Wring Out (move): Difference between revisions
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[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
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Revision as of 23:31, 10 January 2024
Wring Out しぼりとる Wring Out | ||||||||||||
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Range
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Availability
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Wring Out (Japanese: しぼりとる Wring Out) is a damage-dealing Normal-type move introduced in Generation IV.
Effect
Generation IV
Wring Out deals damage. Its power varies between 1 and 121, and is greater the more HP the target has:
Generation V to VII
Wring Out's power is now calculated as
However, its power cannot be less than 1. Consequently, its power now varies between 1 and 120.
Generation VIII onwards
Wring Out cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | VIII | IX | ||||||
0069 | |
Grass | 47 | 47 | 47 | 50SMUSUM | |||||
0070 | |
Grass | 47 | 47 | 47 | 58SMUSUM | |||||
0072 | |
Water 3 | 43 | 54 | 54XY 49ORAS |
49SMUSUM | |||||
0073 | |
Water 3 | 55 | 61 | 1, 61XY 1, 56ORAS |
1, 56SMUSUM | |||||
0108 | Monster | 53 | 57 | 57 | 57SMUSUM | ||||||
0114 | Grass | 50 | 50BW 49B2W2 |
46 | 46SMUSUM | ||||||
0124 | |
Human-Like | 44 | 49 | 49 | 49SMUSUM | |||||
0140 | |
Water 1 | Water 3 | 51 | 51 | 50 | 50SMUSUM | ||||
0141 | |
Water 1 | Water 3 | 63 | 63 | 63 | 63SMUSUM | ||||
0224 | Water 1 | Water 2 | 36 | 36BW 28B2W2 |
28 | 28 | |||||
0316 | Amorphous | 49 | 54 | 54XY 44ORAS |
44 | ||||||
0317 | Amorphous | 59 | 66 | 1, 66XY 1, 54ORAS |
1, 54 | ||||||
0336 | Field | Dragon | 55 | 61BW 53B2W2 |
50XY 49ORAS |
46 | |||||
0345 | |
Water 3 | 64 | 64 | 64XY 52ORAS |
52 | |||||
0346 | |
Water 3 | 76 | 76 | 1, 76XY 1, 61ORAS |
1, 61 | |||||
0455 | Grass | 41 | 47 | 47 | 47 | ||||||
0463 | Monster | 53 | 57 | 1, 57 | 1, 57 | ||||||
0465 | Grass | 50 | 50BW 49B2W2 |
49 | 49 | ||||||
0495 | Field | Grass | 37 | 37 | 37 | ||||||
0496 | Field | Grass | 44 | 44 | 44 | ||||||
0497 | Field | Grass | 50 | 50 | 50 | ||||||
0592 | |
Amorphous | 55 | 55 | 55 | ||||||
0593 | |
Amorphous | 61 | 1, 61 | 1, 61 | ||||||
0799 | |
No Eggs Discovered | 67 | ||||||||
0800 | No Eggs Discovered | 67 | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | VIII | IX | ||||||
0138 | |
Water 1 | Water 3 | ✔ | ✔ | ✔ | ✔ | ||||
0152 | Monster | Grass | ✔ | ✔ | ✔ | ✔ | |||||
0336 | Field | Dragon | ✔ | ✔ | ✔ | ||||||
0345 | |
Water 3 | ✔ | ✔ | ✔ | ✔ | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Wring Out deals damage. Its power is increased the higher the enemy's HP. In the Explorers series, Wring Out's final damage is multiplied by ½ if the enemy's HP is at 75-51%, 51/256 (~0.2×) when at 50-26% and 25/256 (~0.1×) when at 25% or lower.
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Pokémon Rumble Rush
Description
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In the manga
Pokémon Adventures
The user ties the opponent with an appendage and begins to tighten it. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Lickilicky wraps its tongue around the opponent's body and squeezes it. | |||
Diamond's Kit | High-tailing It from Haunter | Debut |
- Red's Weepinbell were revealed to know Wring Out on the official web site, but they were never shown using the move.
In other generations
Core series games
Side series games
Spin-off series games
In other languages
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Variations of the move Wring Out | ||||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
Categories:
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Smart moves
- Special moves
- Generation IV moves
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Moves that can jam
- Moves that have variable power
- Moves unusable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet