Field move: Difference between revisions

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{{samename|special moves usable in the [[Pokémon Ranger series]]|Field Move (Ranger)}}
{{samename|special moves usable in the [[Pokémon Ranger series]]|Field Move (Ranger)}}
[[File:Cut V OW.png|thumb|Using {{m|Cut}} outside of battle]]
[[File:Cut V OW.png|thumb|Using {{m|Cut}} outside of battle]]
A '''field move''' is a [[move]] that can be used outside of {{pkmn|battle}} in the [[core series]] {{pkmn|games}}.
A '''field move'''<ref>[[Pokémon Black and White: Prima's Official Strategy Guide]], p. 115</ref> is a [[move]] that can be used outside of {{pkmn|battle}} in the [[core series]] {{pkmn|games}}.


==Overview==
==Overview==
All [[HM]] moves have a field move effect, and several other moves do as well. Field moves that are required to bypass certain obstacles in particular games are usually taught by HMs in those games.
All [[HM]] moves have a field move effect, and several other moves do as well. Field moves that are required to bypass certain obstacles in particular games are usually taught by HMs in those games.


From [[Generation]]s {{gen|I}} to {{gen|IV}} and in [[Generation VI]], the {{player}} must have earned a particular [[Badge]] before they can use each HM move as a field move.
From [[Generation]]s {{gen|I}} to {{gen|IV}} and in [[Generation VI]], the {{player}} must have earned a particular [[badge]] before they can use each HM move as a field move.


Starting in [[Generation III]], whenever a field move is used by a {{OBP|Pokémon|species}}, a short animation showing the Pokémon will play. In {{game|HeartGold and SoulSilver|s}}, if a field move is used by a [[walking Pokémon]], this animation will not play; the Pokémon will instead be shown moving and using the move in the overworld.
Starting in [[Generation III]], whenever a field move is used by a {{OBP|Pokémon|species}}, a short animation showing the Pokémon will play. In {{game|HeartGold and SoulSilver|s}}, if a field move is used by a [[walking Pokémon]], this animation will not play; the Pokémon will instead be shown moving and using the move in the overworld.
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* In {{g|Sword and Shield}}, there is no direct equivalent to field moves, with the [[Flying Taxi]] replacing {{m|Fly}} and the [[Rotom Bike]] Water Mode replacing {{m|Surf}}.  
* In {{g|Sword and Shield}}, there is no direct equivalent to field moves, with the [[Flying Taxi]] replacing {{m|Fly}} and the [[Rotom Bike]] Water Mode replacing {{m|Surf}}.  
* In Pokémon Brilliant Diamond and Shining Pearl, the eight HM field moves can be used with the help of a new [[Pokétch]] app that calls on [[wild Pokémon]] for assistance, eliminating the need to teach them to the player's own Pokémon. Field moves make a return in these remakes, with moves such as {{m|Teleport}} being able to be used outside of battle once more.  
* In Pokémon Brilliant Diamond and Shining Pearl, the eight HM field moves can be used with the help of a new [[Pokétch]] app that calls on [[wild Pokémon]] for assistance, eliminating the need to teach them to the player's own Pokémon. Field moves make a return in these remakes, with moves such as {{m|Teleport}} being able to be used outside of battle once more.  
* In {{g|Legends: Arceus}}, any Pokémon can be sent out to do various things like destroy rocks and shake trees, and there are summonable {{OBP|Ride Pokémon|Hisui}} that can be ridden. The player can also select and fly to previously visited locations using the [[Arc Phone]].
* In {{g|Legends: Arceus}}, any Pokémon can be sent out to do various things like destroy rocks and shake trees, and there are summonable {{OBP|Ride Pokémon|Hisui}} that can be ridden. The player can also select and instantly travel to previously visited locations using the [[Arc Phone]], similar to the functionality of Fly.
* In {{g|Scarlet and Violet}}, {{ga|Koraidon}}{{sup/9|S}}/{{ga|Miraidon}}{{sup/9|V}} can be ridden and is able to glide, surf, and climb. The Flying Taxi also returns.
* In {{g|Scarlet and Violet}}, {{ga|Koraidon}}{{sup/9|S}}/{{ga|Miraidon}}{{sup/9|V}} can be ridden and is able to glide, surf, and climb. The Flying Taxi also returns.


==List of field moves==
==List of field moves==
{| style="margin: auto; background: #{{TMs and HMs color}}; border: 3px solid #{{TMs and HMs color dark}}; {{roundy|10px}}; text-align: center;"
{| class="sortable" sortable style="margin: auto; background: #{{TMs and HMs color}}; border: 3px solid #{{TMs and HMs color dark}}; {{roundy|10px}}; text-align: center;" width="85%"
! rowspan="2" style="background: #{{TMs and HMs color light}}; {{roundytl|5px}};" | Field move
! class="unsortable" rowspan="2" style="background: #{{TMs and HMs color light}}; {{roundytl|5px}};" width="7%" | Field move
! colspan="7" style="background: #{{TMs and HMs color light}};" | Generation
! rowspan="2" style="class:sortable; background: #{{TMs and HMs color light}};" width="7%" | Type
! rowspan="2" style="background: #{{TMs and HMs color light}};" | Effects
! class="unsortable" colspan="7" style="background: #{{TMs and HMs color light}};" width="15%" | Generation
! rowspan="2" style="background: #{{TMs and HMs color light}}; {{roundytr|5px}};" | Teach method
! class="unsortable" rowspan="2" style="background: #{{TMs and HMs color light}};" width="40%" | Effects
! class="unsortable" rowspan="2" style="background: #{{TMs and HMs color light}}; {{roundytr|5px}};" width="15%" | Teach method
|-
|-
! style="background: #{{kanto color light}};" | {{color2|FFF|Generation I|I}}
! class="unsortable" style="background: #{{kanto color}};" width="2%" | {{color2|FFF|Generation I|I}}
! style="background: #{{johto color light}};" | {{color2|FFF|Generation II|II}}
! class="unsortable" style="background: #{{johto color}};" width="2%" | {{color2|FFF|Generation II|II}}
! style="background: #{{hoenn color light}};" | {{color2|FFF|Generation III|III}}
! class="unsortable" style="background: #{{hoenn color}};" width="2%" | {{color2|FFF|Generation III|III}}
! style="background: #{{sinnoh color light}};" | {{color2|FFF|Generation IV|IV}}
! class="unsortable" style="background: #{{sinnoh color}};" width="2%" | {{color2|FFF|Generation IV|IV}}
! style="background: #{{unova color light}};" | {{color2|FFF|Generation V|V}}
! class="unsortable" style="background: #{{unova color}};" width="2%" | {{color2|FFF|Generation V|V}}
! style="background: #{{kalos color light}};" | {{color2|FFF|Generation VI|VI}}
! class="unsortable" style="background: #{{kalos color}};" width="2%" | {{color2|FFF|Generation VI|VI}}
! style="background: #{{sinnoh color light}};" | {{color2|FFF|Generation VIII|VIII}}<br/><small>{{color2|FFF|Pokémon Brilliant Diamond and Shining Pearl|BDSP}}</small>
! class="unsortable" style="background: #{{sinnoh color}};" width="2%" | {{color2|FFF|Generation VIII|VIII}}<br/><small>{{color2|FFF|Pokémon Brilliant Diamond and Shining Pearl|BDSP}}</small>
|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Cut}}
| {{m|Cut}}
| style="background: #{{normal color}};" | {{tcolor|Normal|fff}}
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  
| style="text-align: left;" | Cuts down [[cuttable plant]]s<br>Cuts down [[tall grass]]<sup>{{gen|I}}-{{gen|III}}</sup><br>Opens the door to the [[Dotted Hole]]{{sup/3|FRLG}}
| style="text-align: left;" | Cuts down [[cuttable plant]]s<br>Cuts down [[tall grass]]<sup>{{gen|I}}-{{gen|III}}</sup><br>Opens the door to the [[Dotted Hole]]{{sup/3|FRLG}}
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Fly}}
| {{m|Fly}}
| style="background: #{{flying color}};" | {{tcolor|Flying|fff}}
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  
| style="text-align: left;" | Transports the {{player}} to any previously visited significant location<br>Opens the door in the [[Ancient Tomb]]{{sup/3|RS}}{{sup/6|ORAS}}
| style="text-align: left;" | [[Flight|Transports the player to any previously visited significant location]]<br>Opens the door in the [[Ancient Tomb]]{{sup/3|RS}}{{sup/6|ORAS}}
| [[HM02]]
| [[HM02]]
|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Surf}}
| {{m|Surf}}
| style="background: #{{water color}};" | {{tcolor|Water|fff}}
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  
| style="text-align: left;" | Allows the player to travel across [[water tile|water]]
| style="text-align: left;" | Allows the player to travel across [[water tile|water]]
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Strength}}
| {{m|Strength}}
| style="background: #{{normal color}};" | {{tcolor|Normal|fff}}
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ ||  
| style="text-align: left;" | Allows [[movable boulder]]s to be pushed around<br>Opens the door in the [[Desert Ruins]]{{sup/3|RS}}{{sup/6|ORAS}}
| style="text-align: left;" | Allows [[movable boulder]]s to be pushed around<br>Opens the door in the [[Desert Ruins]]{{sup/3|RS}}{{sup/6|ORAS}}
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Flash}}
| {{m|Flash}}
| style="background: #{{normal color}};" | {{tcolor|Normal|fff}}
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔
| style="text-align: left;" | Illuminates [[darkness]]<br>Opens a door in the [[Ruins of Alph]]{{sup/2|C}}{{sup/4|HGSS}}<br>Opens the door in the Ancient Tomb{{sup/3|E}}<br>Zooms out the player's perspective in certain [[cave]]s{{sup/6|XY}}
| style="text-align: left;" | Illuminates [[darkness]]<br>Opens a door in the [[Ruins of Alph]]{{sup/2|C}}{{sup/4|HGSS}}<br>Opens the door in the Ancient Tomb{{sup/3|E}}<br>Zooms out the player's perspective in certain [[cave]]s{{sup/6|XY}}
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Dig}}
| {{m|Dig}}
| style="background: #{{ground color}};" | {{tcolor|Ground|fff}}
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔
| style="text-align: left;" | If used in a dungeon, transports the player to:
| style="text-align: left;" | If used in a dungeon, transports the player to:
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Teleport}}
| {{m|Teleport}}
| style="background: #{{psychic color}};" | {{tcolor|Psychic|fff}}
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔
| style="text-align: left;" | Transports the player to the most recently visited Pokémon Center
| style="text-align: left;" | Transports the {{player}} to the most recently visited Pokémon Center
| [[TM30]]{{sup/1}}<br>Leveling up
| [[TM30]]{{sup/1}}<br>Leveling up
|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Soft-Boiled}}
| {{m|Soft-Boiled}}
| style="background: #{{normal color}};" | {{tcolor|Normal|fff}}
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔
| ✔ || ✔ || ✔ || ✔ || ✔ || ✔ || ✔
| style="text-align: left;" | Transfers 20% of the user's [[HP]] to another {{OBP|Pokémon|species}} in the [[party]]
| style="text-align: left;" | Transfers 20% of the user's [[HP]] to another {{OBP|Pokémon|species}} in the [[party]]
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Whirlpool}}
| {{m|Whirlpool}}
| style="background: #{{water color}};" | {{tcolor|Water|fff}}
| || ✔ || || ✔{{sup/4|HGSS}} || || ||  
| || ✔ || || ✔{{sup/4|HGSS}} || || ||  
| style="text-align: left;" | Dispels{{sup/2}}/crosses{{sup/4|HGSS}} {{OBP|whirlpool|obstacle}}s
| style="text-align: left;" | Dispels{{sup/2}}/crosses{{sup/4|HGSS}} {{OBP|whirlpool|obstacle}}s
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Waterfall}}
| {{m|Waterfall}}
| style="background: #{{water color}};" | {{tcolor|Water|fff}}
| || ✔ || ✔ || ✔ || ✔ || ✔ ||  
| || ✔ || ✔ || ✔ || ✔ || ✔ ||  
| style="text-align: left;" | Ascends {{OBP|waterfall|obstacle}}s<br>Descends waterfalls<sup>{{gen|IV}}-{{gen|VI}}</sup>
| style="text-align: left;" | Ascends {{OBP|waterfall|obstacle}}s<br>Descends waterfalls<sup>{{gen|IV}}-{{gen|VI}}</sup>
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Rock Smash}}
| {{m|Rock Smash}}
| style="background: #{{fighting color}};" | {{tcolor|Fighting|fff}}
| || ✔ || ✔ || ✔ || || ✔ ||  
| || ✔ || ✔ || ✔ || || ✔ ||  
| style="text-align: left;" | Breaks [[breakable rock]]s<br>Opens the door in the Desert Ruins{{sup/3|E}}
| style="text-align: left;" | Breaks [[breakable rock]]s<br>Opens the door in the Desert Ruins{{sup/3|E}}
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Headbutt}}
| {{m|Headbutt}}
| style="background: #{{normal color}};" | {{tcolor|Normal|fff}}
| || ✔ || || ✔{{sup/4|HGSS}} || || ||  
| || ✔ || || ✔{{sup/4|HGSS}} || || ||  
| style="text-align: left;" | Shakes wild Pokémon from [[Headbutt tree]]s
| style="text-align: left;" | Shakes wild Pokémon from [[Headbutt tree]]s
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Sweet Scent}}
| {{m|Sweet Scent}}
| style="background: #{{normal color}};" | {{tcolor|Normal|fff}}
| || ✔ || ✔ || ✔ || ✔ || ✔ || ✔
| || ✔ || ✔ || ✔ || ✔ || ✔ || ✔
| style="text-align: left;" | If used in tall grass, in a cave, or on water, triggers a wild battle
| style="text-align: left;" | If used in tall grass, in a cave, or on water, triggers a wild battle (always a [[Horde Encounter]] if possible<sup>{{gen|VI}}</sup>)
| [[TM12]]{{sup/2}}<br>Leveling up
| [[TM12]]{{sup/2}}<br>Leveling up
|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Milk Drink}}
| {{m|Milk Drink}}
| style="background: #{{normal color}};" | {{tcolor|Normal|fff}}
| || ✔ || ✔ || ✔ || ✔ || ✔ || ✔
| || ✔ || ✔ || ✔ || ✔ || ✔ || ✔
| style="text-align: left;" | Transfers 20% of the user's HP to another Pokémon in the party
| style="text-align: left;" | Transfers 20% of the user's HP to another Pokémon in the party
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Dive}}
| {{m|Dive}}
| style="background: #{{water color}};" | {{tcolor|Water|fff}}
| || || ✔{{sup/3|RSE}} || || ✔ || ✔{{sup/6|ORAS}} ||  
| || || ✔{{sup/3|RSE}} || || ✔ || ✔{{sup/6|ORAS}} ||  
| style="text-align: left;" | Dives [[underwater]]
| style="text-align: left;" | Dives [[underwater]]
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Secret Power}}
| {{m|Secret Power}}
| style="background: #{{normal color}};" | {{tcolor|Normal|fff}}
| || || ✔{{sup/3|RSE}} || || || ✔{{sup/6|ORAS}} ||  
| || || ✔{{sup/3|RSE}} || || || ✔{{sup/6|ORAS}} ||  
| style="text-align: left;" | Opens an entrance in a big tree, shrub, or wall to create a [[Secret Base]]
| style="text-align: left;" | Opens an entrance in a big tree, shrub, or wall to create a [[Secret Base]]
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Defog}}
| {{m|Defog}}
| style="background: #{{flying color}};" | {{tcolor|Flying|fff}}
| || || || ✔{{sup/4|DPPt}} || || ||  
| || || || ✔{{sup/4|DPPt}} || || ||  
| style="text-align: left;" | Dispels [[fog]]
| style="text-align: left;" | Dispels [[fog]]
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|- style="background: #FFF;"
|- style="background: #FFF;"
| {{m|Rock Climb}}
| {{m|Rock Climb}}
| style="background: #{{normal color}};" | {{tcolor|Normal|fff}}
| || || || ✔ || || ||  
| || || || ✔ || || ||  
| style="text-align: left;" | Ascends/descends [[rocky wall]]s
| style="text-align: left;" | Ascends/descends [[rocky wall]]s
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|-
|-
| style="background: #FFF; {{roundybl|5px}};" | {{m|Chatter}}
| style="background: #FFF; {{roundybl|5px}};" | {{m|Chatter}}
| style="background: #{{normal color}};" | {{tcolor|Normal|fff}}
| style="background: #FFF;" | || style="background: #FFF;" | || style="background: #FFF;" | || style="background: #FFF;" | ✔ || style="background: #FFF;" | ✔ || style="background: #FFF;" | || style="background: #FFF;" |
| style="background: #FFF;" | || style="background: #FFF;" | || style="background: #FFF;" | || style="background: #FFF;" | ✔ || style="background: #FFF;" | ✔ || style="background: #FFF;" | || style="background: #FFF;" |
| style="background: #FFF; text-align: left;" | If used by a {{p|Chatot}}, allows the player to record a new [[cry]] for it
| style="background: #FFF; text-align: left;" | If used by a {{p|Chatot}}, allows the player to record a new [[cry]] for it
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* {{m|Milk Drink}} and {{m|Soft-Boiled}} are the only field moves not to have unique effects, sharing their effects with each other.
* {{m|Milk Drink}} and {{m|Soft-Boiled}} are the only field moves not to have unique effects, sharing their effects with each other.
* [[Generation V]] is the only generation featuring field moves not to introduce either any new field moves or any new effects for existing field moves.
* [[Generation V]] is the only generation featuring field moves not to introduce either any new field moves or any new effects for existing field moves.
** In {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, the player can help clear a section of boulders in [[Clay Tunnel]] if a member of their [[party]] knows {{m|Rock Smash}}, though Rock Smash is not a field move in Generation V.
** In {{B2W2}}, the player can help clear a section of boulders in [[Clay Tunnel]] if a member of their [[party]] knows {{m|Rock Smash}}, though Rock Smash is not a field move in Generation V.


==See also==
==See also==
* Lists of Pokémon by field move:
* Lists of Pokémon by field move:
** [[List of Pokémon by field move (Generation I)|Generation I]]
** [[List of Pokémon by field move in Generation I|Generation I]]
** [[List of Pokémon by field move (Generation II)|Generation II]]
** [[List of Pokémon by field move in Generation II|Generation II]]
** [[List of Pokémon by field move (Generation III)|Generation III]]
** [[List of Pokémon by field move in Generation III|Generation III]]
** [[List of Pokémon by field move (Generation IV)|Generation IV]]
** [[List of Pokémon by field move in Generation IV|Generation IV]]
** [[List of Pokémon by field move (Generation V)|Generation V]]
** [[List of Pokémon by field move in Generation V|Generation V]]
** [[List of Pokémon by field move (Generation VI)|Generation VI]]
** [[List of Pokémon by field move in Generation VI|Generation VI]]
* [[Poké Ride]]
* [[Poké Ride]]
* [[Secret Technique]]
* [[Secret Technique]]
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* [[Koraidon (game)]]
* [[Koraidon (game)]]
* [[Miraidon (game)]]
* [[Miraidon (game)]]
==References==
{{reflist}}


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{{-}}

Revision as of 21:00, 31 July 2024

If you were looking for the special moves usable in the Pokémon Ranger series, see Field Move (Ranger).
Using Cut outside of battle

A field move[1] is a move that can be used outside of battle in the core series games.

Overview

All HM moves have a field move effect, and several other moves do as well. Field moves that are required to bypass certain obstacles in particular games are usually taught by HMs in those games.

From Generations I to IV and in Generation VI, the player must have earned a particular badge before they can use each HM move as a field move.

Starting in Generation III, whenever a field move is used by a Pokémon, a short animation showing the Pokémon will play. In Pokémon HeartGold and SoulSilver, if a field move is used by a walking Pokémon, this animation will not play; the Pokémon will instead be shown moving and using the move in the overworld.

From Generation VII onwards (except in Pokémon Brilliant Diamond and Shining Pearl), it is not possible to use any moves outside of battle.

List of field moves

Field move Type Generation Effects Teach method
I II III IV V VI VIII
BDSP
Cut Normal Cuts down cuttable plants
Cuts down tall grassI-III
Opens the door to the Dotted HoleFRLG
HM01
Fly Flying Transports the player to any previously visited significant location
Opens the door in the Ancient TombRSORAS
HM02
Surf Water Allows the player to travel across water HM03
Strength Normal Allows movable boulders to be pushed around
Opens the door in the Desert RuinsRSORAS
HM04
Flash Normal Illuminates darkness
Opens a door in the Ruins of AlphCHGSS
Opens the door in the Ancient TombE
Zooms out the player's perspective in certain cavesXY
HM05I-III
TM70IV-VI and BDSP
Dig Ground If used in a dungeon, transports the player to:

Opens a door in the Sealed ChamberRSEORAS

TM28
Leveling up
Teleport Psychic Transports the player to the most recently visited Pokémon Center TM30RBY
Leveling up
Soft-Boiled Normal Transfers 20% of the user's HP to another Pokémon in the party TM41RBY
Move TutorFRLG
Leveling up
Whirlpool Water HGSS DispelsGSC/crossesHGSS whirlpools HM06GSCHGSS
Leveling up
Waterfall Water Ascends waterfalls
Descends waterfallsIV-VI
HM07II-IV
HM05V-VI
Leveling up
Rock Smash Fighting Breaks breakable rocks
Opens the door in the Desert RuinsE
TM08II
HM06III-IV plus ORAS
TM94V and XY
Headbutt Normal HGSS Shakes wild Pokémon from Headbutt trees TM02GSC
Move TutorHGSS
Leveling up
Sweet Scent Normal If used in tall grass, in a cave, or on water, triggers a wild battle (always a Horde Encounter if possibleVI) TM12GSC
Leveling up
Milk Drink Normal Transfers 20% of the user's HP to another Pokémon in the party Leveling up
Dive Water RSE ORAS Dives underwater HM08RSE
HM06BWB2W2
HM07ORAS
Secret Power Normal RSE ORAS Opens an entrance in a big tree, shrub, or wall to create a Secret Base TM43III-IV
TM94ORAS
Defog Flying DPPt Dispels fog HM05DPPt
Rock Climb Normal Ascends/descends rocky walls HM08DPPtHGSS
Chatter Normal If used by a Chatot, allows the player to record a new cry for it Leveling up

Gallery

Trivia

  • Some field moves share their effects with certain items that can be used by the player in the field.
  • Flash has had a greater number of different effects than any other field move.
  • Milk Drink and Soft-Boiled are the only field moves not to have unique effects, sharing their effects with each other.
  • Generation V is the only generation featuring field moves not to introduce either any new field moves or any new effects for existing field moves.

See also

References


This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.