User:IWannaBeTheVeryBest

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User tags

I am IWannaBeTheVeryBest, AKA Aviator Zero. I'm on the Bulbagarden forums from time to time. Mostly I edit pages here to correct them.

Screenshots

I have the following anime episodes, movies, and specials. If you need a screenshot of any scene in them, just ask.

1280×688 Blu-ray

1280×720

  • M13 (first 10 minutes and credits are in 848×480)
  • M14 (both versions)

I also have:

To-do list

Parties

Pokémon X



Pokémon Colosseum



Pokémovie Rankings

1. Mewtwo Strikes Back. Very little to complain about. Great premise, good themes and music, decent action.
2. Zoroark: Master of Illusions. Probably the most intelligent Pokémovie.
3. Arceus and the Jewel of Life. Epic, well-done climax to the Sinnoh trilogy.
4. The Rise of Darkrai. Very engaging feelings of terror, helplessness, and sadness. Good music.
5. Hoopa and the Clash of Ages. Pretty dumb, but more than delivers on entertainment.
6. The Power of One. Enjoyable despite the absurd deus ex machina and villain.
7. Giratina and the Sky Warrior. Solid and decent. Few mistakes, some good moments.
8. Lucario and the Mystery of Mew. Worst of the good movies due to the Tree of Life's nonsense.
9. Kyurem VS. The Sword of Justice. Semi-solid and decent. Some mistakes, some good moments.
10. Jirachi: Wish Maker. Do do, do-do, do-do. Dododo, do-do, do do.
11. Destiny Deoxys. Enjoyable, but a stupid premise. The entire plot is just a misunderstanding between Pokémon.
12. Celebi: Voice of the Forest. Tried for a more sophisticated plot than it could handle. Suicune does all the work.
13. Pokémon Heroes: Latios & Latias. Plot holes up the whazoo. Worst Legendary voices. Otherwise okay.
14. Diancie and the Cocoon of Destruction. A feature-length, dismissable filler episode.
15. Genesect and the Legend Awakened. Engaging build-up to the most disappointing ending of them all.
16. Spell of the Unown: Entei. The nonsense plot will make you yell at the screen.
17. Pokémon Ranger and the Temple of the Sea. Probably the most annoying Pokémovie of all.
18. Victini and Zekrom/Reshiram. This movie will bore you to death. It offers nothing of value whatsoever.

Appropriate Pokémon Types

Based on what I feel suits them better. For reference, Fairy sometimes replaces Psychic as the "magic/mystical/cosmic" type.

Gen I

Bulbasaur/Oddish: Grass. Don't look/act like Poison types, learn just 1-3 Poison moves, bulb/leaves are nontoxic.
Mega Blastoise: Water/Steel. Suits tank design.
Psyduck/Golduck: Water/Psychic. 'Nuff said.
Geodude/Graveler/Golem: Rock. No reported subterranean activity of any kind. They live on mountains. That's it.
Seel: Water/Ice. Really no reason Dewgong is and Seel isn't. Both are based on arctic seals.
Cloyster: Water. Absolutely no reason for it be Ice.
Gengar: Ghost/Dark. Body is no longer made of poison gas. A shadow with nefarious intentions.
Mega Gengar: Ghost/Psychic. Third eye sees into other dimensions.
Rhyhorn: Rock. Ground activity is Rhydon-exclusive.
Rhydon/Rhyperior: Rock/Ground. Being Ground/Rock is just wrong.
Starmie: Water/Fairy. No psychic/mental powers to speak of. Cosmic/mystical attributes suit Fairy.
Mr. Mime: Psychic. No Fairy attributes. Only learns one such move via leveling. Likes to trick others with fake objects and walls of air, so maybe Dark? Nah.
Jynx: Fairy/Ice: No psychic powers. Behaves much like the Fairy type.
Gyarados: Water/Dragon. 'Nuff said.
Porygon/2/Z: Electric. What do you think data is..?

Gen II

Azurill/Marill/Azumarill: Water. Azurill can swim and learns mostly Water moves. None have Fairy attributes.
Hoppip: Grass. Cannot control itself in midair.
Wynaut/Wobbuffet: Normal. Learns mostly Normal moves. No Psychic attributes.
Girafarig: Psychic/Dark. Learns many Dark moves, dangerous-looking tail, more dichotomous than Normal/Psychic.
Dunsparce: Normal/Ground: Diverse moveset but Ground attributes.
Gligar/Gliscor: Poison/Flying: Poisonous. Fly. Don't dig. Based on scorpions, bats, and vampires. Poison/Flying.
Stantler: Normal/Psychic. Illusions, hypnosis, but still Normal attributes.
Smoochum: Fairy. Lives in cities instead of icy mountains. Not based on Yuki-onna like Jynx.
Suicune: Water/Flying. Breaks the trio order, but too many wind connections to ignore.
Pupitar: Rock. No Ground properties. Suits the transition to…
Tyranitar: Rock/Dragon: It's Godzilla. Made of rock.
Mega Tyranitar: Dark/Dragon. Evil appearance. Could be a corrupted form that quote, "seethes with energy and emanates power."
Lugia: Water/Flying. I mean come on.
Celebi: Fairy/Grass. Literally.

Gen III

Shroomish: Grass/Poison: Even says "My poison powders turned more toxic!" in Mystery Dungeon.
Trapinch: Ground/Bug. Bug origin, several Bug moves, etc.
Lunatone: Rock/Fairy. Moon powers are associated with Fairy. Mystic connection.
Solrock: Rock/Fire. Heat. Sun. Light.
Milotic: Water/Dragon. Origin, moves, appearance.
Castform: Flying. Air/wind abilities. Floats. Is a cloud.
Mega Banette: Ghost/Dark. "Baleful power" is unleashed.
Chingling/Chimecho: Normal. No Psychic powers whatsoever. More proof that Sound type needs to exist.
Glalie: Rock/Ice. Body made of rock.
Luvdisc: Water/Fairy. Fairy is pretty much the emotion type.
Beldum: Steel. Barely thinks for itself. Computer-like mind comes with evolution.
Latias: Dragon/Fairy. Half-Psychic Latios can create illusions, Latias is emotionally sensitive. Both types suit their origins.
Jirachi: Fairy. Grants wishes "if you sing to it in a voice of purity." Is in tune with human desires. Steel typing is absurd.

Gen IV

Grotle: Grass/Ground. Shell is made of soil.
Bidoof: Normal/Water. Lives on riverbanks. Doesn't act less Water-like than Bibarel.
Budew: Grass. No poisonous attributes. Learns only 3 Poison moves, and only via TM.
Mesprit: Fairy. It's the epitome of Fairy Pokémon.
Azelf: Fighting. Willpower is part of the Fighting element description, and it always bugged me how many Psychic Legendaries there are.
Cresselia: Fairy. Pink, female, moon, joyful dreams.
Palkia: Psychic/Dragon. Stop… Spacetime. Absolutely nothing to do with Water besides the name "pearl."

Gen V

Inclusive Signature Moves

Which moves other Pokémon should learn based on the attributes/requirements of the move.

Volt Tackle: a charging tackle engulfed in electricity. Exclusive to: Pikachu line. Requires: running, legs, electricity. Applies to: Pikachu, Electabuzz, Mareep, Electrike, Shinx, Blitzle, and Helioptile lines, Alolan Graveler/Golem, Jolteon, Raikou, Plusle, Minun, Joltik, Zekrom, Dedenne, Pom-Pom Oricorio, Togedemaru, and Xurkitree.
Strength: a max-power punch. Exclusive to: Machamp. Requires: fists, exceptional strength. Applies to: Mankey, Machop lines; Nidoqueen, Nidoking, Poliwrath, Hitmonchan, Snorlax, Dragonite