Klang (Pokémon)/Generation VI learnset: Difference between revisions

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(Created page with "{{pokelinkback|600|Klang|6}} {{learnlist/levelh/6|Klang|Steel|Steel|5|xy=n}} {{learnlist/level6|1|Vice Grip|Normal|Physical|55|100|30|||Tough|4|0}} {{learnlist/level6|1|Charge...")
 
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{{pokelinkback|600|Klang|6}}
{{pokelinkback|600|Klang|6}}
====By [[Level|leveling up]]====
{{learnlist/levelh/6|Klang|Steel|Steel|5|xy=n}}
{{learnlist/levelh/6|Klang|Steel|Steel|5|xy=n}}
{{learnlist/level6|1|Vice Grip|Normal|Physical|55|100|30|||Tough|4|0}}
{{learnlist/level6|1|Vice Grip|Normal|Physical|55|100|30|||Tough|4|0}}
Line 20: Line 21:
{{learnlist/level6|64|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}
{{learnlist/level6|64|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}
{{learnlist/levelf/6|Klang|Steel|Steel|5}}
{{learnlist/levelf/6|Klang|Steel|Steel|5}}
====By [[TM]]/[[HM]]====
{{learnlist/tmh/6|Klang|Steel|Steel|5|xy=n}}
{{learnlist/tm6|TM06|Toxic|Poison|Status|—|90|10|||Clever|3|0}}
{{learnlist/tm6|TM10|Hidden Power|Normal|Special|60|100|15|||Clever|3|0}}
{{learnlist/tm6|TM15|Hyper Beam|Normal|Special|150|90|5|||Cool|4|4}}
{{learnlist/tm6|TM17|Protect|Normal|Status|—|—|10|||Cute|2|0}}
{{learnlist/tm6|TM21|Frustration|Normal|Physical|—|100|20|||Cute|2|3}}
{{learnlist/tm6|TM24|Thunderbolt|Electric|Special|90|100|15|||Cool|4|0}}
{{learnlist/tm6|TM27|Return|Normal|Physical|—|100|20|||Cute|4|0}}
{{learnlist/tm6|TM32|Double Team|Normal|Status|—|—|15|||Cool|1|0}}
{{learnlist/tm6|TM37|Sandstorm|Rock|Status|—|—|10|||Tough|2|1}}
{{learnlist/tm6|TM42|Facade|Normal|Physical|70|100|20|||Cute|2|0}}
{{learnlist/tm6|TM44|Rest|Psychic|Status|—|—|10|||Cute|1|0}}
{{learnlist/tm6|TM48|Round|Normal|Special|60|100|15|||Beautiful|2|0}}
{{learnlist/tm6|TM57|Charge Beam|Electric|Special|50|90|10|||Beautiful|1|0}}
{{learnlist/tm6|TM69|Rock Polish|Rock|Status|—|—|20|||Tough|3|0}}
{{learnlist/tm6|TM72|Volt Switch|Electric|Special|70|100|20|||Cool|4|0}}
{{learnlist/tm6|TM73|Thunder Wave|Electric|Status|—|100|20|||Cool|1|3}}
{{learnlist/tm6|TM87|Swagger|Normal|Status|—|90|15|||Cute|3|0}}
{{learnlist/tm6|TM88|Sleep Talk|Normal|Status|—|—|10|||Cute|1|0}}
{{learnlist/tm6|TM90|Substitute|Normal|Status|—|—|10|||Cute|2|0}}
{{learnlist/tm6|TM91|Flash Cannon|Steel|Special|80|100|10||'''|Beautiful|4|0}}
{{learnlist/tm6|TM93|Wild Charge|Electric|Physical|90|100|15|||Tough|6|0}}
{{learnlist/tm6|TM94|Rock Smash|Fighting|Physical|40|100|15|{{sup/6|XY}}||Tough|4|0}}
{{learnlist/tm6|TM94|Secret Power|Normal|Physical|70|100|20|{{sup/6|ORAS}}||Clever|1|0}}
{{learnlist/tm6|TM100|Confide|Normal|Status|—|—|20|||Cute|3|0}}
{{learnlist/tm6|HM06|Rock Smash|Fighting|Physical|40|100|15|{{sup/6|ORAS}}||Tough|4|0}}
{{learnlist/tmf/6|Klang|Steel|Steel|5}}
====By {{pkmn|breeding}}====
{{learnlist/breedh/6|Klang|Steel|Steel|5|xy=n}}
{{learnlist/breed6null}}
{{learnlist/breedf/6|Klang|Steel|Steel|5}}
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh/6|Klang|Steel|Steel|5|xy=n}}
{{learnlist/tutor6|Bind|Normal|Physical|15|85|20|||no|yes|Tough|3|0}}
{{learnlist/tutor6|Gravity|Psychic|Status|—|—|5|||no|yes|Clever|2|0}}
{{learnlist/tutor6|Iron Defense|Steel|Status|—|—|15|||no|yes|Tough|1|0}}
{{learnlist/tutor6|Magic Coat|Psychic|Status|—|—|15|||no|yes|Beautiful|2|0}}
{{learnlist/tutor6|Magnet Rise|Electric|Status|—|—|10|||no|yes|Clever|2|0}}
{{learnlist/tutor6|Recycle|Normal|Status|—|—|10|||no|yes|Clever|1|0}}
{{learnlist/tutor6|Shock Wave|Electric|Special|60|—|20|||no|yes|Cool|2|0}}
{{learnlist/tutor6|Signal Beam|Bug|Special|75|100|15|||no|yes|Beautiful|3|0}}
{{learnlist/tutor6|Snore|Normal|Special|50|100|15|||no|yes|Cute|4|0}}
{{learnlist/tutor6|Uproar|Normal|Special|90|100|10|||no|yes|Cute|2|1}}
{{learnlist/tutorf/6|Klang|Steel|Steel|5}}
====By a prior [[evolution]]====
{{learnlist/prevoh/6|Klang|Steel|Steel|5|xy=n}}
{{Learnlist/prevo6null}}
{{learnlist/prevof/6|Klang|Steel|Steel|5}}

Revision as of 00:09, 14 November 2016

← Klang Klang

By leveling up

Generation VI
Other generations:
V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Vice Grip Normal Physical 05555 100100% 30 Tough 4 ♥♥♥♥ 0  
011 Charge Electric Status 0000 —% 20 Clever 1 0  
011 Thunder Shock Electric Special 04040 100100% 30 Cool 4 ♥♥♥♥ 0  
011 Gear Grind Steel Physical 05050 08585% 15 Clever 4 ♥♥♥♥ 0  
066 Charge Electric Status 0000 —% 20 Clever 1 0  
1111 Thunder Shock Electric Special 04040 100100% 30 Cool 4 ♥♥♥♥ 0  
1616 Gear Grind Steel Physical 05050 08585% 15 Clever 4 ♥♥♥♥ 0  
2121 Bind Normal Physical 01515 08585% 20 Tough 3 ♥♥♥ 0  
2626 Charge Beam Electric Special 05050 09090% 10 Beautiful 1 0  
3131 Autotomize Steel Status 0000 —% 15 Beautiful 1 0  
3636 Mirror Shot Steel Special 06565 08585% 10 Beautiful 2 ♥♥ 3 ♥♥♥
4040 Screech Normal Status 0000 08585% 40 Clever 3 ♥♥♥ 0  
4444 Discharge Electric Special 08080 100100% 15 Beautiful 2 ♥♥ 2 ♥♥
4848 Metal Sound Steel Status 0000 08585% 40 Clever 1 3 ♥♥♥
5252 Shift Gear Steel Status 0000 —% 10 Clever 1 0  
5656 Lock-On Normal Status 0000 —% 5 Clever 3 ♥♥♥ 0  
6060 Zap Cannon Electric Special 120120 05050% 5 Cool 2 ♥♥ 1
6464 Hyper Beam Normal Special 150150 09090% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
  • Bold indicates a move that gets STAB when used by Klang
  • Italic indicates a move that gets STAB only when used by an Evolution of Klang
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM15Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM21Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM27Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM32Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM37Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10 Tough 2 ♥♥ 1
TM42Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM48Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM57Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM69Bag TM Rock Sprite.png TM69 Rock Polish Rock Status 0000 —}}—% 20 Tough 3 ♥♥♥ 0  
TM72Bag TM Electric Sprite.png TM72 Volt Switch Electric Special 07070 100}}100% 20 Cool 4 ♥♥♥♥ 0  
TM73Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM87Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88Bag TM Normal Sprite.png TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM91Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
TM93Bag TM Electric Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
TM94Bag TM Fighting Sprite.png TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94Bag TM Normal Sprite.png TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100Bag TM Normal Sprite.png TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM06Bag HM Fighting Sprite.png HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Klang
  • Italic indicates a move that gets STAB only when used by an Evolution of Klang
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Klang in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Klang in that game.
  • Bold indicates a move that gets STAB when used by Klang
  • Italic indicates a move that gets STAB only when used by an Evolution of Klang
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bind Normal Physical 15 85% 20 Tough 3 ♥♥♥ 0  
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Recycle Normal Status —% 10 Clever 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
  • A black or white abbreviation in a colored box indicates that Klang can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Klang cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Klang
  • Italic indicates a move that gets STAB only when used by an Evolution of Klang
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that gets STAB when used by Klang
  • Italic indicates a move that gets STAB only when used by an Evolution of Klang
  • Click on the generation numbers at the top to see moves from other generations