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Pokémon League
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ポケモンリーグ Pokémon League
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"Wild Missingno. appeared!"
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Pokémon League in {{{variable2}}}.
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Map description
Only Trainers who win at all the Pokémon Gyms may challenge it.
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[[|Pokémon League Gym]] - Unova Gym #{{{gymno}}}
[[File:{{{leadersprite}}}|{{{leader}}}|link={{{leader}}}]] [[{{{leader}}}|{{{leader}}}]]
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No specialty type
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[[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]] [[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
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[[|Pokémon League Gym]] - Unova Gym #{{{gymno}}}
[[File:{{{leadersprite2}}}|{{{leader2}}}|link={{{leader2}}}]] [[{{{leader2}}}|{{{leader2}}}]]
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Unknown-type specialist Gym
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[[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]] [[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
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[[|Pokémon League Gym]] - Unova Gym #{{{gymno}}}
[[File:{{{leadersprite3}}}|{{{leader3}}}|link={{{leader3}}}]] [[{{{leader3}}}|{{{leader3}}}]]
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Unknown-type specialist Gym
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[[File:{{{badge}}} Badge.png|70px|{{{badge}}} Badge|link=Badge#{{{badge}}} Badge]] [[Badge#{{{badge}}} Badge|{{{badge}}} Badge]]
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Unova League
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Unova League
[[File:{{{elite1sprite2}}}|64px|{{{elite12}}}|link={{{elite12}}}]] Elite Four [[{{{elite12}}}|{{{elite12}}}]]
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[[File:{{{elite2sprite2}}}|64px|{{{elite22}}}|link={{{elite22}}}]] Elite Four [[{{{elite22}}}|{{{elite22}}}]]
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[[File:{{{elite3sprite2}}}|64px|{{{elite32}}}|link={{{elite32}}}]] Elite Four [[{{{elite32}}}|{{{elite32}}}]]
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[[File:{{{elite4sprite2}}}|64px|{{{elite42}}}|link={{{elite42}}}]] Elite Four [[{{{elite42}}}|{{{elite42}}}]]
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[[File:{{{championsprite2}}}|{{{champion2}}}|link={{{champion2}}}]] Champion [[{{{champion2}}}|{{{champion2}}}]]
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Location File:Unova Pokemon League Map.png Location of Pokémon League in Unova.
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The Pokémon League of Unova is the location of the region's Elite Four, who may only be challenged after defeating all eight Unova Gym Leaders. It is located on a large hill north of Victory Road and it requires traveling through a mountain to reach the entrance.
Like in Kanto, Hoenn and Sinnoh, reaching the Pokémon League requires first passing through Unova's Victory Road by presenting all of the Unova badges, and then making it through a large mountain. Once through, the player will make their way through a crevice and reach the League. Housed on a pedestal are four stairways leading to the different Elite Four members: the first door on the left leading to Shauntal, the next door leading to Grimsley, the third door leading to Caitlin and the last door ending on the right leading to Marshal. To the left of the pedestal is a doorway leading to the League's Pokémon Center and Poké Mart. After beating the four members, the player can face the Champion, Alder, in the temple behind the castle that houses the Elite Four.
Demographics
Unova's Pokémon League has a population of 10.
Poké Mart
Structure
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: images of rooms
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Unlike previous groups of Elite Four, the Unova Elite Four can be challenged in any order. Once one is defeated, a warp tile activates which can then transport the player back to the main room.
Statue
In the center of the Pokémon League is a statue that lists each of the Elite Four members and the locations of their rooms. After defeating each Elite Four member, a blue light will glow in front of the doorway to their room. After defeating all of the Elite Four members, the ring around the statue will glow blue. If the statue is interacted with at this point, it will act as an elevator and lower the player to the courtyard below. This courtyard leads to an enormous staircase, leading to the Champion's room in a temple at the summit.
Shauntal's room
Once Trainers climb the staircase, the first door on the left will take them to Shauntal's room, which is modeled after a haunted house. It is a giant cylindrical room with a large structure in the middle made out of wooden bookcases. The back of the room is made up of windows portraying a thunderstorm. Upon reaching the edge of the platform, two will-o-wisps will carry the Trainer around the winding staircase and drop the player at the top. Here Shauntal awaits challengers.
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Reward: $6000
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Reward: $8760
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Marshal's room
The lower-right room is where the player can battle Marshal, modeled after a wrestling ring with a cage overhead. His room is cylindrical with a large structure in the middle made out of mechanical junk. The back of the room is shadowed down without lighting. Upon reaching the edge of the platform and stepping onto another platform, the platform will lift the player up around the winding pathway to the wrestling ring. Once there, lights will turn on and flash about, and then the player may challenge Marshal.
Grimsley's room
The upper-left room has Grimsley who awaits for battle. This room is also cylindrical with a large structure in the middle. The room is somewhat of an elegant ballroom, reminiscent of vampire castles and 1800s Eastern European design. This chamber is dominated by shades of deep crimson and black, while torches light the room up and an elaborate chandelier hangs from above the battlefield. Upon reaching the edge of the platform, the player can walk onto a platform which will take the player and lift them up around the winding staircase. Once the player makes their way to the top, they will find Grimsley waiting for them.
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Reward: $6000
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Reward: $8760
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Caitlin's room
The upper-right room is where players challenge Caitlin. This room as well is large and cylindrical, this time with a large empty space in the middle. The back of the room is made up of a void where stars can be seen with meteors periodically showering down. Upon reaching the edge of the platform, psychic energy will engulf the Trainer and lift them up to a platform with a canopied bed set on it. Upon landing on the platform, the curtains will open, and Caitlin will get out of her bed and walk toward the player for a battle.
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Reward: $6000
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Reward: $8760
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Alder's room
Alder's room consists of a simple elevated platform surrounded by rock pillars inside of the temple. Walking up the short stairs inside the temple allows a battle with Alder.
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Reward: $15400
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Hall of Fame
- Main article: Hall of Fame
After defeating Alder, he will take the player behind his platform and take a portal to the Hall of Fame, where the player's Poké Balls are placed onto a machine which will register them.
Trivia
- In pre-National Pokédex battles, the Elite Four will use only four Pokémon. Previous Elite Four groups have used five Pokémon each when they are challenged for the first time.
- This is the only time where the player doesn't battle the Champion the first time through. Instead, the player arrives after Alder's defeat by N, causing the player to have to follow N to his castle. Alder can only be battled post-National Pokédex. Despite this, his party only has Pokémon in the Unova Pokédex.
- This is the only Pokémon League where there is not a set order; instead, there is a large room with all four Elite Four member entrances open.
- This is the only Pokémon League where a player can exit the Elite Four member's room by going back they way they came. However, this can only be done before ascending the spiral staircase.
- In the individual rooms, the spiraling staircases make one full rotation in the females' rooms and two full rotations in the males'.
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