Gladion (Masters)
Gladion グラジオ Glazio | |
Gladion's model | |
No. | 102 |
---|---|
English voice actor | Alan Lee[1] |
Japanese voice actor | Kōki Uchiyama[2] |
Description | Gladion doesn't say much, but he cares deeply about his friends, family, and Pokémon. He used to be much more rebellious and fixated on becoming stronger. |
Gladion (Japanese: グラジオ Glazio) is a Pokémon Trainer in Pokémon Masters EX, based on the character of the same name in the core series games. He forms a sync pair with Silvally. He was first introduced in the story event Family Ties. The sync pair can be obtained through the sync pair scout starting on September 14, 2020. The pair's potential can be upgraded to 6★ EX from when the pair was first released, which unlocks Gladion's EX style.
Gladion also forms a sync pair with his Golbat. This pair can be obtained by reaching Friendship Level 100 with Gladion in the Trainer Lodge beginning on November 1, 2023. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
Gladion in his sygna suit forms a sync pair with Magearna. This pair can be obtained through a Master Fair sync pair scout beginning on February 19, 2024. This pair can be raised to 6★ EX since it first released.
Gladion also forms a sync pair with Weavile. This pair can be obtained by exchanging 300 Training Tickets beginning on June 28, 2024. This pair can be raised to 6★ EX since it first released, though this pair lacks an EX style.
In the games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: History & Role in Pokémon Masters EX |
Silvally (All Type Changes)
Raising this sync pair to 6★ EX will unlock Song Key 07005, which allows "Battle! (Gladion) (Pokémon Masters EX Version)" to be played in the Jukebox.
Type | Normal | ||||||
---|---|---|---|---|---|---|---|
Move types | Normal / User's Type | ||||||
Role | Tech | ||||||
Base Potential | ★★★★★☆EX | ||||||
Silvally | Weakness | Fighting | |||||
Type Change: Normal: This is its form once it has awakened and evolved. Freed from its heavy mask, its speed is greatly increased. Type Change: <Type>: Having been awakened successfully, it can change its type and battle—just like a certain Pokémon depicted in legends. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 664 | 224 | 224 | 224 | 224 | 224 | |
Lv. 140, Max Potential | 764 | 264 | 264 | 264 | 264 | 264 |
Availability
Gladion is available in the permanent sync pair scout pool. His offering rate was increased in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Gladion Spotlight Scout + Present | September 14 to October 1, 2020 | Debut |
Leaf and Gladion Spotlight Scout | April 5 to 17, 2021 | |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Forms
Weaknesses
Type | Weakness | |
---|---|---|
Normal | Fighting | |
Fighting | Fairy | |
Flying | Rock | |
Poison | Psychic | |
Ground | Ice | |
Rock | Grass | |
Bug | Flying | |
Ghost | Dark | |
Steel | Fire | |
Fire | Water | |
Water | Electric | |
Grass | Poison | |
Electric | Ground | |
Psychic | Ghost | |
Ice | Fighting | |
Dragon | Dragon | |
Dark | Bug | |
Fairy | Steel |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Crush Claw | Normal |
Physical | 2 | 63 | 75 | 95% | An opponent | Has a chance (50%) of lowering the target's Defense by 1 stat rank. |
X Attack | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user's Attack by 2 stat ranks. |
Multi-Attack | Normal |
Physical | 3 | 125 | 150 | 100% | An opponent | This attack's type is determined by the user's type change. |
My Mind's Made Up! | None | Status | 0 (1 use) |
— | — | — | Self | Changes the user's type to that of the target's weakness. This changes the user's own weakness type and the type of the user's Multi-Attack and Audacious Multi-Attack. Raises the user's Speed by 3 stat ranks. |
Sync moves | ||||||||
Audacious Multi-Attack | Normal |
Physical | — | 300 | 360 | — | An opponent | This attack's type is determined by the user's type change. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Backfire 2 | Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints. |
Theme Skills | |
Normal Tech | Raises allies' Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Alola Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Rival Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Villain Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Alola Adventurer Tech | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Expedition Skills | |
Rare ↑ 2 Fiery ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Fiery Crystal |
Sync grid
Gladion & Silvally's sync grid is an expanded grid, made available since the pair was first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
HP +30 | HP +30 | 7 | 84 | 3 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +20 | Defense +20 | 8 | 96 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +20 | Sp. Def +20 | 8 | 96 | 2 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Crush Claw: Power +4 | Crush Claw: Power ↑ +4 | 4 | 48 | 1 |
Crush Claw: Power +4 | Crush Claw: Power ↑ +4 | 4 | 48 | 1 |
Crush Claw: Power +4 | Crush Claw: Power ↑ +4 | 4 | 48 | 1 |
Crush Claw: Power +4 | Crush Claw: Power ↑ +4 | 4 | 48 | 2 |
Crush Claw: Power +4 | Crush Claw: Power ↑ +4 | 4 | 48 | 2 |
Crush Claw: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Crush Claw: On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 2 |
Multi-Attack: Power +3 | Multi-Attack: Power ↑ +3 | 4 | 48 | 1 |
Multi-Attack: Power +3 | Multi-Attack: Power ↑ +3 | 4 | 48 | 1 |
Multi-Attack: Power +3 | Multi-Attack: Power ↑ +3 | 4 | 48 | 1 |
Multi-Attack: Power +3 | Multi-Attack: Power ↑ +3 | 4 | 48 | 2 |
Multi-Attack: Power +3 | Multi-Attack: Power ↑ +3 | 4 | 48 | 2 |
Multi-Attack: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
X Attack: MP Refresh 3 | Has a chance (40%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
My Mind's Made Up!: Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 3 |
My Mind's Made Up!: Follow-Through 9 | Applies the Critical Hit Next effect to the user when its move is successful. | 8 | 96 | 3 |
Headstrong | Attack cannot be lowered. | 3 | 36 | 1 |
Unbending | Defense cannot be lowered. | 3 | 36 | 1 |
Stamina Reserves 3 | Charges the user’s move gauge by 3 the first time it is in a pinch each battle. | 6 | 72 | 2 |
Double Down 3 | Powers up sync moves that are super effective. | 8 | 96 | 3 |
Vigilance | Protects the user against critical hits. | 8 | 96 | 3 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
HP Advantage 3 | The larger the user’s percentage of remaining HP, the more it powers up the user’s moves. | 10 | 120 | 3 |
Audacious Multi-Attack: Power +25 | Audacious Multi-Attack: Power ↑ +25 | 5 | 60 | 3 |
Audacious Multi-Attack: Power +25 | Audacious Multi-Attack: Power ↑ +25 | 5 | 60 | 3 |
Golbat
Type | Poison | ||||||
---|---|---|---|---|---|---|---|
Move type | Poison | ||||||
Role | Support | ||||||
Base Potential | ★★★★☆☆EX | ||||||
Golbat ♂ | Weakness | Rock | |||||
Every once in a while, you’ll see a Golbat that’s missing some fangs. This happens when hunger drives it to try biting a Steel-type Pokémon. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 603 | 176 | 228 | 156 | 228 | 297 | |
Lv. 140, Max Potential | 683 | 216 | 268 | 196 | 268 | 337 |
Availability
Gladion & Golbat can be teamed up with by scouting Gladion and raising him to friendship level 100 in the Trainer Lodge.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Poison Fang | Poison |
Physical | 2 | 34 | 40 | 100% | An opponent | Has a chance (50%) of leaving the target badly poisoned. |
X Attack All | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Attack of all allied sync pairs by 2 stat ranks. |
Haze | Ice |
Status | 2 (2 uses) |
— | — | — | All opponents | Returns the target’s raised stats to normal. |
I’ll Protect You! | None | Status | 0 (2 uses) |
— | — | — | All allies | Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by 1 stat rank. |
Sync moves | ||||||||
Best Moves Poison Impact | Poison |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
Name | Description |
---|---|
Passive Skills | |
First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. |
Theme Skills | |
Poison Support | Raises the maximum HP of all allied sync pairs by 30. |
Alola Support | Raises the maximum HP of all allied sync pairs by 4. |
Rival Support | Raises the maximum HP of all allied sync pairs by 4. |
Villain Support | Raises the maximum HP of all allied sync pairs by 4. |
Alola Adventurer Support | Raises the maximum HP of all allied sync pairs by 6. |
Expedition Skills | |
Rare ↑ 2 Fiery ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Fiery Crystal |
Sync grid
Gladion & Golbat's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 2 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Poison Fang: Power +4 | Poison Fang: Power ↑ +4 | 3 | 36 | 1 |
Poison Fang: Power +4 | Poison Fang: Power ↑ +4 | 3 | 36 | 1 |
Poison Fang: Power +4 | Poison Fang: Power ↑ +4 | 3 | 36 | 1 |
Poison Fang: Power +4 | Poison Fang: Power ↑ +4 | 3 | 36 | 2 |
Poison Fang: Power +4 | Poison Fang: Power ↑ +4 | 3 | 36 | 2 |
Poison Fang: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Poison Fang: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Haze: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Haze: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
X Attack All: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
I’ll Protect You!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 7 | 84 | 2 |
Toughen Up 4 | Has a chance (50%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 8 | 96 | 2 |
Tighten Up 4 | Has a chance (50%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 8 | 96 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 10 | 120 | 2 |
Ground Guard | Reduces damage when the user is attacked by Ground-type moves. | 8 | 96 | 3 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Best Moves Poison Impact: Power +25 | Best Moves Poison Impact: Power ↑ +25 | 5 | 60 | 3 |
Best Moves Poison Impact: Power +25 | Best Moves Poison Impact: Power ↑ +25 | 5 | 60 | 3 |
Weavile
Type | Ice | ||||||
---|---|---|---|---|---|---|---|
Move type | Ice | ||||||
Role | Field | ||||||
Base Potential | ★★★★★☆EX | ||||||
Weavile ♂ | Weakness | Fighting | |||||
One Weavile will trip a Sandshrew and flip it over, and then another Weavile will deal the finishing blow with its sharp claws. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 652 | 390 | 161 | 370 | 176 | 350 | |
Lv. 140, Max Potential | 752 | 430 | 201 | 410 | 216 | 390 |
Availability
Gladion & Weavile can be teamed up with by exchanging 300 Training Tickets in the Damage Challenge Training Ticket Exchange.
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Triple Axel | Ice |
Physical | 2 | 20 | 24 | 90% | An opponent | Attacks up to three times in a row. This attack’s power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) After using this move, the attack’s power returns to normal. |
Mini Potion All | None | Status | 0 (2 uses) |
— | — | — | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. |
Icy Wind | Ice |
Special | 3 | 92 | 110 | 95% | All opponents | Lowers the target’s Speed by 1 stat rank. |
Hah... Here We Go! | None | Status | 0 (2 uses) |
— | — | — | An ally | Raises an ally’s Defense and Sp. Def by 2 stat ranks. Applies the Gradual Healing effect to an ally. |
Sync moves | ||||||||
See More of the World Ice Impact | Ice |
Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Implements the following field effect just before the user’s sync move is used the first time each battle. Extends the field effect duration only that time. • Ice Zone) |
Skills
Name | Description |
---|---|
Passive Skills | |
Arctic Arrival | Turns the field of play’s zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) |
Use Move When Ice Zone: Team HP Recovery 9 | Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. |
Unfortunate Strike 4 | Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
Theme Skills | |
Ice Field | Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12. |
Alola Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Rival Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Villain Field | Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1. |
Alola Adventurer Field | Raises the maximum HP of all allied sync pairs by 2. Raises the Speed of all allied sync pairs by 2. |
Expedition Skills | |
Rare ↑ 2 Fiery ↓ 1 Wistful ↓ 1 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery levels by 1: • Fiery Crystal • Wistful Crystal |
Sync grid
Gladion & Weavile's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Triple Axel: Power +1 | Triple Axel: Power ↑ +1 | 3 | 36 | 1 |
Triple Axel: Power +1 | Triple Axel: Power ↑ +1 | 3 | 36 | 1 |
Triple Axel: Power +1 | Triple Axel: Power ↑ +1 | 3 | 36 | 1 |
Triple Axel: Power +1 | Triple Axel: Power ↑ +1 | 3 | 36 | 1 |
Triple Axel: Power +1 | Triple Axel: Power ↑ +1 | 3 | 36 | 2 |
Triple Axel: Accuracy +10 | Triple Axel: Accuracy ↑ +10 | 5 | 60 | 2 |
Triple Axel: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Icy Wind: Power +3 | Icy Wind: Power ↑ +3 | 3 | 36 | 1 |
Icy Wind: Power +3 | Icy Wind: Power ↑ +3 | 3 | 36 | 1 |
Icy Wind: Power +3 | Icy Wind: Power ↑ +3 | 3 | 36 | 1 |
Icy Wind: Power +3 | Icy Wind: Power ↑ +3 | 3 | 36 | 1 |
Icy Wind: Power +3 | Icy Wind: Power ↑ +3 | 3 | 36 | 2 |
Icy Wind: Accuracy +5 | Icy Wind: Accuracy ↑ +5 | 3 | 36 | 2 |
Icy Wind: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Mini Potion All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Mini Potion All: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Hah... Here We Go!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Hah... Here We Go!: Friendly Shield 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by 1 stat rank. | 7 | 84 | 3 |
Hah... Here We Go!: Move on Ally: Sp. Def ↑ 1 | When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Def of the allied sync pair affected by the move by 1 stat rank. | 7 | 84 | 3 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Faint: Ally HP Recovery (M) 1 | Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Ice Zone: MG → 2 | Quickly charges the move gauge when the zone is an Ice Zone. | 9 | 108 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Chase Down 5 | Powers up the user's moves when the target's Speed is lowered. | 10 | 120 | 3 |
Slo-pponent Sync 5 | Powers up the user's sync move when the target's Speed is lowered. | 10 | 120 | 3 |
Unfortunate Strike 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
See More of the World Ice Impact: Power +25 | See More of the World Ice Impact: Power ↑ +25 | 5 | 60 | 3 |
See More of the World Ice Impact: Power +25 | See More of the World Ice Impact: Power ↑ +25 | 5 | 60 | 3 |
Magearna
Sygna Suit Gladion マジコスグラジオ Serious Costume Glazio | |
Sygna Suit Gladion's model | |
No. | 102 |
---|---|
English voice actor | Alan Lee |
Japanese voice actor | Kōki Uchiyama |
Description | Gladion is wearing a sygna suit. He refused to abandon the artificial Pokémon Magearna and decided instead to treat it like a member of his family. |
Type | Fairy | ||||||
---|---|---|---|---|---|---|---|
Move type | Fairy | ||||||
Role | Strike (Special) | ||||||
EX Role | Sprint | ||||||
Base Potential | ★★★★★☆EX | ||||||
Magearna | Weakness | Fire | |||||
It synchronizes its consciousness with others to understand their feelings. This faculty makes it useful for taking care of people. | |||||||
Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | |
Lv. 140, Base Potential | 645 | 336 | 159 | 400 | 159 | 372 | |
Lv. 140, Max Potential | 805 | 396 | 199 | 460 | 199 | 452 |
Availability
Sygna Suit Gladion is exclusive to Master Fair scouts. He was available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Sygna Suit Gladion Master Fair Scout | February 19 to April 1, 2024 | Debut |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
He was also available in the following sync pair scouts:
Banner | Dates | Notes |
---|---|---|
Daily Scout | Starting September 1, 2024 | One scout available daily |
All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. |
Moves
Name | Type | Category | Move gauge | Base Power | Max Power | Accuracy | Target | Description |
---|---|---|---|---|---|---|---|---|
Fleur Cannon | Fairy |
Special | 4 | 200 | 240 | 90% | An opponent | Lowers the user’s Sp. Atk by 2 stat ranks. |
X Speed + | None | Status | 0 (2 uses) |
— | — | — | Self | Raises the user’s Speed by 3 stat ranks. |
Piercing Fleur Cannon | Fairy |
Special | 4 (1 use) |
220 | 264 | — | All opponents | Activation Condition: When the user’s Pokémon uses a move once. Deactivation Condition: When this move is used. Never misses. The more the currently targeted opponent’s Sp. Atk is lowered, the greater the power of this attack. The power of this move is not lowered even if there are multiple targets. The more the currently targeted opponent’s Sp. Atk is lowered, the more it increases the user’s Special Moves ↑ Next effect (can be increased by up to 3 ranks maximum). |
My Soul Is Shaking! | None | Status | 4 (1 use) |
— | — | — | Self | Raises the user’s Sp. Atk by 6 stat ranks. Raises the user’s critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Special Moves ↑ Next effect by 1 rank. |
Sync moves | ||||||||
Gentle Souls Fleur Cannon | Fairy |
Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: The first time the user’s sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
Name | Description |
---|---|
Passive Skills | |
Alola Spirit | Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) |
Just Give It Up Already | The user’s stats cannot be lowered. Lowers the target’s Sp. Atk by 2 stat ranks when the user successfully attacks with Fleur Cannon. When the user’s stat is lowered by an opponent, the amount lowered is reflected back to that opponent instead. |
Condition Nullification | Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped. |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. |
Theme Skills | |
Fairy Strike | Raises allies' Attack and Sp. Atk by 15 when using Fairy-type attacks. |
Alola Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Rival Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Sygna Suit Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Villain Strike | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Expedition Skills | |
Rare ↑ 2 Wistful ↓ 2 | Raises the following discovery level by 2: • Rare Cache Lowers the following discovery level by 2: • Wistful Crystal |
Sync grid
Sygna Suit Gladion & Magearna's sync grid is an expanded grid, made available since the pair first released.
Name | Effect | Energy required | Sync orb required | Move level required |
---|---|---|---|---|
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Fleur Cannon: Power +2 | Fleur Cannon: Power ↑ +2 | 3 | 36 | 1 |
Fleur Cannon: Power +2 | Fleur Cannon: Power ↑ +2 | 3 | 36 | 1 |
Fleur Cannon: Power +2 | Fleur Cannon: Power ↑ +2 | 3 | 36 | 1 |
Fleur Cannon: Power +2 | Fleur Cannon: Power ↑ +2 | 3 | 36 | 2 |
Fleur Cannon: Power +2 | Fleur Cannon: Power ↑ +2 | 3 | 36 | 2 |
Fleur Cannon: Accuracy +10 | Fleur Cannon: Accuracy ↑ +10 | 5 | 60 | 2 |
Fleur Cannon: Move Gauge Refresh 3 | Has a chance (40%) of charging the user’s move gauge by one when a move is successful. | 7 | 84 | 2 |
Piercing Fleur Cannon: Power +3 | Piercing Fleur Cannon: Power ↑ +3 | 3 | 36 | 1 |
Piercing Fleur Cannon: Power +3 | Piercing Fleur Cannon: Power ↑ +3 | 3 | 36 | 1 |
Piercing Fleur Cannon: Power +3 | Piercing Fleur Cannon: Power ↑ +3 | 3 | 36 | 1 |
Piercing Fleur Cannon: Power +3 | Piercing Fleur Cannon: Power ↑ +3 | 3 | 36 | 1 |
Piercing Fleur Cannon: Power +3 | Piercing Fleur Cannon: Power ↑ +3 | 3 | 36 | 2 |
X Speed +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
X Speed +: BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 3 |
My Soul Is Shaking!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
My Soul Is Shaking!: Propulsion 9 | Reduces the user’s sync move countdown by one when the user’s move is successful. | 10 | 120 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Superduper Effective 2 | Powers up moves that are super effective. | 7 | 84 | 2 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 7 | 84 | 2 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 7 | 84 | 2 |
Speedster's Sync 3 | Powers up the user’s sync move when its Speed is raised. | 8 | 96 | 2 |
KO Opp: Special Boost ↑2 9 | Increases the user’s Special Moves ↑ Next effect by 2 ranks when it knocks out an opponent with a move. | 8 | 96 | 2 |
Overpower | The more the target’s Sp. Atk is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Brainpower | The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
T-Move: Special Boost ↑1 9 | Increases the user’s Special Moves ↑ Next effect by 1 rank when its Trainer uses a move. | 10 | 120 | 3 |
Discourage 2 | Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
S-Move on Opp: Sp. Atk ↓ 4 | Lowers the target’s Sp. Atk by 4 stat rank when the user’s sync move targeting that opponent is successful. | 10 | 120 | 3 |
1st S-Move: Restore B-Move MP 1 | Restores 1 MP of the user’s buddy move the first time its sync move is used each battle. | 12 | 144 | 3 |
Gentle Souls Fleur Cannon: Power +25 | Gentle Souls Fleur Cannon: Power ↑ +25 | 5 | 60 | 3 |
Gentle Souls Fleur Cannon: Power +25 | Gentle Souls Fleur Cannon: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Gladion & Silvally can be battled against in:
- Sync pair story: Brionne's Evolution
- Daily Type Rotation: Type Team-Up (August 13 to 28, 2021)
- Battle with Pals: Friendiversary Gifts (March 14 to 22, 2022)
- Daily Type Rotation: Type Team-Up (2023) (as a side foe; August 12 to 28, 2023)
Sygna Suit Gladion & Magearna can be battled against in:
- Extreme battle event: Regional Top-Tier Challenge (as a side foe; September 6 to 19, 2024)
Gladion & Weavile can be battled against in:
- Damage Challenge: Training with Gladion! (July 12 to 16, 2024)
Gladion has also been shown to pair alongside Crobat and can be battled against in:
- Extreme battle event: Light Up the Dark (December 2 to 16, 2021)
- Villain event: Investigate the Foundation (April 28 to June 2, 2023; December 4 to 18, 2023)
- Damage Challenge: Training with Gladion! (July 30 to August 2, 2024)
Story appearances
Gladion appears in his normal outfit in the following story areas:
- Villain Arc: Alola: Protecting the Island
- Story events:
- Sync pair story: Brionne's Evolution
Gladion appears in his sygna suit in the following story areas:
Sync pair stories
Gladion & Silvally
- A Day with Gladion
Sygna Suit Gladion & Magearna
- A Day with Sygna Suit Gladion
Quotes
- Main article: Gladion/Quotes → Pokémon Masters EX
In the anime
Pokémon Masters Animated Trailer
Gladion briefly appeared in the Pokémon Masters Animated Trailer as part of a team with his mother Lusamine and his sister Lillie.
Gallery
Gladion
Gladion & Silvally on Pokémon Masters EX Dream Team Maker |
Gladion's sync move mindscape (Aether Paradise, Secret Lab A) | |||
6★ model (Normal colors) |
VS model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Decorative Gladion Plushie for the Trainer Lodge |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Family Ties |
Medal 2★ Family Ties |
Medal 3★ Family Ties |
Medal One of the Family |
Family Ties artwork by Naoki Saito |
Trainer Lodge Friend Snapshot | Trainer Lodge Story Snapshot | Family Ties artwork by 7Repose |
Sygna Suit Gladion
VS model (Normal colors) |
6★ model (Normal colors) |
6★ model (EX colors) |
VS model (EX colors) |
Sygna Suit Gladion's sync move mindscape (Aether Paradise, Secret Lab A) |
Trainer emote Nice! |
Trainer emote Watch out! |
Trainer emote Let's do this! |
Trainer emote Thanks! | |
Medal 1★ Mechanized—Love and Solitude |
Medal 2★ Mechanized—Love and Solitude |
Medal 3★ Mechanized—Love and Solitude |
Medal You Won't Be Lonely with Me |
Splash screen artwork with Lillie and Lusamine by kirisAki[3] |
Pokémon Day countdown artwork[4] | Trainer Lodge Friend Snapshot |
Trivia
- Gladion & Silvally were the first sync pair including a Legendary Pokémon to be exclusively available via sync pair scout.
- They are also the only sync pair including a Legendary Pokémon to be available in the general sync pair scout.
- All versions of Gladion use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers include Hau, Lusamine, Lillie, Plumeria, Guzma, Elio, and Selene.
- Gladion also uses special voice-over lines upon winning a battle with Hau, Lusamine, Elio, or Selene on the same team.
- Gladion is one of three Trainers who have formed sync pairs with all five roles (counting EX roles), the other two being Red and Blue.
- Not counting EX roles, Gladion has formed a sync pair of every role except Sprint.
Origin
Gladion's design is based on his appearance in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. Silvally is Gladion's signature Pokémon in the core series games. Silvally's Dex entries come from Pokémon Ultra Sun.
Gladion uses a Golbat during his third battle against the player in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. In addition, he uses a Golbat when battling alongside the player at Aether Paradise. Golbat's Dex entry comes from Pokémon Ultra Sun.
Gladion uses a Weavile during his fourth battle and his Title Defense battles against the player in Pokémon Sun and Moon. Weavile's Dex entry comes from Pokémon Ultra Sun.
Magearna is a Mythical Pokémon introduced in Generation VII, like Gladion was. In addition, Gladion's family owns a Magearna in the anime. Magearna's Dex entry comes from Pokémon Ultra Sun.
In other languages
My Mind's Made Up!
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Audacious Multi-Attack
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I'll Protect You!
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Best Moves Poison Impact
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Hah... Here We Go!
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See More of the World Ice Impact
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Piercing Fleur Cannon
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My Soul Is Shaking!
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Gentle Souls Fleur Cannon
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References
Team Skull | ||||||
Po Town • Shady House | ||||||
Boss | Administrator | Enforcer | ||||
Guzma (Masters) | Plumeria (Masters) | Gladion (Masters) | ||||
Other members | ||||||
---|---|---|---|---|---|---|
Team Skull Grunts Pokémon the Series: Tupp • Zipp • Rapp • Okazaki Manga: Borosue (I Choose You! Remix) | ||||||
Former members | ||||||
Punk Guy • Punk Girl | ||||||
See also: Aether Foundation |
Aether Foundation | |||||
Aether Bases (Heahea City • Route 8 • Route 16) • Aether Paradise • Aether House | |||||
President | Branch Chiefs | ||||
Lusamine (Masters • anime) |
Wicke | Faba (anime) | |||
Other members | |||||
---|---|---|---|---|---|
Aether Foundation Employees | |||||
Related | |||||
Mohn • Lillie (Masters • anime) • Gladion (Masters • anime) | |||||
In Pokémon the Series | |||||
Former members: Jessie • James • Meowth Ultra Guardians: Ash • Lana • Kiawe • Lillie • Sophocles • Mallow • Gladion | |||||
See also: Team Skull • Ultra Recon Squad
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This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |