Electrike (Japanese: ラクライ Rakurai) is an Electric-type Pokémon introduced in Generation III.
It evolves into Manectric starting at level 26.
Biology
Electrike is a green, canine Pokémon with yellow markings. It has a large head crest with angular, lightning-like markings on the side. Its snout has a yellow blaze, and four fangs are discernible when its mouth is open. It has a yellow stripe down its back. Each of its four legs has a spike, with the ones on its hind legs being longer. It has yellow crescent-shaped paw pads on its front feet, while the pads on its hind feet are circular. It has a small, pointed, yellow-tipped tail.
Using the electric charge found in its fur, Electrike stimulates its leg muscles and runs faster than the human eye can follow. It uses friction from the atmosphere to generate electricity. Because of this, its body gives off showers of sparks in seasons with arid air or before a storm. As shown in the anime, using metal brushes to groom the Electrike will cause the metal to conduct the electrical charge in the fur and subsequently shock the handler. It lives in grasslands and savannas.
Evolution
Electrike evolves into Manectric.
(For specifics on this Pokémon's evolution in the games, refer to Game data→Evolution data.)
In the anime
Major appearances
Electrike made its main series debut in Watt's with Wattson?. After Wattson was easily defeated by Ash during their Gym battle, Wattson needed some time alone. During this, an Electrike came to comfort the Mauville City Gym Leader. Wattson decided to keep it as one of his own Pokémon. It later evolved into Manectric in Manectric Charge.
Other
In The Electrike Company!, though Jaco thought that his Electrike wasn't that strong and wouldn't pass a test, Ash and friends helped Electrike control its power, resulting in it evolving into a Manectric.
In the original timeline of Arceus and the Jewel of Life, five Electrike were used by Damos, who was under Hypnosis, to attack Arceus with Shock Wave. When Ash and his friends traveled to the past to prevent this, Marcus, the one responsible for hypnotizing Damos, managed to use the Electrike again to attack Arceus.
Minor appearances
Two Electrike debuted in Jirachi: Wish Maker. One was with its Trainer in the opening sequence of the movie, while another was one of the residents of Forina, Jirachi's home.
A Coordinator's Electrike appeared in Pros and Con Artists.
A Coordinator's Electrike appeared in Hi Ho Silver Wind!.
An Electrike appeared in the opening sequence of Lucario and the Mystery of Mew.
A wild Electrike appeared in Camping It Up!
An Electrike appeared in BWS01.
An Electrike appeared in A Campus Reunion!.
In The Future Is Now, Thanks to Determination!, multiple Electrike fell under Team Rocket's control.
Two Electrike appeared in a flashback in Sobbing Sobble!.
A Trainer's Electrike appeared in Battling as Hard as Stone!.
Pokédex entries
Episode
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Pokémon
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Source
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Entry
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DP042
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Electrike
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Dawn's Pokédex
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Electrike, the Lightning Pokémon. Using the electric charge stored in its fur, it can run faster than the eye can follow.
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In the manga
Movie adaptations
In the manga adaptation of Arceus and the Jewel of Life, Marcus owned an Electrike. Along with his other Pokémon, he used it to attack Arceus.
Pokémon Adventures
- Main article: Wattson's Electrike
- Main article: Élec
In Plugging Past Electrike I, Wattson owned an Electrike, which later evolved into a Manectric.
An Electrike, nicknamed Rikelec (Japanese: ライガン Raigan), under the ownership of Chance (Japanese: ノブヒロ Nobuhiro), appeared while Ruby was participating in a Pokémon Contest in Tripped Up by Torkoal.
In Pangoro Poses a Problem, multiple Electrike were among the Electric-type Pokémon that charged the Prism Tower during a blackout.
One of these Electrike that supplied power to the Prism Tower witnessed X activate a Mega Evolution during a battle inside the Tower itself. He then followed X's group and evolved into a Manectric shortly before joining X's team, being named Élec.
Pokémon Ruby-Sapphire
- Main article: Wattson's Electrike
Wattson owns an Electrike in Pokémon Ruby-Sapphire.
In the TCG
- Main article: Electrike (TCG)
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation III.
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Generation III
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Hoenn #078
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Kanto #—
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Ruby
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Electrike stores electricity in its long body hair. This Pokémon stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance.
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Sapphire
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Electrike runs faster than the human eye can follow. The friction from running is converted into electricity, which is then stored in this Pokémon's fur.
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Emerald
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It generates electricity using friction from the atmosphere. In seasons with especially arid air, its entire body blazes with violent showers of sparks.
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FireRed
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It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.
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LeafGreen
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Generation IV
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Sinnoh #—
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Johto #—
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Diamond
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Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
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Pearl
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Platinum
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HeartGold
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It stores electricity in its fur. It gives off sparks from all over its body in seasons when the air is dry.
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SoulSilver
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Generation V
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Unova #—
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Black
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Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
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White
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Black 2
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Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
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White 2
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Generation VI
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Kalos Coastal #073
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Hoenn #080
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X
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Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
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Y
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It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.
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Omega Ruby
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Electrike stores electricity in its long body hair. This Pokémon stimulates its leg muscles with electric charges. These jolts of power give its legs explosive acceleration performance.
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Alpha Sapphire
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Electrike runs faster than the human eye can follow. The friction from running is converted into electricity, which is then stored in this Pokémon's fur.
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Generation VIII
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Galar #066
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Sinnoh #—
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Hisui #—
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This Pokémon has no Pokédex entries in Legends: Arceus.
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Sword
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It stores static electricity in its fur for discharging. It gives off sparks if a storm approaches.
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Shield
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It stores electricity in its fur. It gives off sparks from all over its body in seasons when the air is dry.
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Brilliant Diamond
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Using electricity stored in its fur, it stimulates its muscles to heighten its reaction speed.
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Shining Pearl
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Game locations
This Pokémon was unavailable prior to Generation III.
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Generation VIII
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Sword
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Shield
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Route 4, Rolling Fields, Dappled Grove, West Lake Axewell, East Lake Axewell, Watchtower Ruins, South Lake Miloch, Giant's Seat, Giant's Mirror, Dusty Bowl Giant's Cap, Hammerlocke Hills, Motostoke Riverbank (Max Raid Battle)
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Brilliant Diamond
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Shining Pearl
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Legends: Arceus
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In side games
This Pokémon was unavailable prior to Generation III.
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Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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40
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100 - 147
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190 - 284
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45
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45 - 106
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85 - 207
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40
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40 - 101
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76 - 196
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65
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63 - 128
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121 - 251
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40
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40 - 101
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76 - 196
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65
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63 - 128
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121 - 251
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Total: 295
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Pokéathlon stats
Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
Electrike is available in Sword and Shield and Brilliant Diamond and Shining Pearl.
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- Bold indicates a move that gets STAB when used by Electrike
- Italic indicates a move that gets STAB only when used by an Evolution of Electrike
- Click on the generation numbers at the top to see level-up moves from other generations
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SwSh
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- Bold indicates a move that gets STAB when used by Electrike
- Italic indicates a move that gets STAB only when used by an Evolution of Electrike
- Click on the generation numbers at the top to see TM moves from other generations
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BDSP
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- Bold indicates a move that gets STAB when used by Electrike
- Italic indicates a move that gets STAB only when used by an Evolution of Electrike
- Click on the generation numbers at the top to see TM moves from other generations
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SwSh
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- Moves marked with an asterisk (*) must be chain bred onto Electrike in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Electrike in that game.
- Bold indicates a move that gets STAB when used by Electrike
- Italic indicates a move that gets STAB only when used by an Evolution of Electrike
- Click on the generation numbers at the top to see Egg moves from other generations
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BDSP
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- Moves marked with an asterisk (*) must be chain bred onto Electrike in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Electrike in that game.
- Bold indicates a move that gets STAB when used by Electrike
- Italic indicates a move that gets STAB only when used by an Evolution of Electrike
- Click on the generation numbers at the top to see Egg moves from other generations
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- Bold indicates a move that gets STAB when used by Electrike
- Italic indicates a move that gets STAB only when used by an Evolution of Electrike
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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By transfer from another generation
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- Transferred Pokémon only retain these moves in Pokémon Sword and Shield
- A striped background indicates a generation in which the move can only be obtained via event or as a special move
- Bold indicates a move that gets STAB when used by Electrike
- Italic indicates a move that gets STAB only when used by an Evolution of Electrike
- × indicates a move that cannot be used in Sword and Shield
- Click on the generation numbers at the top to see transfer-only moves for other generations
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TCG-only moves
Side game data
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Pokémon Ranger
Group:
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Poké Assist:
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Field move:
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(Recharge ×1)
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Loops: 2
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Min. exp.: 7
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Max. exp.: 7
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Browser entry R-146
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Electrike shoots electricity all over. It can also recharge the Styler.
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Pokémon Ranger: Guardian Signs
Group:
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Poké Assist: (present)
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Field move: (present)
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(Electrify ×1)
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Poké Assist: (past)
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Field move: (past)
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(Electrify ×1)
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Browser entry R-105/N-163
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It creates waves of electricity around it that make Pokémon Stopped.
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Pokémon Rumble Rush
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Walking Speed: 1.64 seconds
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Base HP: 45
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Base Attack: 68
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Base Defense: 45
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Base Speed: 60
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Evolution data
Sprites
This Pokémon was unavailable prior to Generation III.
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This Pokémon is unavailable in Generation IX.
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Trivia
- In English, the category "Lightning Pokémon" is shared by Electrike and Jolteon.
- In Japanese, Electrike has the category いなずまポケモン Inazuma Pokémon (Lightning Pokémon), while Jolteon has the category かみなりポケモン Kaminari Pokémon (Lightning Pokémon).
Origin
Electrike has a resemblance to a canine pup and shares traits with the yōkai, 雷獣 Raijū, an elemental lightning creature that can take on the form of various mammals, with the wolf being the most common.
Name origin
Electrike may be a combination of electric and strike or tyke (slang word for dog or small child).
Rakurai may be derived from 落雷 rakurai (lightning strike).
In other languages
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More languages
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Hindi
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फ़ानडर Faander
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From तूफान toophan and thunder
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Russian
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Электрайк Elektrayk
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Transcription of English name
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Thai
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ราคุไร Rakhurai
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Transcription of Japanese name
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Related articles
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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