Explosion (move)

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Explosion
だいばくはつ Giant Explosion
Explosion V.png
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  250
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
All Others: Affects all Pokémon adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  8 ♥♥♥♥♥♥♥♥
Jam  0  
Makes a great appeal, but allows no more to the end.
Condition  Beauty
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Beauty
Appeal  0  
Jamming  0  

Explosion (Japanese だいばくはつ Giant Explosion) is a damage-dealing Normal-type move introduced in Generation I. It is currently the most powerful move in terms of its base power. It was TM47 in Generation I before losing its TM status in Generation II. It regained its TM status, albeit as TM64, in Generation IV onwards.

Effect

Generation I

Explosion has a power of 170 in Generation I.

Explosion does damage, and causes the user to faint. Though its power is listed as 170, the target's Defense will be halved when damage from this attack is calculated, giving it an effective power of 340. The game rounds up to avoid infinite damage, so Explosion will then effectively have a power of 170 if used against a target with a Defense value of 1.

If Explosion breaks a target's substitute, the user will not faint, though its image will be replaced by a blank image. Additionally, if the user of Explosion had a substitute at the time of such a situation, uses Substitute later, or switches out, its regular image will once again become visible.

If the user of Explosion attacks first and faints itself, the target will not attack or be subjected to recurrent damage during that round.

In Stadium, if Explosion breaks a target's substitute, the user will faint. The base power listed in Stadium is the one after halving Defense, ie. 340.

Generation II

Explosion's base power was changed to the current 250. The Defense-halving step still applies, giving it an effective power of 500.

If Explosion is used against a substitute, a Ghost type, or a Pokémon that has used Protect or Detect, the user will still faint.

Unlike in the previous game, Stadium 2 lists Explosion's base power before halving Defense.

The Focus Band won't prevent the user of Explosion from fainting.

Generations III and IV

Explosion cannot be used when a Pokémon with the Ability Damp is on the field. User's sprite no longer disappears upon the use of move.

Explosion will also affect all other Pokémon on the field in Double Battles.

The Focus Sash won't prevent the user of Explosion from fainting.

Generation V

Explosion no longer halves the target's Defense. Also, the user now faints before dealing damage as opposed to fainting after dealing damage in previous generations.

Sturdy won't prevent the user of Explosion from fainting.

Pokémon Mystery Dungeon

Explosion does not cause the user to faint, but instead cuts its HP in half, and affects all Pokémon, items, and walls within 2 tiles of the user, reducing HP by half on teammates, by 80 on hostile Pokémon, and destroying all walls, items, and special tiles. Explosion cannot be used in rain or on any floor with a Pokémon with the Ability Damp. Additionally, Fire-type Pokémon take only 50% of usual damage.

Description

Games Description
The most powerful attack of all. However, the attacker faints after using this move.
Very powerful but makes user faint.
RSE Inflicts severe damage but makes the user faint.
FRLG The user explodes to inflict terrible damage even while fainting itself.
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
The user explodes to inflict damage on those around it. The user faints upon using this move.
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
074 Geodude Geodude Rock Ground 36 41 41 32 43 43
075 Graveler Graveler Rock Ground 43 48 53 38 53 53
076 Golem Golem Rock Ground 43 48 53 38 53 53
100 Voltorb Voltorb Electric Electric 43 39 46 43 47 47
101 Electrode Electrode Electric Electric 50 44 54 51 57 57
109 Koffing Koffing Poison Poison 48 41 41 37 42 37 37
110 Weezing Weezing Poison Poison 53 44 44 40 46 40 40
204 Pineco Pineco Bug Bug   36 36 31 34 34 34
205 Forretress Forretress Bug Steel   39 39 33 38 42 42
273 Seedot Seedot Grass Grass     43 43 43 43
337 Lunatone Lunatone Rock Psychic     49 56 56 49 49
338 Solrock Solrock Rock Psychic     49 56 56 49 49
343 Baltoy Baltoy Ground Psychic     45 71 60 49 49
344 Claydol Claydol Ground Psychic     55 86 72 61 61
377 Regirock Regirock Rock Rock     -- -- -- '
378 Regice Regice Ice Ice     -- -- -- '
379 Registeel Registeel Steel Steel     -- -- -- '
425 Drifloon Drifloon Ghost Flying       43 46 50 50
426 Drifblim Drifblim Ghost Flying       51 56 60 60
434 Stunky Stunky Poison Dark       44 49 49
435 Skuntank Skuntank Poison Dark       52 61 61
482 Azelf Azelf Psychic Psychic       76 76 76
524 Roggenrola Roggenrola Rock Rock         40 40
525 Boldore Boldore Rock Rock         55 55
526 Gigalith Gigalith Rock Rock         55 55
568 Trubbish Trubbish Poison Poison         47 47
569 Garbodor Garbodor Poison Poison         59 59
597 Ferroseed Ferroseed Grass Steel         55 55
598 Ferrothorn Ferrothorn Grass Steel         67 67
711 Gourgeist Gourgeist Ghost Grass           --, 75
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
088 Grimer Grimer Poison Poison   KoffingWeezing    
092 Gastly Gastly Ghost Poison   KoffingWeezing    
095 Onix Onix Rock Ground   GeodudeGravelerGolem    
299 Nosepass Nosepass Rock Rock   GeodudeGravelerGolem    
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
TM47
II
--
III
--
IV
TM64
V
TM64
VI
TM64
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
081 Magnemite Magnemite Electric Steel
082 Magneton Magneton Electric Steel
088 Grimer Grimer Poison Poison
089 Muk Muk Poison Poison
090 Shellder Shellder Water Water
091 Cloyster Cloyster Water Ice
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
095 Onix Onix Rock Ground
100 Voltorb Voltorb Electric Electric
101 Electrode Electrode Electric Electric
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
109 Koffing Koffing Poison Poison
110 Weezing Weezing Poison Poison
151 Mew Mew Psychic Psychic
185 Sudowoodo Sudowoodo Rock Rock
204 Pineco Pineco Bug Bug
205 Forretress Forretress Bug Steel
208 Steelix Steelix Steel Ground
211 Qwilfish Qwilfish Water Poison
219 Magcargo Magcargo Fire Rock
222 Corsola Corsola Water Rock
273 Seedot Seedot Grass Grass
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
299 Nosepass Nosepass Rock Rock
316 Gulpin Gulpin Poison Poison
317 Swalot Swalot Poison Poison
323 Camerupt Camerupt Fire Ground
324 Torkoal Torkoal Fire Fire
337 Lunatone Lunatone Rock Psychic
338 Solrock Solrock Rock Psychic
343 Baltoy Baltoy Ground Psychic
344 Claydol Claydol Ground Psychic
362 Glalie Glalie Ice Ice
375 Metang Metang Steel Psychic
376 Metagross Metagross Steel Psychic
377 Regirock Regirock Rock Rock
378 Regice Regice Ice Ice
379 Registeel Registeel Steel Steel
425 Drifloon Drifloon Ghost Flying
426 Drifblim Drifblim Ghost Flying
434 Stunky Stunky Poison Dark
435 Skuntank Skuntank Poison Dark
437 Bronzong Bronzong Steel Psychic
438 Bonsly Bonsly Rock Rock
462 Magnezone Magnezone Electric Steel
463 Lickilicky Lickilicky Normal Normal
476 Probopass Probopass Rock Steel
482 Azelf Azelf Psychic Psychic
485 Heatran Heatran Fire Steel
524 Roggenrola Roggenrola Rock Rock
525 Boldore Boldore Rock Rock
526 Gigalith Gigalith Rock Rock
568 Trubbish Trubbish Poison Poison
569 Garbodor Garbodor Poison Poison
577 Solosis Solosis Psychic Psychic
578 Duosion Duosion Psychic Psychic
579 Reuniclus Reuniclus Psychic Psychic
582 Vanillite Vanillite Ice Ice
583 Vanillish Vanillish Ice Ice
584 Vanilluxe Vanilluxe Ice Ice
597 Ferroseed Ferroseed Grass Steel
598 Ferrothorn Ferrothorn Grass Steel
615 Cryogonal Cryogonal Ice Ice
645 Landorus Landorus Ground Flying
649 Genesect Genesect Bug Steel
703 Carbink Carbink Rock Fairy
710 Pumpkaboo Pumpkaboo Ghost Grass
711 Gourgeist Gourgeist Ghost Grass
719 Diancie Diancie Rock Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
074 Geodude Geodude Rock Ground
075 Graveler Graveler Rock Ground
076 Golem Golem Rock Ground
088 Grimer Grimer Poison Poison
089 Muk Muk Poison Poison
090 Shellder Shellder Water Water
091 Cloyster Cloyster Water Ice
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
095 Onix Onix Rock Ground
100 Voltorb Voltorb Electric Electric
101 Electrode Electrode Electric Electric
102 Exeggcute Exeggcute Grass Psychic
103 Exeggutor Exeggutor Grass Psychic
109 Koffing Koffing Poison Poison
110 Weezing Weezing Poison Poison
151 Mew Mew Psychic Psychic
185 Sudowoodo Sudowoodo Rock Rock
204 Pineco Pineco Bug Bug
205 Forretress Forretress Bug Steel
208 Steelix Steelix Steel Ground
222 Corsola Corsola Water Rock
273 Seedot Seedot Grass Grass
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
299 Nosepass Nosepass Rock Rock
316 Gulpin Gulpin Poison Poison
317 Swalot Swalot Poison Poison
323 Camerupt Camerupt Fire Ground
324 Torkoal Torkoal Fire Fire
337 Lunatone Lunatone Rock Psychic
338 Solrock Solrock Rock Psychic
343 Baltoy Baltoy Ground Psychic
344 Claydol Claydol Ground Psychic
362 Glalie Glalie Ice Ice
375 Metang Metang Steel Psychic
376 Metagross Metagross Steel Psychic
377 Regirock Regirock Rock Rock
378 Regice Regice Ice Ice
379 Registeel Registeel Steel Steel
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In the anime

Electrode Explosion.png
Electrode
Brock Forretress Explosion.png
Forretress
Brock Forretress Explosion impact.png
Explodes
Clefairy PK04 Metronome Explosion.png
Clefairy
The user glows brightly and then suddenly explodes, or causes everything around it to explode.
Pokémon Method
User First Used In Notes
Clefairy Clefairy causes everything around it to explode violently.
Multiple wild Clefairy Clefairy and the Moon Stone Debut
Used via Metronome
Multiple wild Clefairy Pikachu's Rescue Adventure Used via Metronome
Electrode Electrode's body glows red, yellow, or white, becomes surrounded in yellow sparks and explodes violently.
Unknown Trainer's Electrode The Flame Pokémon-athon! None
A wild Electrode Pikachu's Vacation None
Multiple wild Electrode Showdown at the Po-ké Corral None
Danny's Electrode Navel Maneuvers None
Multiple wild Electrode The Underground Round-Up None
Multiple Electrode guarding the Electric Company Current Events None
A wild Electrode Pearls are a Spoink's Best Friend None
Weezing Weezing's body glows white, then explodes violently.
Pokémon League entrance exam instructor's Weezing The Ultimate Test None
Forretress Forretress's body glows white, then explodes violently.
Brock's Forretress You Never Can Taillow! None


In the manga

In The Electric Tale of Pikachu manga


In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In other generations

Trivia

  • In Generation I, if Self-Destruct or Explosion causes the player to win and lose at the same time, the player blacks out as normal, but the victory music plays.
  • All Pokémon that can have the Ability Aftermath can learn Explosion.
  • Self-Destruct and Explosion are the only two damaging moves whose battle animations play out in the main series even if they would miss or have no effect.

In other languages

Language Title
Mandarin Chinese 大爆炸 Dà Bàozhà
Denmark Flag.png Danish Eksplosion
The Netherlands Flag.png Dutch Explosie
Finland Flag.png Finnish Räjähdys
France Flag.png French Explosion
Germany Flag.png German Explosion
Greece Flag.png Greek Έκρηξη
Italy Flag.png Italian Esplosione
South Korea Flag.png Korean 대폭발 Dae Pokbal
Norway Flag.png Norwegian Eksplosjon
Poland Flag.png Polish Eksplozja
Brazil Flag.png Brazilian Portuguese Explosão
Serbia Flag.png Serbian Eksplozija
Spain Flag.png Spanish Explosión


Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405
Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708
Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.