Submission (move): Difference between revisions
m (→Intro) |
|||
Line 36: | Line 36: | ||
|target=anyadjacent | |target=anyadjacent | ||
}} | }} | ||
'''Submission''' (Japanese: '''じごくぐるま''' ''Hell Wheel'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. It | '''Submission''' (Japanese: '''じごくぐるま''' ''Hell Wheel'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation I]]. It was [[TM17]] in Generation I. | ||
==Effect== | ==Effect== |
Revision as of 06:21, 23 January 2023
Submission じごくぐるま Hell Wheel | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Submission (Japanese: じごくぐるま Hell Wheel) is a damage-dealing Fighting-type move introduced in Generation I. It was TM17 in Generation I.
Effect
Generation I
Submission does damage, and the user receives recoil damage equal to 25% of the damage done to the target.
If the user of Submission attacks first and faints due to recoil damage, the target will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage even if the target faints. Self-inflicted recoil damage from Submission from the previous turn can be countered if the target does not make a move on the following turn. If Submission breaks a substitute, the user will take no recoil damage.
In Stadium, no recoil damage is taken if Submission knocks out a target.
Generation II to V
The user will take recoil damage even if Submission breaks a substitute.
Submission can be used as the second move of a Pokémon Contest combination, with the user gaining 6 bonus appeal points if Mind Reader was used in the previous turn.
Generation VI
Submission's PP was changed from 25 to 20.
Generation IX onwards
Submission cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | VIII | IX | ||||||
0062 | |
Water 1 | 1, 35 | 1, 35 | 1 | 1 | 1 | 1, Evo. | 1, Evo. | |||||
0066 | Human-Like | 46 | 49 | 37 | 31 | 34 | 34XY 33ORAS |
33SMUSUM 26PE |
||||||
0067 | Human-Like | 52 | 61 | 41 | 32 | 36 | 36XY 37ORAS |
37SMUSUM 26PE |
||||||
0068 | Human-Like | 52 | 61 | 41 | 32 | 36 | 36XY 37ORAS |
37SMUSUM 26PE |
||||||
0127 | Bug | 37 | 43 | 42 | 42BW 26B2W2 |
26XY 29ORAS |
33SMUSUM 26PE |
44 | ||||||
0701 | |
Flying | Human-Like | 24 | ||||||||||
0852 | Water 1 | Human-Like | 30 | |||||||||||
0853 | Water 1 | Human-Like | 30 | |||||||||||
0862 | |
Field | 1 | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By TM
# | Pokémon | Types | Egg Groups | Machine | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I TM17 |
II -- |
III -- |
IV -- |
V -- |
VI -- |
VII -- |
VIII -- |
IX -- | ||||||
0004 | Monster | Dragon | ✔ | |||||||||||
0005 | Monster | Dragon | ✔ | |||||||||||
0006 | |
Monster | Dragon | ✔ | ||||||||||
0007 | Monster | Water 1 | ✔ | |||||||||||
0008 | Monster | Water 1 | ✔ | |||||||||||
0009 | Monster | Water 1 | ✔ | |||||||||||
0025 | Field | Fairy | ✔ | |||||||||||
0026 | Field | Fairy | ✔ | |||||||||||
0027 | Field | ✔ | ||||||||||||
0028 | Field | ✔ | ||||||||||||
0031 | |
No Eggs Discovered | ✔ | |||||||||||
0034 | |
Monster | Field | ✔ | ||||||||||
0035 | Fairy | ✔ | ||||||||||||
0036 | Fairy | ✔ | ||||||||||||
0039 | |
Fairy | ✔ | |||||||||||
0040 | |
Fairy | ✔ | |||||||||||
0054 | Water 1 | Field | ✔ | |||||||||||
0055 | Water 1 | Field | ✔ | |||||||||||
0056 | Field | ✔ | ||||||||||||
0057 | Field | ✔ | ||||||||||||
0061 | Water 1 | ✔ | ||||||||||||
0062 | |
Water 1 | ✔ | |||||||||||
0063 | Human-Like | ✔ | ||||||||||||
0064 | Human-Like | ✔ | ||||||||||||
0065 | Human-Like | ✔ | ||||||||||||
0066 | Human-Like | ✔ | ||||||||||||
0067 | Human-Like | ✔ | ||||||||||||
0068 | Human-Like | ✔ | ||||||||||||
0074 | |
Mineral | ✔ | |||||||||||
0075 | |
Mineral | ✔ | |||||||||||
0076 | |
Mineral | ✔ | |||||||||||
0080 | |
Monster | Water 1 | ✔ | ||||||||||
0094 | |
Amorphous | ✔ | |||||||||||
0096 | Human-Like | ✔ | ||||||||||||
0097 | Human-Like | ✔ | ||||||||||||
0104 | Monster | ✔ | ||||||||||||
0105 | Monster | ✔ | ||||||||||||
0106 | Human-Like | ✔ | ||||||||||||
0107 | Human-Like | ✔ | ||||||||||||
0108 | Monster | ✔ | ||||||||||||
0112 | |
Monster | Field | ✔ | ||||||||||
0113 | Fairy | ✔ | ||||||||||||
0115 | Monster | ✔ | ||||||||||||
0122 | |
Human-Like | ✔ | |||||||||||
0124 | |
Human-Like | ✔ | |||||||||||
0125 | Human-Like | ✔ | ||||||||||||
0126 | Human-Like | ✔ | ||||||||||||
0127 | Bug | ✔ | ||||||||||||
0139 | |
Water 1 | Water 3 | ✔ | ||||||||||
0141 | |
Water 1 | Water 3 | ✔ | ||||||||||
0143 | Monster | ✔ | ||||||||||||
0150 | No Eggs Discovered | ✔ | ||||||||||||
0151 | No Eggs Discovered | ✔ | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Parent Egg Groups |
Egg Move | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | VIII | IX | ||||||
0066 | Human-Like | ✔ | |||||||||||
0155 | Field | ✔C | |||||||||||
0390 | Field | Human-Like | ✔ | ✔ | ✔ | ✔BDSP | |||||||
0529 | Field | ✔ | ✔ | ✔ | ✔ | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0158 | Monster | Water 1 | Pokémon Center Mystery Egg #3 New York City Pokémon Center | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, Submission is a move with 15 base power, 84% accuracy, and 17 PP. The user attacks enemy in the front, and receives recoil damage equal to ⅛ of their maximum HP.
In Pokémon Super Mystery Dungeon, the recoil damage is instead 10% of the user's max HP.
Pokémon GO
Submission | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Charged Attack | |||||||||||||||||||
|
|||||||||||||||||||
| |||||||||||||||||||
Eligible Pokémon: | |||||||||||||||||||
|
Updates
- Gyms & Raids
- February 16, 2017
- Power: 30 → 60
- Energy cost: 33 → 50
- Duration: 2.1 → 2.2 seconds
Pokémon Rumble Rush
Pokémon UNITE
In Pokémon UNITE, Submission is Machamp's first move. It is obtained by evolving into Machoke at level 5 and upgrading Bulk Up into it instead of Dynamic Punch. The user becomes unstoppable and gains significant movement speed for 5 seconds or until the next basic attack. The user’s next basic attack during Submission is enhanced, hitting twice and slamming the target down behind the user. If this attack hits the user also gains increased critical hit rate and attack speed for 3 seconds. At level 11, the critical hit rate and attack speed bonuses are increased.
Description
|
In the anime
The user attacks the target while spinning like a wheel. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Charizard grabs the opponent, flies up and spins around in circles. | |||
Ash's Charizard | Volcanic Panic | Debut | |
Poliwrath rolls towards the opponent at full speed and hits them, or Poliwrath grabs the opponent's legs and rolls around, holding onto the opponent. | |||
Andreas's Poliwrath | Hook, Line, and Stinker | None | |
Delaney's Poliwrath | Outrageous Fortunes | None | |
Machoke flips, grabs the opponent with its legs, and rolls around, holding them in a full-body hold. It then throws the opponent. | |||
Chuck's Machoke | Machoke, Machoke Man! | None | |
Nidoking rolls towards the opponent at full speed and hits it hard. | |||
Oscar's Nidoking | The Bicker the Better | Nidoking cannot legally know Submission in Generation III | |
Nidoqueen rolls towards the opponent at full speed and hits it hard. | |||
Andi's Nidoqueen | The Bicker the Better | Nidoqueen cannot legally know Submission in Generation III |
In the manga
How I Became a Pokémon Card
The user tucks in its arms and legs and recklessly rolls to the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Machamp recklessly rolls to the opponent. | |||
Unknown Trainer's Machamp | PW11 | Debut |
Pokémon Adventures
The user lifts the opponent over its head and spins them in the air. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Machamp picks the opponent up with its hands and lifts it over its head. It then starts spinning the opponent around in the air. | |||
Blue's Machamp | A Charizard... and a Champion | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- The move's Japanese name, じごくぐるま Hell Wheel, is a reference to a manga Jūdō Icchokusen by Ikki Kajiwara.
- This move's English name comes from the professional wrestling term submission hold, which is executed as a variety of MMA or jujutsu-inspired holds such as an armlock, leglock, or chokehold, in the hopes the opponent will either give up or be incapacitated to the point that they can no longer fight. This does not match the move's appearance in the anime.
- Submission has the highest base PP of all recoil moves.
- Submission's description in Pokémon Stadium and Stadium 2 falsely states it is the strongest Fighting-type attack—in Generation I, High Jump Kick is stronger in terms of base power, with Cross Chop and Dynamic Punch holding this status in Generation II.
- Submission is the only Fighting-type move that causes recoil damage.
In other languages
|
Generation I TMs | |
---|---|
01 • 02 • 03 • 04 • 05 • 06 • 07 • 08 • 09 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 19 • 20 • 21 • 22 • 23 • 24 • 25 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • 36 • 37 • 38 • 39 • 40 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 | |
Generation I HMs | |
01 • 02 • 03 • 04 • 05 |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Generation I TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Fighting-type moves
- Cool moves
- Physical moves
- Generation I moves
- Charged Attacks in Pokémon GO
- Moves in Pokémon Rumble Rush
- Machine moves
- Moves that have recoil
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves unusable in Pokémon Scarlet and Violet