Horn Drill (move): Difference between revisions
No edit summary |
m (Category updated) |
||
Line 296: | Line 296: | ||
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | [[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | ||
[[Category:Moves usable in Pokémon Sword and Shield]] | [[Category:Moves usable in Pokémon Sword and Shield]] | ||
[[Category:Moves usable in Pokémon Scarlet and Violet]] | |||
[[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]] | [[Category:Moves in Pokémon Mystery Dungeon: Gates to Infinity]] | ||
[[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]] | [[Category:Moves in Pokémon Mystery Dungeon: Rescue Team DX]] |
Revision as of 15:27, 2 May 2023
Horn Drill つのドリル Horn Drill | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Horn Drill (Japanese: つのドリル Horn Drill) is a Normal-type one-hit knockout move introduced in Generation I. It is TM07 in Generation I.
Effect
Generation I
Horn Drill always inflicts exactly 65535 HP damage if it hits. Its accuracy is 30%. Horn Drill will break a substitute if it hits.
Unlike other moves that skip the damage formula, Horn Drill does not bypass type immunities.
Horn Drill will not affect a target whose current Speed stat is greater than the user's current Speed stat.
Generation II
Horn Drill inflicts damage equal to the target's current HP. The accuracy of Horn Drill is now calculated using the following formula:
If the user is a lower level than the target, the move always fails (Speed no longer has any impact on the success of Horn Drill). If the user is 90 levels or more higher than the target, Horn Drill's accuracy is 100% (even though the formula would produce values over 100% for a difference of 91 or more).
This formula means that the accuracy starts at approximately 30% () when the Pokémon have the same level, and grows by approximately 0.78% () for every level higher than the target that the user is. This accuracy is affected by accuracy and evasion stats.
In the Generation II core series games only, Horn Drill can be countered by Counter for maximum damage if it misses. In Pokémon Stadium 2, Horn Drill cannot be countered by Counter.
Generation III onwards
Despite having an accuracy of 30% listed, Horn Drill's chance of hitting a Pokémon is instead calculated using the following formula:
This formula means that the accuracy starts at 30% when the Pokémon have the same level, and is 1% more likely to hit for every level the user is higher than the target. If the user is at least 70 levels higher than the target, Horn Drill will always hit. If the user is a lower level than the target, the move always fails.
This chance of hitting is not an accuracy: it is not affected by accuracy and evasion stats, nor is it affected by other accuracy modifiers such as Gravity, Wide Lens, and Compound Eyes. Additionally, Horn Drill cannot hit a semi-invulnerable Pokémon. However, effects that guarantee moves to hit (such as No Guard and Lock-On) still affect Horn Drill.
Horn Drill can be used as the second move of a Pokémon Contest combination, with the user gaining 2 bonus appeal points if Horn Attack was used in the previous turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves Lock-On, Mind Reader and Miracle Eye was used in the prior turn.
When used in a Max Raid Battle against a Dynamax Pokémon while it is under the effect of a mysterious barrier, Horn Drill will deplete two bars of the barrier's strength. Otherwise, Horn Drill will always fail against Dynamax Pokémon. Tera Raid bosses are unaffected by Horn Drill.
Gereration IX
Horn Drill cannot be selected in a battle due to no available Pokémon being able to learn it. The move is programmed into the game however, and can still be used if it is called by Metronome.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0032 | Monster | Field | 36RGB 38Y |
38 | 47 | 45 | 45 | 45 | 45SMUSUM 27PE |
|||||
0033 | Monster | Field | 41RGB 46Y |
46 | 53 | 58 | 58 | 58 | 58SMUSUM 47PE |
|||||
0078 | Field | 1PE | ||||||||||||
0087 | |
Water 1 | Field | 1PE | ||||||||||
0111 | |
Monster | Field | 45 | 37 | 38 | 37 | 63 | 63XY 53ORAS |
53SMUSUM 55PE |
60SwShBDSP | |||
0112 | |
Monster | Field | 48 | 37 | 38 | 37 | 71 | 1, 71XY 1, 62ORAS |
1, 62SMUSUM 67PE |
68SwShBDSP | |||
0118 | Water 2 | 45 | 43 | 43 | 41 | 41 | 41XY 37ORAS |
37SMUSUM 34PE |
50 | |||||
0119 | Water 2 | 48 | 49 | 49 | 47 | 47 | 47XY 40ORAS |
40SMUSUM 39PE |
58 | |||||
0464 | |
Monster | Field | 37 | 71 | 1, 71XY 1, 62ORAS |
1, 62 | 68SwShBDSP | ||||||
0530 | |
Field | 31 | 31 | 1, Evo. | 1, Evo.SwSh | ||||||||
0696 | |
Monster | Dragon | 49 | 49 | 48SwSh | ||||||||
0697 | |
Monster | Dragon | 53 | 53 | 54SwSh | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0032 | Monster | Field | ✔ | ||||||||||
0077 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||
077G | Ponyta
Galarian Form |
Field | ✔SwSh | ||||||||||
0086 | Water 1 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔BDSP | |||||
0131 | |
Monster | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM07 |
II -- |
III -- |
IV -- |
V -- |
VI -- |
VII -- |
VIII -- |
IX -- | ||||||
0030 | No Eggs Discovered | ✔ | ||||||||||||
0031 | |
No Eggs Discovered | ✔ | |||||||||||
0032 | Monster | Field | ✔ | |||||||||||
0033 | Monster | Field | ✔ | |||||||||||
0034 | |
Monster | Field | ✔ | ||||||||||
0077 | Field | ✔ | ||||||||||||
0078 | Field | ✔ | ||||||||||||
0086 | Water 1 | Field | ✔ | |||||||||||
0087 | |
Water 1 | Field | ✔ | ||||||||||
0111 | |
Monster | Field | ✔ | ||||||||||
0112 | |
Monster | Field | ✔ | ||||||||||
0118 | Water 2 | ✔ | ||||||||||||
0119 | Water 2 | ✔ | ||||||||||||
0128 | Field | ✔ | ||||||||||||
0131 | |
Monster | Water 1 | ✔ | ||||||||||
0139 | |
Water 1 | Water 3 | ✔ | ||||||||||
0148 | Water 1 | Dragon | ✔ | |||||||||||
0149 | |
Water 1 | Dragon | ✔ | ||||||||||
0151 | No Eggs Discovered | ✔ | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0131 | |
Monster | Water 1 | Dream World - Sparkling Sea | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0206 | Field | New York City Pokémon Center | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Horn Drill has 12PP and 35% accuracy. The user attacks enemy in front and makes them faint through "calamitous damage" (internally treated as 9999 damage), regardless of the level. Although most damaging moves can damage a Pokémon immune to the move in main series, Horn Drill will always fail if the target has the type immunity.
In Explorers of Time, Darkness and Sky, the move's accuracy has been decreased to 20%.
Pokémon GO
Horn Drill | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Charged Attack | ||||||||||
| ||||||||||
| ||||||||||
Eligible Pokémon: | ||||||||||
|
Description
|
In the anime
Main series
The foe is stabbed with a horn rotating like a drill. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Rhydon's horn spins like a drill and it charges at the opponent. It then stabs the opponent with its horn. Sometimes, the horn glows orange while using the move. | |||
Blaine's Rhydon | Riddle Me This | Debut | |
An archaeologist's Rhydon | Shell Shock! | None | |
Pietra's Rhydon | Right On, Rhydon! | None | |
A Coordinator's Rhydon | Harley Rides Again | None | |
Head engineer's Rhydon | Bibarel Gnaws Best! | None | |
Team Rocket's Rhydon | A Crackling Raid Battle! | None | |
Seaking's horn begins to spin like a drill. Then, it rams its spinning horn into the opponent, sometimes repeatedly. | |||
Cerulean Gym's Seaking | The Misty Mermaid | None | |
Juan's Seaking | The Great Eight Fate! | None | |
Goldeen's horn spins like a drill and it hits the opponent with it. | |||
Misty's Goldeen | Just Add Water | None | |
Rhyperior's horn spins like a drill and it hits the opponent with it. | |||
Forrest's Rhyperior | DPS02 | None | |
Pokémon hunter's Rhyperior | A Fork in the Road! A Parting of the Ways! | None | |
The silver protrusion on the top of Excadrill's head glows silver and extends. It then begins to spin like a drill. Excadrill then stabs the opponent with it; or, Excadrill puts its arms up to its head and forms its body into a drill. Its claws then glow orange, and Excadrill jumps into the air. It then starts spinning like a drill, spreading that orange glow all over its body, and rams into the opponent, knocking them out instantly if the move hits. | |||
Clay's Excadrill | Battling the King of the Mines! | None | |
Iris's Excadrill | The Fiery Road to Mastership! | None |
- In Round One - Begin!, a Trainer's Seaking was mentioned to use Horn Drill, even though the move was actually Horn Attack.
Pokémon Origins
The foe is stabbed with a horn rotating like a drill. A hit will always result a knockout. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Rhyhorn's body becomes surrounded by light blue, spiraling streaks of energy. It then charges at the opponent and stabs it with its horn. If hit, the target will faint instantly. | |||
Giovanni's Rhyhorn | File 3: Giovanni | Debut | |
Rhydon's horn spins like a drill and its body becomes surrounded by light blue, spiraling streaks of energy. It then charges at the opponent and stabs it with its horn. If hit, the target will faint instantly. | |||
Giovanni's Rhydon | File 3: Giovanni | None |
In the manga
Pokémon Adventures
The foe is stabbed with a horn rotating like a drill. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Rhydon's horn spins like a drill and it stabs the opponent with it. | |||
Koga's Rhydon | Raging Rhydon | Debut | |
Blue's Rhydon | Heckled by Hitmontop | None |
Pokémon Pocket Monsters
The foe is stabbed with a horn spinning like a drill. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Rhydon's horn spins like a drill and it stabs the opponent with it. | |||
Giovanni's Rhydon | Get the Last Badge!! | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Despite the implied need for a horn or horn-like apparatus to use this move, at least two Pokémon that don't have a horn but gain one upon evolution (Nidorina and Ponyta) can learn Horn Drill.
In other languages
|
One-hit knockout moves | ||||
---|---|---|---|---|
|
Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Generation I TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Cool moves
- Physical moves
- Generation I moves
- Charged Attacks in Pokémon GO
- Machine moves
- One-hit knockout moves
- Moves that can jam
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX