Abra (Japanese: ケーシィ Casey) is a Psychic-type Pokémon.
It evolves into Kadabra starting at level 16, which evolves into Alakazam when traded.
Biology
Abra is a bipedal Pokémon that is primarily yellow. Its face is kite-shaped, with a small, pale yellow snout and two short, pointed ears with pale yellow interiors. Its wide, narrow eyes are normally closed. Abra's body is segmented with black skin is visible between its joints and along its neck. It has two brown, pauldron-shaped extensions on its shoulders, as well as a brown, fauld-like piece around its chest. It has three fingers and toes, with its fingers considerably shorter than its toes. Its tail is thick and long, with a brown band located near the tip.
Abra can sense danger by reading minds. When it does, it teleports itself to a safe location so quickly that it creates the illusion of having made copies of itself. By hypnotizing itself, Abra is able to teleport or use any of its other extrasensory abilities at any time. Due to the strain of its telepathic powers, however, Abra sleeps 18 hours each day. If it fails to rest long enough, it will become unable to use its powers. Abra lives in urban areas, but has been observed to teleport to a different location once per hour.
In the anime
Major appearances
Sabrina, the Gym Leader of Saffron City, had an Abra that eventually evolved into a Kadabra in Abra and the Psychic Showdown.
Other
In The Psychic Sidekicks!, one of the citizens of Len Town, Mrs. Bellows owned an Abra which kept teleporting itself onto other people's heads.
In Fear Factor Phony, an Abra was among the group of Psychic Pokémon living in an abandoned mining town. The little Psi Pokémon was asleep the whole episode in a sound-proof force-field.
An Abra appeared under the ownership Mira in Sandshrew's Locker!.
Minor appearances
An Abra briefly appeared in Lights, Camera, Quack-tion.
An Abra was one of the stars of the Pokémon Showboat in Stage Fight.
An Abra was one of Lucy's pets.
An Abra is owned by one of the students of Snowpoint Trainers' School in Classroom Training!.
An Abra made a small cameo in the "World of Pokémon" opening of Kyurem VS. The Sword of Justice, in which every Pokémon from the first five generations (apart from Genesect) appeared.
An Abra appeared as a mask for the festival in Capacia Island UFO!.
An Abra appeared in A Jolting Switcheroo!.
An Abra appeared in Dreaming a Performer's Dream!.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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EP022
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Abra
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Ash's Pokédex
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Abra, a Psychic Power Pokémon. It sleeps eighteen hours a day, but employs telekinesis even while sleeping.
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Episode
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Pokémon
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Source
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Entry
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DP047
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Abra
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Dawn's Pokédex
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Abra, the Psi Pokémon. When Abra senses an imminent attack, it escapes by teleporting.
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In the manga
In The Electric Tale of Pikachu manga
- Main article: Sabrina's Abra
Sabrina uses her Abra in a Gym match against Ash in the chapter Haunting My Dreams. Later in the same chapter, Abra helps Brock and Ash rescue Sabrina from a giant Haunter known as the Black Fog.
In the Pokémon Adventures manga
Abra makes a cameo in Danger: High Voltorb as the stolen Pokémon of the Pokémon Fan Club Chairman. While undergoing hardship in S.S. Anne in Lt. Surge's ownership, it evolved all the way into an Alakazam, which the chairman almost fainted upon seeing.
An Abra was seen in a Poké Ball at Oak's Laboratory in Cherrygrove in Off Course with Corsola.
Green is seen to have an Abra as of Volume 13, using its Teleport attack to transport Silver away to a safer location. The boy was able to take this opportunity to seize a Flower Mail from the Pokémon with his Sneasel though, and appear in Ilex Forest to participate in the last battle with the Masked Man.
An Abra was one of the Pokémon sent to help the fight in Ilex Forest in The Last Battle XIII.
Saturn also has an Abra that he used against Paka and Uji, but after putting up a tough fight, lost along with his Croagunk.
Pokédex entries
In the TCG
- Main article: Abra (TCG)
In the TFG
One Abra figure has been released.
Game data
NPC appearances
Pokédex entries
Generation I
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Red(ENG)
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Using its ability to read minds, it will identify impending danger and Teleport to safety.
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Blue
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Yellow
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Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
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Stadium
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Even while asleep, it can sense enemies approaching. It Teleports itself to a distant spot if there is any danger.
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Generation II
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Gold
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It senses impending attacks and teleports away to safety before the actual attacks can strike.
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Silver
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If it decides to teleport randomly, it creates the illusion that it has created copies of itself.
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Crystal
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It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.
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Stadium 2
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It senses impending attacks and teleports away to safety before the actual attacks can strike.
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Generation III
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Ruby
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Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
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Sapphire
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Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
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Emerald
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A Pokémon that sleeps 18 hours a day. Observation revealed that it uses Teleport to change its location once every hour.
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FireRed
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It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
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LeafGreen
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Using its ability to read minds, it will sense impending danger and Teleport to safety.
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Generation IV
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Diamond
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It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
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Pearl
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Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.
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Platinum
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Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
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HeartGold
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It senses impending attacks and teleports away to safety before the actual attacks can strike.
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SoulSilver
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If it decides to teleport randomly, it evokes the illusion that it has created copies of itself.
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Generation V
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Black
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Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
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White
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Black 2
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Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day.
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White 2
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Generation VI
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X
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It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
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Y
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It senses impending attacks and teleports away to safety before the actual attacks can strike.
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Omega Ruby
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Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
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Alpha Sapphire
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Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
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Game locations
In side games
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Generation II
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This Pokémon is unavailable in Generation II side games.
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In events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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25
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85 - 132
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160 - 254
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20
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22 - 79
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40 - 152
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15
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18 - 73
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31 - 141
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105
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99 - 172
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193 - 339
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55
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54 - 117
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103 - 229
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90
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85 - 156
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166 - 306
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Total: 310
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 105.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Abra in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Abra in that game.
- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Abra can be tutored the move in that game
- A colored abbreviation in a white box indicates that Abra cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Abra
- Italic indicates a move that gets STAB only when used by an Evolution of Abra
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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TCG-only moves
Side game data
Evolution
Sprites
Trivia
Origin
It is likely based on a mystic or psychic. It also has similarities to goats and foxes, both animals with ties to magic.
Name origin
Abra is part of an incantation used in stage magic, Abracadabra. It may also derive from the Spanish word cabra (goat).
Casey is a reference to Edgar Cayce, a purported psychic famous for entering self-induced trances, as the Japanese names of the Abra line are based on famous mystics.
In other languages
Language
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Title
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Meaning
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Japanese
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ケーシィ Casey
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From Edgar Cayce
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French
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Abra
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Same as English name
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Spanish
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Abra
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Same as English name
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German
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Abra
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Same as English name
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Italian
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Abra
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Same as English name
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Korean
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캐이시 Kaeishi
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Transliteration of Japanese name
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Mandarin Chinese
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凱西 / 凯西 Kǎixī
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Transliteration of Japanese name. May also refer to 愛德加·凱西 Àidéjiā Kǎixi.
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Cantonese Chinese
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卡斯 Kāsī
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Transliteration of Japanese Casey
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More languages
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Hindi
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आबरा Abra
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Transcription of English name
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Related articles
External links
Notes
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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