From Bulbapedia, the community-driven Pokémon encyclopedia.
- This article is about the in-game type. For the TCG type, see Metal (TCG).
Template:ElementalTypes
The Steel type (Japanese: はがねタイプ Steel type) is one of the seventeen elemental types. Notable Trainers that specialize in the Steel type include Jasmine of Olivine City, Steven Stone, former Champion of Hoenn, and Byron, Gym Leader of Canalave City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Steel-type moves were physical.
The Steel type was introduced in Generation II. As well as introducing new Pokémon with the Steel type, Magnemite and Magneton were retconned to be a dual-typed Electric/Steel Pokémon.
Statistical averages
Overall
Fully evolved
Battle properties
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
|
Characteristics
Defense
Defensively, Steel-types are considered to be the best type of Pokémon to use. Pure steel Pokémon have resistances to 11 of the 17 types, which can make for a good physical and special tank in battle. Steel-types also have an immunity to Template:Type2 attacks, and are very tricky to inflict the Poison condition on. They can hold up to many attacks, because of their typically high Defense; but all 3 of the type's weaknesses are to the very common Fire, Fighting and Ground types. Those defensive flaws are made up by the fact that only a small number of Steel-types are without another type. Their Special Defense is usually lower than their physical Defense, but still reasonably high.
Pokémon of purely the Steel type have the 2nd greatest amount of resistances in the game, with Magnemite, Magneton, and Magnezone, being Steel and Electric, having 12 (plus an immunity to Poison) – the added Electric type means these Pokémon are also resistant to Electric moves, have a double resistance to Flying and Steel moves; however, they also have a double weakness to Ground type moves.
Offense
Offensively, it is not recommended to use Steel-type moves, because there are only two types weak to Steel: Ice and Rock. both of which are rarely used defensively. There are only five pure Steel-type Pokémon and thus most have a second type able to provide more effective moves that could offset this disadvantage. Steel-type Pokémon have average Attack and Special Attack, though there are some high-powered outliers in either the Physical field, such as Metagross and Excadrill, and the Special field, such as Lucario, Empoleon and Magnezone.
Contest Properties
When used in contests, Steel-type moves typically become Cool moves, but can also be of the other four Contest types.
Pokémon
As of Generation V, there are 38 Steel-type Pokémon or 5.86% of all Pokémon, making it the fourteenth most common elemental type.
Pure Steel-type Pokémon
Half Steel-type Pokémon
Primary Steel-type Pokémon
Secondary Steel-type Pokémon
Moves
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
V
|
Autotomize
|
Status
|
|
000—
|
000—%
|
1515 (max 24)
|
|
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
|
IV
|
Bullet Punch
|
Physical
|
Smart
|
04040
|
100100%
|
3030 (max 48)
|
|
The user strikes the target with tough punches as fast as bullets. This move always goes first.
|
III
|
Doom Desire
|
Special
|
Cool
|
140140
|
100100%
|
055 (max 8)
|
|
Two turns after this move is used, the user blasts the target with a concentrated bundle of light.
|
IV
|
Flash Cannon
|
Special
|
Smart
|
08080
|
100100%
|
1010 (max 16)
|
|
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
|
V
|
Gear Grind
|
Physical
|
|
05050
|
08585%
|
1010 (max 16)
|
|
The user attacks by throwing two steel gears at its target.
|
IV
|
Gyro Ball
|
Physical
|
Beauty
|
VariesVaries
|
100100%
|
055 (max 8)
|
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
|
V
|
Heavy Slam
|
Physical
|
|
VariesVaries
|
100100%
|
1010 (max 16)
|
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
|
III
|
Iron Defense
|
Status
|
Tough
|
000—
|
000—%
|
1515 (max 24)
|
|
The user hardens its body's surface like iron, sharply raising its Defense stat.
|
IV
|
Iron Head
|
Physical
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The foe slams the target with its steel-hard head. It may also make the target flinch.
|
II
|
Iron Tail
|
Physical
|
Cool
|
100100
|
07575%
|
1515 (max 24)
|
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
|
IV
|
Magnet Bomb
|
Physical
|
Cool
|
06060
|
000—%
|
2020 (max 32)
|
|
The user launches steel bombs that stick to the target. This attack will not miss.
|
IV
|
Metal Burst
|
Physical
|
Beauty
|
VariesVaries
|
100100%
|
1010 (max 16)
|
|
The user retaliates with much greater power against the target that last inflicted damage on it.
|
II
|
Metal Claw
|
Physical
|
Cool
|
05050
|
09595%
|
3535 (max 56)
|
|
The target is raked with steel claws. It may also raise the user's Attack stat.
|
III
|
Metal Sound
|
Status
|
Smart
|
000—
|
08585%
|
4040 (max 64)
|
|
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
|
III
|
Meteor Mash
|
Physical
|
Cool
|
100100
|
08585%
|
1010 (max 16)
|
|
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
|
IV
|
Mirror Shot
|
Special
|
Cute
|
06565
|
08585%
|
1010 (max 16)
|
|
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy.
|
V
|
Shift Gear
|
Status
|
|
000—
|
000—%
|
1010 (max 16)
|
|
The user rotates its gears, raising its Attack and sharply raising its Speed.
|
II
|
Steel Wing
|
Physical
|
Cool
|
07070
|
09090%
|
2525 (max 40)
|
|
The target is hit with wings of steel. It may also raise the user's Defense stat.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Trivia
- Out of all the types, Steel has the most resistances and the highest average Defense.
- There were no 100% accurate Steel-type attacks until Generation IV.
- Because of Magnemite and Magneton's addition of their secondary Steel type in Generation II, there has been at least one Steel-type Pokémon introduced in each generation. Despite this, there is not a Steel-type move from each generation; Steel is the only type not assigned to a move introduced in Generation I. This is the opposite situation to the other type introduced in Generation II, Dark, as this generation saw Bite change from a Normal- to a Dark-type move but featured no retroactive Template:Type2 additions.
- Though Steel-type moves deal super-effective damage against both Ice- and Template:Type2 Pokémon, there has not yet been a Pokémon of that type combination, and therefore, Steel-type moves cannot currently deal 4× damage.
- All offensive Steel-type moves target one foe.
- Steel is the only type that has a non-neutral type matchup with all seventeen types, considering both offense and defense.
- Each of the 3 starter types have a different effectiveness when attacking a pure Steel type Pokémon. Grass does ½× damage, Water does 1× damage, and Fire does 2× damage.
- Generation V introduced the most Steel-types of any generation, with 12.
- Every Steel-type specialist has used Skarmory in their final team.
- The Steel-type is the only type to lack a move that functions differently in double battles.
In other languages