Wrap (move)

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If you were looking for the recurring Team Skull Grunt in the anime, see Rapp.
Wrap
まきつく Wrap Around
Wrap VIII.png
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  3 ♥♥♥
Jamming  0  
Temporarily stops the crowd from growing excited.

Wrap (Japanese: まきつく Wrap Around) is a damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well. While it's inflicting damage, the text "<Pokémon>'s attack continues!" appears.

Damage done by Wrap's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, the current PP of Wrap will roll over to 63, and full PP Ups will be applied to it.

Even if Wrap misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP Ups will be applied to it.

The target will get to select a move during each turn of Wrap's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Wrap cannot damage Ghost-type Pokémon, it can still make them unable to attack for its duration. If Wrap is successful, the text will say that it "didn't affect" the Ghost-type Pokémon regardless, and Wrap's animation will not play on the initial turn (but will during the subsequent turns of its duration).

In Pokémon Stadium, the player gets to select a move during each turn of Wrap's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked and the user's turn is skipped. Wrap will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Wrap's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The text "Enemy <Pokémon> was WRAPPED by <user>!" will appear. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed. While it's hurting target, the text "Enemy <Pokémon>'s hurt by WRAP!" appears. After it stops, it will say, "Enemy <Pokémon> was released from WRAP!"

Wrap can no longer affect Ghost-type Pokémon.

Generation III

If a wild Pokémon uses Wrap on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out. The text "Wild/Foe <Pokémon> was WRAPPED by <user>!" will appear after successful use. While it's hurting the target, the text "Wild/Foe <Pokémon> is hurt by WRAP!" appears. After it stops, it will say, "The wild/foe <Pokémon> was freed from Wrap!"

Generation IV

If the user of Wrap is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out. The text "The wild/foe's <Pokémon> was wrapped by <user>!" will appear after successful use. While it's hurting target, the text "The wild/foe's <Pokémon> is hurt by Wrap!" appears. After it stops, it will say, "The wild/foe's <Pokémon> was freed from Wrap!"

Generation V

The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a Binding Band, the end turn damage of Wrap will increase from 1/16 to 1/8 of the target's maximum HP. Otherwise, it works as before.

Generation VI onwards

The end turn damage of Wrap is increased from 1/16 to 1/8 of the target's maximum HP. If the user is holding a Binding Band, the end turn damage of Wrap will increase to 1/6 of the target's maximum HP.

Description

Games Description
Stad Traps and squeezes the target over two to five turns. The target cannot move while under attack.
Stad2 Traps and squeezes the target over two to five turns, making the target unable to move.
GSC Squeezes the foe for 2-5 turns.
RSE Wraps and squeezes the foe 2 to 5 times with vines, etc.
ColoXD Wraps and squeezes 2 to 5 times with vines, etc.
FRLG A long body or vines are used to wrap the foe for two to five turns.
DPPtHGSSPBR A long body or vines are used to wrap and squeeze the foe for two to five turns.
BWB2W2
XYORAS
A long body or vines are used to wrap and squeeze the target for four to five turns.
SMUSUMPE
SwSh
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0023 Ekans PoisonIC Big.png Field Dragon 1 1 1 1 1 1 1
0024 Arbok PoisonIC Big.png Field Dragon 1 1 1 1 1 1 1
0069 Bellsprout GrassIC Big.png
PoisonIC Big.png
Grass Grass 13 11 11 11 11 11 11SMUSUM
8PE
0070 Weepinbell GrassIC Big.png
PoisonIC Big.png
Grass Grass 1, 13 1, 11 1, 11 1, 11 1, 11 1, 11 1, 11SMUSUM
1, 8PE
0071 Victreebel GrassIC Big.png
PoisonIC Big.png
Grass Grass 13 1PE
0072 Tentacool WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3 13 30 30 22 22 22XY
19ORAS
19SMUSUM
22PE
0073 Tentacruel WaterIC Big.png
PoisonIC Big.png
Water 3 Water 3 1, 13 30 30 22 22 22XY
19ORAS
19SMUSUM
22PE
0108 Lickitung NormalIC Big.png Monster Monster 1 25 29 17 17 17 17SMUSUM
5PE
0147 Dratini DragonIC Big.png Water 1 Dragon 1 1 1 1 1 1 1
0148 Dragonair DragonIC Big.png Water 1 Dragon 1 1 1 1 1 1 1
0149 Dragonite DragonIC Big.png
FlyingIC Big.png
Water 1 Dragon 1 1 1 1 1 1 1
0213 Shuckle BugIC Big.png
RockIC Big.png
Bug Bug 9 9 27DP
22PtHGSS
13BW
9B2W2
9 9 1
0224 Octillery WaterIC Big.png Water 1 Water 2 1
0336 Seviper PoisonIC Big.png Field Dragon 1 1 1 1 1
0350 Milotic WaterIC Big.png Water 1 Dragon 5 1 1 1 1 1
0358 Chimecho PsychicIC Big.png Amorphous Amorphous 1 1 1 1 1
0386 Deoxys
Deoxys
Normal Forme
PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1 1
386A Deoxys
Deoxys
Attack Forme
PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1 1
386D Deoxys
Deoxys
Defense Forme
PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1 1
386S Deoxys
Deoxys
Speed Forme
PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1 1
0433 Chingling PsychicIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1
0463 Lickilicky NormalIC Big.png Monster Monster 17 17 17 17
0495 Snivy GrassIC Big.png Field Grass 10 10 10
0496 Servine GrassIC Big.png Field Grass 1, 10 1, 10 1, 10
0497 Serperior GrassIC Big.png Field Grass 1, 10 1, 10 1, 10
0686 Inkay DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2 6
0687 Malamar DarkIC Big.png
PsychicIC Big.png
Water 1 Water 2 1
0764 Comfey FairyIC Big.png Grass Grass 16
0781 Dhelmise GhostIC Big.png
GrassIC Big.png
Mineral Mineral 9 8
0796 Xurkitree ElectricIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0843 Silicobra GroundIC Big.png Field Dragon 1
0844 Sandaconda GroundIC Big.png Field Dragon 1
0850 Sizzlipede FireIC Big.png
BugIC Big.png
Bug Bug 5
0851 Centiskorch FireIC Big.png
BugIC Big.png
Bug Bug 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0631 Heatmor FireIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team and Explorers of Time and Explorers of Darkness and Explorers of Sky, Wrap gives the foe a Wrapped status, and the user a Wrapping status. Both statuses prevent movement and the Pokémon from taking any actions. Both statuses are cured when the foe "regains mobility" which occurs within five turns. A Pokémon that is Wrapped takes 6 HP damage every two turns. The status Wrap can be linked with another move, but if Wrap is the first move in the link, the second move in the link will not be used.

Since Gates to Infinity, Wrap has a chance of inflicting the Bound status, which inflicts 3 HP damage every two turns. The status lasts seven turns.

Pokémon GO

GO Normal.png Wrap
Charged Attack
Gyms & Raids
Power 60
Energy cost 33
Duration 2.9 seconds
Damage window 2.05 - 2.7 seconds
Wrap GO.png
Trainer Battles
Power 60
Energy cost 45
Secondary effect ?
Effect chance ?%
Eligible Pokémon:
Standard eligibility
EkansBellsproutTentacoolDratiniDragonairSmeargleSeviperChinglingSnivyServine
By Elite Charged TM
By GO Snapshot
As Shadow Pokémon
As Purified Pokémon
Formerly eligible
None

Updates

Gyms & Raids
  • July 30, 2016
    • Power: 15 → 25
  • February 16, 2017
    • Power: 25 → 60
    • Energy cost: 20 → 33
    • Duration: 4 → 2.9 seconds
    • Damage window: 2.8 - 3.4 → 2.05 - 2.7 seconds

Description

Games Description
MDRB The user gains the Wrap status, and the Wrapped status is inflicted on the target. Both Pokémon become incapable of action.
MDTD Gives the user the Wrap status, and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.
MDS Gives the user the Wrap status and inflicts the targeted enemy with the Wrapped status. This makes both Pokémon incapable of action.
BSL じぶんは まきつきじょうたいになり てきポケモンを まきつかれじょうたいにして りょうほうとも こうどう できなくなる このわざは ポケモンタワーでは いちばんしたでしか くりだせない
MDGtI It damages an enemy. It could also cause the Bound status condition. (With the Bound status, the enemy can't move and keeps taking damage.)
SMD It damages an enemy. It could also cause the enemy to be bound.


In the anime

Trip Serperior Wrap.png
Serperior
James Chimecho Wrap.png
Chimecho
Jessie Arbok Wrap.png
Arbok
Baron Lickilicky Wrap.png
Lickilicky
A long body or vines are used to wrap and squeeze the foe.
Pokémon Method
User First Used In Notes
Ekans Ekans wraps its body around the opponent.
Jessie's Ekans Path to the Pokémon League Debut
Arbok Arbok wraps its body around the opponent.
Jessie's Arbok EP035 None
Pokémon League entrance exam instructor's Arbok The Ultimate Test None
Duplica's Ditto in the form of Arbok Imitation Confrontation Used via Transform
Tentacruel Tentacruel reaches out six of its tentacles and wraps them around the opponent.
Marina's Tentacruel Bye Bye Psyduck None
Lickitung Lickitung wraps its tongue around the opponent.
Jessie's Lickitung Snack Attack! None
Victreebel Victreebel wraps its vine on its head around the opponent.
James's Victreebel Flower Power First mentioned in Roll On, Pokémon!
Onix Onix wraps its tail around the opponent.
Janina's Onix Fight for the Light! Onix cannot legally learn Wrap
Seviper Seviper wraps its body around the opponent.
Jessie's Seviper A Poké-BLOCK Party! None
Chimecho Chimecho wraps its tail around the opponent.
James's Chimecho Who's Flying Now? None
Lickilicky Lickilicky wraps its long tongue around the opponent and squeezes it.
Baron Alberto The Rise of Darkrai None
Unnamed Trainer's Lickilicky If the Scarf Fits, Wear it! None
A Coordinator's Lickilicky Playing the Performance Encore! None
Serperior Serperior wraps its body around the opponent and squeezes it.
Trip's Serperior Mission: Defeat Your Rival! None


In the manga

In the Pokémon Adventures manga


In the Pokémon Diamond and Pearl Adventure! manga


In the Pokémon Pocket Monsters manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • Despite the function of binding moves being changed from Generation I to Generation II, Wrap's description in Pokémon Stadium 2 still states it makes the target unable to move. This is also the case for Bind and Fire Spin.

In other languages

Language Title
Chinese Cantonese 緊束 Gánchūk *
鉗實 Kìhmsaht *
大舌卷 Daaih Sihtgyún *
包裹 Bāaugwó
Mandarin 緊束 / 紧束 Jǐnshù *
捆綁 Kǔnbǎng *
Denmark Flag.png Danish Vikle
The Netherlands Flag.png Dutch Wikkel
Finland Flag.png Finnish Paketointi (OS; early AG)
Kuristus (later AG)
France Flag.png French Ligotage
Germany Flag.png German Wickel
Greece Flag.png Greek Τύλιγμα Túligma
India Flag.png Hindi लपेट लो Lapet lo
Italy Flag.png Italian Avvolgibotta
South Korea Flag.png Korean 김밥말이 Gimbapmari
Poland Flag.png Polish Ściskanie*
Niszczący Ogon*
Owijanie*
Owinięcie*
Krępujący Atak*
Atak Uściskiem*
Szalony Atak*
Wiążący Atak*
Atak Szału*
Owijający Atak*
Wężowy Atak*
Atak Furią*
Ściskający Atak*
Brazil Flag.png Brazilian Portuguese Embrulho (games, BW104-present, Black & White-present, manga)
Envolver (early anime, Fossil)
Enrolar (The Official Pokémon Handbook)
Enrolamento (The Official Pokémon Handbook)
Romania Flag.png Romanian Mantaua
Serbia Flag.png Serbian Obmotavanje
Spanish CELAC Flag.png Latin America Envoltura
Spain Flag.png Spain Constricción*
Repetición*
Sweden Flag.png Swedish Kramattack
Turkey Flag.png Turkish Dolama
Vietnam Flag.png Vietnamese Quấn


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