Splash (move)
Splash はねる Hop | ||||||||||||
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Range
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Availability
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Splash (Japanese: はねる Hop) is a non-damaging Normal-type move introduced in Generation I. Prior to Generation II, it was the signature move of Magikarp.
Effect
Generation I
Splash has no effect whatsoever. After the player selects the move, the game will simply show a dipping animation and then the message, "No effect!"
Generation II
Splash's message was changed to "But nothing happened."
Generation III onward
Splash's message was changed to "But nothing happened!"
Splash cannot be used while Gravity is in effect.
If powered up by a Normalium Z into Z-Splash, the user's Attack stat rises by three stages.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
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I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0035 | Fairy | 1 | ||||||||||||
0036 | Fairy | 1 | ||||||||||||
0129 | Water 2 | Dragon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||
0130 | |
Water 2 | Dragon | 1 | ||||||||||
0173 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | |||||||||||
0187 | |
Fairy | Grass | 1 | 1 | 1 | 1 | 1 | 1 | 1BDSP | ||||
0188 | |
Fairy | Grass | 1 | 1 | 1 | 1 | 1 | 1 | 1BDSP | ||||
0189 | |
Fairy | Grass | 1 | 1 | 1 | 1 | 1 | 1 | 1BDSP | ||||
0202 | Amorphous | 1 | ||||||||||||
0298 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | 1 | 1 | 1 | 1 | |||||
0320 | Field | Water 2 | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
0321 | Field | Water 2 | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
0325 | Field | 1 | 1 | 1 | 1 | 1 | 1BDSP | |||||||
0326 | Field | 1 | 1 | 1 | 1 | 1 | 1BDSP | |||||||
0349 | Water 1 | Dragon | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
0350 | Water 1 | Dragon | 1 | |||||||||||
0360 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | 1 | 1 | 1 | 1 | ||||||
0427 | Field | Human-Like | 1 | 1 | 1 | 1 | 1 | |||||||
0428 | Field | Human-Like | 1 | 1 | 1 | 1 | 1 | |||||||
0692 | Water 1 | Water 3 | 1 | 1 | 1 | |||||||||
0693 | Water 1 | Water 3 | 1 | 1 | 1 | |||||||||
0761 | Grass | 1 | 1 | |||||||||||
0762 | Grass | 1 | 1 | |||||||||||
0763 | Grass | 1 | 1 | |||||||||||
0778 | |
Amorphous | 1 | 1 | ||||||||||
0789 | style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | 1 | 1 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
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II | III | IV | V | VI | VII | VIII | IX | ||||||
0060 | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||
0116 | Water 1 | Dragon | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||
0173 | Fairy | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0225 | |
Water 1 | Field | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||
0226 | |
Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
0370 | Water 2 | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||
0456 | Water 2 | ✔ | ✔ | ✔ | ✔ | ||||||||
0458 | |
Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
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0143 | Monster | New York Pokémon Center | ||||
0191 | Grass | New York Pokémon Center | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red and Blue Rescue Team, Explorers of Time, Darkness and Sky, and the Mystery Dungeon (WiiWare) games, Splash has 50PP. The user will move to a random adjacent tile, possibly cutting a corner. If the user comes into contact with another Pokémon, both Pokémon receive 5 HP damage and the user returns to the tile it used the move from. This move is affected by Taunt.
In Gates to Infinity, the move has no effect whatsoever.
In Pokémon Super Mystery Dungeon, the users jumps over Pokémon or group of Pokémon directly in front of it, moving to the tile on the other side of the Pokémon. When used by a Gigantic Pokémon, the move has no effect whatsoever.
Pokémon Conquest
Splash does nothing but show an animation. The user can choose which direction to perform it in, which will leave the user facing that direction after Splash is performed.
> | ||||
Stars:
Power: 0
Accuracy: 0
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Effect: None |
Users: |
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Pokémon GO
Splash | |||||||||||
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Fast Attack | |||||||||||
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Eligible Pokémon: | |||||||||||
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Updates
- Gyms & Raids
- July 30, 2016
- Energy boost: 7 → 10
- February 16, 2017
- Energy boost: 10 → 20
- Duration: 1.23 → 1.73 seconds
Description
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In the anime
In the manga
Ash & Pikachu
The user just jumps around. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Clefairy just jumps around. | |||
Whitney's Clefairy | The Beginning Of Good Luck?! Pokémon Fortune Telling | Debut Used via Metronome |
Pokémon Adventures
The user jumps high into the air. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Magikarp jumps high into the air. | |||
Bill's Magikarp | Make Way for Magikarp | Debut |
In other generations
Core series games
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: PE image |
Side series games
Spin-off series games
Trivia
- While its English name (coupled with its Generation IV and Generation V animation) suggests an association with water, its Japanese name, はねる haneru, can mean both splash and hop, but usually the latter. This explains why the move can be learned by Pokémon such as Spoink and Hoppip—species who have no association with water but are known for hopping or jumping—and why it is disabled by Gravity. Its somewhat misleading English name is due to its initial exclusivity to Magikarp.[1]
- In the anime, Splash is the most common result of Metronome.
- Splash and the event-exclusive moves Celebrate and Hold Hands are the only moves in the core series Pokémon games that have no effect whatsoever.
- Splash is the only obtainable move in Pokémon GO to have a different type than in the core series games.
In other languages
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References
Variations of the move Splash | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that target the user
- Normal-type moves
- Cute moves
- Status moves
- Generation I moves
- Moves in Pokémon Conquest
- Fast Attacks in Pokémon GO
- Pages with broken file links
- Articles needing more information
- Moves with no effect
- Water-type moves
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX