The Ghost type (Japanese: ゴーストタイプ Ghost type) is one of the eighteen types. Ghost-type moves are super-effective against Ghost- and Psychic-type Pokémon, while Ghost-type Pokémon are weak to Dark- and Ghost-type moves.
Statistical averages
Overall
Fully evolved
Battle properties
Generation I
Ghost-type Pokémon cannot be paralyzed by Lick.
Ghost-type Pokémon are affected by Bide, Counter, Seismic Toss, SonicBoom, and Super Fang despite type immunity.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
None
|
2×
|
|
0×
|
|
0×
|
|
Generations II to V
In generation II and III only, Ghost-type Pokémon are immune to Glare.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
|
0×
|
|
Generation VI onwards
Ghost-type Pokémon are now immune to effects that prevent recall or escape (such as Mean Look and Shadow Tag), and they are also guaranteed to flee from any wild battle regardless of Speed.
Offensive
|
|
Defensive
|
Power
|
Types
|
|
Power
|
Types
|
2×
|
|
½×
|
|
½×
|
|
2×
|
|
0×
|
|
0×
|
|
Characteristics
Defense
Ghost is the only type with more than one immunity. However, these immunities can be removed by Foresight, Odor Sleuth, or Scrappy. As of Generation VI, Ghost-type Pokémon are immune to being trapped by all trapping moves and Abilities, including the binding effect of moves such as Infestation. Ghost types are also guaranteed to run from wild battles regardless of Speed. Most Ghost-type Pokémon can learn Will-O-Wisp and other status condition-inducing moves.
Ghost types are also unique in the fact that they have a type-specific attack: Curse, which works differently for Ghost-type Pokémon than it does for other Pokémon. The move Trick-or-Treat adds the Ghost type to the target's types.
Offense
Since Steel-type Pokémon no longer resist Ghost-type attacks in Generation VI, Ghost is tied with Dragon for the least resisted type, being resisted by Dark and ineffective against Normal. Currently, only the Hisuian Zorua family resists a Ghost/Fighting combination while only the Litleo and Shroodle families resist a Ghost/Fairy combination (except when Trick-or-Treat is considered).
Contest properties
In Contests, Ghost-type moves are typically Clever moves, but some may be any of the other Contest conditions.
Pokémon
As of Generation IX, there are 73 Ghost-type Pokémon or 7.12% of all Pokémon (counting those that are Ghost-type in at least one of their forms, including regional forms), making it the third rarest type after Fairy and Dragon and before Electric.
The Pokémon below are listed by their current types. Some Pokémon have had their types changed.
Pure Ghost-type Pokémon
Half Ghost-type Pokémon
Primary Ghost-type Pokémon
Secondary Ghost-type Pokémon
Changed types
These Ghost-type Pokémon have had their types changed.
Moves
Prior to changes in Generation IV, all damaging Ghost-type moves were physical, but they may now also be special depending on the attack.
Some moves have had their types changed.
Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Range
|
Description
|
III
|
Astonish
|
Physical
|
Cute
|
03030
|
100100%
|
1515 (max 24)
|
|
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
|
VIII
|
Astral Barrage
|
Special
|
|
120120
|
100100%
|
055 (max 8)
|
|
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
|
VIII
|
Bitter Malice
|
Special
|
|
06060
|
100100%
|
1515 (max 24)
|
|
The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move's power is doubled if the target has a status condition.
|
I
|
Confuse Ray
|
Status
|
Clever
|
000—
|
100100%
|
1010 (max 16)
|
|
The target is exposed to a sinister ray that triggers confusion.
|
II
|
Curse
|
Status
|
Tough
|
000—
|
000—%
|
1010 (max 16)
|
|
A move that works differently for the Ghost type than for all other types.
|
II
|
Destiny Bond
|
Status
|
Clever
|
000—
|
000—%
|
055 (max 8)
|
|
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
|
VIII
|
G-Max Terror
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping.
|
VIII
|
G-Max Terror
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
A Ghost-type attack that Gigantamax Gengar use. This Pokémon steps on the opposing Pokémon's shadow to prevent them from escaping.
|
III
|
Grudge
|
Status
|
Tough
|
000—
|
000—%
|
055 (max 8)
|
|
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
|
V
|
Hex
|
Special
|
Clever
|
06565
|
100100%
|
1010 (max 16)
|
|
This relentless attack does massive damage to a target affected by status conditions.
|
VIII
|
Infernal Parade
|
Special
|
|
06060
|
100100%
|
1515 (max 24)
|
|
The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
|
IX
|
Last Respects
|
Physical
|
|
05050
|
100100%
|
1010 (max 16)
|
|
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
|
I
|
Lick
|
Physical
|
Cute
|
03030
|
100100%
|
3030 (max 48)
|
|
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
|
VIII
|
Max Phantasm
|
Physical
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
|
VIII
|
Max Phantasm
|
Special
|
|
000—
|
000—%
|
033 (max 4)
|
|
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat.
|
VII
|
Menacing Moonraze Maelstrom
|
Special
|
|
200200
|
000—%
|
011 (max 1)
|
|
After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.
|
VII
|
Moongeist Beam
|
Special
|
|
100100
|
100100%
|
055 (max 8)
|
|
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
|
VII
|
Never-Ending Nightmare
|
Physical
|
|
000—
|
000—%
|
011 (max 1)
|
|
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
|
VII
|
Never-Ending Nightmare
|
Special
|
|
000—
|
000—%
|
011 (max 1)
|
|
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
|
I
|
Night Shade
|
Special
|
Clever
|
000—
|
100100%
|
1515 (max 24)
|
|
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
|
II
|
Nightmare
|
Status
|
Clever
|
000—
|
100100%
|
1515 (max 24)
|
|
A sleeping target sees a nightmare that inflicts some damage every turn.
|
IV
|
Ominous Wind
|
Special
|
Beautiful
|
06060
|
100100%
|
055 (max 8)
|
|
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
|
VI
|
Phantom Force
|
Physical
|
Cool
|
09090
|
100100%
|
1010 (max 16)
|
|
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
|
VIII
|
Poltergeist
|
Physical
|
|
110110
|
09090%
|
055 (max 8)
|
|
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
|
IX
|
Rage Fist
|
Physical
|
|
05050
|
100100%
|
1010 (max 16)
|
|
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
|
II
|
Shadow Ball
|
Special
|
Clever
|
08080
|
100100%
|
1515 (max 24)
|
|
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
|
VII
|
Shadow Bone
|
Physical
|
|
08585
|
100100%
|
1010 (max 16)
|
|
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
|
IV
|
Shadow Claw
|
Physical
|
Cool
|
07070
|
100100%
|
1515 (max 24)
|
|
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
|
IV
|
Shadow Force
|
Physical
|
Cool
|
120120
|
100100%
|
055 (max 8)
|
|
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
|
III
|
Shadow Punch
|
Physical
|
Clever
|
06060
|
000—%
|
2020 (max 32)
|
|
The user throws a punch from the shadows. This attack never misses.
|
IV
|
Shadow Sneak
|
Physical
|
Clever
|
04040
|
100100%
|
3030 (max 48)
|
|
The user extends its shadow and attacks the target from behind. This move always goes first.
|
VII
|
Sinister Arrow Raid
|
Physical
|
|
180180
|
000—%
|
011 (max 1)
|
|
The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
|
VII
|
Soul-Stealing 7-Star Strike
|
Physical
|
|
195195
|
000—%
|
011 (max 1)
|
|
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
|
VII
|
Spectral Thief
|
Physical
|
|
09090
|
100100%
|
1010 (max 16)
|
|
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
|
VII
|
Spirit Shackle
|
Physical
|
|
08080
|
100100%
|
1010 (max 16)
|
|
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
|
II
|
Spite
|
Status
|
Tough
|
000—
|
100100%
|
1010 (max 16)
|
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
|
VI
|
Trick-or-Treat
|
Status
|
Cute
|
000—
|
100100%
|
2020 (max 32)
|
|
The user takes the target trick-or-treating. This adds Ghost type to the target's type.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|
Changed types
The following Ghost-type moves have had their types changed.
Abilities
Interacting with the Ghost type
A Pokémon with Protean or Libero will become a Ghost-type Pokémon if it uses a Ghost-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Ghost-type Pokémon if (respectively) it is hit with a Ghost-type move, is sent out against a Ghost-type opponent, is holding a Ghost Memory, or is holding a Spooky Plate or Ghostium Z.
Since Generation VI, Ghost-type Pokémon are also immune to Magnet Pull, Arena Trap, and Shadow Tag.
Gen
|
Ability
|
Description
|
IX
|
Purifying Salt
|
The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
|
V
|
Rattled
|
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
|
IV
|
Scrappy
|
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
|
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.
|
Exclusive Abilities
Only Ghost-type Pokémon have these Abilities. This does not include signature Abilities.
Gen
|
Ability
|
Description
|
V
|
Cursed Body
|
May disable a move that has dealt damage to the Pokémon.
|
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.
|
Items
|
Name
|
Description
|
|
Ghost Gem
|
A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.
|
|
Ghost Memory
|
A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.
|
|
Ghostium Z
|
It converts Z-Power into crystals that upgrade Ghost-type moves to Ghost-type Z-Moves.
|
|
Griseous Orb
|
A glowing orb to be held by Giratina. It boosts the power of Dragon- and Ghost-type moves when it is held.
|
|
Kasib Berry
|
If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.
|
|
Spell Tag
|
An item to be held by a Pokémon. It's a sinister, eerie tag that boosts the power of Ghost-type moves.
|
|
Spooky Plate
|
An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.
|
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.
|
Notable Ghost-type Trainers
- Main article: Category:Ghost-type Trainers
Icons
|
|
|
|
|
|
|
|
|
|
|
|
Icon from Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
|
Icon from Pokémon FireRed and LeafGreen
|
Icon from Generation IV
|
Icon from Generation V
|
Icon from Generation VI
|
Icon from Pokémon Sun, Moon, Ultra Sun and Ultra Moon
|
Icon from Let's Go, Pikachu!; Let's Go, Eevee!
|
Icon from Pokémon Sword and Shield
|
Symbol icon from Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME
|
Icon from Pokémon Brilliant Diamond and Shining Pearl
|
Icon from Pokémon Legends: Arceus
|
Symbol icon from Pokémon Brilliant Diamond, Shining Pearl, Legends: Arceus, Scarlet and Violet
|
In the TCG
- Main article: Psychic (TCG)
Due to the decreased amount of types in the TCG compared to the game series, Ghost-type Pokémon fall under the Psychic-type.
Psychic-type Pokémon in the TCG are generally weak to Darkness and other Psychic Pokémon, with resistances to Colorless and Fighting. Psychic-type Pokémon are strong against Grass (until Diamond & Pearl), Fighting and Psychic Pokémon, whilst Colorless, Darkness, and Metal Pokémon can resist this type.
Trivia
- Generation VIII introduced the most Ghost-type Pokémon of any generation, with thirteen. Generation II introduced the fewest Ghost-type Pokémon, with only one, Misdreavus.
- Generation VII introduced the most Ghost-type moves of any generation, with eight. Generation V introduced the fewest Ghost-type moves, with only one, Hex.
- In Generation I, Ghost-type moves have no effect on Psychic-type Pokémon, though an abundance of evidence suggests that this may have been an error. Multiple sources mention that Ghost-type moves are super-effective on Psychic-type Pokémon: official strategy guides published by Nintendo, two episodes of the anime (The Tower of Terror and Haunter versus Kadabra), and even the games themselves, where a Trainer in the Saffron Gym mentions that Psychic-type Pokémon "only fear Bugs and Ghosts" (though the reference to Ghost-type Pokémon was removed in Pokémon Yellow). This was corrected in Generation II to make Ghost-type moves actually be super effective against Psychic-type Pokémon.
- The Ghost type is the only type immune to two types: Normal and Fighting.
- It is also the only type to have ever been ineffective against two types: Normal and Psychic in Generation I.
- Ghost and Normal are the only two types to be ineffective against each other.
- While the Ghost type has an immunity to Normal-type moves, several damaging moves that display as Normal can affect them, including Hidden Power (whose actual type varies) and Struggle (which inflicts typeless damage from Generation II onward).
- In the Mystery Dungeon games, Ghost-type Pokémon can walk through "walls" (some dungeons have cliffs, holes, or other equivalents), although doing so rapidly depletes their Belly meter.
- From Generation VI onward, it is not possible for any Pokémon to possess a double resistance to Ghost. The only Pokémon to possess a double resistance in previous generations were Pawniard and Bisharp, both of which are Dark/Steel.
- Kalos is the only region without a notable Ghost-type specialist.
- In Pokémon Conquest, Ghost-type Pokémon which are not part-Flying or have Levitate are shown with an animation of physically passing through enemies, referencing the common belief that real-life ghosts can pass through solid objects. They cannot, however, pass through any other obstacle on the field in-game.
- Ghost and Dark types are super effective against the same types. As of Generation VI, the only difference between them is that Dark-type moves are not very effective on Fighting or Fairy while Ghost-type moves do not affect Normal Pokémon.
- As shown in Pokémon the Series: Sun & Moon, some Ghost-type Pokémon, despite their name, can still die. This was first mentioned in Why Not Give Me a Z-Ring Sometime?, where Acerola revealed that her Shiny Mimikyu, Mimikins, is in fact the ghost of a deceased Mimikyu. Later, in A Timeless Encounter!, it is revealed that Professor Kukui had once befriended a Totem Trevenant that he nicknamed Elder. It is later revealed that Elder has since died, its body now a regular tree, though the circumstances of the death weren't revealed. Giratina is another Ghost-type whose life has been in danger, in Giratina and the Sky Warrior. However, despite this, it still appears that many Ghost-type Pokémon, particularly ones who are more similar to traditional ghosts, are indeed immune to the ravages of time and can live on indefinitely; for instance, a Yamask shown in A Night in the Nacrene City Museum! was told to be millennia old.
- All Ghost-type moves are eligible to be used in Sky Battles.
- The Ghost type was the last type to have at least one Pokémon officially owned by Ash in the anime, following his capture of a Gengar in A Chilling Curse!.
- Rock is the only type that has yet to be paired with Ghost.
- Despite being introduced in Generation I, there were no pure Ghost-type Pokémon until Generation II, with only Misdreavus.
- Ghost and Dragon share some qualities. They both:
- originally had three Pokémon in Generation I, then gained only one more in Generation II.
- are the only types that are weak to themselves.
- have one type immune to them and one type resistant to them.
- Until The Isle of Armor and the introduction of Poltergeist, every Ghost-type move was 100% accurate or could not miss.
- In Japanese, the Ghost type shares its name with Haunter, whose Japanese name is ゴースト Ghost.
In other languages