Ghost (type)

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The Ghost type (Japanese: ゴーストタイプ Ghost type) is one of the eighteen types. Notable Trainers who specialize in Ghost-type Pokémon are Agatha of the Indigo Plateau Elite Four, Morty of Ecruteak City, Phoebe of the Hoenn Elite Four, Fantina of Hearthome City, Shauntal of the Unova Elite Four, and Acerola of the Alola Elite Four. Prior to changes in Generation IV, all damaging Ghost-type moves were physical, but they may now also be special depending on the attack.

Statistical averages

Overall

Stat
HP: 65.36
Attack: 77.91
Defense: 84.44
Sp.Atk: 77.18
Sp.Def: 80.04
Speed: 62.35
Total: 447.28


Fully evolved

Stat
HP: 74.17
Attack: 88.91
Defense: 93.20
Sp.Atk: 86.89
Sp.Def: 91.54
Speed: 71.83
Total: 506.54


Battle properties

Generation I

Offensive Ghost Defensive
Power Types   Power Types
Ghost ½× Bug
Poison
½× None Ghost
Normal
Psychic
Normal
Fighting


Generations II to V

Offensive Ghost Defensive
Power Types   Power Types
Ghost
Psychic
½× Bug
Poison
½× Dark
Steel
Dark
Ghost
Normal Normal
Fighting


Generation VI onwards

Ghost-type Pokémon are now immune to effects that prevent recall or escape (such as Mean Look and Shadow Tag), and they are also guaranteed to flee from any wild battle regardless of Speed.

Offensive Ghost Defensive
Power Types   Power Types
Ghost
Psychic
½× Bug
Poison
½× Dark Dark
Ghost
Normal Normal
Fighting


Characteristics

Defense

The Ghost type is a valuable defensive type due to being immune to both the Fighting-type, one of the most popular attacking types, and the Normal-type, a type with a number of strong moves. As of Generation VI, Ghost-type Pokémon are immune to all trapping moves and Abilities, including Shadow Tag and binding moves such as Infestation. Ghost types are also guaranteed to run from wild battles regardless of Speed. Ghost-type Pokémon can learn variety of status ailment moves and alike, such as Confuse Ray, Hypnosis, Thunder Wave, or Will-O-Wisp.

Prior to Generation VI, Pokémon that are both Dark-type and Ghost-type have no weaknesses (excluding Fighting-type moves used under immunity-negating conditions such as Ring Target or Scrappy), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. In Generation VI, the Fairy type was introduced, which is super effective against Dark and not resisted by Ghost, so these Pokémon now have a weakness to Fairy.

Ghost types are also unique in the fact that they have a type-specific attack: Curse, which, other than being the only ???-type move before the type was removed in Generation V, works differently for Ghost-type Pokémon than it does for other Pokémon.

Offense

Contrary to Dark-types, most Ghost-type Pokémon are special attackers due to their typically high Special Attack, despite the fact that Ghost-type moves were physical moves prior to Generation IV. In Generation I, there were no types that resisted Ghost-type moves, although there was only one move that would be affected by same-type attack bonus and due to a possible error Psychic-type Pokémon were immune to Ghost-type attacks. In Generation II, Steel and Dark were added in order to resist Ghost-type moves. As of Generation VI, the only differences between Dark and Ghost is that Dark-type moves are not very effective on Fighting or Fairy while Ghost-type moves do normal damage to those types, and Ghost-type moves do not affect Normal Pokémon.

Ghost-type moves are great for neutral coverage, as Steel-type Pokémon no longer resist them in Generation VI. No Pokémon resists a combination of Fighting and Ghost-type moves, as the only combination capable of this (Normal/Ghost) has never materialized. A combination of Fairy and Ghost-type moves has nearly as good coverage, only resisted by Normal types with a secondary type that resist Fairy, of which there are currently only two. Despite this, Ghost types do not have reliable damaging moves that have 100 or more base power.

Contest properties

In Contests, Ghost-type moves are typically Clever moves, but some may be any of the other Contest conditions.

Pokémon

As of Generation VII, there are 46 Ghost-type Pokémon or 5.7% of all Pokémon (counting those that are Ghost-type in at least one of their forms, including Alola Forms), making it the 2nd rarest of the eighteen types, only above Ice.

Pure Ghost-type Pokémon

# Name
200 Misdreavus Misdreavus
353 Shuppet Shuppet
354 Banette Banette
Banette Mega Banette
355 Duskull Duskull
356 Dusclops Dusclops
429 Mismagius Mismagius
477 Dusknoir Dusknoir
562 Yamask Yamask
563 Cofagrigus Cofagrigus

Half Ghost-type Pokémon

Primary Ghost-type Pokémon

# Name Type 1 Type 2
092 Gastly Gastly Ghost Poison
093 Haunter Haunter Ghost Poison
094 Gengar Gengar Ghost Poison
Gengar Mega Gengar Ghost Poison
425 Drifloon Drifloon Ghost Flying
426 Drifblim Drifblim Ghost Flying
442 Spiritomb Spiritomb Ghost Dark
487 Giratina Giratina Ghost Dragon
Giratina Ghost Dragon
607 Litwick Litwick Ghost Fire
608 Lampent Lampent Ghost Fire
609 Chandelure Chandelure Ghost Fire
708 Phantump Phantump Ghost Grass
709 Trevenant Trevenant Ghost Grass
710 Pumpkaboo Pumpkaboo Ghost Grass
711 Gourgeist Gourgeist Ghost Grass
741 Oricorio Oricorio
Sensu Style
Ghost Flying
769 Sandygast Sandygast Ghost Ground
770 Palossand Palossand Ghost Ground
778 Mimikyu Mimikyu Ghost Fairy
781 Dhelmise Dhelmise Ghost Grass

Secondary Ghost-type Pokémon

# Name Type 1 Type 2
105 Marowak Marowak
Alola Form
Fire Ghost
292 Shedinja Shedinja Bug Ghost
302 Sableye Sableye Dark Ghost
Sableye Mega Sableye Dark Ghost
478 Froslass Froslass Ice Ghost
479 Rotom Rotom Electric Ghost
592 Frillish Frillish Water Ghost
593 Jellicent Jellicent Water Ghost
622 Golett Golett Ground Ghost
623 Golurk Golurk Ground Ghost
679 Honedge Honedge Steel Ghost
680 Doublade Doublade Steel Ghost
681 Aegislash Aegislash Steel Ghost
720 Hoopa Hoopa Psychic Ghost
724 Decidueye Decidueye Grass Ghost
792 Lunala Lunala Psychic Ghost
800 Necrozma Dawn Wings Necrozma Psychic Ghost
802 Marshadow Marshadow Fighting Ghost
806 Blacephalon Blacephalon Fire Ghost

Pokéstar Studios opponents

# Name Type 1 Type 2
N/A Majin Majin Dark Ghost

Moves

Gen Move Category Contest Power Accuracy PP Range Description
III Astonish Physical Cute 30 100% 15 (max 24)
     
     
Normal
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
I Confuse Ray Status Clever 100% 10 (max 16)
     
     
Normal
The target is exposed to a sinister ray that triggers confusion.
II Curse Status Tough % 10 (max 16)
     
     
Self
A move that works differently for the Ghost type than for all other types.
II Destiny Bond Status Clever % 5 (max 8)
     
     
Self
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
III Grudge Status Tough % 5 (max 8)
     
     
Self
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
V Hex Special Clever 65 100% 10 (max 16)
     
     
Normal
This relentless attack does massive damage to a target affected by status conditions.
I Lick Physical Cute 30 100% 30 (max 48)
     
     
Normal
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
VII Menacing Moonraze Maelstrom Special 200 % 1 (max 1)
     
     
Normal
After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.
VII Moongeist Beam Special 100 100% 5 (max 8)
     
     
Normal
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
VII Never-Ending Nightmare Physical % 1 (max 1)
     
     
Normal
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
VII Never-Ending Nightmare Special % 1 (max 1)
     
     
Normal
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
I Night Shade Special Clever Varies 100% 15 (max 24)
     
     
Normal
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
II Nightmare Status Clever 100% 15 (max 24)
     
     
Normal
A sleeping target sees a nightmare that inflicts some damage every turn.
IV Ominous Wind Special Beautiful 60 100% 5 (max 8)
     
     
Normal
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
VI Phantom Force Physical Cool 90 100% 10 (max 16)
     
     
Normal
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
II Shadow Ball Special Clever 80 100% 15 (max 24)
     
     
Normal
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
VII Shadow Bone Physical 85 100% 10 (max 16)
     
     
Normal
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
IV Shadow Claw Physical Cool 70 100% 15 (max 24)
     
     
Normal
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
IV Shadow Force Physical Cool 120 100% 5 (max 8)
     
     
Normal
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
III Shadow Punch Physical Clever 60 % 20 (max 32)
     
     
Normal
The user throws a punch from the shadows. This attack never misses.
IV Shadow Sneak Physical Clever 40 100% 30 (max 48)
     
     
Normal
The user extends its shadow and attacks the target from behind. This move always goes first.
VII Sinister Arrow Raid Physical 180 % 1 (max 1)
     
     
Normal
The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
VII Soul-Stealing 7-Star Strike Physical 195 % 1 (max 1)
     
     
Normal
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
VII Spectral Thief Physical 90 100% 10 (max 16)
     
     
Normal
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
VII Spirit Shackle Physical 80 100% 10 (max 16)
     
     
Normal
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
II Spite Status Tough 100% 10 (max 16)
     
     
Normal
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
VI Trick-or-Treat Status Cute 100% 20 (max 32)
     
     
Normal
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Ghost type

A Pokémon with Color Change, Protean, Imposter, RKS System, or Multitype will become a Ghost-type Pokémon if (respectively) it is hit with a Ghost-type move, uses a Ghost-type move, is sent out against a Ghost-type opponent, is holding a Ghost Memory, or is holding a Spooky Plate or Ghostium Z.

Since Generation VI, Ghost-type Pokémon are also immune to Magnet Pull, Arena Trap, and Shadow Tag.

Gen Ability Description
V Rattled Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
IV Scrappy Enables Normal- and Fighting-type moves to hit Ghost-type Pokémon.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Ghost-type Pokémon can have these Abilities. This does not include signature Abilities.

Gen Ability Description
V Cursed Body Has a 30% chance of disabling any move that hits the Pokémon.
All details are accurate to Generation VI games. For details that have changed between generations, please see an individual Ability's page.

In the TCG

Main article: Psychic (TCG)

Due to the decreased amount of types in the TCG compared to game series, Ghost Pokémon fall under the Psychic-type.

Psychic-type Pokémon in the TCG are generally weak to Darkness and other Psychic Pokémon, with resistances to Colorless and Fighting. Psychic-type Pokémon are strong against Grass (until Diamond & Pearl), Fighting and Psychic Pokémon, whilst Colorless, Darkness and Metal Pokémon can resist this type.

Trivia

  • Generation VII introduced the most Ghost-type Pokémon of any generation, with ten, and Generation II introduced the fewest Ghost-type Pokémon, with only one.
  • Generation VII introduced the most Ghost-type moves of any generation, with eight, and Generation V introduced the fewest Ghost-type moves, with only one.
  • In Generation I, Ghost-type moves have no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the anime (The Tower of Terror and Haunter versus Kadabra), and even the games themselves, where a Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosts" (though the reference to Ghost-type Pokémon was removed in Pokémon Yellow). This was corrected in Generation II to make Ghost moves actually be super effective against Psychic-type Pokémon.
  • There are no Ghost-type moves with an accuracy lower than 100%.
  • While the Ghost type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including Hidden Power (whose actual type varies) and Struggle (Generation II onwards).
  • From Generation VI onward, it is not possible for any Pokémon to possess a double resistance to Ghost. The only Pokémon to possess a double resistance in previous generations are Pawniard and Bisharp, both of which are Dark/Steel.
  • The Ghost type is the only type immune to two types: Normal and Fighting.
  • Kalos is the only region without a notable Ghost-type specialist.
  • In Pokémon Conquest, Ghost-type Pokémon which are not part-Flying or have Levitate are shown with an animation of physically passing through enemies, referencing the common belief that real life ghosts can pass through solid objects. They cannot, however, pass through any other obstacle on the field in-game.

In other languages

Language Title
Japan Flag.png Japanese ゴースト Ghost
Bulgaria Flag.png Bulgarian Призрачни Prizrachni
Chinese Cantonese 幽靈 Yāulìhng
Mandarin 幽靈 / 幽灵 Yōulíng
The Czech Republic Flag.png Czech Duch
Denmark Flag.png Danish Spøgelse
The Netherlands Flag.png Dutch Geest
Spook
Finland Flag.png Finnish Kummitus
Aave
Haamu
France Flag.png French Spectre
Germany Flag.png German Geist
Greece Flag.png Greek Φάντασμα Fántasma
Israel Flag.png Hebrew רוח Ruach
Hungary Flag.png Hungarian Szellem
Indonesia Flag.png Indonesian Hantu
Italy Flag.png Italian Spettro
South Korea Flag.png Korean 고스트 Ghost
Norway Flag.png Norwegian Spøkelse
Poland Flag.png Polish Duch
Portugal Flag.png Portuguese Fantasma
Romania Flag.png Romanian Fantomă
Russia Flag.png Russian Привидение Privideniye
Призрак Prizrak
Spain Flag.png Spanish Fantasma
Sweden Flag.png Swedish Spöke
Thailand Flag.png Thai ผี Phī
วิญญาณ Wiỵỵāṇ
Vietnam Flag.png Vietnamese Ma