Appendix:HeartGold and SoulSilver walkthrough/Section 27

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This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver.
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.


Route 21

Route 21

Route 21 is an ocean route that leads southward from Pallet Town to Cinnabar Island.


Cinnabar Island

Cinnabar Island

Cinnabar is a large island to the southwest of mainland Kanto, between Routes 21 and 20. The area once held a research facility, the broken-down former home of a famous researcher, and the Cinnabar Gym.


Nature's Madness

When the island's volcano erupted, most buildings were either buried in rubble or swept into the sea, and only the Pokémon Center has since been rebuilt. According to a Sailor inside the building, it has been a year since the eruption. A sign posted outside notifies visitors that the Cinnabar Gym has relocated to the nearby Seafoam Islands.

The Final Gym Leader

Speak to the man behind the Pokémon Center, and he introduces himself as Blue. He is not in the mood to battle at the moment, as he contemplates the power of nature and the destruction around him. Regardless, he says that as a Trainer, seeing a strong opponent still makes him want to battle. He asks to see how many Badges you have earned, and seeing that you only have six, says that you are not yet ready to battle him.

Route 20

Route 20
Seafoam Islands, 1F
Cinnabar Gym

The waves of Route 20 are a popular spot for swimming. The middle of the path is occupied by the Seafoam Islands. The waters lead east to Route 19.


Seafoam Islands

The Seafoam Islands are a pair of islands that are shaped the same, as if they were twins. A shocking cold fills the caverns inside. Several large boulders and fast-moving currents hinder travel at first.


1F (East)

The path diverges inside the eastern island. A ladder leads to an upper chamber that houses the relocated Cinnabar Gym, while an ice-encrusted stairway leads down into the heart of the Seafoam Islands.

Cinnabar Gym

Cinnabar City Pokémon Gym
Leader: Blaine


The Cinnabar Gym specializes in Fire-type Pokémon. Fire-type moves are super effective against Bug-, Grass-, Ice-, and Steel-type Pokémon, while Fire-type Pokémon are weak to Ground-, Rock-, and Water-type moves.

The chamber features red, orange, and yellow floor tiles arranged in the shape of a flame, and a large number of rocks left over from its conversion into a makeshift Gym. These rocks force challengers to pass through several chokepoints, each one guarded by a Gym Trainer. Defeating a Gym Trainer causes him to move out of the way, allowing challengers to continue to the Gym Leader.

Blaine's Magcargo has high Defense, so special moves will fare better against it. Due to its Fire/Rock typing, Water attacks will be especially useful. Intending to account for one of his team's weaknesses, Blaine has taught his Magmar ThunderPunch in order to fight back against Water Pokémon. Rapidash has high Speed, and a high physical Attack lets it deal massive damage with Flare Blitz. All of Blaine's Pokémon know Overheat, an incredibly powerful move that cuts the user's Special Attack by 50% after each use. To avoid this, each Pokémon holds a White Herb, which restores any lowered stat when consumed. Be sure to bring some Burn Heals.

Cinnabar Gym
Volcano Badge





After the battle, Blaine awards you the Volcano Badge. He also gives out TM50 (Overheat) as a prize. Climb back down the ladder and walk down the icy stairway to fully explore the islands.

B1F

Seafoam Islands, B1F
Seafoam Islands, B2F
Seafoam Islands, B3F
Seafoam Islands, B4F

Go north to reach a group of three boulders. Use Strength to move the right-hand boulder westward, then the left-hand boulder northward, and then the middle boulder eastward. This clears a path to the north-central area and a Grip Claw. Return to the three boulders and turn west, then climb down the western-most ladder on the lower level.

B2F (Lower)

Pick up the nearby Water Stone, then jump the ledge and climb up the ladder to the east.

B1F

Go north and walk up onto the rocky ridge. Collect the Ice Heal, then climb down the ladder to the west.

B2F (Lower)

Walk down the stairway, then slide northward over the first ice patch. Turn east and battle past Skier Cady and Boarder Shaun on the second ice patch. At the third ice patch, slide southward to fight Boarder Bryce, then slide eastward and climb down the northeast ladder.

B3F (Lower)

Move southwestward around the first ice patch, then use Strength to push the nearby boulder two steps northward. Return to the ladder and slide westward over the ice to reach the boulder, then slide north and climb down the ladder.

B4F (North)

Pick up the Ultra Ball and climb back up the ladder.

B3F (Lower)

Slide southward over the ice patch, then climb down the southeast ladder.

B4F (East)

Go north to find TM13 (Ice Beam), then climb back up the ladder.

B3F (Lower)

Move westward to reach an ice patch with three blocks of ice. Two of these three blocks must be cleared to proceed. Slide into them from the north or south to send them skidding away. Slide into the final block from the east side; this moves it to a small alcove. Slide westward, then continue on through the narrow passage. Pass by the ladder to reach another ice patch. Bump into the northeast block from the south, then push the northwest block from the west. Approach the ice patch from the south and slide to the northern-most block, then move in a clockwise direction to reach the Big Pearl. Climb down the ladder to the southwest.

B4F (Center)

The lowest level is filled with large rocks that hinder travel. Use Surf to move northward to the next ridge, then continue eastward and climb up the ladder on the central ridge.

B3F (Center)

Climb up the next ladder.

B2F (Upper)

Move southeastward over the bridge and climb down the southeast ladder.

B3F (Southeast)

Climb down the next ladder.

B4F (South)

Use Surf to continue westward. Climb up onto the south-central ridge to find Articuno, the first of Kanto's three legendary birds.

VS Articuno

Begin with Fire-, Electric-, and Steel-type attacks to wear its health down quickly, then follow up with Bug and Grass moves to chip away at it even further. Consider inflicting status ailments like Sleep and Paralysis to restrict its movements, and be sure to bring along some healing items as well.

Spr 4h 144.png
Types:
Ice Flying
Ability:
Pressure
Held item:
None
Articuno Lv.50
AncientPower
Rock Special
Agility
Psychic Status
Ice Beam
Ice Special
Reflect
Psychic Status


Afterward, use Surf again to reach the northwest ridge and climb up the ladder there.

B3F (Upper)

Go south then east to reach a Revive, then backtrack and climb up the southwest ladder.

B2F (Southwest)

Climb up the next ladder.

B1F

Move northward and use Strength to clear a path. Climb up the icy stairway to the northwest.

1F (West)

The western exit lies to the south.

Route 19

Route 19

Route 19 runs north from Route 20 back to Fuchsia City. It is a popular spot for swimming and sunbathing.


Cleanup Complete

In the time it took to return to the beach outside Fuchsia City, the volcanic debris has been cleared away. Travelers can now move freely between Fuchsia City and Route 19.

Cinnabar Island

Setting the Stage

Fly back to Cinnabar Island and speak to Blue. Now that you have earned the seven other Kanto Badges, he invites you to face him in Viridian Gym, then leaves. The stage is set for the final Gym battle!


← Part 26 Viridian City, Route 1, Pallet Town
HeartGold and SoulSilver
walkthrough
Route 22, Route 28 Part 28 →


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