From Bulbapedia, the community-driven Pokémon encyclopedia.
The Electric type (Japanese: でんきタイプ Electric type) is one of the seventeen types. Notable Trainers that specialize in Electric-type Pokémon are Lt. Surge of Vermilion City, Wattson of Mauville City, Volkner of Sunyshore City, and Elesa of Nimbasa City. Prior to Generation IV, where moves are designated physical or special based on the move itself rather than its type, all Electric-type moves were special.
Statistical averages
Overall
Fully evolved
Battle properties
Offensive
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Defensive
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Power
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Types
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Power
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Types
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2×
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½×
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½×
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2×
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0×
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0×
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None
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Characteristics
Offense
Electric-type Pokémon often have high Speed and Special Attack stats making many of them good Special sweepers. Electric-type's ability to hit the very common Water-type and Flying-type types Super Effectively is important for many offensive Pokémon. Despite a lack of reliable powerful moves, Thunderbolt is one of the most commonly used moves due to its mix of power, accuracy and type coverage. Thunder also sees common usage on Rain Dance based teams due to its perfect accuracy in rain. Additionally, Thunder Wave, being one of the most reliable forms of inducing paralysis, is commonly seen on a wide variety of defensive Pokémon. The resistances to the Electric-type are also largely redundant, with the obvious exception of the Ground-type type's immunity.
Defense
On average, Electric types have average Defense and above average Special Defense. As a single type, Electric is one of only two types to have only one weakness, the other being Normal-type. The downside to this is that Ground attacks are very common types offensively. While they also have a small number of resistances, many dual typed Electrics have secondary types giving them a large total number of resistances, such as Magnezone who, along with its pre-evolved forms, has the most resistances of all Pokémon. Also Eelektross and its family, pure Electric-type Pokémon, have the Ability Levitate effectively giving them no weaknesses. Regardless, the two resistances (other than themselves) are rarely used offensively.
Contest Properties
In Contests, Electric-type moves are usually Cool; no Electric-type move is considered Tough.
Pokémon
As of Generation V, there are 39 Electric-type Pokémon or 6.01% of all Pokémon, making it tied with the Dark type as the twelfth most common type.
Pure Electric-type Pokémon
Half Electric-type Pokémon
Primary Electric-type Pokémon
Secondary Electric-type Pokémon
Moves
Gen
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Move
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Category
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Contest
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Power
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Accuracy
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PP
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Range
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Description
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V
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Bolt Strike
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Physical
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130130
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08585%
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055 (max 8)
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The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
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III
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Charge
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Status
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Smart
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000—
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000—%
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2020 (max 32)
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The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
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IV
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Charge Beam
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Special
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Beauty
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05050
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09090%
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1010 (max 16)
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
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IV
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Discharge
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Special
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Cool
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08080
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100100%
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1515 (max 24)
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
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V
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Electro Ball
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Special
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VariesVaries
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100100%
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1010 (max 16)
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
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V
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Electroweb
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Special
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05555
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09595%
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1515 (max 24)
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The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
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V
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Fusion Bolt
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Physical
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100100
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100100%
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055 (max 8)
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The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.
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IV
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Magnet Rise
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Status
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Cute
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000—
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000—%
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1010 (max 16)
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The user levitates using electrically generated magnetism for five turns.
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III
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Shock Wave
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Special
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Cute
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06060
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000—%
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2020 (max 32)
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The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
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II
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Spark
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Physical
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Cool
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06565
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100100%
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2020 (max 32)
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
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I
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Thunder
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Special
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Cool
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120120
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07070%
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1010 (max 16)
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
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IV
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Thunder Fang
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Physical
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Smart
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06565
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09595%
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1515 (max 24)
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The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
|
I
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Thunder Wave
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Status
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Cool
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000—
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100100%
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2020 (max 32)
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A weak electric charge is launched at the target. It causes paralysis if it hits.
|
I
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Thunderbolt
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Special
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Cool
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09595
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100100%
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1515 (max 24)
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
|
I
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ThunderPunch
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Physical
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Cool
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07575
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100100%
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1515 (max 24)
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The target is punched with an electrified fist. It may also leave the target with paralysis.
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I
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ThunderShock
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Special
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Cool
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04040
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100100%
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3030 (max 48)
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A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
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V
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Volt Switch
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Special
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07070
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100100%
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2020 (max 32)
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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III
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Volt Tackle
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Physical
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Cool
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120120
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100100%
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1515 (max 24)
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The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
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V
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Wild Charge
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Physical
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09090
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100100%
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1515 (max 24)
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
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II
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Zap Cannon
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Special
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Cool
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120120
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05050%
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055 (max 8)
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The user fires an electric blast like a cannon to inflict damage and cause paralysis.
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All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
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Trivia
- Every generation has introduced at least one Electric-type Pokémon whose name begins with the letter E.
- The only type combination that is doubly weak to Electric-type attacks, Water/Flying, has had at least one Pokémon introduced every generation: Gyarados, Mantine, Wingull, Pelipper, Mantyke, Ducklett, and Swanna.
- The three Pokémon that have had their types changed between generations (Magnemite, Magneton, and Rotom's alternate forms) are all part Electric type.
- There is an Electric-type Gym Leader in every region except for Johto, which lacks an Electric-specialist Gym due to Kanto also being accessible in games featuring Johto.
- Generation III is the only generation in which all new Electric types are single-type Pokémon.
- Prior to Generation V, there were no Pokémon that 4× resisted Electric-type attacks. Zekrom and Rotom's mow form are the only Pokémon to do so, making Electric the type with the least amount of Pokémon that 4x resist it.
- Generation V introduced the most Electric-type Pokémon of any Generation, with 11 and Generation III introduced the least Electric-type Pokémon, with four.
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