Disable (move)
Disable かなしばり Temporary Binding | ||||||||||||
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Range
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Availability
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Disable (Japanese: かなしばり Temporary Binding) is a non-damaging Normal-type move introduced in Generation I.
Effect
Generation I
Disable randomly selects one move that is in the target's current move set and whose current PP is greater than 0, and gives it a randomly chosen disable duration length of 0-6, which is reduced by 1 each time the Pokémon attempts to execute an attack. While the move is disabled, a message of "disabled!" will appear in place of the disabled move's PP, and the target will be unable to use the move until the round after Disable wears off (attempting to select the move will just result in a notice that the move is disabled).
If the target does manage to select the move (such as if it knows the move twice because of Mimic, or if the user is faster than the target and disables the attack that the target was going to use during that round) and attempts to execute it before the disable duration is over, it will only result in a wasted turn and a message that the move is disabled. Since the check to see if a move is disabled happens after the duration reduction, it is possible to disable the move the target was about to use for only 1 turn and as a result have Disable end immediately, still allowing the target to use said move during that round. It is also possible for the target to still use the disabled move if it is called via Metronome or Mirror Move.
If the target has only one move and that move is successfully disabled, it will use Struggle until it can select its move again. Disable will fail if the target has no PP for any of its moves.
Turns spent flinching, fast asleep, frozen solid, recharging, or partially trapped will not count towards the Disable duration length.
Even if unsuccessful (for any reason), using Disable against a Pokémon using Rage will cause its rage to build.
In Stadium, Disable will cause a Pokémon's rage to build only if successful. The disabled move's PP is not replaced with a "disabled!" message, though attempting to select the move will still result in a notice that the move is disabled.
Accuracy in this generation is 55%.
Generation II
The last move that the target used will be disabled for 2-5 turns if successful. It will fail if the user goes first in the first turn. Sleep Talk can still call a disabled move.
Generation III
Disable now lasts 4-7 turns.
Generation IV
Disable's accuracy is changed from 55% to 80%.
Generation V
Disable now lasts 4 turns. Its accuracy is changed from 80% to 100% and it can now be reflected with Magic Coat.
Generation VI
Disable does not affect Pokémon under the protection of Aroma Veil.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
039 | Jigglypuff | Normal | Fairy | 14 | 14 | 14 | 13 | 13 | 13 15 | |||||||
040 | Wigglytuff | Normal | Fairy | -- | -- | -- | -- | -- | -- | |||||||
048 | Venonat | Bug | Poison | -- | -- | -- | -- | -- | -- | |||||||
049 | Venomoth | Bug | Poison | -- | -- | -- | -- | -- | -- | |||||||
054 | Psyduck | Water | 31 | 10 | 10 | 14 | 14 | 11 | 11 22 | |||||||
055 | Golduck | Water | 31 | --, 10 | --, 10 | 14 | 14 | 11 | 11 22 | |||||||
064 | Kadabra | Psychic | --, 20 | 20 | 18 | 18 | 18 | 18 | 18 | |||||||
065 | Alakazam | Psychic | --, 20 | 20 | 18 | 18 | 18 | 18 | 18 | |||||||
079 | Slowpoke | Water | Psychic | 18 | 29 | 29 | 24 | 20 | 19 | 19 | ||||||
080 | Slowbro | Water | Psychic | --, 18 | 29 | 29 | 24 | 20 | 19 | 19 | ||||||
088 | Grimer | Poison | -- | 10 | 8 | 12 | 12 | 12 | ||||||||
089 | Muk | Poison | -- | 10 | 8 | 12 | 12 | 12 | ||||||||
096 | Drowzee | Psychic | 12 | 10 | 10 | 7 | 7 | 5 | 5 | |||||||
097 | Hypno | Psychic | --, 12 | --, 10 | 10 | --, 7 | --, 7 | --, 5 | --, 5 | |||||||
108 | Lickitung | Normal | 15 | 31 | 34 | 25 | 25 | 25 | ||||||||
150 | Mewtwo | Psychic | -- | -- | -- | -- | -- | -- | ||||||||
199 | Slowking | Water | Psychic | 29 | 29 | 24 | 20 | 19 | 19 | |||||||
355 | Duskull | Ghost | 5 | 6 | 6 | 6 | ||||||||||
356 | Dusclops | Ghost | --, 5 | --, 6 | --, 6 | --, 6 | ||||||||||
463 | Lickilicky | Normal | 25 | 25 | 25 | |||||||||||
477 | Dusknoir | Ghost | --, 6 | --, 6 | --, 6 | |||||||||||
491 | Darkrai | Dark | -- | -- | -- | |||||||||||
562 | Yamask | Ghost | 5 | 5 | ||||||||||||
563 | Cofagrigus | Ghost | --, 5 | --, 5 | ||||||||||||
717 | Yveltal | Dark | Flying | 35 | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
023 | Ekans | Poison | ||||||||||||
029 | Nidoran♀ | Poison | ||||||||||||
032 | Nidoran♂ | Poison | ||||||||||||
037 | Vulpix | Fire | ||||||||||||
086 | Seel | Water | ||||||||||||
092 | Gastly | Ghost | Poison | |||||||||||
115 | Kangaskhan | Normal | ||||||||||||
116 | Horsea | Water | ||||||||||||
167 | Spinarak | Bug | Poison | |||||||||||
234 | Stantler | Normal | ||||||||||||
280 | Ralts | Psychic | Fairy | |||||||||||
327 | Spinda | Normal | ||||||||||||
331 | Cacnea | Grass | ||||||||||||
335 | Zangoose | Normal | ||||||||||||
351 | Castform | Normal | ||||||||||||
352 | Kecleon | Normal | ||||||||||||
353 | Shuppet | Ghost | ||||||||||||
358 | Chimecho | Psychic | ||||||||||||
361 | Snorunt | Ice | ||||||||||||
425 | Drifloon | Ghost | Flying | |||||||||||
433 | Chingling | Psychic | ||||||||||||
562 | Yamask | Ghost | ||||||||||||
595 | Joltik | Bug | Electric | |||||||||||
605 | Elgyem | Psychic | ||||||||||||
682 | Spritzee | Fairy | ||||||||||||
710 | Pumpkaboo | Ghost | Grass | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation V
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In other games
Pokémon Mystery Dungeon series
Disable paralyzes the opponent instead of disabling a move. It is unaffected by evasion and accuracy.
In the anime
The user stops the opponent from attacking. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Psyduck releases blue rings from its body that make the opponent unable to move. | |||
Misty's Psyduck | The Ninja Poké-Showdown! | Debut | |
Golduck's eyes glow blue and a blue aura appears around it. Any attacks that try to hit Golduck are instantly disintegrated. | |||
A wild Golduck | Bye Bye Psyduck | None | |
Slowbro becomes outlined in light blue and the opponent starts to glow light blue, making it completely motionless and renders it under Slowbro's control. | |||
Prima's Slowbro | The Mandarin Island Miss-match | None | |
Alakazam throws its spoons in the air, then crosses them. The spoons glow red and the spoons release a red shock to the opponent, surround it and making it unable to move. | |||
Eusine's Alakazam | For Ho-Oh the Bells Toll! | None | |
Venomoth's eyes glow light blue while its opponent is using an attack. The opponent becomes outlined in light blue briefly and it stops using the attack. In addition, the opponent cannot use the attack for a while. | |||
Katie's Venomoth | Shocks and Bonds | None |
In the manga
In the Electric Tale of Pikachu manga
The user stops the opponent from moving. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
The opponent attacking Slowpoke freezes in motion when they were about to attack. | |||
Gary's Slowpoke | Side Story: Ash vs. Gary | Debut |
In the How I Became a Pokémon Card manga
The user stops the opponent from moving. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Drowzee closes its eyes and a wave of psychic energy freezes the opponent in motion. | |||
A wild Drowzee | PW22 | Debut |
In the Magical Pokémon Journey manga
The user stops the opponent from moving. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Jigglypuff glances at the opponent and freezes them. | |||
Jigglypuff | Oh, that Cute, Cute Jigglypuff! | Debut |
In the Pokémon Adventures manga
The user stops the opponent from moving. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Kadabra puts its hand forward and the opponent becomes unable to move their body. | |||
Sabrina's Kadabra | Zap! Zap! Zapdos! | Debut | |
Jigglypuff stares at the opponent and they become unable to move their body. | |||
Green's Jiggly | Just a Spearow Carrier | None |
In the Pokémon Diamond and Pearl Adventure! manga
The foe's move it selected cannot be used. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Dusknoir's eye glows, the opponent is prevented from using the last move it selected. | |||
Mitsumi's Dusknoir | Battle Against Team Galactic…and Mitsumi! | Debut |
In the Pokémon Gold & Silver: The Golden Boys manga
The user uses its psychic powers to prevent the opponent from moving. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Psyduck uses its psychic powers to prevent the opponent from moving. | |||
A wild Psyduck | The New Pokémon Is Hatched!! | Debut | |
Hypno prevents itself from getting hurt from the last attack used by the opponent, and that attack cannot be used during the duration of the battle. | |||
Eusine's Hypno | Farewell To Pikachu?! | None |
In the Pokémon Gotta Catch 'Em All manga
The user disables the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Slowpoke jumps onto the foe and holds them down. | |||
Shu's Slowpoke | GDZ44 | Debut |
In the Pokémon Pocket Monsters manga
The user prevents the opponent from moving. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Slowpoke jumps onto the foe and holds them down. | |||
Kurt's Slowpoke | Find Slowpoke!! | Debut |
In other generations
Trivia
- The Japanese name of this move, kanashibari, can also be written as "golden binding" (金縛り), the Japanese term for sleep paralysis.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |