Shedinja (Pokémon)

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For Pokémon GO information on this species, see the game's section.
291MS.png #291: Ninjask
Pokémon
#293: Whismur 293MS.png
Shedinja
Shed Pokémon
ヌケニン
Nukenin
#292
Shedinja



Images on the Bulbagarden Archives
Type
Bug Ghost
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Ability
Wonder Guard Cacophony
Cacophony
Cacophony
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
45 (11.9%)
Breeding
Egg Group
Mineral
Hatch time
15 cycles
Height
2'07" 0.8 m
Shedinja
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
2.6 lbs. 1.2 kg
Shedinja
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
95
Gen. III-IV
Unknown
IV
83
V+
Leveling rate
Erratic
EV yield
Total: 2
Shedinja
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body05.png
Footprint
F292.png F000.png
{{{form2}}}
Pokédex color
Brown
Base friendship
70
External Links

Shedinja (Japanese: ヌケニン Nukenin) is a dual-type Bug/Ghost Pokémon introduced in Generation III.

It is considered a special evolution of Nincada, appearing only when Nincada evolves into Ninjask starting at level 20, as long as there is an extra space in the player's party and an extra Poké Ball in the player's bag. An extra Poké Ball is not necessary to obtain Shedinja in Generation III.

Biology

Shedinja is a Pokémon based on a cicada's shed exoskeleton. Most of its body is light brown, but the abdomen is gray. It has four protrusions on its underside instead of legs; the top pair is brown, while the lower is gray. There are round protrusions on the side of its head with narrow slits for eyes. Two lines encircle its abdomen and a white halo floats above its head. On its back is a pair of tattered wings divided into three wingtips. A hole between its wings reveals that its body is completely hollow and dark, as it possesses no internal organs.

It is said that looking into this empty space will steal one's spirit. Its shell is very hard, which gives it strong defense but renders it incapable of movement. It does not breathe and floats without moving its wings. It lives in tropical and temperate forests.

In the anime

Shedinja in the anime

Major appearances

Shedinja debuted in The Princess and the Togepi, under the ownership of Colonel Hansen. It was his main battling Pokémon. It reappeared in A Togepi Mirage!, where it was eventually defeated by Misty's Gyarados's Flamethrower.

Minor appearances

In Hi Ho Silver Wind! and Deceit and Assist, a Coordinator's Shedinja competed in the Hoenn Grand Festival. Another Shedinja was also in a visualization in the former episode.

A Coordinator's Shedinja appeared in The Saffron Con.

In A Relay in the Sky!, a Trainer's Shedinja participated in the Pokémon Sky Relay. It was in a team also consisting of Vibrava and Ninjask.

Pokédex entries

Episode Pokémon Source Entry
AG044 Shedinja May's Pokédex Shedinja, the Shed Pokémon. Shedinja possesses a hard, powerful body, giving it strong defenses.

In the manga

Pokémon Adventures

Shedinja first appeared in Can I Ninjask You a Question?, when Amber, having been deprived of his Pokémon after being abandoned by Archie, borrowed a Nincada from his comrade Shelly, which then immediately evolves into a Ninjask, putting Wattson in quite a pinch with the incredible speed it gained by the minute. Although the old Gym Leader eventually managed to defeat it, a Shedinja formed from the shell Ninjask shed and attacked him from behind, sending him sinking into the ocean.

In A Dust-Up With Dusclops, Emerald used a Shedinja during his Battle Pyramid challenge, exploiting the fact that it required no healing due to it always having just one HP to save on items.

In Sneaky Like Shedinja, Greta used a Shedinja to battle Emerald's Sudowoodo.

A student's Shedinja appeared in Movie Panic.

In the TCG

Main article: Shedinja (TCG)

Other appearances

Super Smash Bros. Ultimate

Shedinja appears as a Spirit. In the Spirit Battle, Shedinja, depicted as a yellow Mr. Game & Watch, has only 1 HP like in the core series games, but Wonder Guard is depicted as giving Shedinja complete invincibility for 90% of the match, as well as reflecting all projectiles. However, the invincibility is disabled periodically for about a second, allowing the player to KO Shedinja with just one hit.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III Hoenn
#044
Kanto
#—
Ruby Shedinja's hard body doesn't move - not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.
Sapphire Shedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile - it doesn't even breathe.
Emerald A peculiar Pokémon that floats in air even though its wings remain completely still. The inside of its body is hollow and utterly dark.
FireRed A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
LeafGreen
Generation IV Sinnoh
#—
Johto
#—
Diamond A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
Pearl
Platinum
HeartGold A strange Pokémon--it flies without moving its wings, has a hollow shell for a body, and does not breathe.
SoulSilver
Generation V Unova
#—
Black A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
White
Black 2 A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
White 2
Generation VI Kalos
Central #113
Hoenn
#045
X A discarded bug shell that came to life. Peering into the crack on its back is said to steal one's spirit.
Y A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
Omega Ruby Shedinja's hard body doesn't move—not even a twitch. In fact, its body appears to be merely a hollow shell. It is believed that this Pokémon will steal the spirit of anyone peering into its hollow body from its back.
Alpha Sapphire Shedinja is a peculiar Pokémon. It seems to appear unsought in a Poké Ball after a Nincada evolves. This bizarre Pokémon is entirely immobile—it doesn't even breathe.
Generation VII Alola
#—
Kanto
#—
This Pokémon has no Pokédex entries in Generation VII.
Generation VIII Galar
#106
Sword A most peculiar Pokémon that somehow appears in a Poké Ball when a Nincada evolves.
Shield A strange Pokémon—it flies without moving its wings, has a hollow shell for a body, and does not breathe.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Evolve Nincada with extra slot in party
Emerald
Evolve Nincada with extra slot in party
FireRed LeafGreen
Trade
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Nincada with extra slot in party and spare Poké Ball
Platinum
Evolve Nincada with extra slot in party and spare Poké Ball
HeartGold SoulSilver
Evolve Nincada with extra slot in party and spare Poké Ball
Pal Park
Forest
Generation V
Black White
Poké Transfer
Black 2 White 2
Poké Transfer
Generation VI
X Y
Evolve Nincada with extra slot in party and spare Poké Ball
Omega Ruby Alpha Sapphire
Evolve Nincada with extra slot in party and spare Poké Ball
Generation VII
Sun Moon
Pokémon Bank
Ultra Sun Ultra Moon
Pokémon Bank
Let's Go Pikachu Let's Go Eevee
Unobtainable
Generation VIII
Sword Shield
Bridge Field, Rolling Fields, South Lake Miloch (Max Raid Battle)


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Automatic on obtaining Ninjask
Trozei!
Secret Storage 19, Endless Level 33, Forever Level 33, Mr. Who's Den
MD Red MD Blue
Evolve Nincada
Ranger
Lyra Forest
Generation IV
MD Time MD Darkness
Mt. Travail (1F-19F)
MD Sky
Mt. Travail (1F-19F), Sky Peak (8th Station Pass 1F-Sky Peak Summit Pass 5F)
Generation V
Rumble Blast
Forest: Misty Edgewater (post-ending)
Rumble U
Flower Garden: Guardians of the Flower Patch, Challenge Battle: Lord of the Bugs
Generation VI
Battle Trozei
Sky-High Ruins: Stage 5
Shuffle
Graucus Hall: Stage 457
Rumble World
White Ruins: Everspring Valley (All Areas)
Picross
Area 30: Stage 09
Generation VII
Rumble Rush
Mewtwo Sea, Butterfree Sea, Rayquaza Sea, Mewtwo SeaFinal


In events

Games Event Language Location Level Distribution period
RS Pokémon Center New York Monster Week 1 Shedinja English United States 50 October 18 to 24, 2003

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
1
1 - 1 1 - 1
90
85 - 156 166 - 306
45
45 - 106 85 - 207
30
31 - 90 58 - 174
30
31 - 90 58 - 174
40
40 - 101 76 - 196
Total:
236
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • Shedinja's HP stat is not calculated with the traditional formula, and is instead always equal to 1.

Pokéathlon stats

Speed
2/2 ★★
Power
1/3 ☆☆
Skill
1/3 ☆☆
Stamina
4/5 ★★★★
Jump
5/5 ★★★★★
Total
13/18 ★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Shedinja can also be damaged by Struggle and any of the Shadow moves from Pokémon Colosseum and Pokémon XD. The moves Beat Up, Future Sight, and Doom Desire can hit Shedinja prior to Generation V.

In the Pokémon Mystery Dungeon series, the standard A-button tackle will do one HP damage. In Red Rescue Team and Blue Rescue Team, foe Shedinja always has a maximum of 5 HP, whereas in Explorers of Time, Explorers of Darkness and Explorers of Sky, foe Shedinja always has a maximum of 10 HP. However, as a team member, Shedinja's HP is not capped.

Learnset

By leveling up

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Shadow Claw Ghost Physical 07070 100100% 15
011 Grudge Ghost Status 0000 00——% 5
011 Mud-Slap Ground Special 02020 100100% 10
011 Metal Claw Steel Physical 05050 09595% 35
011 Dig Ground Physical 08080 100100% 10
011 Scratch Normal Physical 04040 100100% 35
011 Sand Attack Ground Status 0000 100100% 15
011 Harden Normal Status 0000 00——% 30
011 False Swipe Normal Physical 04040 100100% 40
1515 Confuse Ray Ghost Status 0000 100100% 10
2323 Absorb Grass Special 02020 100100% 25
2929 Shadow Sneak Ghost Physical 04040 100100% 30
3636 Fury Swipes Normal Physical 01818 08080% 15
4343 Mind Reader Normal Status 0000 00——% 5
5050 Shadow Ball Ghost Special 08080 100100% 15
5757 Spite Ghost Status 0000 100100% 10
6464 Phantom Force Ghost Physical 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
Bag TM Normal SwSh Sprite.png
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09
Bag TM Normal SwSh Sprite.png
TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11
Bag TM Grass SwSh Sprite.png
TM11 Solar Beam Grass Special 120120 100}}100% 10
TM15
Bag TM Ground SwSh Sprite.png
TM15 Dig Ground Physical 08080 100}}100% 10
TM21
Bag TM Psychic SwSh Sprite.png
TM21 Rest Psychic Status 0000 00—}}—% 10
TM23
Bag TM Dark SwSh Sprite.png
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
Bag TM Normal SwSh Sprite.png
TM24 Snore Normal Special 05050 100}}100% 15
TM25
Bag TM Normal SwSh Sprite.png
TM25 Protect Normal Status 0000 00—}}—% 10
TM28
Bag TM Grass SwSh Sprite.png
TM28 Giga Drain Grass Special 07575 100}}100% 10
TM32
Bag TM Rock SwSh Sprite.png
TM32 Sandstorm Rock Status 0000 00—}}—% 10
TM34
Bag TM Fire SwSh Sprite.png
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM38
Bag TM Fire SwSh Sprite.png
TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39
Bag TM Normal SwSh Sprite.png
TM39 Facade Normal Physical 07070 100}}100% 20
TM65
Bag TM Ghost SwSh Sprite.png
TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM76
Bag TM Normal SwSh Sprite.png
TM76 Round Normal Special 06060 100}}100% 15
TM77
Bag TM Ghost SwSh Sprite.png
TM77 Hex Ghost Special 06565 100}}100% 10
TM86
Bag TM Ghost SwSh Sprite.png
TM86 Phantom Force Ghost Physical 09090 100}}100% 10
TM94
Bag TM Normal SwSh Sprite.png
TM94 False Swipe Normal Physical 04040 100}}100% 40
TR12
Bag TR Psychic Sprite.png
TR12 Agility Psychic Status 0000 00—}}—% 30
TR18
Bag TR Bug Sprite.png
TR18 Leech Life Bug Physical 08080 100}}100% 10
TR20
Bag TR Normal Sprite.png
TR20 Substitute Normal Status 0000 00—}}—% 10
TR26
Bag TR Normal Sprite.png
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
Bag TR Normal Sprite.png
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR33
Bag TR Ghost Sprite.png
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR38
Bag TR Psychic Sprite.png
TR38 Trick Psychic Status 0000 100}}100% 10
TR60
Bag TR Bug Sprite.png
TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR61
Bag TR Bug Sprite.png
TR61 Bug Buzz Bug Special 09090 100}}100% 10
TR83
Bag TR Psychic Sprite.png
TR83 Ally Switch Psychic Status 0000 00—}}—% 15
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
CaterpieButterfreePinsirShuckleNinjaskCombee
SkorupiDrapionVenipedeWhirlipedeScolipedeDwebble
CrustleJoltikGalvantulaDurantLarvestaVolcarona
GrubbinCharjabugVikavoltDewpiderAraquanidGolisopod
SizzlipedeCentiskorch
Bug Bite Bug Physical 60 100% 20
ShelmetAccelgor
Final Gambit Fighting Special 100% 5
DwebbleCrustleKarrablastEscavalier
Flail Normal Physical 100% 15
ButterfreeCombeeVolcarona
Gust Flying Special 40 100% 35
SkorupiDrapion
Night Slash Dark Physical 70 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Shedinja in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Shedinja in that game.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP BD SP Skitter Smack Bug Physical 70 90% 10
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VIII
Other generations:
III - IV - V - VI - VII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI VII Aerial Ace Flying Physical 06060 00—}}—% 20
III IV V VI VII Baton Pass Normal Status 0000 00—}}—% 40
III IV V VI VII Bide × Normal Physical 0000 00—}}—% 10
III IV V VI VII Confide Normal Status 0000 00—}}—% 20
III IV V VI VII Cut Normal Physical 05050 095}}95% 30
III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
III IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
III IV V VI VII Feint Attack × Dark Physical 06060 00—}}—% 20
III IV V VI VII Flash × Normal Status 0000 100}}100% 20
III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
III IV V VI VII Fury Cutter Bug Physical 04040 095}}95% 20
III IV V VI VII Heal Block × Psychic Status 0000 100}}100% 15
III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
III IV V VI VII Hone Claws Dark Status 0000 00—}}—% 15
III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
III IV V VI VII Nightmare × Ghost Status 0000 100}}100% 15
III IV V VI VII Return × Normal Physical 0000 100}}100% 20
III IV V VI VII Screech Normal Status 0000 085}}85% 40
III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
III IV V VI VII Silver Wind × Bug Special 06060 100}}100% 5
III IV V VI VII Slash Normal Physical 07070 100}}100% 20
III IV V VI VII String Shot Bug Status 0000 095}}95% 40
III IV V VI VII Struggle Bug Bug Special 05050 100}}100% 20
III IV V VI VII Sucker Punch Dark Physical 07070 100}}100% 5
III IV V VI VII Swagger Normal Status 0000 085}}85% 15
III IV V VI VII Swords Dance Normal Status 0000 00—}}—% 20
III IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Shedinja
  • Italic indicates a move that gets STAB only when used by an Evolution of Shedinja
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Side game data

Pokémon Pinball RS
PinRS292.png
Acquisition: Evolve
Pokémon Trozei!
Trozeiani292.png
Rarity: Common
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: Evolve
Friend Area: Secretive Forest
Phrases
51%-100% HP I'm an empty shell, but still I'll fight!
26%-50% HP My health has dipped to around half the peak level.
1%-25% HP It's looking grim. I even feel like an empty shell now...
Level up I'm just an empty shell, but I can still level up!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
MDP E 292.png Body size: 1
Recruit rate: -12%
IQ group: D
Pokémon Ranger
Group:
Bug
Poké Assist: Ghost PA.png
Ghost
Field move: None
Loops: 6 Min. exp.: 36 Max. exp.: 70
Browser entry R-033
Shedinja is difficult to capture because it fades in and out of view.
Pokémon Rumble Blast
Attack ●●●
Defense
Speed ●●●
Pokémon Rumble Rush
Rush292Body.png Walking Speed: 1.67 seconds Base HP: 15
Base Attack: 66 Base Defense: 44 Base Speed: 60
Pokémon Battle Trozei
Bug
Attack Power: ★★★★★

BT292.png

Pokémon Shuffle
None Shuffle.png
Bug
None Shuffle.png Attack Power: 30 - 85 Raise Max Level.png 5

#635
Shuffle292.png

Stabilize++
Sometimes erases five of the foe's disruptions on the board.


Pokémon GO
GO292.png Base HP: 1 Base Attack: 153 Base Defense: 73
Egg Distance: N/A Buddy Distance: 5 km Evolution Requirement: N/A
Fast Attacks: Bug Bite*, Shadow Claw*, Struggle Bug, Bite×
Charged Attacks: Shadow Sneak, Aerial Ace, Dig

In Pokémon GO, Shedinja can be obtained by completing the Special Research, Level 43 Challenge. Shedinja can neither be used in Trainer Battles nor Team GO Rocket battles.

Evolution

Nincada
Unevolved
Nincada
 Bug  Ground 
Rare Candy
Level 20
Ninjask
First Evolution
Ninjask
 Bug  Flying 
If...
Poké Ball
Poké Ball in bag
(Poké Ball not needed
in Generation III)
Space in party
Shedinja
Castoff evolution
Shedinja
 Bug  Ghost 


Note: The Poké Ball has to be a regular Poké Ball.
Note: In Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness, Shedinja will not be mentioned when evolving Nincada, but will subsequently appear in Chimecho's Assembly.

Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
Spr 3r 292.png Spr b 3r 292.png Spr 3e 292.png Spr b 3e 292.png Spr 3f 292.png Spr b 3f 292.png
Spr 3r 292 s.png Spr b 3r 292 s.png Spr 3e 292 s.png Spr b 3e 292 s.png Spr 3f 292 s.png Spr b 3f 292 s.png
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
Spr 4d 292.png Spr b 4d 292.png Spr 4p 292.png Spr b 4p 292.png Spr 4h 292.png Spr b 4h 292.png
Spr 4d 292 s.png Spr b 4d 292 s.png Spr 4p 292 s.png Spr b 4p 292 s.png Spr 4h 292 s.png Spr b 4h 292 s.png
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
Spr 5b 292.png Spr b 5b 292.png Spr 5b2 292.png Spr b 5b2 292.png
Spr 5b 292 s.png Spr b 5b 292 s.png Spr 5b2 292 s.png Spr b 5b2 292 s.png
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Spr 6x 292.png
Spr b 6x 292.png
Spr 6o 292.png
Spr b 6o 292.png
Spr 6x 292 s.png
Spr b 6x 292 s.png
Spr 6o 292 s.png
Spr b 6o 292 s.png
Front Back Front Back
Generation VII
Sun Moon Ultra Sun Ultra Moon
Spr 7s 292.png
Spr b 7s 292.png
Spr 7s 292.png
Spr b 7s 292.png
Spr 7s 292 s.png
Spr b 7s 292 s.png
Spr 7s 292 s.png
Spr b 7s 292 s.png
Front Back Front Back
292MS.png For other sprites and images, please see Shedinja images on the Bulbagarden Archives.


Trivia

  • From Generation IV onwards, a basic Poké Ball (a requirement for evolution) is removed from the Bag upon evolution to produce a Shedinja. In Generation III, Shedinja instead copied the ball Nincada was in; this is the only legitimate way to get a Shedinja in a non-standard Poké Ball until Generation VIII, where Shedinja can be caught in Max Raid Battles.
  • No other Pokémon has the same type combination as Shedinja.
  • Shedinja:
  • Shedinja is the only evolved Pokémon that has a lower base stat total than its pre-evolved form.
  • Shedinja is one of only three Pokémon (other than baby Pokémon) to have a different Egg Group than its evolutionary relatives, being in the Mineral Egg Group while Nincada and Ninjask are in the Bug Egg Group. (The other two Pokémon that share this trait are Nidorina and Nidoqueen.) However, because it has no gender, it cannot breed with Pokémon other than Ditto.
  • Shedinja inherits the same game of origin, personality value, IVs, EVs, OT, Trainer ID number and Secret ID number, and met location as the Nincada that shed it. It also inherits the Pokérus if the Nincada had it. Among other things, due to keeping the same game of origin, personality value, and Trainer and Secret ID numbers, Shedinja will be Shiny if and only if the Nincada was Shiny.
  • The Shedinja shed from a Nincada has no nickname, and the player is not given an opportunity to nickname it. The only way to give Shedinja a nickname is to take it to a Name Rater.
  • Shedinja's Wonder Guard Ability renders it immune to 13 of 18 attack types, the most of any Pokémon; four of these immunities (to Ice, Bug, Steel, and Fairy) are entirely unique to Shedinja. This also gives it a few further distinctions:
  • Prior to Generation V, if Nincada learns a move upon evolving into Ninjask, Shedinja will also know this move. This means that Shedinja can learn any of Ninjask's level up moves starting at level 20, but can only simultaneously have multiple of them if they are learned at the same level. From Generation V onward, Shedinja starts with the moves Nincada knew prior to evolution.
  • Shedinja is the only genderless Pokémon that can learn Egg Moves (as a Nincada). Staryu and Starmie have Egg Moves programmed into their data in Pokémon Gold and Silver, but there is no way for them to learn these moves.
  • Even though looking into the crack on Shedinja's back is said to steal one's spirit, all of Shedinja's back sprites display it perfectly, yet no negative effects happen to the player in-game.
  • Shedinja is the only Pokémon in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team to be able to change its name.
  • In Pokémon Super Mystery Dungeon and Pokémon Mystery Dungeon: Rescue Team DX, wild Shedinja will spawn on any tile where a wild Nincada was defeated after several turns have passed. They move once every two turns and do not attack. Additionally, other wild Pokémon will try to attack the wild Shedinja if they are nearby, allowing them to awaken without defeating the player or their allies if they succeed in causing it to faint.
  • Shedinja is the only Pokémon with a base stat total of 236.
  • Shedinja's barrier in Max Raid Battles requires the most hits to break, with 8. However because it still faints from one hit, and there is no way to hit it with False Swipe, breaking the barrier is impossible.
  • In Pokémon GO, Ditto and Shedinja can't be used in Trainer Battles. It is currently unknown why.

1 HP trivia

Shedinja has the lowest base HP stat of all Pokémon, with only 1. As such, it has many unique characteristics:

  • Shedinja is the only Pokémon to have a stat not calculated by the standard formula; if it were, Shedinja would have at least 11 HP even at level 1.
  • Shedinja is the only Pokémon that cannot gain any additional HP EVs.
  • Having only 1 HP, Shedinja's Defense and Special Defense stats normally have no practical purpose in battle. However, if Shedinja receives a substitute through Baton Pass, its Defense and Special Defense are factored into damage the substitute takes. Shedinja's Defense and Special Defense stats also become relevant if a Pokémon uses Transform on it or if Shedinja uses Power Trick or Body Press (both via Mimic), or if an opponent has Download.
  • From Generation IV onward, Shedinja is the only Pokémon that can knock itself out from full health with the recoil damage from Struggle.
  • Outside of battle, Shedinja immediately recovers from poison after four steps in Generation IV; in Generation III, it will immediately faint after four steps.
  • Despite it being able to learn Substitute, Bide, and Rest, they will always fail; consequently, the only way Shedinja can have a substitute is via Baton Pass.
  • Although Shedinja can learn Sandstorm, it cannot normally use the move without fainting as a result of damage from the sandstorm. Use of Safety Goggles allows this to be circumvented.
  • If Shedinja uses Pain Split (via Mimic), it will cut the target's HP in half, similarly to Super Fang.
  • Shedinja is the only Pokémon that has its HP restored to maximum when leveled up with a Rare Candy (prior to Generation VI) or revived with a Revive.
  • From Generation V onward, if a Shedinja has Sturdy, it can survive any damaging move or confusion damage.
  • If a Shedinja is holding a Focus Sash, it can survive any single damaging hit (including confusion damage).
  • Shedinja is the only Pokémon that can never recover HP using an HP-draining move.
  • Although Shedinja can eat Dynamax Candies, its HP will remain at 1 regardless when it Dynamaxes. This makes it the only Pokémon that doesn't get an HP boost when it Dynamaxes.

Origin

Bulbanews

Shedinja appears to be based on the shed husk that cicadas leave behind when they finish their metamorphosis into adults. It also appears to be a reference to the fabled ninjutsu technique 空蝉 utsusemi, where a ninja uses a dummy or replica of itself to evade and escape from threats, and where its namesake also alludes to the cast off shed husk of a cicada. It may also be based on a guardian angel due to the halo-like object floating above its head and its Wonder Guard Ability.

Name origin

Shedinja may be a combination of shed (to cast off skin or exoskeleton) and ninja.

Nukenin may be a combination of 抜け殻 nukegara (casting off skin) and ninja, as well as a pun on 抜け忍 nukenin (a ninja who has abandoned their clan).

In other languages

Language Title Meaning
Japan Flag.png Japanese ヌケニン Nukenin Pun on 抜け忍 nukenin, from 抜け殻 nukegara and ninja
France Flag.png French Munja From mue and ninja
Spain Flag.png Spanish Shedinja Same as English name
Germany Flag.png German Ninjatom From Ninja and Phantom
Italy Flag.png Italian Shedinja Same as English name
South Korea Flag.png Korean 껍질몬 Kkubjilmon From 껍질 kkeop'jil and monster
China and Taiwan Flags.png Mandarin Chinese 脫殼忍者 / 脱壳忍者 Tuōkérěnzhě'' Literally "Shedding ninja". May also be from 金蟬脫殼 Jīn​chán ​tuōké
Hong Kong Flag.png Cantonese Chinese


External links


291MS.png #291: Ninjask
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