Mr. Mime (Japanese: バリヤード Barrierd) is a dual-type Psychic/Fairy Pokémon, and, prior to Generation VI, a pure Psychic-type Pokémon.
It evolves from Mime Jr. when leveled up while knowing Mimic.
Biology
Mr. Mime is a bipedal, humanoid Pokémon with a round, white body with a magenta spot in the middle. Its light pink arms and legs are connected to its body by magenta spheres. Its knees have small, white coverings. There are magenta pads on the tips of its white fingers, and its dark blue feet curl upward at the tips. Blue growths resembling clown hair extend from the sides of its pale pink head, and there are magenta circles on its cheeks. Its jaw is curved inward, resembling the mouth of a wooden dummy.
From birth, this Pokémon is an excellent pantomime. As it matures, it gains the ability to solidify air molecules by vibrating its fingertips. This ability allows it to create invisible objects with its gestures. It punishes those who interrupt its act by slapping them. Mr. Mime is usually very rare, but can be found in suburban areas.
In the anime
Major appearances
Mr. Mime's first anime appearance was in It's Mr. Mime Time. Ash and his friends were looking for a Mr. Mime to replace another one that was supposed to perform in Stella's circus. Ash originally dressed as one to encourage the old Mr. Mime, soon confusing his mother when a wild Mr. Mime arrived at her house.
Other
Stella had her own, lazy Mr. Mime in It's Mr. Mime Time which had quit obeying her because she was too hard on it. It listened to her once more once it saw how she was willing to protect it from Team Rocket.
In Stage Fight!, a Mr. Mime was part of a showboat stage show along with other Pokémon.
A Mr. Mime was one of the Pokémon living in Len Town under the ownership of Toku in The Psychic Sidekicks!.
Mr. Mime also appears in Hail to the Chef under the ownership of Rhonda, a girl who lives outside Saffron City who was competing with her sister, who owned a Sneasel, for the ownership of her father's restaurant.
Another one appeared in Short and To the Punch! under the ownership of Clayton. It battled Ash's Buizel twice, beating it the first time but losing the second due to Buizel's Ice Punch.
A Mr. Mime appeared in A Fashionable Battle!, under the ownership of Valerie.
Minor appearances
Mr. Mime first appeared in Pikachu's Vacation in a Pokémon park.
An image of a Mr. Mime appeared in Hocus Pokémon.
Another one appeared in Historical Mystery Tour! under the ownership of a Clown.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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DP159
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Mr. Mime
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Dawn's Pokédex
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Mr. Mime, the Barrier Pokémon. By rapidly moving its fingers, Mr. Mime can stop air molecules to create an invisible wall.
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In the manga
In the Pokémon Adventures manga
Mr. Mime in Pokémon Adventures
Mr. Mime was first seen under the control of Sabrina in Peace of Mime, generating a Light Screen to seal off the whole of Saffron City.
The same Mr. Mime was seen again during the Gym Leader faceoff in the Indigo Plateau, using its miming powers to trap Bugsy within walls created from solidified air, and defeating his Heracross with a Psybeam.
Crystal was revealed to have added a Mr. Mime, nicknamed Mymee, to her team during the Emerald arc in order to imitate Sabrina's tactics.
Valerie owns a Mr. Mime in the X & Y arc, where it was used to help stop the Ultimate weapon from activating.
Pokédex entries
Manga
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Chapter
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Entry
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Pokémon Adventures
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PS158
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It can release mysterious waves from its finger and solidify the air, creating invisible walls.*
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In the TCG
- Main article: Mr. Mime (TCG)
Game data
NPC appearances
Pokédex entries
Generation I
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Red(ENG)
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If interrupted while it is miming, it will slap around the offender with its broad hands.
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Blue
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Yellow
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Always practices its pantomime act. It makes enemies believe something exists that really doesn't.
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Stadium
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It is an expert at miming and loves to perform. It is said to slap around anyone who disturbs it with its broad hands.
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Generation II
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Gold
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A skilled mime from birth, it gains the ability to create invisible objects as it matures.
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Silver
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Its fingertips emit a peculiar force field that hardens air to create an actual wall.
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Crystal
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It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
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Stadium 2
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A skilled mime from birth, it gains the ability to create invisible objects as it matures.
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Generation III
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Ruby
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Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing.
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Sapphire
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Emerald
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A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.
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FireRed
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It is adept at conning people. It is said to be able to create walls out of thin air by miming.
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LeafGreen
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If interrupted while it is miming, it will suddenly DoubleSlap the offender with its broad hands.
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Generation IV
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Diamond
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It is a pantomime expert that can create invisible but solid walls using miming gestures.
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Pearl
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Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
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Platinum
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It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
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HeartGold
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A skilled mime from birth, it gains the ability to create invisible objects as it matures.
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SoulSilver
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Its fingertips emit a peculiar force field that hardens air to create an actual wall.
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Generation V
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Black
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It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
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White
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Black 2
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It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
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White 2
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Generation VI
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X
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Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
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Y
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It is adept at conning people. It is said to be able to create walls out of thin air by miming.
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Omega Ruby
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Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once the watchers are convinced, the unseeable thing exists as if it were real.
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Alpha Sapphire
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Game locations
In side games
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Generation II
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This Pokémon is unavailable in Generation II side games.
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In events
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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40
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100 - 147
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190 - 284
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45
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45 - 106
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85 - 207
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65
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63 - 128
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121 - 251
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100
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94 - 167
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184 - 328
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120
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112 - 189
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220 - 372
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90
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85 - 156
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166 - 306
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Total: 460
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 100.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Notes:
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- If this Pokémon is given a Ring Target, the effectiveness of Dragon-type moves is 1×.
- If this Pokémon has Filter, the effectiveness of Poison -, Ghost -, and Steel-type moves is 1½×. In Generation IV-Generation V, the effectiveness of Bug -, Ghost -, and Dark-type moves is 1½×.
- In Generation I, the effectiveness of Ghost-type moves is 0×.
- Due to the conversion to Fairy-type , the effectiveness of Dragon-type , Steel-type and Poison-type moves was 1×, Dark-type and Bug-type was 2× and Fighting-type moves was ½× prior to Generation VI.
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Learnset
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see level-up moves from other generations
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Mr. Mime in Generation VI
- Moves marked with a dagger (†) can only be bred onto Mr. Mime if it hatches as a Mime Jr., and cannot be obtained otherwise.
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Mr. Mime in that game.
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see Egg moves from other generations
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- A black or white abbreviation in a colored box indicates that Mr. Mime can be tutored the move in that game
- A colored abbreviation in a white box indicates that Mr. Mime cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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- Bold indicates a move that gets STAB when used by Mr. Mime
- Italic indicates a move that gets STAB only when used by an Evolution of Mr. Mime
- Click on the generation numbers at the top to see moves from other generations
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Side game data
Evolution
Sprites
Trivia
- The Mr. Mime obtained through an in-game trade in Pokémon Red and Blue was nicknamed Marcel. This may have been a homage to the late Marcel Marceau. However, this was not kept in Pokémon Yellow or Pokémon FireRed and LeafGreen; the same Mr. Mime is nicknamed Miles in Yellow, and Mimien in FireRed and LeafGreen.
- Mr. Mime originally had four fingers on its hands. This was changed to five in Pokémon FireRed and LeafGreen and every game since.
- In the anime however, Mr. Mime was always introduced with five fingers.
- In the Hebrew dub of the anime, Mr. Mime was often confused for a Water-type Pokémon in Israel, as "Mayim" (water) is pronounced very similar to "Mime".
Origin
Mr. Mime appears to be based on a combination of a clown and a mime - together with a popular pantomime, pretending to be trapped in invisible boxes. Its feet also appear to be reminiscent of the various hook-toed shoes worn by jesters. Its jerky animations and jaw suggest that it may also be inspired by a jointed puppet, dummy, or doll.
Name origin
Mr. Mime is mime with an English male honorific. The assignment of a gendered title has no bearing of its equal male/female gender ratio, as it was named before the gender mechanic was introduced in the games.
Barrierd may be a combination of barrier (referring to the mime trait of 'being trapped' behind invisible walls) and weird or barricade.
In other languages
Language
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Title
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Meaning
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Japanese
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バリヤード Barierd
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From barrier and weird
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French
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M. Mime
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Pronounced Monsieur Mime. M. is the official abbreviation of Monsieur.
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Spanish
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Mr. Mime
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Same as English name (in some episodes in the Latin American dub of the anime, the name is Señor Mime)
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German
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Pantimos
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From Pantomime
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Italian
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Mr. Mime
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Same as English name
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Korean
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마임맨 Maimman
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A combination of mime and man
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Mandarin Chinese
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吸盤魔偶 / 吸盘魔偶 Xīpánmó'ǒu
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From 吸盤 xīpán and 魔偶 mó'ǒu
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Cantonese Chinese
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吸盤小丑 Kāppùhnsíucháu
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From 吸盤 kāppùhn and 小丑 síucháu
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More languages
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Hindi
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मिसटर माइम Mr. Mime
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Same as English name
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Russian
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Мистер Майм Mister Maym
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Same as English name
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Related articles
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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