Janine (Masters)
の | This article is missing information on this character's English voice actor. You can help by adding this information. |
Janine アンズ Anzu | |
Janine's model | |
No. | 15 |
---|---|
English voice actor | Unknown |
Japanese voice actor | Riho Sugiyama[1] |
Description | Koga's daughter and a ninja Gym Leader, she uses Poison-type Pokémon out of respect for her father. She also likes to argue like him from time to time. |
Janine (Japanese: アンズ Anzu) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. She forms a sync pair with Ariados. This sync pair was first made available since the game's release.
Janine also forms a sync pair with her Crobat. This pair can be obtained by exchanging a BP Sync Pair Voucher and was first made available on August 28, 2022. This pair could be raised to 6★ EX beginning on March 29, 2023, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Ariados
Type | Poison | ||||||
---|---|---|---|---|---|---|---|
Move type | Poison | ||||||
Role | Tech | ||||||
Base Potential | ★★★ | ||||||
Ariados ♀ | Weakness | Fire | |||||
Every night, it wanders around in search of prey, whose movements it restrains by spewing threads before it bites into them with its fangs. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 523 | 242 | 189 | 144 | 184 | 269 | |
Lv. 140, Max Potential | 643 | 302 | 249 | 204 | 244 | 329 |
Availability
Janine is available in the permanent sync pair scout pool, and has been since the game's release.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Cross Poison | Poison |
Physical | 2 | 38 | 45 | 100% | An opponent | Critical hits land more easily. Has a chance (10%) of leaving the target poisoned. |
Dire Hit + | None | Status | 0 (2 uses) | — | — | — | Self | Raises the user's critical-hit rate by two stat ranks. |
Venom Drench | Poison |
Status | 2 | — | — | 100% | All opponents | Lowers the target's Attack, Sp. Atk and Speed by one stat rank if the target is poisoned or badly poisoned. Fails if the target is not poisoned or badly poisoned. |
Move Like the Wind! | None | Status | 0 (2 uses) | — | — | — | Self | Raises the user's Speed and evasiveness by two stat ranks. |
Sync moves | ||||||||
Ninja Spirit Cross Poison | Poison |
Physical | — | 200 | 240 | — | An opponent | This move's power increases when the target is poisoned or badly poisoned. |
Skills
Name | Description |
---|---|
Passive Skills | |
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. |
Theme Skills | |
Poison Tech | Raises allies' Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Kanto Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Gym Leader Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Scarf Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Ninja Family Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Soothing ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1: • Soothing Crystal • Wistful Crystal |
Sync grid
The sync grid for Janine & Ariados is an expanded grid, made available on December 25, 2022.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 7 | 74 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 7 | 84 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Cross Poison: Power +3 | Cross Poison: Power ↑ +3 | 3 | 36 | 1 |
Cross Poison: Power +3 | Cross Poison: Power ↑ +3 | 3 | 36 | 1 |
Cross Poison: Power +3 | Cross Poison: Power ↑ +3 | 3 | 36 | 1 |
Cross Poison: Power +3 | Cross Poison: Power ↑ +3 | 3 | 36 | 1 |
Cross Poison: Power +3 | Cross Poison: Power ↑ +3 | 3 | 36 | 2 |
Cross Poison: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Cross Poison: Discombobulate 2 | Has a chance (30%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | 9 | 108 | 3 |
Venom Drench: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Venom Drench: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dire Hit +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Move Like the Wind!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Move Like the Wind!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 9 | 108 | 2 |
Move Like the Wind!: Pep Rally 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Critical Strike 1 | Powers up the user's attacks when they become critical hits. | 7 | 84 | 2 |
Agile Entry 1 | Raises the user's evasiveness by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
Hostile Environment 3 | Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Hostile Environment 5 | Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Virulent Toxin 5 | Powers up the user's sync move when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Ninja Spirit Cross Poison: Power +25 | Ninja Spirit Cross Poison: Power ↑ +25 | 5 | 60 | 3 |
Ninja Spirit Cross Poison: Power +25 | Ninja Spirit Cross Poison: Power ↑ +25 | 5 | 60 | 3 |
Ninja Spirit Cross Poison: Power +25 | Ninja Spirit Cross Poison: Power ↑ +25 | 5 | 60 | 3 |
Ninja Spirit Cross Poison: Power +25 | Ninja Spirit Cross Poison: Power ↑ +25 | 5 | 60 | 3 |
Crobat
Type | Poison | ||||||
---|---|---|---|---|---|---|---|
Move type | Poison | ||||||
Role | Support | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Crobat ♀ | Weakness | Electric | |||||
Its fangs are so sharp, if it bites you in the dark and sucks your blood, you won't notice any pain or realize you've been bitten. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 587 | 190 | 208 | 190 | 212 | 346 | |
Lv. 140, Max Potential | 667 | 230 | 248 | 230 | 252 | 386 |
Availability
Janine & Crobat can be teamed up with by exchanging a BP Sync Pair Voucher in the shop, beginning on August 28, 2022.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Poison Fang | Poison |
Physical | 2 | 34 | 40 | 100% | An opponent | Has a chance (50%) of leaving the target badly poisoned. |
X Attack All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by 2 stat ranks. |
Venoshock | Poison |
Special | 2 | 42 | 50 | 100% | An opponent | This move's power is doubled when the target is poisoned or badly poisoned. |
See Through THIS! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank. |
Sync moves | ||||||||
Shadow-Slinking Poison Beam | Poison |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Fast-Track 4 | Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. |
S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. |
Unflappable | Prevents the user from flinching. |
Theme Skills | |
Poison Support | Raises the maximum HP of all allied sync pairs by 30. |
Kanto Support | Raises the maximum HP of all allied sync pairs by 4. |
Gym Leader Support | Raises the maximum HP of all allied sync pairs by 4. |
Scarf Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Soothing ↑ 1 Wistful ↑ 1 | Raises the following discovery levels by 1: • Soothing Crystal • Wistful Crystal |
Sync grid
Janine & Crobat's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Poison Fang: Power +4 | Poison Fang: Power ↑ +4 | 3 | 36 | 1 |
Poison Fang: Power +4 | Poison Fang: Power ↑ +4 | 3 | 36 | 1 |
Poison Fang: Power +4 | Poison Fang: Power ↑ +4 | 3 | 36 | 1 |
Poison Fang: Power +4 | Poison Fang: Power ↑ +4 | 3 | 36 | 2 |
Poison Fang: Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Poison Fang: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Venoshock: Power +4 | Venoshock: Power ↑ +4 | 3 | 36 | 1 |
Venoshock: Power +4 | Venoshock: Power ↑ +4 | 3 | 36 | 1 |
Venoshock: Power +4 | Venoshock: Power ↑ +4 | 3 | 36 | 1 |
Venoshock: Power +4 | Venoshock: Power ↑ +4 | 3 | 36 | 1 |
Venoshock: Move Gauge Refresh 1 | Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Venoshock: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack All: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
See Through THIS!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
See Through THIS!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Haste | Speed cannot be lowered. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Speedy Entry 1 | Raises the user's Speed by 1 stat rank when it enters a battle. | 9 | 108 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 8 | 96 | 3 |
Ground Guard | Reduces damage when the user is attacked by Ground-type moves. | 9 | 108 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Shifty Squad 2 | Has a chance (30%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Offensive Defense 2 | Has a chance (30%) of raising the user's Defense by one stat rank when its attack move is successful. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Shadow-Slinking Poison Beam: Power +25 | Shadow-Slinking Poison Beam: Power ↑ +25 | 5 | 60 | 3 |
Shadow-Slinking Poison Beam: Power +25 | Shadow-Slinking Poison Beam: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Janine & Ariados can be battled against in:
- PML Arc: Chapter 16: Ninja Kin (as a side foe)
- Main Story (Co-op): Chapter 16: Ninja Kin
- Training area: Sync Orb Drill (since 1.12.0 update)
- EX Plaza: EX Challenge: Janine
- Pokémon Masters Day: Special Pika-Challenge! (August 25, 2022; September 25, 2023)
- Daily Type Rotation: Type Team-Up (2023) (as a side foe; August 16 to 28, 2023)
Janine & Crobat can be battled against in:
- Battle Rally (Area 1-9)
- Story event: The Electrifying Influencer (January 12 to February 1, 2024)
Story appearances
Janine appears in her normal outfit in the following story areas:
- PML Arc:
- Villain Arc: Johto: Team Rocket's Revival
- Story events:
- Costume event: Poké War Games
- Find the Ditto impostors!
- Trainer Files: Elegant Flying-Type Pokémon
Sync pair stories
Janine & Ariados
- A Day with Janine
Quotes
- Main article: Janine/Quotes → Pokémon Masters EX
Gallery
6★ model | VS model | Janine & Ariados on Pokémon Masters EX Dream Team Maker |
Janine's sync move mindscape (Fuchsia Gym) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! |
Trivia
- Despite having the Kanto theme skill, Janine is listed among Johto characters on the sync pair story list.
- Janine's Crobat shares its attacking moves with her father's Crobat.
Origin
Janine's design is based on her appearance in Pokémon HeartGold and SoulSilver. Janine uses Ariados during her Gym battle with the player in the Johto-based core series games. Ariados's Dex entry comes from Pokémon Ultra Sun.
Crobat is Janine's signature Pokémon in the core series games. Crobat's Dex entry comes from Pokémon Ultra Sun.
In other languages
Move Like the Wind!
|
Ninja Spirit Cross Poison
|
See Through THIS!
|
Shadow-Slinking Poison Beam
|
References
- ↑ Riho Sugiyama on Twitter (Japanese)
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |