Shedinja (Pokémon)

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Ninjask #291: Ninjask
Pokémon
#293: Whismur Whismur
Shedinja
ヌケニン Nukenin
#292
292Shedinja.png
Art by Ken Sugimori from Ruby and Sapphire
Type
Bug Ghost
Category
Shed Pokémon
Ability
Wonder Guard
Exp. at Lv. 100
600,000
Regional Pokédex numbers
Hoenn
#044
Regional Browser numbers
Fiore
R-033
Height
2'07"
Imperial
0.8 m
Metric
Weight
2.6 lbs.
Imperial
1.2 kg
Metric
Dex color
Brown
Catch rate
45 (5.9%)
Body style
Body05.png BodyUnknown.png
Blue-Striped
Footprint
 F292.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Mineral group 16 cycles
(4080 minimum steps)
EV yield
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 95 Battle Exp.: 951*

Shedinja (Japanese: ヌケニン Nukenin) is a dual-type Bug/Ghost Pokémon.

It is considered a "special" evolution of Nincada, appearing only when Nincada evolves into Ninjask, starting at level 20, and there is an extra space in the player's party and the player has an extra Poké Ball. An extra Poké Ball is not necessary to obtain Shedinja in Generation III.

Biology

Physiology

Shedinja's body is based on an insect's shed exoskeleton. Therefore, its body is completely hollow (it possesses no internal organs). The shell consists of chitin and is entirely incapable of movement. As it is the shed shell of a fully developed Ninjask, it has a similar shape to the latter. Shedinja's entire body is brown in color; the abdomen is of a darker shade. There are four protrusions where Ninjask's limbs were growing. What appears to be its eyes are actually slits; perhaps formerly for the Ninjask the shell housed to look through. Shedinja has one pair of what appear to be tattered "wings" on its back, which is actually where the exoskeleton was torn by Ninjask to break free of the shell. Between its "wings" there is a hole, out of which the Ninjask escaped. Each "wing" divides into three smaller pieces. These "wings" actually don't perform any function, as Shedinja's body is immobile and levitates. Two horizontal lines circle its abdomen. A white halo constantly floats above its head.

Gender differences

Shedinja is a genderless species.

Special abilities

It is rumored that if a human peers into its back, the human's soul will be stolen. This rumor was never mentioned in the anime.

Shedinja is impervious to direct-damage from all attacks that its type combination isn't weak to due to its signature Ability, Wonder Guard. However, any direct damage from attacks that Shedinja is weak to or any form of indirect damage will always knock it out.

Behavior

Shedinja appear to be wise and intelligent Pokémon. They are also very quiet and stealthy, like a ninja. They are protective over Ninjask but otherwise very little is known about them.

Habitat

Shedinja probably live in forests, anywhere where there are Nincada and Ninjask and many other bug Pokémon.

Diet

Main article: Pokémon food

In the anime

Shedinja in the anime

Major appearances

Shedinja made its debut appearance in The Princess and the Togepi under the ownership of Colonel Hansen. It also appeared in A Togepi Mirage!.

Minor appearances

It has made a number of cameo appearances in some Pokémon Contests, such as in The Saffron Con.

Pokédex entries

Episode Pokémon Source Entry
AG044 Shedinja May's Pokédex Shedinja, the Shed Pokémon. Shedinja possesses a hard, powerful body, giving it strong defenses.

In the manga

Pokémon Adventures

Shedinja first appeared when Aqua Admin Amber, having been deprived of his Pokémon after being abandoned by Archie, borrows a Nincada from his comrade Shelly, which then immediately evolves into a Ninjask, putting Wattson in quite a pinch with the incredible speed it gained by the minute. Although the old Gym leader eventually managed to defeat it, a Shedinja formed from the shell Ninjask shed and attacked him from behind, sending him sinking into the ocean.

Several more volumes down the line, both Emerald and Greta used Shedinja to exploit its Wonder Guard ability, as well as the fact that it has one base HP, requiring no items to resuscitate itself.

In the TCG

Main article: Shedinja (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby Shedinja's hard body doesn't move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.
Sapphire Shedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile - it doesn't even breathe.
Emerald A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.
FireRed A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
LeafGreen
Generation IV
Diamond A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
Pearl
Platinum
HeartGold A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.
SoulSilver
Generation V
Black A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
White
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation III.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Evolve Nincada with extra slot in party
Emerald
None Evolve Nincada with extra slot in party
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Nincada with extra slot in party and spare Poké Ball
Platinum
None Evolve Nincada with extra slot in party and spare Poké Ball
HeartGold SoulSilver
None Evolve Nincada with extra slot in party and spare Poké Ball
Pal Park
Forest
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball:
Ruby & Sapphire
Automatic on obtaining Ninjask
Pokémon Trozei! Secret Storage 19
Endless Level 33
Forever Level 33
Mr. Who's Den
Pokémon Mystery Dungeon
Red/Blue Rescue Team
Evolve from Nincada
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Mt. Travail (1F-19F)
Pokémon Ranger Lyra Forest
Pokémon Rumble Blast Forest: Misty Edgewater (post-ending)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
5
65 - 112 120 - 214
90
85 - 156 166 - 306
45
45 - 106 85 - 207
30
31 - 90 58 - 174
30
31 - 90 58 - 174
40
40 - 101 76 - 196
Total:
240
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/2 ★★
Power
1/3 ☆☆
Skill
1/3 ☆☆
Stamina
4/5 ★★★★
Jump
5/5 ★★★★★
Total
13/18 ★★


Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Notes:

Shedinja can also be damaged by Struggle and any of the Shadow moves from Pokémon Colosseum and Pokémon XD. The moves Future Sight and Doom Desire can hit Shedinja prior to Generation V.

In the Pokémon Mystery Dungeon series, the standard A-button tackle will do one HP damage. In Red Rescue Team and Blue Rescue Team, foe Shedinja always has a maximum of 5 HP, whereas in Explorers of Time, Explorers of Darkness and Explorers of Sky, foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.

Learnset

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Scratch Normal Physical 04040 100100% 35
00Start Harden Normal Status 0000 —% 30
055 Leech Life Bug Physical 02020 100100% 15
099 Sand-Attack Ground Status 0000 100100% 15
1414 Fury Swipes Normal Physical 01818 08080% 15
1919 Mind Reader Normal Status 0000 —% 5
2525 Spite Ghost Status 0000 100100% 10
3131 Confuse Ray Ghost Status 0000 100100% 10
3838 Shadow Sneak Ghost Physical 04040 100100% 30
4545 Grudge Ghost Status 0000 —% 5
5252 Heal Block Psychic Status 0000 100100% 15
5959 Shadow Ball Ghost Special 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Dark Sprite.png TM01 Hone Claws Dark Status 0000 —}}—% 15
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120120 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Flying Sprite.png TM40 Aerial Ace Flying Physical 06060 —}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Dark Sprite.png TM46 Thief Dark Physical 04040 100}}100% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Normal Sprite.png TM54 False Swipe Normal Physical 04040 100}}100% 40
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
Bag TM Ghost Sprite.png TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Bug Sprite.png TM76 Struggle Bug Bug Special 03030 100}}100% 20
Bag TM Bug Sprite.png TM81 X-Scissor Bug Physical 08080 100}}100% 15
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag HM Normal Sprite.png HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
CaterpieMetapodButterfreeWeedleKakunaBeedrill
AriadosPinecoForretressShuckleWurmpleSilcoon
BeautiflyCascoonDustoxNinjaskKricketotKricketune
BurmyMothimCombeeSkorupiDrapionYanmega
SewaddleSwadloonLeavannyVenipedeWhirlipedeScolipede
DwebbleCrustleJoltikGalvantulaDurantLarvesta
Volcarona
Bug Bite Bug Physical 60 100% 20
ButterfreeVenomothLedybaLedianYanmaYanmega
BeautiflyDustoxMasquerainVolbeatKricketuneMothim
SewaddleSwadloonLeavannyKarrablastEscavalierJoltik
GalvantulaShelmetAccelgorLarvestaVolcarona
Bug Buzz Bug Special 90 100% 10
HeracrossSewaddleSwadloonLeavannyKarrablastEscavalier
Endure Normal Status —% 10
ShelmetAccelgor
Final Gambit Fighting Special 100% 5
GligarGliscorTrapinchVibravaFlygonDwebble
Crustle
Faint Attack Dark Physical 60 —% 20
ButterfreeVenomothBeautiflyDustoxMasquerainMothim
CombeeVolcarona
Gust Flying Special 40 100% 35
ScytherScizorHeracrossKricketuneYanmegaGliscor
Night Slash Dark Physical 70 100% 15
ButterfreeVenomothLedybaLedianBeautiflyDustox
MasquerainMothimVolcarona
Silver Wind Bug Special 60 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Shedinja can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Shedinja cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Nincada (Pokémon)/Generation V learnset Mud-Slap Ground Special 20 100% 10
Nincada (Pokémon)/Generation V learnset Metal Claw Steel Physical 50 95% 35
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see moves from other generations

Side game data

Pokémon Pinball
 N/A 
Not available
Pokémon Pinball RS
 PinRS292.png 
Acquisition: Evolve
Pokémon Trozei!
 Trozeiani292.png 
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
File:MDP RT 292.png Body size: 1
Recruit rate: Evolve
Friend Area: Secretive Forest
Phrases
51%-100% HP I'm an empty shell, but still I'll fight!
26%-50% HP My health has dipped to around half the peak level.
1%-25% HP It's looking grim. I even feel like an empty shell now...
Level up I'm just an empty shell, but I can still level up!
Partner phrases
51%-100% HP <name>, my HP is between 51% and 100%.
26%-50% HP <name>, my HP is between 26% and 50%.
1%-25% HP <name>, my HP is between 1% and 25%.
Level up I'm just an empty shell, but I can still level up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness
,
and Explorers of Sky
MDP E 292.png Body size: 1
Recruit rate: -12%
IQ group: D
Pokémon Ranger
Group:  Bug  Poké Assist: Ghost PA.png
( Ghost )
Field move: None
Loops: 6 Min. exp.: 36 Max. exp.: 70
Browser entry  
Shedinja is difficult to capture because it fades in and out of view.
Pokémon Ranger: Shadows of Almia
Group:  Normal  Poké Assist: None Field move: None
Browser entry  
This Pokémon does not have a browser entry.
Pokémon Ranger: Guardian Signs
Group: Poké Assist: Field move:
 Normal  None Past
Electric Assist.png
( Normal )
None Past
Electrify 1 field move.png
(Electrify ×1)
Browser entry  
This Pokémon does not have a browser entry.
N/A Not
Available
Defense
Speed
N/A Not
Available
Defense
Speed
Attack ●●●
Defense
Speed ●●●
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
Attack Not
Available
Defense
Speed
PokéPark Wii: Pikachu's Adventure
None.png PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
PokéPark 2: Wonders Beyond
None.png Strong: {{{Park2strong}}} Weak: {{{Park2weak}}}
PokéPark Pad entry:
This Pokémon has no PokéPark Pad entry.
None.png HP: Move: {{{ConquestMove}}}
Attack: Ability 1: {{{ConquestAbility1}}}
Defense: Ability 2: {{{ConquestAbility2}}}
Speed: Ability 3: {{{ConquestAbility3}}}
Does not evolve.
Range: 0 Perfect Links: {{{ConquestLink}}}

Evolution

Nincada
Unevolved
Nincada
 Bug  Ground 
Rare Candy
Level 20
Ninjask
First Evolution
Ninjask
 Bug  Flying 
If...
Poké Ball
Poké Ball in bag
(Poké Ball not needed
in Generation III)
Space in party
Shedinja
Castoff evolution
Shedinja
 Bug  Ghost 


Note: In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in Chimecho's Assembly.

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 292.png Spr 3e 292.png Spr 3f 292.png Spr b 3r 292.png
Spr 3r 292 s.png Spr 3e 292 s.png Spr 3f 292 s.png Spr b 3r 292 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 292.png Spr 4p 292.png Spr 4h 292.png Spr b 4d 292.png
Spr 4d 292 s.png Spr 4p 292 s.png Spr 4h 292 s.png Spr b 4d 292 s.png
V Black White Black 2 White 2 Back
Spr 5b 292.png Spr 5b2 292.png Spr b 5b 292.png
Spr 5b 292 s.png Spr 5b2 292 s.png Spr b 5b 292 s.png
Shedinja For other sprites and images, please see Shedinja images on Bulbagarden Archives.

Trivia

  • From Generation IV onwards, a basic Poké Ball (a requirement for evolution) is removed from the bag upon evolution to produce a Shedinja. In Generation III, Shedinja instead copied the ball Nincada was in; this is the only legitimate way to get a Shedinja in a non-standard Poké Ball.
  • No other Pokémon has the same type combination as Shedinja.
  • Shedinja has the lowest base stat total of all fully evolved Pokémon.
    • Shedinja is also the only fully evolved Pokémon that has lower base stat total than its pre-evolved form.
  • Shedinja is one of only three Pokémon (other than baby Pokémon) to have a different egg group than its evolutionary relatives, being in the Mineral Egg Group while Nincada and Ninjask are in the Bug Egg Group. It cannot breed normally with Mineral group Pokémon either way, however, as it has no gender. The other two Pokémon that share this trait are Nidorina and Nidoqueen, which are both in the Undiscovered group.
  • Shedinja inherits the same personality value, IVs, EVs, OT and ID number as the Nincada that shed it. Among other things, due to retaining personality value, if the Nincada was Shiny, Shedinja will be Shiny as well.
  • The Shedinja shed from a Nincada has no nickname, and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is for the Nincada's original Trainer to take it to a Name Rater.
  • Shedinja's Ability renders it immune to 12 of 17 attack types, the most of any Pokémon. This also gives it a number of further distinctions:
    • Shedinja is the only Pokémon immune to Dragon Rage, which otherwise has the same effect against all types.
    • Even if Foresight is used, Shedinja is still immune to Normal and Template:Type2 attacks.
    • If Soak is used to make Shedinja a Water type, it will have immunities to 15 of 17 attack types.
  • Prior to Generation V, if Nincada learns a move upon evolving into Ninjask, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but only the ones learned at the same level. In Generation V, Shedinja starts with the moves Nincada knew prior to evolution.
  • Shedinja is the only genderless Pokémon that can learn egg moves (as a Nincada). However, Staryu and Starmie could also learn moves via breeding in Gold and Silver.
  • Shedinja and Froslass are the only two Ghost types that evolve from a Pokémon that isn't a Ghost type.
  • Even though looking into the crack on Shedinja's back is said to steal one's spirit, all of Shedinja's back sprites display it perfectly, yet no negative effects happen to the player in-game.

1 HP trivia

Shedinja has many unique characteristics derived from the fact that it has only 1 HP:

  • Shedinja is the only Pokémon to have a stat not calculated by the standard formula; if it were, Shedinja would have at least 10 HP, even at level 1 with an HP IV of 0 and no HP EVs.
  • Shedinja's HP IV and base stat cannot be determined experimentally; one must find out the HP IV of the Ninjask that shed it, as Shedinja shares those IVs.
  • Shedinja is the only Pokémon who cannot gain any additional HP EVs.
    • Shedinja gives 2 HP EVs when defeated in battle, despite having the lowest HP of all Pokémon.
  • Shedinja will immediately faint if it receives any form of indirect damage, such as from status ailments, weather conditions or entry hazards. This is demonstrated in Pokémon XD: Gale of Darkness with Battle CD 11, which requires the user to defeat six Shedinja in only one turn of combat by using a combination of Spikes and Rock Slide or Sandstorm.
    • Outside of battle, Shedinja immediately recovers from Poison after four steps in Generation IV onwards, whereas in Generation III it will immediately faint after four steps.
  • Despite it being able to learn Substitute and Rest, they will always fail; however, Shedinja can receive another Pokémon's Substitute through Baton Pass.
  • Shedinja's Defense and Special Defense stats normally have no purpose in battle, as any damage will invariably cause Shedinja to faint. However, if Shedinja receives a Substitute through Baton Pass, its Defense and Special Defense are factored into damage the Substitute takes. Shedinja's Defense and Special Defense stats are also used when a Pokémon uses Transform on a Shedinja, and when Shedinja uses Power Trick (via Mimic).
  • Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a Rare Candy or revived with a Revive.
  • Shedinja's Final Gambit will always do 1 HP of damage to an opponent.
  • If Shedinja holds a Focus Sash and it is triggered, the item will be consumed and leave Shedinja at full HP. Similarly, if Shedinja uses Endure, it will receive no damage from the attack whatsoever.
  • If Shedinja obtains Sturdy in Generation V, it can survive any direct attack.
  • If a Shedinja were to use Endeavor, it would always reduce the opponent's HP to 1.

Origin

Bulbanews

It is based on the shed husk that cicadas leave behind when they finish their metamorphosis into adults. It may also be based on a guardian angel, due to the halo-like object floating above its head. Its Ability Wonder Guard probably alludes to this.

Name origin

Shedinja's name is a combination of shed, casting off skin or exoskeleton, and ninja.

Nukenin is a combination of 抜け殻 nukegara, casting off skin, and 忍者 ninja. Nukenin is also a term describing ninja who have abandoned their clan and lord.

In other languages

Language Name Name Origin
German Ninjatom A combination of Ninja and Phantom.
French Munja From mue and ninja.
Korean 껍질몬 Kkeopjilmon
Chinese (Taiwan) 脫殼忍者 Tuō Ké Rěn Zhě Literally "Shedding ninja". 脫殼 can also be derived from the idiom 金蟬脫殼 Jīn ​chán ​tuō ​qiào.


External links

Ninjask #291: Ninjask
Pokémon
#293: Whismur Whismur


Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.