Quash (move)

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Quash
さきおくり Postpone
Quash IX.png
Type  Dark
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Quash (Japanese: さきおくり Postpone) is a non-damaging Dark-type move introduced in Generation V. It was TM60 from Generation V to Pokémon Ultra Sun and Ultra Moon.

Effect

Generation V to VII

The target of Quash will act last in that turn, ignoring priority, provided it has not yet acted. The effect of Quash is ignored by After You.

If multiple Pokémon are affected by Quash, they move in the order they were affected by Quash.

If powered up by a Darkinium Z into Z-Quash, the user's Speed stat is raised by one stage.

Generation VIII onwards

If multiple Pokémon are affected by Quash, they now move fastest to slowest.

Due to a glitch, in a Double Battle where the player who didn't initiate the challenge is down to their final Pokémon, that Pokémon's Quash originally failed when used against the opponent on their right, regardless of what move that Pokémon selected for the turn. With the release of the version 1.1 update to Sword and Shield, this glitch was fixed and Quash can now correctly hit Pokémon in that position.

Description

Games Description
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
SV
The user suppresses the target and makes its move go last.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0053 Persian
Persian
Alolan Form
DarkIC Big.png Field Field 1 1 1
0198 Murkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying 65 65 65 65 60
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like 44ORAS 44 30 30 30
0430 Honchkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying 65 65 65 65 1
0765 Oranguru NormalIC Big.png
PsychicIC Big.png
Field Field 11 25 25
1010 Iron Leaves GrassIC Big.png
PsychicIC Big.png
No Eggs Discovered No Eggs Discovered Rem.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0674 Pancham FightingIC Big.png Field Human-Like
0856 Hatenna PsychicIC Big.png Fairy Fairy
0877 Morpeko ElectricIC Big.png
DarkIC Big.png
Field Fairy
0957 Tinkatink FairyIC Big.png
SteelIC Big.png
Fairy Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Compatibility
TM60
0019 Rattata
Rattata
Alolan Form
DarkIC Big.png
NormalIC Big.png
Field Field
0020 Raticate
Raticate
Alolan Form
DarkIC Big.png
NormalIC Big.png
Field Field
0031 Nidoqueen PoisonIC Big.png
GroundIC Big.png
No Eggs Discovered No Eggs Discovered
0034 Nidoking PoisonIC Big.png
GroundIC Big.png
Monster Field
0052 Meowth
Meowth
Alolan Form
DarkIC Big.png Field Field
0053 Persian
Persian
Alolan Form
DarkIC Big.png Field Field
0088 Grimer
Grimer
Alolan Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous
0089 Muk
Muk
Alolan Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous
0099 Kingler WaterIC Big.png Water 3 Water 3
0151 Mew PsychicIC Big.png No Eggs Discovered No Eggs Discovered
0198 Murkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying
0199 Slowking WaterIC Big.png
PsychicIC Big.png
Monster Water 1
0230 Kingdra WaterIC Big.png
DragonIC Big.png
Water 1 Dragon
0243 Raikou ElectricIC Big.png No Eggs Discovered No Eggs Discovered
0244 Entei FireIC Big.png No Eggs Discovered No Eggs Discovered
0245 Suicune WaterIC Big.png No Eggs Discovered No Eggs Discovered
0289 Slaking NormalIC Big.png Field Field
0302 Sableye DarkIC Big.png
GhostIC Big.png
Human-Like Human-Like ORAS
0393 Piplup WaterIC Big.png Water 1 Field
0394 Prinplup WaterIC Big.png Water 1 Field
0395 Empoleon WaterIC Big.png
SteelIC Big.png
Water 1 Field
0416 Vespiquen BugIC Big.png
FlyingIC Big.png
Bug Bug
0430 Honchkrow DarkIC Big.png
FlyingIC Big.png
Flying Flying
0442 Spiritomb GhostIC Big.png
DarkIC Big.png
Amorphous Amorphous
0493 Arceus
Arceus
All available forms
NormalIC Big.png No Eggs Discovered No Eggs Discovered
0675 Pangoro FightingIC Big.png
DarkIC Big.png
Field Human-Like
0720 Hoopa
Hoopa
All available forms
PsychicIC Big.png
GhostIC Big.png
No Eggs Discovered No Eggs Discovered
0727 Incineroar FireIC Big.png
DarkIC Big.png
Field Field
0741 Oricorio
Oricorio
All forms
FireIC Big.png
FlyingIC Big.png
Flying Flying
0765 Oranguru NormalIC Big.png
PsychicIC Big.png
Field Field
0770 Palossand GhostIC Big.png
GroundIC Big.png
Amorphous Amorphous
0771 Pyukumuku WaterIC Big.png Water 1 Water 1
0775 Komala NormalIC Big.png Field Field
0806 Blacephalon FireIC Big.png
GhostIC Big.png
No Eggs Discovered No Eggs Discovered USUM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Unlike the core series games, Quash is a status move which causes the target to flinch. It is the only non-damaging move to do this.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD - - 10 30 100% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDGtI IconKanji2MD.pngUNUSED
SMD It causes an enemy to flinch, making it unable to attack on the next turn.*
It causes an enemy to flinch.*


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 延後 Yìhnhauh
Mandarin 延後 / 延后 Yánhòu
France Flag.png French À la Queue
Germany Flag.png German Verzögerung
Italy Flag.png Italian Spintone
South Korea Flag.png Korean 순서미루기 Sunseo Mirugi
Spain Flag.png Spanish Último Lugar


Variations of the move After You
StatusIC HOME.png After YouQuash


Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506
Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.