they was never shown using the move.
In the Pokémon Diamond and Pearl Adventure! manga
The user wraps the opponent with its body. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Milotic wraps the opponent with its body. | |||
Mitsumi's Milotic | Team Galactic's Greatest Warrior | Debut |
In the Pokémon Pocket Monsters manga
The user wraps itself around the foe. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Dragonair wraps itself using the lower part of its body around the foe. | |||
Clair's Dragonair | The Ultimate Battle...?! | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Despite the function of binding moves being changed from Generation I to Generation II, Wrap's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Bind and Fire Spin.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Tough moves
- Physical moves
- Generation I moves
- Charged Attacks in Pokémon GO
- Binding moves
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX