Grass (type)
The Grass type (Japanese: くさタイプ Grass type) is one of the eighteen types. Grass-type moves are super-effective against Ground-, Rock-, and Water-type Pokémon, while Grass-type Pokémon are weak to Bug-, Fire-, Flying-, Ice-, and Poison-type moves.
Statistical averages
Overall
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Fully evolved
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Battle properties
Generation I
Grass-type Pokémon are immune to Leech Seed.
Offensive | Defensive | |||
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Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | None | 0× | None |
Generation II onwards
Grass-type Pokémon are immune to Leech Seed.
Starting in Generation VI, Grass-type Pokémon are immune to powder and spore moves and Effect Spore.
Offensive | Defensive | |||
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Power | Types | Power | Types | |
2× | ½× | |||
½× | 2× | |||
0× | None | 0× | None |
Characteristics
Defense
Grass types are tied with Rock in having the most weaknesses out of all types with five.
Since Generation I, a particular asset of Grass types is being the only type that is immune to Leech Seed. As of Generation VI, Grass-type Pokémon are also immune to powder and spore moves, such as Sleep Powder and Stun Spore. Additionally, Grass Pokémon are the only ones affected by Rototiller and Flower Shield. Those moves raise both attack stats or the physical Defense stat, respectively, when used.
Forest's Curse adds the Grass type to the target's types.
Offense
Grass-type attacks are resisted by seven types, so they're tied with Bug as the most resisted type. Those resistant types are best covered by Rock, Ground and Fire. As of Generation VI, Dark and Ghost have neutral matchups against every type that resists Grass.
When Grassy Terrain is in the effect, the power of Grass-type moves is increased by 30% (50% prior to Generation VIII) if the user is on the ground.
Contest properties
In contests, Grass-type moves are typically Clever moves, but can also be any of the other four contest conditions.
Pokémon
As of Generation IX, there are 131 Grass-type Pokémon or 12.77% of all Pokémon (counting those that are Grass-type in at least one of their forms), making it the third most common type after Normal and before Flying. All other types have been paired up with Grass at least once.
The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.
Pure Grass-type Pokémon
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Half Grass-type Pokémon
Primary Grass-type Pokémon
Secondary Grass-type Pokémon
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Changed types
These Grass-type Pokémon have had their types changed.
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Pokéstar Studios opponents
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Moves
Prior to changes in Generation IV, all damaging Grass-type moves were special, but they may now also be physical depending on the attack.
Gen | Move | Category | Contest | Power | Accuracy | PP | Range | Description | |||||||||
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I | Absorb | Special | Clever | 20 | 100% | 25 (max 40) |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
VIII | Apple Acid | Special | 80 | 100% | 10 (max 16) |
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The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat. | ||||||||||
III | Aromatherapy | Status | Clever | — | —% | 5 (max 8) |
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The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||||||
VII | Bloom Doom | Physical | — | —% | 1 (max 1) |
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The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||||||||
VII | Bloom Doom | Special | — | —% | 1 (max 1) |
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The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | ||||||||||
VIII | Branch Poke | Physical | 40 | 100% | 40 (max 64) |
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The user attacks the target by poking it with a sharply pointed branch. | ||||||||||
III | Bullet Seed | Physical | Cool | 25 | 100% | 30 (max 48) |
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The user forcefully shoots seeds at the target two to five times in a row. | |||||||||
VIII | Chloroblast | Special | 120 | 95% | 5 (max 8) |
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The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user's action speed. | ||||||||||
V | Cotton Guard | Status | Cute | — | —% | 10 (max 16) |
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The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. | |||||||||
II | Cotton Spore | Status | Beautiful | — | 100% | 40 (max 64) |
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The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. | |||||||||
VIII | Drum Beating | Physical | 80 | 100% | 10 (max 16) |
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The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat. | ||||||||||
IV | Energy Ball | Special | Beautiful | 90 | 100% | 10 (max 16) |
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The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
IX | Flower Trick | Physical | 70 | —% | 10 (max 16) |
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The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit. | ||||||||||
VI | Forest's Curse | Status | Clever | — | 100% | 20 (max 32) |
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The user puts a forest curse on the target. The target is now Grass type as well. | |||||||||
III | Frenzy Plant | Special | Cool | 150 | 90% | 5 (max 8) |
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The user slams the target with an enormous tree. The user can't move on the next turn. | |||||||||
II | Giga Drain | Special | Clever | 75 | 100% | 10 (max 16) |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
VIII | G-Max Drum Solo | Physical | 160 | —% | 3 (max 4) |
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A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities. | ||||||||||
VIII | G-Max Drum Solo | Special | 160 | —% | 3 (max 4) |
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A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities. | ||||||||||
VIII | G-Max Sweetness | Physical | — | —% | 3 (max 4) |
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A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies. | ||||||||||
VIII | G-Max Sweetness | Special | — | —% | 3 (max 4) |
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A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies. | ||||||||||
VIII | G-Max Tartness | Physical | — | —% | 3 (max 4) |
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A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness. | ||||||||||
VIII | G-Max Tartness | Special | — | —% | 3 (max 4) |
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A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness. | ||||||||||
VIII | G-Max Vine Lash | Physical | — | —% | 3 (max 4) |
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A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns. | ||||||||||
VIII | G-Max Vine Lash | Special | — | —% | 3 (max 4) |
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A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns. | ||||||||||
IV | Grass Knot | Special | Cute | — | 100% | 20 (max 32) |
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The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
V | Grass Pledge | Special | Beautiful | 80 | 100% | 10 (max 16) |
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A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears. | |||||||||
III | Grass Whistle | Status | Clever | — | 55% | 15 (max 24) |
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The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||||
VIII | Grassy Glide | Physical | 70 | 100% | 20 (max 32) |
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Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. | ||||||||||
VI | Grassy Terrain | Status | Beautiful | — | —% | 10 (max 16) |
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The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. | |||||||||
VIII | Grav Apple | Physical | 80 | 100% | 10 (max 16) |
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The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat. | ||||||||||
V | Horn Leech | Physical | Tough | 75 | 100% | 10 (max 16) |
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The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. | |||||||||
III | Ingrain | Status | Clever | — | —% | 20 (max 32) |
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The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. | |||||||||
VIII | Jungle Healing | Status | — | —% | 10 (max 16) |
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The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. | ||||||||||
III | Leaf Blade | Physical | Cool | 90 | 100% | 15 (max 24) |
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The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. | |||||||||
IV | Leaf Storm | Special | Beautiful | 130 | 90% | 5 (max 8) |
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The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||||
V | Leaf Tornado | Special | Cool | 65 | 90% | 10 (max 16) |
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The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy. | |||||||||
VII | Leafage | Physical | 40 | 100% | 40 (max 64) |
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The user attacks by pelting the target with leaves. | ||||||||||
I | Leech Seed | Status | Clever | — | 90% | 10 (max 16) |
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A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
III | Magical Leaf | Special | Beautiful | 60 | —% | 20 (max 32) |
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The user scatters curious leaves that chase the target. This attack never misses. | |||||||||
VIII | Max Overgrowth | Physical | — | —% | 3 (max 4) |
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This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | ||||||||||
VIII | Max Overgrowth | Special | — | —% | 3 (max 4) |
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This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | ||||||||||
I | Mega Drain | Special | Clever | 40 | 100% | 15 (max 24) |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
III | Needle Arm | Physical | Clever | 60 | 100% | 15 (max 24) |
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The user attacks by wildly swinging its thorny arms. This may also make the target flinch. | |||||||||
VI | Petal Blizzard | Physical | Beautiful | 90 | 100% | 15 (max 24) |
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The user stirs up a violent petal blizzard and attacks everything around it. | |||||||||
I | Petal Dance | Special | Beautiful | 120 | 100% | 10 (max 16) |
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The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |||||||||
IV | Power Whip | Physical | Tough | 120 | 85% | 10 (max 16) |
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The user violently whirls its vines, tentacles, or the like to harshly lash the target. | |||||||||
I | Razor Leaf | Physical | Cool | 55 | 95% | 25 (max 40) |
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Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | |||||||||
VII | Sappy Seed | Physical | 100 | 90% | 10 (max 16) |
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The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn. | ||||||||||
IV | Seed Bomb | Physical | Tough | 80 | 100% | 15 (max 24) |
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The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||||
IV | Seed Flare | Special | Beautiful | 120 | 85% | 5 (max 8) |
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The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat. | |||||||||
I | Sleep Powder | Status | Clever | — | 75% | 15 (max 24) |
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The user scatters a big cloud of sleep-inducing dust around the target. | |||||||||
VIII | Snap Trap | Physical | 35 | 100% | 15 (max 24) |
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The user snares the target in a snap trap for four to five turns. | ||||||||||
I | Solar Beam | Special | Cool | 120 | 100% | 10 (max 16) |
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
VII | Solar Blade | Physical | 125 | 100% | 10 (max 16) |
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In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | ||||||||||
IX | Spicy Extract | Status | — | —% | 15 (max 24) |
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The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat. | ||||||||||
VI | Spiky Shield | Status | Tough | — | —% | 10 (max 16) |
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In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. | |||||||||
I | Spore | Status | Beautiful | — | 100% | 15 (max 24) |
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The user scatters bursts of spores that induce sleep. | |||||||||
VII | Strength Sap | Status | — | 100% | 10 (max 16) |
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The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | ||||||||||
I | Stun Spore | Status | Clever | — | 75% | 30 (max 48) |
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The user scatters a cloud of numbing powder that paralyzes the target. | |||||||||
II | Synthesis | Status | Clever | — | —% | 5 (max 8) |
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The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
IX | Trailblaze | Physical | 50 | 100% | 20 (max 32) |
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The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. | ||||||||||
VII | Trop Kick | Physical | 70 | 100% | 15 (max 24) |
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The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat. | ||||||||||
I | Vine Whip | Physical | Cool | 45 | 100% | 25 (max 40) |
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The target is struck with slender, whiplike vines to inflict damage. | |||||||||
IV | Wood Hammer | Physical | Tough | 120 | 100% | 15 (max 24) |
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The user slams its rugged body into the target to attack. This also damages the user quite a lot. | |||||||||
IV | Worry Seed | Status | Clever | — | 100% | 10 (max 16) |
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A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. | |||||||||
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
Abilities
Interacting with the Grass type
A Pokémon with Protean or Libero will become a Grass-type Pokémon if it uses a Grass-type move. A Pokémon with Color Change, Imposter, Mimicry, RKS System, or Multitype will become a Grass-type Pokémon if (respectively) it is hit with a Grass-type move, is sent out against a Grass-type opponent, if the terrain is grassy, if it is holding a Grass Memory, or if it is holding a Meadow Plate or Grassium Z.
Since Generation VI, Grass-type Pokémon are also immune to Effect Spore.
Gen | Ability | Description |
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VI | Flower Veil | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. |
III | Overgrow | Powers up Grass-type moves when the Pokémon's HP is low. |
V | Sap Sipper | The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted. |
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page. |
Exclusive Abilities
Only Grass-type Pokémon have these Abilities. This does not include signature Abilities.
Gen | Ability | Description |
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III | Chlorophyll | Boosts the Pokémon's Speed stat in harsh sunlight. |
III | Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker. |
VII | Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. |
V | Harvest | May create another Berry after one is used. |
IV | Leaf Guard | Prevents status conditions in harsh sunlight. |
III | Overgrow | Powers up Grass-type moves when the Pokémon's HP is low. |
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page. |
Items
Name | Description | |
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Grass Gem | A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time. | |
Grass Memory | A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon. | |
Grassium Z | It converts Z-Power into crystals that upgrade Grass-type moves to Grass-type Z-Moves. | |
Meadow Plate | An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves. | |
Miracle Seed | An item to be held by a Pokémon. It's a seed imbued with life-force that boosts the power of Grass-type moves. | |
Rindo Berry | If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack. | |
Rose Incense | An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves. | |
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page. |
Cram-o-matic
Name | |
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Absorb Bulb | |
Adamant Mint | |
Balm Mushroom | |
Big Mushroom | |
Big Root | |
Bold Mint | |
Brave Mint | |
Calm Mint | |
Careful Mint | |
Galarica Twig | |
Gentle Mint | |
Grassy Seed | |
Green Apricorn | |
Hasty Mint | |
Impish Mint | |
Jolly Mint | |
Lax Mint | |
Leaf Stone | |
Leek | |
Leftovers | |
Liechi Berry | |
Lonely Mint | |
Luminous Moss | |
Mental Herb | |
Mild Mint | |
Modest Mint | |
Naive Mint | |
Naughty Mint | |
Power Herb | |
Quiet Mint | |
Rash Mint | |
Rawst Berry | |
Relaxed Mint | |
Rindo Berry | |
Sassy Mint | |
Serious Mint | |
Sticky Barb | |
Sweet Apple | |
Tart Apple | |
Timid Mint | |
Tiny Mushroom | |
White Herb | |
Notable Grass-type Trainers
- Main article: Category:Grass-type Trainers
Gen | Trainer | Title | Location |
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I | Erika |
Gym Leader | Celadon Gym |
IV | Gardenia |
Gym Leader | Eterna Gym |
V | Cilan |
Gym LeaderBW Pokémon TrainerB2W2 |
Striaton GymBW Striaton CityB2W2 |
VI | Ramos |
Gym Leader | Coumarine Gym |
VII | Mallow |
Trial Captain | Lush Jungle |
VIII | Milo |
Gym Leader | Turffield Stadium |
IX | Brassius |
Gym Leader | Artazon Gym |
Icons
Core series
Icon from Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver |
Icon from Pokémon FireRed and LeafGreen |
Icon from Generation IV |
Icon from Generation V |
Icon from Generation VI |
Icon from Pokémon Sun, Moon, Ultra Sun and Ultra Moon |
Icon from Let's Go, Pikachu!; Let's Go, Eevee! |
Icon from Pokémon Sword and Shield |
Symbol icon from Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME |
Icon from Pokémon Brilliant Diamond and Shining Pearl |
Icon from Pokémon Legends: Arceus |
Symbol icon from Pokémon Brilliant Diamond, Shining Pearl, Legends: Arceus, Scarlet and Violet |
Side series
Icon from Pokémon Stadium |
Icon from Pokémon Stadium 2 |
Icon from Pokémon Colosseum |
Icon from Pokémon XD: Gale of Darkness |
Icon from Pokémon Battle Revolution |
Spin-off games
Symbol icon from Pokémon Ranger |
Symbol icon from Pokémon Battrio |
Symbol icon from Pokémon Tretta |
Symbol icon from Pokémon GO |
Symbol icon from Pokémon Rumble Rush |
Symbol icon from Pokémon Masters EX |
Symbol icon from Pokémon Mystery Dungeon: Rescue Team DX |
Symbol icon from Pokémon Mezastar |
Symbol icon from New Pokémon Snap |
In the TCG
- Main article: Grass (TCG)
Due to the decreased amount of types in the TCG, Grass generally adopts all Bug-type Pokémon under its typing. It also adopted Poison-type Pokémon prior to the Diamond & Pearl set, after which they were moved to Psychic.
Similar to the games, Grass-type Pokémon in the TCG are generally weak to Fire and resist Water. Grass-type Pokémon are strong against Fighting and Water Pokémon, whilst Metal Pokémon resisted it until the EX Power Keepers expansion set.
Trivia
- Grass has been paired up with every other type at least once.
- Generation V introduced the most Grass-type Pokémon of any generation, with 21 (including Rotom's Mow form), and Generation VI introduced the fewest Grass-type Pokémon, with nine.
- Generation I introduced the most Grass-type moves of any generation, with 10, and Generation II introduced the fewest Grass-type moves, with three.
- The Grass type and/or Pokémon of the type have been referred to using the term "plant" instead on some occasions:
- In the English Generation I games, the Gym guide in Cerulean Gym refers to Pokémon of the Grass type as "plant Pokémon". In the English versions of Pokémon FireRed and LeafGreen, he instead mentions "Grass-type Pokémon". In the Japanese versions of the Generation I games and FireRed and LeafGreen, he mentions the Grass type itself, calling it the "Plant type" (Japanese: しょくぶつタイプ).
- Another reference to "plant Pokémon" (Japanese: しょくぶつポケモン) is made by Professor Oak in the Japanese Pokémon Red, Green, and Blue, and international Pokémon Red and Blue, classifying Bulbasaur as such when the player is about to choose it as their starter. This is also the case in the Japanese versions of Pokémon FireRed and LeafGreen; in contrast, he calls it the "grass Pokémon" in the English versions.
- This same reference is also used in the first episode of Pokémon Origins.
- In multiple languages, such as French and German, the Grass type is translated as the Plant type.
- The Turkish dub of the anime occasionally refers to "Grass type" as "Plant type".
- The Grass type has the most Pokémon that evolve by Evolution stones, with a total of 12. It is also the type that can utilize the most stones, having at least one Pokémon that can evolve via the Leaf Stone, Sun Stone, Water Stone, Shiny Stone, and Fire Stone.
- The Grass type is the only type to have more than one HP-draining move, having five of them.
- Grass-type attacks deal doubly super-effective damage to the most Pokémon of all types.
- Grass-type attacks are super effective against the three types that Fire types are weak to.
- In Tree's a Crowd, Brock states that Grass-type Pokémon resist Electric-type moves due to being able to diffuse the electricity into trees and the ground. He also explains that if Grass types are in the air, they cannot diffuse the electricity from Electric attacks, thereby dealing normally effective damage.
In other languages
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