Bettie
- This article is about the Pokémon Masters EX character. For the anime character, see Betty.
Bettie ユイ Yui | |
Art from Pokémon Masters EX | |
Age | Unknown |
---|---|
Gender | Female |
Eye color | Grey |
Hair color | Black |
Hometown | Unknown |
Region | Pasio (original region unknown) |
Trainer class | Pokémon Trainer, player character |
Generation | VII - IX |
Games | Pokémon Masters EX |
Bettie (Japanese: ユイ Yui) is the female player character in Pokémon Masters EX. Her male counterpart is Scottie.
Along with her partner Pikachu, Bettie explores the land of Pasio to compete in the Pokémon Masters League. Bettie also forms sync pairs with other Pokémon during her adventures, including Torchic, Solgaleo, Regirock, Cobalion, Mesprit, Registeel, Alcremie, and Raikou, as well as various Pokémon hatched from Eggs.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Story synopsis that feature the protagonist of Pokémon Masters EX |
Pikachu
Bettie ユイ Yui | |
No. | 1 |
---|---|
Description | A new Trainer on a new adventure with Pokémon, ready to take her important first steps toward becoming a Pokémon master. |
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★ | ||||||
Pikachu ♂ | Weakness | Ground | |||||
Its nature is to store up electricity. Forests where nests of Pikachu live are dangerous, since the trees are so often struck by lightning. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 549 | 274 | 117 | 359 | 156 | 300 | |
Lv. 140, Max Potential | 669 | 334 | 177 | 419 | 216 | 360 |
Availability
Bettie forms a sync pair with Pikachu at the start of the game.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
Thunderbolt | Electric |
Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Jump Start | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk by two stat ranks. Raises the user's Speed by one stat rank. |
Sync moves | ||||||||
Thunder of Newfound Passion | Electric |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. |
Theme Skills | |
Electric Strike | Raises allies' Attack and Sp. Atk by 15 when using Electric-type attacks. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Pasio Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Sync grid
The sync grid for Bettie & Pikachu is an expanded grid, made available on January 15, 2020.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +30 | HP +30 | 6 | 72 | 3 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 50 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 50 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 50 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 2 | 24 | 1 |
Thunder Shock: Power +3 | Thunder Shock: Power ↑ +3 | 2 | 24 | 2 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 2 | 24 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 2 | 24 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 2 | 24 | 1 |
Thunder Shock: Power +5 | Thunder Shock: Power ↑ +5 | 2 | 24 | 3 |
Thunder Shock: Power +5 | Thunder Shock: Power ↑ +5 | 2 | 24 | 1 |
Thunder Shock: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Thunder Shock: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 5 | 60 | 1 |
Thunder Shock: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 5 | 60 | 2 |
Thunder Shock: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 5 | 60 | 3 |
Thunderbolt: Power +4 | Thunderbolt: Power ↑ +4 | 2 | 24 | 1 |
Thunderbolt: Power +4 | Thunderbolt: Power ↑ +4 | 2 | 24 | 1 |
Thunderbolt: Power +4 | Thunderbolt: Power ↑ +4 | 3 | 36 | 1 |
Thunderbolt: Power +4 | Thunderbolt: Power ↑ +4 | 3 | 36 | 1 |
Thunderbolt: Power +5 | Thunderbolt: Power ↑ +5 | 3 | 36 | 1 |
Thunderbolt: Power +5 | Thunderbolt: Power ↑ +5 | 4 | 48 | 2 |
Thunderbolt: Power +6 | Thunderbolt: Power ↑ +6 | 3 | 36 | 1 |
Thunderbolt: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Thunderbolt: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 5 | 60 | 3 |
Potion: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Jump Start!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Power Reserves 5 | Powers up the user's moves when in a pinch. | 10 | 120 | 1 |
Power Reserves 9 | Powers up the user's moves when in a pinch. | 12 | 144 | 3 |
Paralysis Synergy 5 | Powers up the user's moves when the target is paralyzed. | 10 | 120 | 2 |
Unyielding 1 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again. | 11 | 132 | 2 |
Unyielding 1 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (20%) of applying the Enduring effect to the user again. | 11 | 132 | 2 |
Thunder of Newfound Passion: Power +25 | Power ↑ +25 | 5 | 60 | 3 |
Thunder of Newfound Passion: Power +25 | Power ↑ +25 | 5 | 60 | 3 |
Torchic
Bettie ユイ Yui | |
No. | 1 |
---|---|
Description | With a new Pokémon partner in tow, this Trainer is ready to grow and take on tougher Pokémon battles, using her potential as her greatest weapon. |
Type | Fire | ||||||
---|---|---|---|---|---|---|---|
Move type | Fire | ||||||
Role | Support | ||||||
Base Potential | ★★★ | ||||||
Torchic ♂ | Weakness | Water | |||||
Torchic sticks with its Trainer, following behind with unsteady steps. This Pokémon breathes fire of over 1,800 degrees Fahrenheit, including fireballs that leave the foe scorched black. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 656 | 208 | 193 | 204 | 193 | 366 | |
Lv. 140, Max Potential | 776 | 268 | 253 | 264 | 253 | 426 |
Availability
Bettie forms a sync pair with Torchic by completing Chapter 20 of the PML Arc.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Flame Charge | Fire |
Physical | 2 | 30 | 36 | 100% | An opponent | Raises the user's Speed by one stat rank. |
X Attack All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by two stat ranks. |
Blazing Hope! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. |
Flamethrower | Fire |
Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target burned. |
Sync moves | ||||||||
Fire Sync Impact | Fire |
Physical | — | 200 | 240 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Haste | Speed cannot be lowered. |
Theme Skills | |
Fire Support | Raises the maximum HP of all allied sync pairs by 30. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Pasio Support | Raises the maximum HP of all allied sync pairs by 4. |
Sync grid
The sync grid for Bettie & Torchic is an expanded grid, made available on March 25, 2023.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Defense +20 | Defense +20 | 7 | 84 | 3 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 3 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 3 | 36 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 3 | 36 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 3 | 36 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 3 | 36 | 1 |
Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 3 | 36 | 2 |
Flame Charge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Flamethrower: Power +3 | Flamethrower: Power ↑ +3 | 3 | 36 | 1 |
Flamethrower: Power +3 | Flamethrower: Power ↑ +3 | 3 | 36 | 1 |
Flamethrower: Power +3 | Flamethrower: Power ↑ +3 | 3 | 36 | 2 |
Flamethrower: Power +3 | Flamethrower: Power ↑ +3 | 3 | 36 | 2 |
Flamethrower: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Flamethrower: Hostile Environment 5 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
X Attack All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Blazing Hope!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Blazing Hope!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 10 | 120 | 3 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Tighten Up 2 | Has a chance (30%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 8 | 96 | 2 |
Emergency Barrier | Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. | 9 | 108 | 2 |
Toughen Up 2 | Has a chance (30%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 10 | 120 | 2 |
Fast-Track 9 | Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Fire Sync Impact: Power +25 | Fire Sync Impact: Power ↑ +25 | 5 | 60 | 3 |
Fire Sync Impact: Power +25 | Fire Sync Impact: Power ↑ +25 | 5 | 60 | 3 |
Solgaleo
Bettie & Solgaleo can be upgraded to 6★ EX beginning on April 28, 2023, which unlocks Bettie's Fiery style. However, unlike most sync pairs, this pair cannot be upgraded with Champion Spirits—only Custom Legendary Spirits from the villain event Investigate the Foundation can be used.
Bettie ユイ Yui | |
No. | 1 |
---|---|
Description | Full of hope and curiosity about what each new day will bring, this Trainer is up to any challenge with her Legendary Pokémon. |
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move types | Steel / Fighting | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★★★☆EX | ||||||
Solgaleo | Weakness | Ground | |||||
Sometimes the result of its opening an Ultra Wormhole is that energy and life-forms from other worlds are called here to this world. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 573 | 401 | 168 | 343 | 162 | 283 | |
Lv. 140, Max Potential | 673 | 441 | 208 | 383 | 202 | 323 |
Availability
Bettie could form a sync pair with Solgaleo during the legendary event The Beast That Devours the Sun. Starting on January 24, 2022, she can form a sync pair with Solgaleo during the Legendary Adventures story of the same name.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Metal Claw | Steel |
Physical | 1 | 21 | 25 | 95% | An opponent | Has a chance (10%) of raising the user's Attack by one stat rank. |
Sunsteel Strike | Steel |
Physical | 3 | 100 | 120 | 100% | An opponent | Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. |
Bright As the Sun! | None | Status | 3 (2 uses) |
— | — | — | Self | Raises the user's Attack, Sp. Atk, and accuracy by three stat ranks. |
Focus Blast | Fighting |
Special | 3 | 142 | 170 | 70% | An opponent | Has a chance (10%) of lowering the target's Sp. Def by one stat rank. |
Sync moves | ||||||||
Shining Friendship Sunraze Smash | Steel |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync move targets all opponents) |
Skills
Name | Description |
---|---|
Passive Skills | |
Impervious | Stats cannot be lowered. |
Theme Skills | |
Steel Strike | Raises allies' Attack and Sp. Atk by 15 when using Steel-type attacks. |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Pasio Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Sync grid
The sync grid for Bettie & Solgaleo is an expanded grid, made available on June 7, 2021. On May 12, 2023, Bettie & Solgaleo's sync grid was further expanded, with the additional tiles being unlocked after a Power Boost from the villain event People Protecting Pokémon. The tiles that require the Power Boost are denoted with an asterisk (*).
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +20* | Attack +20 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 1 |
Sp. Atk +20* | Sp. Atk +20 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 2 | 24 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 2 | 24 | 1 |
Metal Claw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sunsteel Strike: Power +3 | Sunsteel Strike: Power ↑ +3 | 2 | 24 | 1 |
Sunsteel Strike: Power +3 | Sunsteel Strike: Power ↑ +3 | 2 | 24 | 1 |
Sunsteel Strike: Power +3 | Sunsteel Strike: Power ↑ +3 | 2 | 24 | 1 |
Sunsteel Strike: Power +3 | Sunsteel Strike: Power ↑ +3 | 2 | 24 | 1 |
Sunsteel Strike: Power +3 | Sunsteel Strike: Power ↑ +3 | 2 | 24 | 2 |
Sunsteel Strike: Power +3 | Sunsteel Strike: Power ↑ +3 | 2 | 24 | 2 |
Sunsteel Strike: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Sunsteel Strike: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Focus Blast: Power +3 | Focus Blast: Power ↑ +3 | 2 | 24 | 1 |
Focus Blast: Power +3 | Focus Blast: Power ↑ +3 | 2 | 24 | 1 |
Focus Blast: Power +3 | Focus Blast: Power ↑ +3 | 2 | 24 | 2 |
Focus Blast: Power +3 | Focus Blast: Power ↑ +3 | 2 | 24 | 2 |
Focus Blast: Power +3 | Focus Blast: Power ↑ +3 | 2 | 24 | 2 |
Focus Blast: Power +3 | Focus Blast: Power ↑ +3 | 2 | 24 | 2 |
Focus Blast: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Focus Blast: On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Bright As the Sun!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 6 | 72 | 2 |
Bright as the Sun!: BOGO 9* | Applies the Free Move Next effect to the user when its move is successful. | 3 | 36 | 2 |
Bright as the Sun!: Critical Eye 1* | Raises the user’s critical-hit rate by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Power Reserves 5 | Powers up the user's moves when in a pinch. | 10 | 120 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 6 | 72 | 3 |
Focus Rush 1 | Raises the user's critical-hit rate by one stat rank after using its sync move. | 7 | 84 | 3 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 8 | 96 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 9 | 108 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Furious Brain* | The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 5 | 60 | 3 |
Haymaker* | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 5 | 60 | 3 |
Shining Friendship Sunraze Smash: Power +25 | Shining Friendship Sunraze Smash: Power ↑ +25 | 5 | 60 | 3 |
Shining Friendship Sunraze Smash: Power +25 | Shining Friendship Sunraze Smash: Power ↑ +25 | 5 | 60 | 3 |
Regirock
Bettie ユイ Yui | |
No. | 1 |
---|---|
Description |
Type | Rock | ||||||
---|---|---|---|---|---|---|---|
Move type | Rock | ||||||
Role | Support | ||||||
Base Potential | ★★★★★ | ||||||
Regirock | Weakness | Fighting | |||||
Regirock was sealed away by people long ago. If this Pokémon's body is damaged in battle, it is said to seek out suitable rocks on its own to repair itself. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 697 | 294 | 232 | 134 | 206 | 240 | |
Lv. 140, Max Potential | 797 | 334 | 272 | 174 | 246 | 280 |
Availability
Bettie can form a sync pair with Regirock by exchanging a BP Sync Pair Super Voucher in the shop, beginning on May 27, 2021.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Rock Throw | Rock |
Physical | 1 | 23 | 27 | 90% | An opponent | No additional effect |
X Attack All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by two stat ranks. |
Rock Tomb | Rock |
Physical | 2 | 39 | 46 | 95% | An opponent | Lowers the target's Speed by one stat rank. |
Ready to Rock! | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. Raises an ally's Defense by two stat ranks. Applies the Gradual Healing effect to an ally. |
Sync moves | ||||||||
Ancient Megalith Rock Impact | Rock |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Rock Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) |
Last Word | The user uses Explosion immediately before fainting. |
Impervious | Stats cannot be lowered. |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. |
Theme Skills | |
Rock Support | Raises the maximum HP of all allied sync pairs by 30. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Pasio Support | Raises the maximum HP of all allied sync pairs by 4. |
Sync grid
Bettie & Regirock's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Rock Throw: Power +3 | Rock Throw: Power ↑ +3 | 4 | 48 | 1 |
Rock Throw: Power +3 | Rock Throw: Power ↑ +3 | 4 | 48 | 1 |
Rock Throw: Power +3 | Rock Throw: Power ↑ +3 | 4 | 48 | 1 |
Rock Throw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Rock Tomb: Power +3 | Rock Tomb: Power ↑ +3 | 4 | 48 | 1 |
Rock Tomb: Power +3 | Rock Tomb: Power ↑ +3 | 4 | 48 | 1 |
Rock Tomb: Power +3 | Rock Tomb: Power ↑ +3 | 4 | 48 | 1 |
Rock Tomb: Accuracy +5 | Rock Tomb: Accuracy ↑ +5 | 3 | 36 | 1 |
Rock Tomb: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Rock Tomb: Ripple Effect 4 | When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. | 10 | 120 | 3 |
X Attack All: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Attack All: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Ready to Rock!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Ready to Rock!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Ready to Rock!: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Ready to Rock!: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Power Reserves 5 | Powers up the user's moves when in a pinch. | 8 | 96 | 2 |
Unyielding 2 | When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 8 | 96 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 8 | 96 | 2 |
Toughen Up 1 | Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Tighten Up 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 3 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 8 | 96 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Ancient Megalith Rock Impact: Power +25 | Ancient Megalith Rock Impact: Power ↑ +25 | 5 | 60 | 3 |
Ancient Megalith Rock Impact: Power +25 | Ancient Megalith Rock Impact: Power ↑ +25 | 5 | 60 | 3 |
Cobalion
Bettie ユイ Yui | |
No. | 1 |
---|---|
Description |
Type | Fighting | ||||||
---|---|---|---|---|---|---|---|
Move type | Fighting | ||||||
Role | Support | ||||||
Base Potential | ★★★★★ | ||||||
Cobalion | Weakness | Fire | |||||
It has a body and heart of steel. Its glare is sufficient to make even an unruly Pokémon obey it. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 633 | 202 | 251 | 129 | 232 | 269 | |
Lv. 140, Max Potential | 733 | 242 | 291 | 169 | 272 | 309 |
Availability
Bettie can form a sync pair with Cobalion by exchanging a BP Sync Pair Super Voucher in the shop, beginning on May 27, 2021.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Rock Smash | Fighting |
Physical | 2 | 46 | 55 | 100% | An opponent | Has a chance (50%) of lowering the target's Defense by one stat rank. |
Dire Hit All + | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by two stat ranks. |
Sacred Sword | Fighting |
Physical | 3 | 90 | 108 | 100% | An opponent | Ignores the target's raised stats when attacking with this move. |
Justice for All! | None | Status | 0 (2 uses) |
— | — | — | All allies | Applies the Move Gauge Acceleration effect to the allied field of play. Rises the Defense of all allied sync pairs by two stat ranks. |
Sync moves | ||||||||
Cobalt Justice Fighting Impact | Fighting |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Fighting Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) |
Team Fast-Track 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. |
Theme Skills | |
Fighting Support | Raises the maximum HP of all allied sync pairs by 30. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Pasio Support | Raises the maximum HP of all allied sync pairs by 4. |
Sync grid
Bettie & Cobalion's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Rock Smash: Power +3 | Rock Smash: Power ↑ +3 | 4 | 48 | 1 |
Rock Smash: Power +3 | Rock Smash: Power ↑ +3 | 4 | 48 | 1 |
Rock Smash: Power +3 | Rock Smash: Power ↑ +3 | 4 | 48 | 1 |
Rock Smash: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Rock Smash: Ripple Effect 4 | When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. | 10 | 120 | 3 |
Sacred Sword: Power +3 | Sacred Sword: Power ↑ +3 | 4 | 48 | 1 |
Sacred Sword: Power +3 | Sacred Sword: Power ↑ +3 | 4 | 48 | 1 |
Sacred Sword: Power +3 | Sacred Sword: Power ↑ +3 | 4 | 48 | 1 |
Sacred Sword: Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Sacred Sword: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dire Hit All +: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dire Hit All +: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Justice for All!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Justice for All!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Justice for All!: Shielded 1 | Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Stalwart | Sp. Def cannot be lowered. | 8 | 96 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 8 | 96 | 2 |
Toughen Up 1 | Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Tighten Up 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 2 |
Unbending | Defense cannot be lowered. | 8 | 96 | 3 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 8 | 96 | 3 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 10 | 120 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Cobalt Justice Fighting Impact: Power +25 | Cobalt Justice Fighting Impact: Power ↑ +25 | 5 | 60 | 3 |
Cobalt Justice Fighting Impact: Power +25 | Cobalt Justice Fighting Impact: Power ↑ +25 | 5 | 60 | 3 |
Mesprit
Bettie ユイ Yui | |
No. | 1 |
---|---|
Description |
Type | Psychic | ||||||
---|---|---|---|---|---|---|---|
Move type | Psychic | ||||||
Role | Support | ||||||
Base Potential | ★★★★★ | ||||||
Mesprit | Weakness | Dark | |||||
Known as “The Being of Emotion.” It taught humans the nobility of sorrow, pain, and joy. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 646 | 166 | 231 | 210 | 231 | 290 | |
Lv. 140, Max Potential | 746 | 206 | 271 | 250 | 271 | 330 |
Availability
Bettie can form a sync pair with Mesprit by exchanging a BP Sync Pair Super Voucher in the shop, beginning on August 28, 2022.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Confusion | Psychic |
Special | 1 | 18 | 21 | 100% | An opponent | Has a chance (10%) of leaving the target confused. |
Reflect | Psychic |
Status | 3 (2 uses) |
— | — | — | Allied side | Applies the Physical Damage Reduction effect to the allied field of play. |
Light Screen | Psychic |
Status | 3 (2 uses) |
— | — | — | Allied side | Applies the Special Damage Reduction effect to the allied field of play. |
Curious Empathy! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to all allied sync pairs. |
Sync moves | ||||||||
Every Emotion Psychic Beam | Psychic |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Psychic Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) |
Freevenge 9 | Applies the Free Move Next effect to the user when it is hit by an attack move. |
Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. |
Theme Skills | |
Psychic Support | Raises the maximum HP of all allied sync pairs by 30. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Pasio Support | Raises the maximum HP of all allied sync pairs by 4. |
Sync grid
Bettie & Mesprit's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 1 |
Confusion: Power +4 | Confusion: Power ↑ +4 | 3 | 36 | 2 |
Confusion: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Confusion: Aggravation 4 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Confusion: Team Fast-Track 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Reflect: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Reflect: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Reflect: Shielded 1 | Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Light Screen: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Light Screen: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Light Screen: Barricade Buddies 1 | Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Curious Empathy!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Curious Empathy!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | 8 | 96 | 2 |
Precognition 1 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 8 | 96 | 2 |
Toughen Up 3 | Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Tighten Up 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Team Inflict and Heal 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
Every Emotion Psychic Beam: Power +25 | Every Emotion Psychic Beam: Power ↑ +25 | 5 | 60 | 3 |
Every Emotion Psychic Beam: Power +25 | Every Emotion Psychic Beam: Power ↑ +25 | 5 | 60 | 3 |
Registeel
Bettie ユイ Yui | |
No. | 1 |
---|---|
Description |
Type | Steel | ||||||
---|---|---|---|---|---|---|---|
Move type | Steel | ||||||
Role | Support | ||||||
Base Potential | ★★★★★ | ||||||
Registeel | Weakness | Ground | |||||
Registeel has a body that is harder than any kind of metal. Its body is apparently hollow. No one has any idea what this Pokémon eats. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 697 | 156 | 249 | 156 | 249 | 240 | |
Lv. 140, Max Potential | 797 | 196 | 289 | 196 | 289 | 280 |
Availability
Bettie can form a sync pair with Registeel by exchanging a BP Sync Pair Super Voucher in the shop, beginning on August 28, 2023.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Metal Claw | Steel |
Physical | 1 | 21 | 25 | 95% | An opponent | Has a chance (10%) of raising the user’s Attack by 1 stat rank. |
Potion | None | Status | 0 (2 uses) |
— | — | — | An ally | Restores an ally’s HP by approximately 40% of its maximum HP. |
Mini Potion All | None | Status | 0 (2 uses) |
— | — | — | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. |
Iron Armor! | None | Status | 0 (2 uses) |
— | — | — | Allied side | Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Defense and Sp. Def by 3 stat ranks. |
Sync moves | ||||||||
Ancient Iron Steel Impact | Steel |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Steel Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) |
Last Word | The user uses Explosion immediately before fainting. |
Status Immunity | Status conditions cannot be inflicted on the user. |
Dashing Team 9 | Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful. |
Theme Skills | |
Steel Support | Raises the maximum HP of all allied sync pairs by 30. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Pasio Support | Raises the maximum HP of all allied sync pairs by 4. |
Sync grid
Bettie & Registeel's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 1 |
Metal Claw: Power +4 | Metal Claw: Power ↑ +4 | 3 | 36 | 2 |
Metal Claw: Accuracy +5 | Metal Claw: Accuracy ↑ +5 | 3 | 36 | 2 |
Metal Claw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Metal Claw: Flag Bearer 9 | Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 10 | 120 | 3 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
Potion: Friend Mend 9 | When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | 10 | 120 | 3 |
Mini Potion All: Move Gauge Refresh 9 | Charges the user’s move gauge by one when a move is successful. | 10 | 120 | 2 |
Mini Potion All: Master Healer 1 | Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
Iron Armor!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Iron Armor!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 2 |
Revenge Boost 4 | Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. | 9 | 108 | 2 |
Catalytic Acceleration | Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. | 10 | 120 | 2 |
Sync Heal Refill 1 | Restores 1 MP for the user’s moves that have the heals effect tag the first time its sync move is used each battle. | 10 | 120 | 3 |
Impervious | The user’s stats cannot be lowered. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Sync Move: Team Speed ↑ 2 | Raises the Speed of all allied sync pairs by 2 stat ranks after using the user’s sync move. | 10 | 120 | 3 |
Ancient Iron Steel Impact: Power +25 | Ancient Iron Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Ancient Iron Steel Impact: Power +25 | Ancient Iron Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Alcremie
Bettie ユイ Yui | |
No. | 1 |
---|---|
Description |
Type | Fairy | ||||||
---|---|---|---|---|---|---|---|
Move types | Fairy / Normal | ||||||
Role | Support | ||||||
Base Potential | ★★★★ | ||||||
Alcremie ♀ | Weakness | Poison | |||||
When it trusts a Trainer, it will treat them to berries it's decorated with cream. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 628 | 166 | 201 | 166 | 247 | 263 | |
Lv. 140, Max Potential | 708 | 206 | 241 | 206 | 287 | 303 |
Forms
Caramel Swirl, Love Sweet |
Ruby Cream, Berry Sweet |
Matcha Cream, Clover Sweet |
Lemon Cream, Flower Sweet |
Salted Cream, Ribbon Sweet |
Mint Cream, Star Sweet |
Availability
Bettie could form a sync pair with Alcremie with during the special sync pair event Sweet and Fancy (February 14 to 28, 2024). Only one form of Alcremie could be chosen.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Tackle | Normal |
Physical | 1 | 25 | 30 | 100% | An opponent | No additional effect. |
Mini Potion All | None | Status | 0 (2 uses) |
— | — | — | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. |
Dazzling Gleam | Fairy |
Special | 2 | 50 | 60 | 100% | All opponents | No additional effect. |
Whip It Up! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. |
Sync moves | ||||||||
Favorite Flavor Fairy Beam | Fairy |
Special | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Unfortuitous 9 | Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank(s) when the user enters a battle. |
Theme Skills | |
Fairy Support | Raises the maximum HP of all allied sync pairs by 30. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Pasio Support | Raises the maximum HP of all allied sync pairs by 4. |
Sync grid
Bettie & Alcremie's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 1 |
Tackle: Power +3 | Tackle: Power ↑ +3 | 3 | 36 | 2 |
Tackle: Move Gauge Refresh 2 | Has a chance (30%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Tackle: Trip Up 4 | Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. | 7 | 84 | 2 |
Dazzling Gleam: Power +4 | Dazzling Gleam: Power ↑ +4 | 3 | 36 | 1 |
Dazzling Gleam: Power +4 | Dazzling Gleam: Power ↑ +4 | 3 | 36 | 1 |
Dazzling Gleam: Power +4 | Dazzling Gleam: Power ↑ +4 | 3 | 36 | 1 |
Dazzling Gleam: Power +4 | Dazzling Gleam: Power ↑ +4 | 3 | 36 | 1 |
Dazzling Gleam: Power +4 | Dazzling Gleam: Power ↑ +4 | 3 | 36 | 2 |
Dazzling Gleam: Move Gauge Refresh 9 | Charges the user’s move gauge by one when a move is successful. | 10 | 120 | 3 |
Dazzling Gleam: Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 10 | 120 | 3 |
Mini Potion All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Mini Potion All: Master Healer 1 | Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
Whip It Up!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Whip It Up!: Berserk Bunch 1 | Raises the Attack of all allied sync pairs by 1 stat rank when the user’s move is successful. | 10 | 120 | 3 |
Whip It Up!: All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user’s move is successful. | 10 | 120 | 3 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 7 | 84 | 2 |
Dragon Guard | Reduces damage when the user is attacked by Dragon-type moves. | 9 | 108 | 2 |
First Aid 2 | Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Favorite Flavor Fairy Beam: Power +25 | Favorite Flavor Fairy Beam: Power ↑ +25 | 5 | 60 | 3 |
Favorite Flavor Fairy Beam: Power +25 | Favorite Flavor Fairy Beam: Power ↑ +25 | 5 | 60 | 3 |
Raikou
Bettie ユイ Yui | |
No. | 1 |
---|---|
Description |
Type | Electric | ||||||
---|---|---|---|---|---|---|---|
Move type | Electric | ||||||
Role | Support | ||||||
Base Potential | ★★★★★ | ||||||
Raikou | Weakness | Ground | |||||
Raikou embodies the speed of lightning. The roars of this Pokémon send shock waves shuddering through the air and shake the ground as if lightning bolts had come crashing down. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 679 | 176 | 249 | 176 | 258 | 297 | |
Lv. 140, Max Potential | 779 | 216 | 289 | 216 | 298 | 337 |
Availability
Bettie can form a sync pair with Raikou by exchanging a BP Sync Pair Super Voucher in the shop, beginning on August 28, 2024.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Thunder Shock | Electric |
Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target paralyzed. |
Mini Potion All | None | Status | 0 (2 uses) |
— | — | — | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. |
Thunder Fang | Electric |
Physical | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed. |
Lightning Speed! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Speed of all allied sync pairs by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank. |
Sync moves | ||||||||
Rumbling Thunder Electric Impact | Electric |
Physical | — | 250 | 300 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Electric Teamwork | Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Electric theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) |
Take Hit: Opp Attack ↓ & Sp. Atk ↓ 9 | Lowers the Attack and Sp. Atk of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. |
Super Interference 2 | Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. |
Vigilance | Protects the user against critical hits. |
Theme Skills | |
Electric Support | Raises the maximum HP of all allied sync pairs by 30. |
Main Character Support | Raises the maximum HP of all allied sync pairs by 4. |
Pasio Support | Raises the maximum HP of all allied sync pairs by 4. |
Sync grid
The sync grid for Bettie & Raikou is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 1 |
Thunder Shock: Power +4 | Thunder Shock: Power ↑ +4 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Thunder Fang: Power +4 | Thunder Fang: Power ↑ +4 | 3 | 36 | 1 |
Thunder Fang: Power +4 | Thunder Fang: Power ↑ +4 | 3 | 36 | 1 |
Thunder Fang: Power +4 | Thunder Fang: Power ↑ +4 | 3 | 36 | 1 |
Thunder Fang: Power +4 | Thunder Fang: Power ↑ +4 | 3 | 36 | 1 |
Thunder Fang: Power +4 | Thunder Fang: Power ↑ +4 | 3 | 36 | 2 |
Thunder Fang: Accuracy +5 | Thunder Fang: Accuracy ↑ +5 | 3 | 36 | 2 |
Thunder Fang: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Mini Potion All: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Lightning Speed!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Lightning Speed!: Slippery Sidekicks 1 | Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 2 |
Toughen Up 3 | Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 10 | 120 | 2 |
Tighten Up 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 10 | 120 | 2 |
Triage Tank 4 | Has a chance (50%) of restoring the user's HP when it is hit by an attack move. | 10 | 120 | 3 |
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Hit: Team Attack ↑ 9 | Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. | 10 | 120 | 3 |
Hostile Environment 3 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Rumbling Thunder Electric Impact: Power +25 | Rumbling Thunder Electric Impact: Power ↑ +25 | 5 | 60 | 3 |
Rumbling Thunder Electric Impact: Power +25 | Rumbling Thunder Electric Impact: Power ↑ +25 | 5 | 60 | 3 |
Pokémon hatched from Eggs
- Main article: Egg Pokémon (Masters)
Bettie can also form sync pairs with a number of Pokémon hatched from Eggs. She is first given an Egg upon meeting Professor Bellis, as she recruits Bettie to help her research the sync pair bond formed between Trainers and Pokémon hatched from Eggs. She is allowed to choose between a Bulbasaur, Charmander, and Squirtle Egg. These sync pairs are listed in the Dex, and their details are shown below. Their Dex entries are from Pokémon Ruby and Sapphire, with the exception of Bulbasaur whose Dex entry is from Pokémon Ruby, Sapphire, and Emerald.
After hatching her first Egg, Bettie can receive more Eggs from Professor Bellis and form sync pairs with the Pokémon that hatch from them. The list of all other Pokémon that can be hatched from Eggs can be found here.
Bulbasaur
|
|
Type | Grass | ||||||
---|---|---|---|---|---|---|---|
Move type | Grass | ||||||
Role | Strike (Physical) | ||||||
Base Potential | ★★★ | ||||||
Venusaur ♂ | Weakness | Fire | |||||
There is a large flower on Venusaur's back. The flower is said to take on vivid colors if it gets plenty of nutrition and sunlight. The flower's aroma soothes the emotions of people. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 396 | 254 | 112 | 254 | 112 | 200 | |
Lv. 140, Max Potential | 516 | 314 | 172 | 314 | 172 | 260 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Razor Leaf | Grass |
Physical | 2 | 43 | 51 | 95% | All opponents | Critical hits land more easily. |
Dire Hit | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's critical-hit rate by one stat rank. |
Solar Beam | Grass |
Special | 3 | 125 | 150 | 100% | An opponent | The user gets ready to attack. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while ready to attack. The preparation period is skipped when the weather is sunny, and the user will attack right away. |
Race You! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank. |
Sync moves | ||||||||
Grass Sync Impact | Grass |
Physical | — | 200 | 240 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Power Reserves 2 | Powers up the user's moves when in a pinch. |
Theme Skills | |
Grass Strike | Raises allies' Attack and Sp. Atk by 15 when using Grass-type attacks |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Pasio Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Charmander
|
|
Type | Fire | ||||||
---|---|---|---|---|---|---|---|
Move type | Fire | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★ | ||||||
Charizard ♂ | Weakness | Water | |||||
Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 396 | 254 | 112 | 254 | 112 | 200 | |
Lv. 140, Max Potential | 516 | 314 | 172 | 314 | 172 | 260 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Flamethrower | Fire |
Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of leaving the target burned. |
X Sp. Atk | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk by two stat ranks. |
Fire Blast | Fire |
Special | 3 | 116 | 139 | 85% | An opponent | Has a chance (10%) of leaving the target burned. |
Race You! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank. |
Sync moves | ||||||||
Fire Sync Beam | Fire |
Special | — | 200 | 240 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Power Reserves 2 | Powers up the user's moves when in a pinch. |
Theme Skills | |
Fire Strike | Raises allies' Attack and Sp. Atk by 15 when using Fire-type attacks |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Pasio Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Squirtle
|
|
Type | Water | ||||||
---|---|---|---|---|---|---|---|
Move type | Water | ||||||
Role | Strike (Special) | ||||||
Base Potential | ★★★ | ||||||
Blastoise ♂ | Weakness | Grass | |||||
Blastoise has water spouts that protrude from its shell. The water spouts are very accurate. They can shoot bullets of water with enough accuracy to strike empty cans from a distance of over 160 feet. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 396 | 254 | 112 | 254 | 112 | 200 | |
Lv. 140, Max Potential | 516 | 314 | 172 | 314 | 172 | 260 |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Bubble Beam | Water |
Special | 2 | 49 | 58 | 100% | An opponent | Has a chance (10%) of lowering the target's Speed by one stat rank. |
X Sp. Atk | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Sp. Atk by two stat ranks. |
Hydro Pump | Water |
Special | 3 | 125 | 150 | 80% | An opponent | No additional effect. |
Race You! | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Speed by two stat ranks. Raises the user's critical-hit rate by one stat rank. |
Sync moves | ||||||||
Water Sync Beam | Water |
Special | — | 200 | 240 | — | An opponent | No additional effect. |
Skills
Name | Description |
---|---|
Passive Skills | |
Power Reserves 2 | Powers up the user's moves when in a pinch. |
Theme Skills | |
Water Strike | Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks |
Main Character Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Pasio Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Appearances
Story appearances
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
If chosen as the player character, Bettie appears in the following story areas:
- PML Arc:
- Chapter 1: New Adventure, New Goal
- Chapter 2: New Friends, New Foes
- Chapter 3: Rise beyond the Flames
- Chapter 4: From Bud to Blossom
- Chapter 5: The High-Flying Girl
- Chapter 6: A Telling Aura
- Chapter 7: Bravery Is Half the Victory
- Chapter 8: A Cold, Harsh Winter
- Chapter 9: The Beauty of Friendship
- Chapter 10: A Matter of Pride
- Interlude 1: Brock's Grit
- Chapter 11: Alola's Rising Stars
- Chapter 12: Candle and Flame
- Chapter 13: Cold Confidence
- Chapter 14: Bug Experts
- Chapter 15: Dubious Duo
- Chapter 16: Ninja Kin
- Chapter 17: Ghostly Trio
- Chapter 18: Team Unova
- Interlude 2: A Stubborn Obstacle
- Chapter 19: Rematch vs. Lear!
- Chapter 20: Shifting Shadows
- Chapter 21: Face the Fight!
- Chapter 22: Rival Face-Off!
- Chapter 23: Hearts Connected by Fashion
- Chapter 24: A Shining Spotlight
- Chapter 25: A Glorious Gambit
- Chapter 26: The Future Is Now!
- Chapter 27: The Quarterfinals
- Chapter 28: Change of Heart
- Chapter 29: Semifinal Showdown
- Chapter 30: The Road to Victory
- Mysterious Stones Chapter
- Story events:
- Special event: Electricity Disruptors (as the POV character)
In the anime
Pokémon Masters Animated Trailer
Bettie appeared in the Pokémon Masters Animated Trailer, where she joined Barry and Iris in a journey across Pasio. In a stadium, the trio came across Skyla, Flint, and Acerola; and battled their Swanna, Infernape, and Palossand, respectively. The outcome of the battle was left unknown.
Pokémon
Debut | Pokémon Masters Animated Trailer |
---|---|
Voice actors | |
Japanese | Ikue Ohtani |
English | Ikue Ohtani |
Pikachu is Bettie's only known Pokémon. Alongside Barry's Piplup and Iris's Haxorus, it battled Skyla's Swanna, Flint's Infernape, and Acerola's Palossand.
Pikachu's only known move is Thunderbolt.
Gallery
Artwork
Artwork of Scottie, Bettie, and Pikachu | Alternate artwork of Scottie, Bettie, and Pikachu | Key artwork by Ken Sugimori | ||
Artwork of Bettie with Red, Leon, and their Charizard by Taz Saints | Key art from Pokémon Masters | Key artwork from Pokémon Masters EX | Title screen artwork |
Medals
Medal 1★ The Beast That Devours the Sun |
Sync move mindscapes
Pikachu's sync move mindscape |
Torchic's sync move mindscape |
Solgaleo's sync move mindscape |
Bulbasaur/Charmander/Squirtle's sync move mindscape |
Egg Pokémon sync move mindscape |
Trivia
- Flannery & Torkoal, Flint & Infernape, and Bettie & Pikachu were the first sync pairs to get their sync grids expanded.
- Lorelei & Lapras and Bettie & Torchic were the last sync pairs to get their initial sync grid expansion on Pokémon Masters Day.
Origin
Pikachu's Dex entry comes from Pokémon Ultra Sun.
Torchic's Dex entry comes from Pokémon Ruby.
Solgaleo's Dex entry comes from Pokémon Ultra Sun.
Regirock's Dex entry comes from Pokémon Ruby.
Cobalion's Dex entry comes from Pokémon White.
Mesprit's Dex entry comes from Pokémon Diamond.
Registeel's Dex entry comes from Pokémon Ruby.
Alcremie's Dex entry comes from Pokémon Sword, though it is the Dex entry for Vanilla Cream Alcremie, which Bettie cannot obtain.
Raikou's Dex entry comes from Pokémon Ruby and Sapphire.
Names
Language | Name | Origin |
---|---|---|
Japanese | ユイ Yui | From 結 yui (tie, bind, or join) |
English, French, German Italian, Spanish |
Bettie | From tie |
Korean | 연 Yeon | From 연 (連) yeon (join, connect) |
Chinese (Mandarin) | 小結 Xiǎo Jié | From 結 jié / git (tie, bind, join) |
Chinese (Cantonese) | 小結 Síu Git |
Jump Start!
|
Thunder of Newfound Passion
|
Bright As the Sun!
|
Shining Friendship Sunraze Smash
|
Ready to Rock!
|
Ancient Megalith Rock Impact
|
Justice for All!
|
Cobalt Justice Fighting Impact
|
Curious Empathy!
|
Every Emotion Psychic Beam
|
Iron Armor!
|
Ancient Iron Steel Impact
|
Whip It Up!
|
Favorite Flavor Fairy Beam
|
Lightning Speed!
|
Rumbling Thunder Electric Impact
|
Race You!
|
Keep it Up!
|
On My Mark!
|
Hang in There!
|
Strike Together!
|
Stand Together!
|
Related articles
Player characters | ||||||
---|---|---|---|---|---|---|
|
Pokémon Champions | |
---|---|
Core series | Blue • Lance • Red • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Trace • Leon • Mustard • Peony • Nemona • Geeta • Kieran • Drayton • Most player characters |
Masters EX | Blue • Lance • Red • Steven • Cynthia • Alder • Iris • Diantha • Leon • Scottie • Bettie • Ash • Nemona • Geeta • Calem • Serena • Hop • Marnie • Bede • Leaf • Nate • Rosa • Silver • Cheren • Bianca |
Other spin-offs |
Ronald (TCG GB) • Mark (TCG GB) • Mint (TCG GB) • Glenn (Pokkén) • Master Rosé (Duel) |
Animated series | Lance • Cynthia • Wallace • Alder • Diantha • Steven • Ash Ketchum • Leon • Iris • Nemona • Geeta |
Other animation | Blue (Origins) • Red (Origins) • Calem (Generations) • Celestine (PttP) • Edgar Troy (PttP) • Ava (PttP) |
Adventures | Professor Oak • Red • Sidney • Phoebe • Glacia • Drake • Steven • Wallace • Cynthia • Alder • Iris • Diantha • Leon • Mustard • Peony • Nemona |
Other manga | Shigeru (Zensho) • Satoshi (Zensho) • Rald (Battle Frontier) |
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |