The Power Plant is littered with machinery that has fallen into disrepair. Many of the changes between these two generations are simply cosmetic, the most notable one being changing the exit in Zapdos's room to lead to the side of the Power Plant instead of back to the entrance. This place has the completely different background music among generations. In Generation I, the BGM is the same as the [[Team Rocket Hideout|Rocket Hideout]] and [[Cerulean Cave]]; in Generation III, it instead plays the {{ka|Pokémon Mansion}}'s theme; and in Generation VII, it plays the theme of the [[Silph Co.]]
The Power Plant is littered with machinery that has fallen into disrepair. Many of the changes throughout the three generations are simply cosmetic, the most notable one being changing the exit in Zapdos's room to lead to the side of the Power Plant instead of back to the entrance. The background music differs among generations. In Generation I, the BGM is the same as the [[Team Rocket Hideout|Rocket Hideout]] and [[Cerulean Cave]]; in Generation III, it instead plays the {{ka|Pokémon Mansion}}'s theme; and in Generation VII, it plays the theme of the [[Silph Co.]]
===Generation II===
===Generation II===
Revision as of 03:42, 28 December 2021
This article is about the Power Plant in Kanto. For other uses, see Power Plant.
Power Plant
無人発電所 / 発電所 Abandoned Power Plant / Power Plant
"Wild Missingno. appeared!"
Map description:
A power plant that was abandoned years ago, though some of the machines still work. It is infested with electric Pokémon.FRLG The plant that generates all the energy for the Kanto region.HGSS A technological complex where Electric-type Pokémon are commonly found.PE
The Power Plant (Japanese: 無人発電所Abandoned Power Plant in Generations I, III, and VII, 発電所Power Plant in Generations II and IV), occasionally referred to as the Kanto Power Plant (Japanese: カントーはつでんしょKanto Power Plant) in Generations II and IV, is a facility located on Route 10 in Kanto.
The Power Plant was abandoned years before the events of the Generation I games, though some of the machinery still works. It was refurbished at some time between Generations I and II to provide power for the Magnet Train. It became a home for Electric-typePokémon when it was abandoned. Surfing from Route 10 is required to reach it.
Many item balls located inside of the Power Plant are actually Voltorb or Electrode, making it somewhat hazardous to look for treasure here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
The Power Plant is littered with machinery that has fallen into disrepair. Many of the changes throughout the three generations are simply cosmetic, the most notable one being changing the exit in Zapdos's room to lead to the side of the Power Plant instead of back to the entrance. The background music differs among generations. In Generation I, the BGM is the same as the Rocket Hideout and Cerulean Cave; in Generation III, it instead plays the Pokémon Mansion's theme; and in Generation VII, it plays the theme of the Silph Co.
Generation II
The inside is reduced drastically, and is taken up by scientists working at various computers as well as in a separate generator room. The wild Pokémon found here in Generation I instead reside outside, while Zapdos has apparently fled.
Generation IV
In Pokémon HeartGold and SoulSilver, the inside is redesigned yet again to be a single room, with the generator in the middle and the scientists at their computers spread around the room. Wild Pokémon reside outside like in Generation II, including Zapdos, which returns after the Machine Part is restored and all 16 Badges have been earned.
The Kanto Power Plant appeared in A Crackling Raid Battle!. In the anime, it is an unmanned facility located near Vermilion City, which provides the Cerise Laboratory with electricity. When Professor Cerise detected signs of a Zapdos appearing at Vermilion Port, Goh deduced that the thunderclouds Professor Cerise had detected were not surrounding Zapdos, but were just being created by it. Following this deduction, he led Ash to the Power Plant, where they encountered Team Rocket, who had been scouting the building as a potential base and was surprised to learn that Zapdos could be there too.
Goh's deduction turned out to be correct, and the group found Zapdos absorbing energy from the Power Plant's generator. They engaged the Legendary Pokémon in a Raid Battle, but when Zapdos headed outside, Team Rocket stopped Ash from following Goh to the roof in an attempt to steal Pikachu. Goh battled Zapdos with Raboot and Flygon, but despite managing to land some hits on it, he ultimately failed to catch it like he had hoped.
In Pokémon Adventures, the Power Plant is a building project that was never completed. The industrial waste from the construction site has affected the lives of many Pokémon living in the surrounding areas, including on Route 9, where the waste has killed off most of the local plant life, sending many Pokémon wandering around in search for food.
Related cards Cards listed with a blue background are only legal to use in the current Expanded format. Cards listed with a green background are legal to use in both the current Standard and Expanded formats.