From Bulbapedia, the community-driven Pokémon encyclopedia.
- This article is about the official type. For the scrapped type in core Generation I and II games, see List of glitch types → Bird.
The Flying type (Japanese: ひこうタイプ Flying type) is one of the eighteen types. Notable Trainers who specialize in Flying-type Pokémon are the Gym Leaders Falkner of Violet City, Winona of Fortree City, Skyla of Mistralton City, and Kahili of Alola Elite Four. Prior to changes in Generation IV, all damaging Flying-type moves were physical, but they may now also be special depending on the attack.
Statistical averages
Overall
Fully evolved
Battle properties
Generation I
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
|
Generation II onwards
Flying-type Pokémon are not considered grounded for effects that affect grounded Pokémon (e.g. entry hazards).
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
None
|
0×
|
|
Characteristics
Defense
Defensively, the Flying type is very useful for its immunity to the powerful Ground-type moves and its resistance to Fighting. However, many Flying types have a secondary type that is weak to Fighting, most notably Normal, making their resistance to the Fighting type ineffective. In addition, its weaknesses to Electric, Rock, and Ice are common. Almost all Flying types are dual-typed, thus making some vulnerable to double weaknesses. Flying-type Pokémon are also unaffected by all entry hazards with exception of Stealth Rock, which inflicts damage to Flying types equal to at least a quarter of their HP unless they are also Ground-, Fighting-, or Steel-type.
Despite this, most Flying types have access to Roost, allowing them to restore their health and temporarily lose their Flying type. However, this also makes them vulnerable to Ground-type moves. If a pure Flying-type Pokémon uses Roost, then it will become a ??? type in Generation IV and a Normal type in Generation V onwards.
There is a special type of weather that can only be activated by the Ability Delta Stream. It causes moves that would be super effective against pure Flying-type Pokémon to deal half damage to all Flying-type Pokémon.
Offense
Offensively, Flying-type moves are usually only useful when benefited by same-type attack bonus and for their strength against the Fighting type, as well as advantages over Bug and Grass types. Most Flying types have above-average Attack or Special Attack and Speed stats, making them potential offensive sweepers.
The Flying type pairs well with other fairly common attacking types, such as Ground and Fighting. As Dark and Ghost-type moves are no longer resisted by Steel in Generation VI, the Flying-type pairs well with these two types. Most damaging Flying-type moves are also useful for being able to hit any opponent in Triple Battles.
Flying-type Pokémon, on average, have the highest Speed of all Pokémon and of fully evolved Pokémon.
Contest properties
In Contests, Flying-type moves are typically Cool moves.
Pokémon
As of Generation VII, there are 101 Flying-type Pokémon or 12.6% of all Pokémon (counting those that are Flying-type in at least one of their forms), making it the third most common type. Every other type has been paired up with the Flying type at least once.
Pure Flying-type Pokémon
Half Flying-type Pokémon
Primary Flying-type Pokémon
Secondary Flying-type Pokémon
Pokéstar Studios opponents
Moves
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
V
|
Acrobatics
|
Physical
|
Cool
|
05555
|
100100%
|
1515 (max 24)
|
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
|
III
|
Aerial Ace
|
Physical
|
Cool
|
06060
|
000—%
|
2020 (max 32)
|
|
The user confounds the target with speed, then slashes. This attack never misses.
|
II
|
Aeroblast
|
Special
|
Cool
|
100100
|
09595%
|
055 (max 8)
|
|
A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
|
III
|
Air Cutter
|
Special
|
Cool
|
06060
|
09595%
|
2525 (max 40)
|
|
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
|
IV
|
Air Slash
|
Special
|
Cool
|
07575
|
09595%
|
1515 (max 24)
|
|
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
|
VII
|
Beak Blast
|
Physical
|
|
100100
|
100100%
|
1515 (max 24)
|
|
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
|
III
|
Bounce
|
Physical
|
Cute
|
08585
|
08585%
|
055 (max 8)
|
|
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
|
IV
|
Brave Bird
|
Physical
|
Cool
|
120120
|
100100%
|
1515 (max 24)
|
|
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
|
IV
|
Chatter
|
Special
|
Cute
|
06565
|
100100%
|
2020 (max 32)
|
|
The user attacks the target with sound waves of deafening chatter. This confuses the target.
|
IV
|
Defog
|
Status
|
Cool
|
000—
|
000—%
|
1515 (max 24)
|
|
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
|
VI
|
Dragon Ascent
|
Physical
|
Beautiful
|
120120
|
100100%
|
055 (max 8)
|
|
After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
|
I
|
Drill Peck
|
Physical
|
Cool
|
08080
|
100100%
|
2020 (max 32)
|
|
A corkscrewing attack with a sharp beak acting as a drill.
|
III
|
Feather Dance
|
Status
|
Beautiful
|
000—
|
100100%
|
1515 (max 24)
|
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
|
I
|
Fly
|
Physical
|
Clever
|
09090
|
09595%
|
1515 (max 24)
|
|
The user soars and then strikes its target on the next turn.
|
I
|
Gust
|
Special
|
Clever
|
04040
|
100100%
|
3535 (max 56)
|
|
A gust of wind is whipped up by wings and launched at the target to inflict damage.
|
V
|
Hurricane
|
Special
|
Tough
|
110110
|
07070%
|
1010 (max 16)
|
|
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
|
I
|
Mirror Move
|
Status
|
Clever
|
000—
|
000—%
|
2020 (max 32)
|
|
The user counters the target by mimicking the target's last move.
|
VI
|
Oblivion Wing
|
Special
|
Cool
|
08080
|
100100%
|
1010 (max 16)
|
|
The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
|
I
|
Peck
|
Physical
|
Cool
|
03535
|
100100%
|
3535 (max 56)
|
|
The target is jabbed with a sharply pointed beak or horn.
|
IV
|
Pluck
|
Physical
|
Cute
|
06060
|
100100%
|
2020 (max 32)
|
|
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
|
IV
|
Roost
|
Status
|
Clever
|
000—
|
000—%
|
1010 (max 16)
|
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
|
I
|
Sky Attack
|
Physical
|
Cool
|
140140
|
09090%
|
055 (max 8)
|
|
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
|
V
|
Sky Drop
|
Physical
|
Tough
|
06060
|
100100%
|
1010 (max 16)
|
|
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
|
VII
|
Supersonic Skystrike
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
|
VII
|
Supersonic Skystrike
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
|
IV
|
Tailwind
|
Status
|
Cool
|
000—
|
000—%
|
1515 (max 24)
|
|
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
|
I
|
Wing Attack
|
Physical
|
Cool
|
06060
|
100100%
|
3535 (max 56)
|
|
The target is struck with large, imposing wings spread wide to inflict damage.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Abilities
Interacting with the Flying type
A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Flying-type Pokémon if (respectively) it is hit with a Flying-type move, uses a Flying-type move, is sent out against a Flying-type opponent, is holding a Flying Memory, or is holding a Sky Plate or Flyinium Z.
Gen
|
Ability
|
Description
|
VI
|
Aerilate
|
Normal-type moves become Flying-type moves.
|
VI
|
Delta Stream
|
Nullifies weather conditions, moves, and abilities. Super-effective moves against Flying-types become normally effective.
|
VI
|
Gale Wings
|
Gives priority to Flying-type moves when HP is full.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Flying-type Pokémon can have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
VI
|
Aerilate
|
Normal-type moves become Flying-type moves.
|
V
|
Big Pecks
|
Protects the Pokémon from Defense-lowering attacks.
|
V
|
Multiscale
|
Reduces damage the Pokémon takes when its HP is full.
|
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.
|
Trivia
- Generations I, II, and V introduced more Flying-type Pokémon than any other generation, each with 19. Generation VI and Generation VII introduced the fewest Flying-type Pokémon, with eight.
- Generations I and IV introduced more Flying-type moves than any other generation, with seven. Generation II introduced the fewest Flying-type moves, with only one.
- Until Tornadus debuted in Generation V, Flying was the only type that had no single-typed Pokémon.
- Before Noibat and Noivern debuted in Generation VI, all dual-typed Flying Pokémon had Flying as their secondary type.
- Although Normal is not typically paired up with other types, it is the most common type paired with Flying.
- All damage-dealing Flying-type moves except Air Cutter can hit non-adjacent Pokémon in Triple Battles.
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