Ground (type)

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Ground redirects here. For the Egg Group formerly known as the Ground Egg Group, see Field (Egg Group).

The Ground type (Japanese: じめんタイプ Ground type) is one of the eighteen types. Ground-type moves are super-effective against Electric-, Fire-, Poison-, Rock-, and Steel-type Pokémon, while Ground-type Pokémon are weak to Grass-, Ice-, and Water-type moves.

Statistical averages

Overall

Stat
HP: 75.23
Attack: 91.64
Defense: 86.53
Sp.Atk: 59.86
Sp.Def: 65.04
Speed: 57.83
Total: 436.13


Fully evolved

Stat
HP: 89.67
Attack: 108.02
Defense: 100.69
Sp.Atk: 73.89
Sp.Def: 79.11
Speed: 64.91
Total: 516.29


Battle properties

Generation I

Ground-type Pokémon are immune to Thunder Wave.

Offensive Ground Defensive
Power Types   Power Types
Electric
Fire
Poison
Rock
½× Poison
Rock
½× Bug
Grass
Grass
Ice
Water
Flying Electric


Generation II onwards

Ground type moves will affect Flying type Pokémon when they lose their ungrounded status by methods like holding an Iron Ball or being under the effect of moves such as Ingrain (Generation IV onward), Gravity, Smack Down or Thousand Arrows.

Ground-type Pokémon are immune to Thunder Wave, unless they are holding Ring Target.

Ground-type Pokémon are immune to damage from the sandstorm weather condition.

Offensive Ground Defensive
Power Types   Power Types
Electric
Fire
Poison
Rock
Steel
½× Poison
Rock
½× Bug
Grass
Grass
Ice
Water
Flying Electric


Characteristics

Defense

Ground-type Pokémon are not damaged by sandstorms, and are immune to Electric attacks.

Offense

Ground is the only type super effective against Electric, and is super effective against five types in total, tying with Fighting for the most super effective matchups.

Because Ground is so useful offensively and resisted by so few types, Ground often provides good coverage when combined with another type of attack. It does particularly well when combined with Ice, as Ice's strong matchups include Grass and Flying.

Ground attacks cannot hit Pokémon under the effect of Magnet Rise, Telekinesis, Air Balloon, or Levitate, though all Pokémon lose their immunity to Ground when they are grounded (such as by Ingrain, Gravity, or Thousand Arrows). During a sandstorm, Ground attacks used by a Pokémon with Sand Force have their power increased by 30%.

Contest properties

In Contests, Ground-type moves are typically Tough moves.

Pokémon

As of Generation IX, there are 77 Ground-type Pokémon or 7.5% of all Pokémon (counting those that are Ground-type in at least one of their forms, including Galarians), making it the 7th rarest type after Rock and before Fighting.

Pure Ground-type Pokémon

# Name
#0027 Sandshrew Sandshrew
#0028 Sandslash Sandslash
#0050 Diglett Diglett
#0051 Dugtrio Dugtrio
#0104 Cubone Cubone
#0105 Marowak Marowak
#0231 Phanpy Phanpy
#0232 Donphan Donphan
#0328 Trapinch Trapinch
#0383 Groudon Groudon
#0449 Hippopotas Hippopotas
#0450 Hippowdon Hippowdon
#0529 Drilbur Drilbur
#0749 Mudbray Mudbray
#0750 Mudsdale Mudsdale
#0843 Silicobra Silicobra
#0844 Sandaconda Sandaconda
Sandaconda Gigantamax
Sandaconda

Half Ground-type Pokémon

Primary Ground-type Pokémon

# Name Type 1 Type 2
#0050 Diglett Diglett
Alolan
Ground Steel
#0051 Dugtrio Dugtrio
Alolan
Ground Steel
#0111 Rhyhorn Rhyhorn Ground Rock
#0112 Rhydon Rhydon Ground Rock
#0207 Gligar Gligar Ground Flying
#0329 Vibrava Vibrava Ground Dragon
#0330 Flygon Flygon Ground Dragon
#0343 Baltoy Baltoy Ground Psychic
#0344 Claydol Claydol Ground Psychic
#0383 Groudon Primal
Groudon
Ground Fire
#0464 Rhyperior Rhyperior Ground Rock
#0472 Gliscor Gliscor Ground Flying
#0530 Excadrill Excadrill Ground Steel
#0551 Sandile Sandile Ground Dark
#0552 Krokorok Krokorok Ground Dark
#0553 Krookodile Krookodile Ground Dark
#0562 Yamask Yamask
Galarian
Ground Ghost
#0618 Stunfisk Stunfisk Ground Electric
Stunfisk Stunfisk
Galarian
Ground Steel
#0622 Golett Golett Ground Ghost
#0623 Golurk Golurk Ground Ghost
#0645 Landorus Landorus
Incarnate Forme
Ground Flying
Landorus Landorus
Therian Forme
Ground Flying
#0867 Runerigus Runerigus Ground Ghost
#0901 Ursaluna Ursaluna Ground Normal
#0948 Toedscool Toedscool Ground Grass
#0949 Toedscruel Toedscruel Ground Grass
#0984 Great Tusk Great Tusk Ground Fighting
#0990 Iron Treads Iron Treads Ground Steel

Secondary Ground-type Pokémon

# Name Type 1 Type 2
#0031 Nidoqueen Nidoqueen Poison Ground
#0034 Nidoking Nidoking Poison Ground
#0074 Geodude Geodude Rock Ground
#0075 Graveler Graveler Rock Ground
#0076 Golem Golem Rock Ground
#0095 Onix Onix Rock Ground
#0194 Wooper Wooper Water Ground
Wooper Wooper
Paldean
Poison Ground
#0195 Quagsire Quagsire Water Ground
#0208 Steelix Steelix Steel Ground
Steelix Mega
Steelix
Steel Ground
#0220 Swinub Swinub Ice Ground
#0221 Piloswine Piloswine Ice Ground
#0246 Larvitar Larvitar Rock Ground
#0247 Pupitar Pupitar Rock Ground
#0259 Marshtomp Marshtomp Water Ground
#0260 Swampert Swampert Water Ground
Swampert Mega
Swampert
Water Ground
#0290 Nincada Nincada Bug Ground
#0322 Numel Numel Fire Ground
#0323 Camerupt Camerupt Fire Ground
Camerupt Mega
Camerupt
Fire Ground
#0339 Barboach Barboach Water Ground
#0340 Whiscash Whiscash Water Ground
#0389 Torterra Torterra Grass Ground
#0413 Wormadam Wormadam
Sandy Cloak
Bug Ground
#0423 Gastrodon West Sea
Gastrodon
Water Ground
Gastrodon East Sea
Gastrodon
Water Ground
#0443 Gible Gible Dragon Ground
#0444 Gabite Gabite Dragon Ground
#0445 Garchomp Garchomp Dragon Ground
Garchomp Mega
Garchomp
Dragon Ground
#0473 Mamoswine Mamoswine Ice Ground
#0536 Palpitoad Palpitoad Water Ground
#0537 Seismitoad Seismitoad Water Ground
#0660 Diggersby Diggersby Normal Ground
#0718 Zygarde Zygarde
10% Forme
Dragon Ground
Zygarde Zygarde
50% Forme
Dragon Ground
Zygarde Zygarde
Complete Forme
Dragon Ground
#0769 Sandygast Sandygast Ghost Ground
#0770 Palossand Palossand Ghost Ground
#0980 Clodsire Clodsire Poison Ground
#0989 Sandy Shocks Sandy Shocks Electric Ground
#1003 Ting-Lu Ting-Lu Dark Ground

Moves

Prior to changes in Generation IV, all damaging Ground-type moves were physical, but they may now also be special depending on the attack.

Some moves have had their types changed.

Gen Move Category Contest Power Accuracy PP Range Description
I Bone Club Physical Tough 65 85% 20 (max 32)
     
     
Normal
The user clubs the target with a bone. This may also make the target flinch.
II Bone Rush Physical Tough 25 90% 10 (max 16)
     
     
Normal
The user strikes the target with a hard bone two to five times in a row.
I Bonemerang Physical Tough 50 90% 10 (max 16)
     
     
Normal
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
V Bulldoze Physical Tough 60 100% 20 (max 32)
     
     
All Others
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
I Dig Physical Tough 80 100% 10 (max 16)
     
     
Normal
The user burrows, then attacks on the next turn.
V Drill Run Physical Tough 80 95% 10 (max 16)
     
     
Normal
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
IV Earth Power Special Beautiful 90 100% 10 (max 16)
     
     
Normal
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
I Earthquake Physical Tough 100 100% 10 (max 16)
     
     
All Others
The user sets off an earthquake that strikes every Pokémon around it.
I Fissure Physical Tough 30% 5 (max 8)
     
     
Normal
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
VIII G-Max Sandblast Physical % 3 (max 4)
     
     
Many Others
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
VIII G-Max Sandblast Special % 3 (max 4)
     
     
Many Others
A Ground-type attack that Gigantamax Sandaconda use. Opponents are trapped in a raging sandstorm for four to five turns.
VIII Headlong Rush Physical 120 100% 5 (max 8)
     
     
Normal
The user smashes into the target in a full-body tackle. This also lowers the user’s defensive stats.
VII High Horsepower Physical 95 95% 10 (max 16)
     
     
Normal
The user fiercely attacks the target using its entire body.
VI Land's Wrath Physical Beautiful 90 100% 10 (max 16)
     
     
Many Others
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
II Magnitude Physical Tough 100% 30 (max 48)
     
     
All Others
The user attacks everything around it with a ground-shaking quake. Its power varies.
VIII Max Quake Physical % 3 (max 4)
     
     
Many Others
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
VIII Max Quake Special % 3 (max 4)
     
     
Many Others
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
IV Mud Bomb Special Cute 65 85% 10 (max 16)
     
     
Normal
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
III Mud Shot Special Tough 55 95% 15 (max 24)
     
     
Normal
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
III Mud Sport Status Cute % 15 (max 24)
     
     
All
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
II Mud-Slap Special Cute 20 100% 10 (max 16)
     
     
Normal
The user hurls mud in the target's face to inflict damage and lower its accuracy.
VI Precipice Blades Physical Cool 120 85% 10 (max 16)
     
     
Many Others
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
VI Rototiller Status Tough % 10 (max 16)
     
     
All
Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
I Sand Attack Status Cute 100% 15 (max 24)
     
     
Normal
Sand is hurled in the target's face, reducing the target's accuracy.
III Sand Tomb Physical Clever 35 85% 15 (max 24)
     
     
Normal
The user traps the target inside a harshly raging sandstorm for four to five turns.
VIII Sandsear Storm Special 95 80% 5 (max 8)
     
     
Normal
The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn.
VIII Scorching Sands Special 70 100% 10 (max 16)
     
     
Normal
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
VII Shore Up Status % 10 (max 16)
     
     
Self
The user regains up to half of its max HP. It restores more HP in a sandstorm.
II Spikes Status Clever % 20 (max 32)
     
     
Other Side
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
VII Stomping Tantrum Physical 75 100% 10 (max 16)
     
     
Normal
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
VII Tectonic Rage Physical % 1 (max 1)
     
     
Normal
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
VII Tectonic Rage Special % 1 (max 1)
     
     
Normal
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
VI Thousand Arrows Physical Beautiful 90 100% 10 (max 16)
     
     
Many Others
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
VI Thousand Waves Physical Tough 90 100% 10 (max 16)
     
     
Many Others
The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Changed types

The following Normal-type moves have had their types changed.

Move Original type New type
Sand Attack Gen I Normal Gen II+ Ground

Abilities

Interacting with the Ground type

A Pokémon with Protean or Libero will become a Ground-type Pokémon if it uses a Ground-type move. A Pokémon with Color Change, Imposter, RKS System, or Multitype will become a Ground-type Pokémon if (respectively) it is hit with a Ground-type move, is sent out against a Ground-type opponent, is holding a Ground Memory, or is holding an Earth Plate or Groundium Z.

Gen Ability Description
IX Earth Eater If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.
III Levitate By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
V Sand Force Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Only Ground-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description
III Arena Trap Prevents opposing Pokémon from fleeing from battle.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
Air Balloon Air Balloon An item to be held by a Pokémon. The holder will float in the air until hit. Once the holder is hit, this item will burst.
Earth Plate Earth Plate An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.
Ground Gem Ground Gem A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.
Ground Memory Ground Memory A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.
Groundium Z Groundium Z It converts Z-Power into crystals that upgrade Ground-type moves to Ground-type Z-Moves.
Iron Ball Iron Ball An item to be held by a Pokémon. It lowers Speed and allows Ground-type moves to hit Flying types and holders that are levitating.
Shuca Berry Shuca Berry If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.
Soft Sand Soft Sand An item to be held by a Pokémon. It's a loose, silky sand that boosts the power of Ground-type moves.
All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Apicot Berry Apicot Berry
Big Nugget Big Nugget
Chipped Pot Chipped Pot
Cracked Pot Cracked Pot
Heavy-Duty Boots Heavy-Duty Boots
Hondew Berry Hondew Berry
Nugget Nugget
Persim Berry Persim Berry
Rare Bone Rare Bone
Stardust Stardust
Terrain Extender Terrain Extender
Thick Club Thick Club

Notable Ground-type Trainers

Main article: Category:Ground-type Trainers
Gen Trainer Title Location
I VSGiovanni PE.png
Giovanni
Team Rocket Boss
Gym LeaderRBYFRLGPE
Team Rainbow RocketUSUM
Viridian GymRBYFRLGPE
Team Rocket's CastleUSUM
IV VSBertha BDSP.png
Bertha
Elite Four Sinnoh Pokémon League
V VSClay.png
Clay
Gym Leader Driftveil Gym
VII VSHapu.png
Hapu
Island kahuna Poni Island
IX VSRika.png
Rika
Elite Four Paldea Pokémon League

Icons

Core series

GroundIC RSE.png GroundIC FRLG.png GroundIC Big.png GroundIC BW.png GroundIC XY.png GroundIC SM.png GroundIC PE.png GroundIC.png Ground icon SwSh.png GroundIC BDSP.png GroundIC LA.png Ground icon LA.png
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, Legends: Arceus, Scarlet and Violet

Side series

GroundIC Stad.png GroundIC Stad2.png GroundIC Colo.png GroundIC XD.png GroundIC PBR.png
Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

Ground Assist.png Battrio Ground type.png Tretta Ground type.png GO Ground.png GroundIC RR.png GroundIC Masters.png PMD DX Ground type.png Mezastar Ground type.png GroundIC NPSnap.png
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap

In the TCG

Main article: Fighting (TCG)

Due to the decreased amount of types in the TCG, Ground-type Pokémon are generally listed as Fighting-type Pokémon.

Ground-type Pokémon in the TCG are generally weak to Grass and Water with a resistance to the Lightning-type. Fighting-type Pokémon are strong against Colorless, Darkness and Lightning Pokémon, whilst some Colorless and Psychic Pokémon can resist the Fighting type.

Trivia

  • Generation I introduced the most Ground-type Pokémon of any Generation, with 14, and Generation VI introduced the fewest, with two.
  • Generations I, VI, and VIII introduced the most Ground-type moves of any Generation, with five, while Generation IX introduced the fewest, with zero.
  • Generation VI and IX are the only Generations to not introduce a pure Ground-type Pokémon.
  • In the anime, Ground-type Pokémon's immunity to Electric-type attacks is treated inconsistently, sometimes upheld and sometimes ignored. The anime (in particular Showdown at Pewter City) also implies that Ground's immunity to Electric has a limit depending on the voltage, as Brock's Onix, when first fighting Pikachu, was completely unaffected by Pikachu's electricity, but in the rematch, Pikachu's electric attacks, having been boosted at an abandoned hydroelectric plant, were giving Onix a noticeable degree of pain, although it still was not enough to completely incapacitate it, as well as environmental factors (such as water being sprayed on it).
  • In the anime on multiple occasions, like in Showdown in Pewter City, Sick Daze and Right On, Rhydon!, Ground and Rock-type Pokémon are said to have strong aversion to water and generally being wet. Rhydon is often presented as an exception to this rule due to its ability to use the move Surf.
  • Each type that resists Flying is weak to Ground, and vice versa.
  • More Pokémon are immune to Ground-type moves than any other type, as both Flying Pokémon and levitating Pokémon are immune to Ground.
  • Ground is the only type in the Generation II games and their remakes that a notable Trainer does not specialize in.
  • Out of all the types, Ground has the most moves ineligible for Sky Battles, with 12.
  • Ground and Flying are tied with having the fewest notable type specialists, with only five each.
  • The Ground type has been paired up with every other type except for Fairy.

In other languages

Language Title
Japan Flag.png Japanese じめん (地面) Jimen
Chinese Cantonese 地面 Deihmín *
地上 Deihseuhng *
Mandarin 地面 Dìmiàn *
地上 Dìshàng *
The Czech Republic Flag.png Czech Zemní
Denmark Flag.png Danish Jord
The Netherlands Flag.png Dutch Grond
Finland Flag.png Finnish Maa
France Flag.png French Sol
Germany Flag.png German Boden
Greece Flag.png Greek Εδάφους Edáfous
Israel Flag.png Hebrew אדמה Adama
India Flag.png Hindi भूमि Bhoomi*
ज़मीनी Zameeni
Hungary Flag.png Hungarian Föld
Indonesia Flag.png Indonesian Tanah
Italy Flag.png Italian Terra
South Korea Flag.png Korean Ttang
Malaysia Flag.png Malaysian Darat
Norway Flag.png Norwegian Grund
Jord
Poland Flag.png Polish Ziemny
Lądowy*
Portuguese Brazil Flag.png Brazil Terrestre
Solo
Terra
Portugal Flag.png Portugal Terra
Romania Flag.png Romanian Pământ
Russia Flag.png Russian Земля Zemlya
Spain Flag.png Spanish Tierra
Sweden Flag.png Swedish Mark
Jord*
Thailand Flag.png Thai ดิน Din
Turkey Flag.png Turkish Yer
Vietnam Flag.png Vietnamese Đất