The Power Plant was abandoned years before the events of the [[Generation I]] games, though some of the machinery still works. It was refurbished at some time between generations I and {{gen|II}} to provide power for the [[Magnet Train]]. It became a home for {{type|Electric}} {{OBP|Pokémon|species}} when it was abandoned. {{m|Surf}}ing from {{rt|10|Kanto}} is required to reach it.
The Power Plant was abandoned years before the events of the [[Generation I]], {{gen|III}}, and {{gen|VII}} games, though some of the machinery still works. It was refurbished at some time before Generations {{gen|II}} and {{gen|IV}} to provide power for the [[Magnet Train]]. In Generations I, III, and VII, it is a home for {{type|Electric}} {{OBP|Pokémon|species}}. {{m|Surf}}ing{{sup/1}}{{sup/2}}{{sup/3|FRLG}}{{sup/4|HGSS}} or [[Secret Technique|Sea Skimming]] from {{rt|10|Kanto}}{{sup/7|PE}} is required to reach it.
Many [[item]] balls located inside of the Power Plant are actually {{p|Voltorb}} or {{p|Electrode}}, making it somewhat hazardous to look for treasure here.
Many [[item]] balls located inside of the Power Plant are actually {{p|Voltorb}} or {{p|Electrode}}, making it somewhat hazardous to look for treasure here.
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It is the roost of the [[Legendary Pokémon]], {{p|Zapdos}}.
It is the roost of the [[Legendary Pokémon]], {{p|Zapdos}}.
* In the Generation I games, {{game|FireRed and LeafGreen|s}}, and [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], it will be inside the Power Plant and catchable as soon as the {{player}} is able to use {{m|Surf}} outside of {{pkmn|battle}} or the [[Secret Technique]] Sea Skim.
* In the Generation I games and {{game|FireRed and LeafGreen|s}}, it will be inside the Power Plant and catchable as soon as the {{player}} is able to use {{m|Surf}} outside of {{pkmn|battle}}.
* In the [[Generation II]] games, it is no longer found here, making it completely unobtainable without [[Trade|trading]] from the Generation I games.
* In the [[Generation II]] games, it is no longer found here, making it completely unobtainable without [[Trade|trading]] from the Generation I games.
* In {{game|HeartGold and SoulSilver|s}}, it appears outside of the Power Plant after all sixteen [[Badge]]s of [[Kanto]] and [[Johto]] have been obtained.
* In {{game|HeartGold and SoulSilver|s}}, it appears outside of the Power Plant after all sixteen [[Badge]]s of [[Kanto]] and [[Johto]] have been obtained.
* In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], it will be inside the Power Plant and catchable as soon as the player's {{ga|Partner Pokémon}} has been taught the [[Secret Technique]] Sea Skip.
{{p|Grimer}} and {{p|Muk}} can be found here in {{game|Yellow}}, a direct [[List of cross-canon references|reference]] to the anime episode ''[[EP030|Sparks Fly for Magnemite]]'', where a group of Grimer and a {{AP|Muk}} took over a power plant in [[Gringey City]].
{{p|Grimer}} and {{p|Muk}} can be found here in {{game|Yellow}} and Let's Go, Pikachu!, a direct [[List of cross-canon references|reference]] to the anime episode ''[[EP030|Sparks Fly for Magnemite]]'', where a group of Grimer and a {{AP|Muk}} took over a power plant in [[Gringey City]].
==Items==
==Items==
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==Differences between generations==
==Differences between generations==
===Generations I, III, and VII===
===Generations I, III, and VII===
The Power Plant is littered with machinery that has fallen into disrepair. Many of the changes throughout the three generations are simply cosmetic, the most notable one being changing the exit in Zapdos's room to lead to the side of the Power Plant instead of back to the entrance. The background music differs among generations. In Generation I, the BGM is the same as the [[Team Rocket Hideout|Rocket Hideout]] and [[Cerulean Cave]]; in Generation III, it instead plays the {{ka|Pokémon Mansion}}'s theme; and in Generation VII, it plays the theme of the [[Silph Co.]]
The Power Plant is littered with machinery that has fallen into disrepair. Many of the changes throughout the three generations are simply cosmetic, the most notable one being Generation III changing the exit in Zapdos's room to lead to the side of the Power Plant instead of back to the entrance, and Generation VII having no back exit in the room and instead having a teleport pad lead to the entrance. The background music differs among generations. In Generation I, the BGM is the same as the [[Team Rocket Hideout|Rocket Hideout]] and [[Cerulean Cave]]; in Generation III, it instead plays the {{ka|Pokémon Mansion}}'s theme; and in Generation VII, it plays the theme of the [[Silph Co.]]
===Generation II===
===Generation II===
Revision as of 00:11, 9 March 2023
This article is about the Power Plant in Kanto. For other uses, see Power Plant.
Power Plant
無人発電所 / 発電所 Abandoned Power Plant / Power Plant
"Wild Missingno. appeared!"
Map description:
A power plant that was abandoned years ago, though some of the machines still work. It is infested with electric Pokémon.FRLG The plant that generates all the energy for the Kanto region.HGSS A technological complex where Electric-type Pokémon are commonly found.PE
The Power Plant (Japanese: 無人発電所Abandoned Power Plant in GenerationsI, III, and VII, 発電所Power Plant in Generations II and IV), occasionally referred to as the Kanto Power Plant (Japanese: カントーはつでんしょKanto Power Plant) in Generations II and IV, is a facility located on Route 10 in Kanto.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here.
The Power Plant is littered with machinery that has fallen into disrepair. Many of the changes throughout the three generations are simply cosmetic, the most notable one being Generation III changing the exit in Zapdos's room to lead to the side of the Power Plant instead of back to the entrance, and Generation VII having no back exit in the room and instead having a teleport pad lead to the entrance. The background music differs among generations. In Generation I, the BGM is the same as the Rocket Hideout and Cerulean Cave; in Generation III, it instead plays the Pokémon Mansion's theme; and in Generation VII, it plays the theme of the Silph Co.
Generation II
The inside is reduced drastically, and is taken up by scientists working at various computers as well as in a separate generator room. The wild Pokémon found here in Generation I instead reside outside, while Zapdos has apparently fled.
Generation IV
In Pokémon HeartGold and SoulSilver, the inside is redesigned yet again to be a single room, with the generator in the middle and the scientists at their computers spread around the room. Wild Pokémon reside outside like in Generation II, including Zapdos, which returns after the Machine Part is restored and all 16 Badges have been earned.
The Kanto Power Plant appeared in A Crackling Raid Battle!. In the anime, it is an unmanned facility located near Vermilion City, which provides the Cerise Laboratory with electricity. When Professor Cerise detected signs of a Zapdos appearing at Vermilion Port, Goh deduced that the thunderclouds Professor Cerise had detected were not surrounding Zapdos, but were just being created by it. Following this deduction, he led Ash to the Power Plant, where they encountered Team Rocket, who had been scouting the building as a potential base and was surprised to learn that Zapdos could be there too.
Goh's deduction turned out to be correct, and the group found Zapdos absorbing energy from the Power Plant's generator. They engaged the Legendary Pokémon in a Raid Battle, but when Zapdos headed outside, Team Rocket stopped Ash from following Goh to the roof in an attempt to steal Pikachu. Goh battled Zapdos with Raboot and Flygon, but despite managing to land some hits on it, he ultimately failed to catch it like he had hoped.
In Pokémon Adventures, the Power Plant is a building project that was never completed. The industrial waste from the construction site has affected the lives of many Pokémon living in the surrounding areas, including on Route 9, where the waste has killed off most of the local plant life, sending many Pokémon wandering around in search for food.
Related cards Cards listed with a blue background are only legal to use in the current Expanded format. Cards listed with a green background are legal to use in both the current Standard and Expanded formats.
In Generation I, if a player currently in the Power Plant opens the Town Map, pressing down will apparently do nothing at first, as the selection will go from Power Plant (the current place) to Power Plant again due to an oversight. The player will need to press down twice to select the previous place, which is Indigo Plateau. Similarly, a player in the Route 1 will need to press up twice to go to the next place in the Town Map.