High Jump Kick (move): Difference between revisions

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[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Turmkick]]
[[de:Turmkick]]

Revision as of 18:38, 8 October 2023

Not to be confused with Jump Kick.
High Jump Kick
とびひざげり Jumping Knee Kick
High Jump Kick IX.png
High Jump Kick IX 2.png
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  130
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

High Jump Kick (Japanese: とびひざげり Jumping Knee Kick), spelled Hi Jump Kick prior to Pokémon X and Y, is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation III, it was one of the signature moves of Hitmonlee.

Effect

Generation I

Hi Jump Kick does damage with a power of 85. If it misses, the user will take crash damage of 1 HP. If used against a Ghost-type, then the user will not take crash damage.

In Generations I-III, if the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack.

Generation II

The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Hi Jump Kick is protected against by a move such as Protect, but not due to type immunity (only the type immunity message is displayed).

Generation III

The crash damage is now 1/2 of the damage it would have dealt.

Hi Jump Kick can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Mind Reader was used in the previous turn.

Generation IV

Hi Jump Kick's base power is increased from 85 to 100. It cannot be used if Gravity is in effect.

The user can now crash due to a target's type immunity, and will take crash damage equal to half of the target's max HP in that case.

The user will not take crash damage if Hi Jump Kick fails due to there being no remaining targets.

Generation V onwards

High Jump Kick's base power is increased from 100 to 130, and its PP is reduced from 20 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.

Description

Games Description
Stad Stronger than a Jump Kick. If it misses, the attacker sustains 1/8 damage it should have caused.
Stad2 Stronger than Jump Kick. If it misses, the attacker takes 1/8 damage it would've caused.
GSC May miss and hurt the user.
RSEColoXD A jumping knee kick. If it misses, the user is hurt.
FRLG A strong jumping knee kick. If it misses, the user is hurt.
DPPtHGSSPBR The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
SV The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0106 Hitmonlee FightingIC Big.png Human-Like Human-Like 48 26 26 29 29 29 29SMUSUM
45PE
44
0257 Blaziken FireIC Big.png
FightingIC Big.png
Field Field 1 1 1
0307 Meditite FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like 32RSE
33FRLG
32 32 32XY
28ORAS
28 28BDSP 28
0308 Medicham FightingIC Big.png
PsychicIC Big.png
Human-Like Human-Like 32RSE
33FRLG
32 32 32XY
28ORAS
28 28BDSP 28
0428 Lopunny NormalIC Big.png Field Human-Like 66ORAS 66 56SwShBDSP
0559 Scraggy DarkIC Big.png
FightingIC Big.png
Field Dragon 31 31 31 44
0560 Scrafty DarkIC Big.png
FightingIC Big.png
Field Dragon 31 31 31 48
0619 Mienfoo FightingIC Big.png Field Human-Like 53 50 50 60 60
0620 Mienshao FightingIC Big.png Field Human-Like 56 56 56 66 66
0701 Hawlucha FightingIC Big.png
FlyingIC Big.png
Flying Human-Like 44 44 48 48
0763 Tsareena GrassIC Big.png Grass Grass 49 58 58
0795 Pheromosa BugIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 67 70
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0236 Tyrogue FightingIC Big.png Human-Like Human-Like
0447 Riolu FightingIC Big.png Field Human-Like
0813 Scorbunny FireIC Big.png Field Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VII

# Pokémon Types Egg Groups Obtained with
0448 Lucario FightingIC Big.png
SteelIC Big.png
Field Human-Like Sorrel's Lucario
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation IX

# Pokémon Types Egg Groups Obtained with
0815 Cinderace FireIC Big.png Field Human-Like Cinderace the Unrivaled
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

High Jump Kick inflicts damage, and the final damage is multiplied by two in the Rescue Team and Explorers series.

If the move misses the target, the user receives recoil damage (equal to ½ of the damage that would have otherwise been dealt in the Rescue Team and Explorers series; 50% of the user's max HP in Gates to Infinity, and 30% of the user's max HP in Super Mystery Dungeon).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB 16 - 11 - 90% - Front Enemy No
MDTDS 16 - 11 - 90% - Front Enemy No
BSL 16 - 11 - 90% - Front Enemy No
MDGtI 46 99 17 50 90% 98% Front Enemy No
SMD 40 99 17 40 90% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Conquest

 
>
 
Stars: ★★★★★
Power: 65
Accuracy: 90%
Effect: If this move misses, the user takes some damage.
Users: Scrafty
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Pokémon Rumble Rush

FightingIC RR.png High Jump Kick
★★★★★
Attack power 29.24665
Charge time 0.66 seconds
Range type Dash
Number of hits 2
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
High Jump Kick Rumble Rush.png

Pokémon Masters EX

Category Move Gauge MP Base Power Max Power Accuracy Target Effect Tag Description Playable Users
Physical 3 135 162 90% An opponent Recoil When it fails, the user takes damage equal to 50% of its maximum HP. May (Spring 2021) & Mega Lopunny
Scottie/Bettie & Hitmonlee Egg
  • Description prior to Version 2.10.0*: If it fails, the user takes damage equal to half of its maximum HP.

Description

Games Description
MDRB Inflicts damage on the target, but hurts the user if it misses.
MDTDS Inflicts damage on the target, but it also hurts the user if the move misses.
BSL てきポケモンに ダメージをあたえる しかし はずれたときは じぶんが ダメージをうける
Conq. The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
MDGtI It damages an enemy. But if it misses, you hurt yourself.
SMD
MDRTDX
It damages an enemy. But if it misses, you'll hurt yourself!


In the anime

Main series

Barry Hitmonlee Hi Jump Kick.png
Hitmonlee
Ash Hawlucha High Jump Kick.png
Hawlucha
Ikari Mienshao High Jump Kick.png
Mienshao
Scrafty Hi Jump Kick.png
Scrafty
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
Hitmonlee Hitmonlee leaps into the air and strikes the opponent with his knee. He gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down, or Hitmonlee jumps into the air and lands in front of the opponent. He then jumps up and knees the opponent with one of his knees.
Giant's Hitmonlee The Punchy Pokémon Debut
Japanese version only
Shiro's Hitmonlee Two Hits and a Miss English dub debut
Wobbuffet Festival crasher's Hitmonlee Wobbu-Palooza! None
Gilbert's Hitmonlee Saved by the Beldum None
Master Hamm's Hitmonlee Pasta La Vista! None
Barry's Hitmonlee Casting a Paul on Barry! None
Meditite Meditite jumps into the air and strikes the opponent with its knee.
Shauna's Meditite A Meditite Fight! None
Medicham Medicham leaps into the air and strikes the opponent with its knee. If the attack misses, it hurts itself.
Grace's Medicham Pros and Con Artists None
Greta's Medicham Wheel of Frontier None
Scrafty Scrafty jumps into the air and one of its knees starts to glow red-orange. Scrafty then strikes the opponent with its knee. If the attack misses, when Scrafty lands, the knee that was glowing becomes surrounded briefly in yellow static, damaging it.
A wild Scrafty Meowth's Scrafty Tactics! None
Scraggy Scraggy leaps at the opponent and it swings its knee around once while going towards the opponent. It then thrusts its knee forward and it begins to glow red-orange. It then strikes the opponent with its knee. When Scraggy misses, its knee rams into the ground with great force, causing it to hold its knee in pain.
Ash's Scraggy Meowth's Scrafty Tactics! None
Mienshao Mienshao jumps into the air and one of its knees starts to glow purple, white, or yellow. Mienshao then strikes the opponent with its knee.
Delbert's Mienshao Search for the Clubultimate! None
A wild Mienshao Team Plasma's Pokémon Power Plot! None
Ikari's Mienshao Smashing with Sketch! None
Korrina's Mienshao A Festival Reunion! None
Hawlucha One of Hawlucha's knees glows white or orange and it strikes the opponent with it. If the attack misses, it causes crash damage.
Ash's Hawlucha The Forest Champion! None
Bea's Hawlucha Battle Three With Bea! None
Mienfoo Mienfoo jumps into the air and one of its knees starts to glow white. It then strikes the opponent with its knee. If the attack misses, it causes crash damage.
Korrina's Mienfoo Showdown at the Shalour Gym! None
Smeargle One of Smeargle's legs glows white and it kicks the opponent with it.
Ilima's Smeargle Smashing with Sketch! Used via Sketch
Cinderace The yellow hair around Cinderace's knees glows yellow. It then strikes the opponent with its knee.
Leon's Cinderace Paring Pokémon While Parrying! Activates Libero


Pokémon Origins

Red Hitmonlee Hi Jump Kick PO.png
Hitmonlee


The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Pokémon Method
User First Used In Notes
Hitmonlee Hitmonlee leaps into the air and strikes the opponent with his knee.
Red's Hitmonlee File 3: Giovanni Debut


In the manga

Ash & Pikachu


Pokémon Adventures


Pokémon Gold & Silver: The Golden Boys


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 飛膝踢 Fēisāttek *
飛膝撞 Fēisātjohng *
高飛腿 Gōufēitéui *
Mandarin 飛膝踢 / 飞膝踢 Fēixītī *
飛膝撞 Fēixīzhuàng *
The Czech Republic Flag.png Czech Vysoký Výskok a Kop
Denmark Flag.png Danish Højt Hopspark
The Netherlands Flag.png Dutch Hoge Sprongschop
Finland Flag.png Finnish Ylähyppypotku
France Flag.png French Pied Voltige
Germany Flag.png German Turmkick
Greece Flag.png Greek Υψομετρικό Λάκτισμα
Indonesia Flag.png Indonesian Tendangan Salto
Italy Flag.png Italian Calcinvolo
South Korea Flag.png Korean 무릎차기 Mureupchagi
Poland Flag.png Polish Saltocios
Portuguese Brazil Flag.png Brazil Chute de Pulo Alto (XY035–present, Undaunted–present, manga)
Chute Alto (Fossil, The Official Pokémon Handbook)
Super Voadora (DP184BW105)
Other names: Chute do Canhão*, Chute Salto*, Chute Cruzado*, Pulo com
Chute*, Salto com Chute*, Alta Voadora*, Pular Alto e Chutar*, Pulo Alto e Chute*,
Chute Alto e Soco*, Pulo Alto*
Portugal Flag.png Portugal Chuto com Salto Alto
Pontapé em Salto (Best Wishes series)
Serbia Flag.png Serbian Šut iz Visokog Skoka
Spanish CELAC Flag.png Latin America Patada de Salto Alto
Spain Flag.png Spain Pat. Salto AltaVI+
Pat. S. AltaIV
Turkey Flag.png Turkish Uçan Tekme
Vietnam Flag.png Vietnamese Nhảy Đá Lên Gối


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.