Great Marsh: Difference between revisions
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{{Infobox location | {{Infobox location | ||
|image=Great Marsh | |image=Great Marsh BDSP.png | ||
|type=Marsh | |type=Marsh | ||
|location_name=Great Marsh | |location_name=Great Marsh | ||
Line 7: | Line 7: | ||
|location=[[Pastoria City]] | |location=[[Pastoria City]] | ||
|region=Sinnoh | |region=Sinnoh | ||
|generation={{Gen|IV}} | |generation={{Gen|IV}}, {{Gen|VIII}} | ||
|map=Sinnoh Pastoria City Map.png | |map=Sinnoh Pastoria City Map.png | ||
}} | }} | ||
The '''Great Marsh''' (Japanese: '''{{tt|大湿原|だいしつげん}}''' ''Great Marsh'') is an area located in [[Pastoria City]]. It is [[Sinnoh]]'s [[Safari Zone]] and contains some {{OBP|Pokémon|species}} that cannot be found anywhere else in Sinnoh. It is filled with [[marsh tile|marshy areas]], which, unlike normal marsh tiles, have [[tall grass]] | The '''Great Marsh''' (Japanese: '''{{tt|大湿原|だいしつげん}}''' ''Great Marsh'') is an area located in [[Pastoria City]]. It is [[Sinnoh]]'s [[Safari Zone]] and contains some {{OBP|Pokémon|species}} that cannot be found anywhere else in Sinnoh. It is filled with [[marsh tile|marshy areas]], which, unlike normal marsh tiles, have [[tall grass]] inhabited by [[wild Pokémon]]. | ||
==Functioning== | ==Functioning== | ||
===Capturing Pokémon=== | ===Capturing Pokémon=== | ||
Much like other Pokémon preserves in [[Kanto]] and [[Hoenn]], the Great Marsh features a Safari Game in which {{pkmn|Trainer}}s pay {{PDollar}}500 for 30 | {{Incomplete|section|needs=Update for BDSP mechanics.<ref>https://twitter.com/Sibuna_Switch/status/1551411751803043840</ref>}} | ||
Much like other Pokémon preserves in [[Kanto]] and [[Hoenn]], the Great Marsh features a Safari Game in which {{pkmn|Trainer}}s pay {{PDollar}}500 for 30 [[Safari Ball]]s and a limited number of steps (500) to catch all the Pokémon they can. | |||
The mechanics are similar to other Safari Zones: when a wild Pokémon appears, the player may not send out any Pokémon to {{pkmn|battle}} it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck. | The mechanics are similar to other Safari Zones: when a [[wild Pokémon]] appears, the {{player}} may not send out any Pokémon to {{pkmn|battle}} it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck. | ||
There are four options shown in the battle screen: | There are four options shown in the battle screen: | ||
* '''Throw a | * '''Throw a [[Safari Ball]]''' - Throws a Safari Ball in possibility of capture. It is much the same as throwing a [[Poké Ball]] in an average Pokémon battle. | ||
* '''Throw | * '''Throw bait''' - Throwing bait makes a Pokémon easier to catch, but makes it more likely to flee from battle. (Increases catch rate and flee rate by one stage each) | ||
* '''Throw | * '''Throw mud''' - Throwing mud does the reverse of throwing bait, making the Pokémon harder to catch, but making the Pokémon less likely to flee from battle. (Decreases catch rate and flee rate by one stage each)<!--Note: Yes, that's reversed bait/mud mechanics compared to other Safari Zones; see talk.--> | ||
* '''Run from battle''' - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end. | * '''Run from battle''' - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end. | ||
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===Changing Pokémon=== | ===Changing Pokémon=== | ||
[[File:Great Marsh binoculars view Pt.png|thumb|200px|Using the binoculars to spot | [[File:Great Marsh binoculars view Pt.png|thumb|200px|Using the binoculars to spot a {{p|Yanma}}]] | ||
Some Pokémon will not always appear in the Marsh. | Some Pokémon will not always appear in the Great Marsh. Every day, a random Pokémon from a set list will be chosen by the game to appear in each area of the marsh, in addition to the Pokémon that can always be found there. Each possible Pokémon has a different chance of being chosen, but whichever one is chosen has a 10% encounter rate in its area. The same Pokémon can be chosen to appear in multiple areas on the same day, and, prior to obtaining the [[National Pokédex]], some of the Pokémon that can be chosen can already be encountered anyway. After obtaining the [[National Pokédex]], the list of changing Pokémon changes. | ||
The only way to tell which changing Pokémon is available in each area for the day is to use the lookout upstairs from the entrance. For {{PDollar}}100, the player can get a brief glimpse of the Great Marsh, showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area. However, the Pokémon that are shown are completely random, meaning that it is possible for the player to only see Pokémon that can always be found in each area anyway. [[Record mixing]] also changes the changing Pokémon of the day in the Great Marsh so that all players mixing records have the same Pokémon on the same day. | |||
==Details== | ==Details== | ||
As with previous Safari Zones, Pokémon are made easier and harder to catch by modifying their [[catch rate]]s. An escape rate is also given for each Pokémon that | As with previous Safari Zones, Pokémon are made easier and harder to catch by modifying their [[catch rate]]s. An escape rate is also given for each Pokémon that appears in the Great Marsh. The escape rates for Pokémon are the same for all [[Generation IV]] games, except that those who do not appear in the Great Marsh or the [[Johto Safari Zone]] do not have their escape rates defined in the relevant games. | ||
At the start of an encounter, both rates are set to their species defaults. Throwing Bait will | At the start of an encounter, both rates are set to their species defaults. Throwing Bait will increase the catch rate by one stage, but will also have a 90% chance of increasing the escape rate by one stage. Conversely, throwing Mud will decrease the escape rate by one stage, but will also have a 90% chance of decreasing the catch rate by one stage. When bait is thrown and the flee stage is not increased the message "... is busy eating!" will be displayed. When mud is thrown and the catch stage is not decreased the message "... is beside itself with anger!" will be displayed. Stages for catch rates and escape rates work identically to {{stat|Stage multipliers|stat stages}}: they may not be raised above +6 or below -6, where 0 is the starting stage. The stage multipliers applied to the catch rates and escape rates are also identical to that of stat stages. | ||
At the end of each turn, a random number between 0 and | At the end of each turn, a random number between 0 and 254 (inclusive) is generated, and if it is less than the or equal to the modified escape rate, the Pokémon escapes. | ||
Due to a programming error, {{p|Whiscash}} does not have a flee rate programmed into the game, and thus only has a 1/255 chance to flee (if the generated random number is 0). | |||
Statistically, exclusively throwing Safari Balls provides the best chance of catching every Pokémon in the Great Marsh. | |||
==Base flee rates== | |||
These are the base flee rates. The Pokémon actual chance of fleeing each turn is affected by bait and mud. | |||
{| class="roundtable sortable" style="border: 2px solid #{{locationcolor/dark|marsh}}; background: #{{locationcolor/light|marsh}};" | |||
! # | |||
! colspan=2 | Pokémon | |||
! Base value | |||
! {{tt|Base chance|Approximate}} | |||
|- | |||
| 024 || {{MSP/BDSP|024|Arbok}} || {{p|Arbok}} || 60 || 23.5% | |||
|- | |||
| 046 || {{MSP/BDSP|046|Paras}} || {{p|Paras}} || 120 || 47.1% | |||
|- | |||
| 054 || {{MSP/BDSP|054|Psyduck}} || {{p|Psyduck}} || 90 || 35.3% | |||
|- | |||
| 055 || {{MSP/BDSP|055|Golduck}} || {{p|Golduck}} || 60 || 23.5% | |||
|- | |||
| 102 || {{MSP/BDSP|102|Exeggcute}} || {{p|Exeggcute}} || 120 || 47.1% | |||
|- | |||
| 114 || {{MSP/BDSP|114|Tangela}} || {{p|Tangela}} || 90 || 35.3% | |||
|- | |||
| 115 || {{MSP/BDSP|115|Kangaskhan}} || {{p|Kangaskhan}} || 150 || 58.8% | |||
|- | |||
| 129 || {{MSP/BDSP|129|Magikarp}} || {{p|Magikarp}} || 90 || 35.3% | |||
|- | |||
| 130 || {{MSP/BDSP|130|Gyarados}} || {{p|Gyarados}} || 60 || 23.5% | |||
|- | |||
| 163 || {{MSP/BDSP|163|Hoothoot}} || {{p|Hoothoot}} || 90 || 35.3% | |||
|- | |||
| 164 || {{MSP/BDSP|164|Noctowl}} || {{p|Noctowl}} || 60 || 23.5% | |||
|- | |||
| 183 || {{MSP/BDSP|183|Marill}} || {{p|Marill}} || 60 || 23.5% | |||
|- | |||
| 193 || {{MSP/BDSP|193|Yanma}} || {{p|Yanma}} || 120 || 47.1% | |||
|- | |||
| 194 || {{MSP/BDSP|194|Wooper}} || {{p|Wooper}} || 120 || 47.1% | |||
|- | |||
| 195 || {{MSP/BDSP|195|Quagsire}} || {{p|Quagsire}} || 60 || 23.5% | |||
|- | |||
| 285 || {{MSP/BDSP|285|Shroomish}} || {{p|Shroomish}} || 120 || 47.1% | |||
|- | |||
| 298 || {{MSP/BDSP|298|Azurill}} || {{p|Azurill}} || 120 || 47.1% | |||
|- | |||
| 315 || {{MSP/BDSP|315|Roselia}} || {{p|Roselia}} || 60 || 23.5% | |||
|- | |||
| 316 || {{MSP/BDSP|316|Gulpin}} || {{p|Gulpin}} || 120 || 47.1% | |||
|- | |||
| 318 || {{MSP/BDSP|318|Carvanha}} || {{p|Carvanha}} || 90 || 35.3% | |||
|- | |||
| 339 || {{MSP/BDSP|339|Barboach}} || {{p|Barboach}} || 120 || 47.1% | |||
|- | |||
| 340 || {{MSP/BDSP|340|Whiscash}} || {{p|Whiscash}} || 0 || 0.4% | |||
|- | |||
| 352 || {{MSP/BDSP|352|Kecleon}} || {{p|Kecleon}} || 120 || 47.1% | |||
|- | |||
| 357 || {{MSP/BDSP|357|Tropius}} || {{p|Tropius}} || 60 || 23.5% | |||
|- | |||
| 396 || {{MSP/BDSP|396|Starly}} || {{p|Starly}} || 90 || 35.3% | |||
|- | |||
| 397 || {{MSP/BDSP|397|Staravia}} || {{p|Staravia}} || 60 || 23.5% | |||
|- | |||
| 399 || {{MSP/BDSP|399|Bidoof}} || {{p|Bidoof}} || 90 || 35.3% | |||
|- | |||
| 400 || {{MSP/BDSP|400|Bibarel}} || {{p|Bibarel}} || 60 || 23.5% | |||
|- | |||
| 406 || {{MSP/BDSP|406|Budew}} || {{p|Budew}} || 120 || 47.1% | |||
|- | |||
| 451 || {{MSP/BDSP|451|Skorupi}} || {{p|Skorupi}} || 120 || 47.1% | |||
|- | |||
| 452 || {{MSP/BDSP|452|Drapion}} || {{p|Drapion}} || 60 || 23.5% | |||
|- | |||
| 453 || {{MSP/BDSP|453|Croagunk}} || {{p|Croagunk}} || 150 || 58.8% | |||
|- | |||
| 454 || {{MSP/BDSP|454|Toxicroak}} || {{p|Toxicroak}} || 120 || 47.1% | |||
|- | |||
| 455 || {{MSP/BDSP|455|Carnivine}} || {{p|Carnivine}} || 60 || 23.5% | |||
|} | |||
==Items== | ==Items== | ||
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[[File:Great Marsh numbered DP.png|thumb|200px|Area divisions{{sup/4|DP}}]] | [[File:Great Marsh numbered DP.png|thumb|200px|Area divisions{{sup/4|DP}}]] | ||
[[File:Great Marsh numbered Pt.png|thumb|200px|Area divisions{{sup/4|Pt}}]] | [[File:Great Marsh numbered Pt.png|thumb|200px|Area divisions{{sup/4|Pt}}]] | ||
===Entrance=== | |||
{{itlisth|Marsh}} | {{itlisth|Marsh}} | ||
{{Itemlist|Safari Ball|To be used during the Safari | {{Itemlist|Safari Ball BDSP|To be used during the Safari Game; cannot be kept|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display=[[Safari Ball]] ×30}} | ||
{{Itemlist|None|sprite= | {{Itemlist|None|sprite=Pokétch|size=32px|From a {{tc|Cowgirl}} after catching five Pokémon in a single Safari Game|Pt=yes|display={{DL|Pokétch|Matchup Checker}}}} | ||
{{itlistfoot|Marsh}} | {{itlistfoot|Marsh}} | ||
===Area 1=== | |||
{{itlisth|Marsh}} | {{itlisth|Marsh}} | ||
{{Itemlist|Potion|Near the train stop|D=yes|P=yes| | {{Itemlist|Potion BDSP|Near the train stop|D=yes|P=yes|BD=yes|SP=yes|display=[[Potion]]}} | ||
{{itemlist|Poké Ball|Northwest of man wearing hat|Pt=yes|display={{ | {{itemlist|Poké Ball|Northwest of man wearing a hat|Pt=yes|display={{i|Poké Ball}}}} | ||
{{Itemlist|Super Repel|Northwest of train stop|D=yes|P=yes}} | {{Itemlist|Super Repel BDSP|Northwest of the train stop|D=yes|P=yes|BD=yes|SP=yes|display=[[Super Repel]]}} | ||
{{Itemlist|Yellow Shard|West of train stop|Pt=yes}} | {{Itemlist|Yellow Shard|West of the train stop|Pt=yes}} | ||
{{Itemlist|Rare Candy|In the | {{Itemlist|Rare Candy BDSP|In the northwesternmost corner ''(hidden)''|D=yes|P=yes|Pt=yes|BD=yes|SP=yes|display=[[Rare Candy]]}} | ||
{{itlistfoot|Marsh}} | {{itlistfoot|Marsh}} | ||
===Area 2=== | |||
{{itlisth|Marsh}} | {{itlisth|Marsh}} | ||
{{Itemlist|Great Ball|East of the train stop|D=yes|P=yes|display= | {{Itemlist|Great Ball BDSP|East of the train stop|D=yes|P=yes|BD=yes|SP=yes|display=[[Great Ball]]}} | ||
{{itemlist|Blue Shard|North of the ledge|Pt=yes}} | {{itemlist|Blue Shard|North of the ledge|Pt=yes}} | ||
{{Itemlist|Toxic Plate|In the trees on the northern edge, | {{Itemlist|Toxic Plate BDSP|In the trees on the northern edge, north of the {{tc|Parasol Lady}} ''(hidden)''|D=yes|P=yes|BD=yes|SP=yes|display=[[Toxic Plate]]}} | ||
{{Itemlist|Toxic Plate|In the northeastern corner, | {{Itemlist|Toxic Plate|In the northeastern corner, three tiles north from the southern fallen tree ''(hidden)''|Pt=yes}} | ||
{{itlistfoot|Marsh}} | {{itlistfoot|Marsh}} | ||
===Area 3=== | |||
{{itlisth|Marsh}} | {{itlisth|Marsh}} | ||
{{Itemlist|Honey|On the far west side, north of the man who | {{Itemlist|Honey BDSP|On the far west side, north of the man who describes Bait and Mud|D=yes|P=yes|BD=yes|SP=yes|display=[[Honey]]}} | ||
{{itemlist|Great Ball|South of man who describes bait and mud|Pt=yes | {{itemlist|Great Ball|South of the man who describes bait and mud|Pt=yes}} | ||
{{Itemlist|Ultra Ball|West of the train stop, | {{Itemlist|Ultra Ball BDSP|West of the train stop, north of the column of trees in the middle the area ''(hidden)''|D=yes|P=yes|BD=yes|SP=yes|display=[[Ultra Ball]]}} | ||
{{itemlist|Leaf Stone|Near the center, in the middle of the large area of mud ''(hidden)''|Pt=yes}} | {{itemlist|Leaf Stone|Near the center, in the middle of the large area of mud ''(hidden)''|Pt=yes}} | ||
{{itlistfoot|Marsh}} | {{itlistfoot|Marsh}} | ||
===Area 4=== | |||
{{itlisth|Marsh}} | {{itlisth|Marsh}} | ||
{{Itemlist|Super Potion|East side, above a ledge|D=yes|P=yes}} | {{Itemlist|Super Potion BDSP|East side, above a ledge|D=yes|P=yes|BD=yes|SP=yes|display=[[Super Potion]]}} | ||
{{itemlist|Poké Ball|South of Bug Catcher, below a ledge|Pt=yes|display={{ | {{itemlist|Poké Ball|South of the {{tc|Bug Catcher}}, below a ledge|Pt=yes|display={{i|Poké Ball}}}} | ||
{{Itemlist|Poké Ball|Northeast of the train stop|D=yes|P=yes|display={{ | {{Itemlist|Poké Ball BDSP|Northeast of the train stop|D=yes|P=yes|BD=yes|SP=yes|display={{i|Poké Ball}}}} | ||
{{itemlist|Green Shard|Northwest of Bug Catcher|Pt=yes}} | {{itemlist|Green Shard|Northwest of the Bug Catcher|Pt=yes}} | ||
{{Itemlist|Nugget|In the trees | {{Itemlist|Nugget BDSP|In the trees northeast of the large eastern pond ''(hidden)''|D=yes|P=yes|BD=yes|SP=yes|display=[[Nugget]]}} | ||
{{itemlist|Hyper Potion|Northwest of Green Shard, at the end of a | {{itemlist|Hyper Potion|Northwest of the Green Shard, at the end of a dead-end path of bog ''(hidden)''|Pt=yes}} | ||
{{itlistfoot|Marsh}} | {{itlistfoot|Marsh}} | ||
===Area 5=== | |||
{{itlisth|Marsh}} | {{itlisth|Marsh}} | ||
{{Itemlist|Antidote|Near train stop|D=yes|P=yes}} | {{Itemlist|Antidote BDSP|Near the train stop|D=yes|P=yes|BD=yes|SP=yes|display=[[Antidote]]}} | ||
{{itemlist|Great Ball|West of train stop|Pt=yes | {{itemlist|Great Ball|West of the train stop|Pt=yes}} | ||
{{Itemlist|Full Heal|Northwest of the Antidote ''(hidden)''|D=yes|P=yes}} | {{Itemlist|Full Heal BDSP|Northwest of the Antidote ''(hidden)''|D=yes|P=yes|BD=yes|SP=yes|display=[[Full Heal]]}} | ||
{{itemlist|Big Mushroom|On the south side, on the ground in the small corner without mud ''(hidden)''|Pt=yes}} | {{itemlist|Big Mushroom|On the south side, on the ground in the small corner without mud ''(hidden)''|Pt=yes}} | ||
{{itlistfoot|Marsh}} | {{itlistfoot|Marsh}} | ||
===Area 6=== | |||
{{itlisth|Marsh}} | {{itlisth|Marsh}} | ||
{{Itemlist|HM | {{Itemlist|HM Flying|From the {{tc|Ace Trainer}} near the entrance when entering the marsh|D=yes|P=yes|display={{HM|05|Defog}}}} | ||
{{Itemlist|Red Shard|Given at random from the | {{Itemlist|TM Flying BDSP|From the Ace Trainer near the entrance when entering the marsh|BD=yes|SP=yes|display={{TM|97|Defog}} ×3}} | ||
{{Itemlist|Green Shard|Given at random from the | {{Itemlist|None|sprite=Pokétch|size=32px|From the Ace Trainer near the entrance when entering the marsh|BD=yes|SP=yes|display={{DL|Pokétch|Hidden Moves}} ({{m|Defog}})}} | ||
{{Itemlist|Blue Shard|Given at random from the | {{Itemlist|Red Shard|Given at random from the Ace Trainer when entering the marsh a different day|Pt=yes}} | ||
{{Itemlist|Yellow Shard|Given at random from the | {{Itemlist|Green Shard|Given at random from the Ace Trainer when entering the marsh a different day|Pt=yes}} | ||
{{Itemlist| | {{Itemlist|Blue Shard|Given at random from the Ace Trainer when entering the marsh a different day|Pt=yes}} | ||
{{Itemlist|Yellow Shard|Given at random from the Ace Trainer when entering the marsh a different day|Pt=yes}} | |||
{{Itemlist|Paralyze Heal BDSP|Northeast corner of the pond|D=yes|P=yes|BD=yes|SP=yes|display=[[Paralyze Heal]]}} | |||
{{Itemlist|Red Shard|Southeast corner of the pond|Pt=yes}} | {{Itemlist|Red Shard|Southeast corner of the pond|Pt=yes}} | ||
{{Itemlist|Hyper Potion|A couple of steps below the | {{Itemlist|Hyper Potion BDSP|A couple of steps below the Paralyze Heal ''(hidden)''|D=yes|P=yes|BD=yes|SP=yes|display=[[Hyper Potion]]}} | ||
{{itemlist|Max Repel|A couple of steps below the Red Shard, in the middle of the mud ''(hidden)''|Pt=yes}} | {{itemlist|Max Repel|A couple of steps below the Red Shard, in the middle of the mud ''(hidden)''|Pt=yes}} | ||
{{itlistfoot|Marsh}} | {{itlistfoot|Marsh}} | ||
==Pokémon== | ==Pokémon== | ||
===Generation IV=== | |||
====All areas==== | |||
The following encounters are used for Surfing and fishing in all areas where they are possible. | |||
{{catch/header|marsh|4}} | {{catch/header|marsh|4}} | ||
{{catch/div|water|Surfing}} | {{catch/div|water|Surfing}} | ||
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{{catch/footer|marsh}} | {{catch/footer|marsh}} | ||
====Areas 1 and 2==== | |||
{{catch/header|marsh}} | {{catch/header|marsh}} | ||
{{catch/entry4|054|Psyduck|yes|yes|no|Grass|24,26|all=8%|type1=Water}} | {{catch/entry4|054|Psyduck|yes|yes|no|Grass|24,26|all=8%|type1=Water}} | ||
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{{catch/footer|marsh}} | {{catch/footer|marsh}} | ||
====Areas 3 and 4==== | |||
{{catch/header|marsh}} | {{catch/header|marsh}} | ||
{{catch/entry4|054|Psyduck|yes|yes|no|Grass|22,24|all=8%|type1=Water}} | {{catch/entry4|054|Psyduck|yes|yes|no|Grass|22,24|all=8%|type1=Water}} | ||
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{{catch/footer|marsh}} | {{catch/footer|marsh}} | ||
====Area 5==== | |||
{{catch/header|marsh}} | {{catch/header|marsh}} | ||
{{catch/entry4|114|Tangela|no|no|yes|Grass|28-29|all=5%|type1=Grass}} | {{catch/entry4|114|Tangela|no|no|yes|Grass|28-29|all=5%|type1=Grass}} | ||
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{{catch/footer|marsh}} | {{catch/footer|marsh}} | ||
====Area 6==== | |||
{{catch/header|marsh}} | {{catch/header|marsh}} | ||
{{catch/entry4|054|Psyduck|yes|yes|no|Grass|20,22|all=8%|type1=Water}} | {{catch/entry4|054|Psyduck|yes|yes|no|Grass|20,22|all=8%|type1=Water}} | ||
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{{catch/footer|marsh}} | {{catch/footer|marsh}} | ||
===Changing Pokémon=== | ====Changing Pokémon==== | ||
The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. In Diamond and Pearl, the changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of {{p|Marill}} and {{p|Quagsire}} in the same area (as seen above) by 5% each, while in Platinum, it is compensated by lowering the encounter rate of {{p|Wooper}} by 10%. The way this works in the games, this means that if Wooper is selected as the changing Pokémon in Platinum, there is no change to the tables shown above. | The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. In Diamond and Pearl, the changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of {{p|Marill}} and {{p|Quagsire}} in the same area (as seen above) by 5% each, while in Platinum, it is compensated by lowering the encounter rate of {{p|Wooper}} by 10%. The way this works in the games, this means that if Wooper is selected as the changing Pokémon in Platinum, there is no change to the tables shown above. | ||
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{{catch/entry4|455|Carnivine|yes|yes|no|Grass|22,24,26|all=5/32|type1=Grass}} | {{catch/entry4|455|Carnivine|yes|yes|no|Grass|22,24,26|all=5/32|type1=Grass}} | ||
{{catch/entry4|455|Carnivine|no|no|yes|Grass|27-30|all=3/32|type1=Grass}} | {{catch/entry4|455|Carnivine|no|no|yes|Grass|27-30|all=3/32|type1=Grass}} | ||
{{catch/div|marsh| | {{catch/div|marsh|Pre–National Pokédex only}} | ||
{{catch/entry4|183|Marill|yes|yes|no|Grass|22,24,26|all=1/32|type1=Water}} | {{catch/entry4|183|Marill|yes|yes|no|Grass|22,24,26|all=1/32|type1=Water}} | ||
{{catch/entry4|194|Wooper|yes|yes|no|Grass|22,24,26|all=2/32|type1=Water|type2=Ground}} | {{catch/entry4|194|Wooper|yes|yes|no|Grass|22,24,26|all=2/32|type1=Water|type2=Ground}} | ||
Line 259: | Line 346: | ||
{{catch/entry4|399|Bidoof|yes|yes|no|Grass|22,24,26|all=1/32|type1=Normal}} | {{catch/entry4|399|Bidoof|yes|yes|no|Grass|22,24,26|all=1/32|type1=Normal}} | ||
{{catch/entry4|400|Bibarel|yes|yes|no|Grass|22,24,26|all=1/32|type1=Normal|type2=Water}} | {{catch/entry4|400|Bibarel|yes|yes|no|Grass|22,24,26|all=1/32|type1=Normal|type2=Water}} | ||
{{catch/div|marsh| | {{catch/div|marsh|Post–National Pokédex}} | ||
{{catch/entry4|046|Paras|yes|yes|no|Grass|22,24,26|all=1/32|type1=Bug|type2=Grass}} | {{catch/entry4|046|Paras|yes|yes|no|Grass|22,24,26|all=1/32|type1=Bug|type2=Grass}} | ||
{{catch/entry4|046|Paras|no|no|yes|Grass|27-30|all=2/32|type1=Bug|type2=Grass}} | {{catch/entry4|046|Paras|no|no|yes|Grass|27-30|all=2/32|type1=Bug|type2=Grass}} | ||
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{{catch/entry4|454|Toxicroak|yes|yes|no|Grass|22,24,26|all=1/32|type1=Poison|type2=Fighting}} | {{catch/entry4|454|Toxicroak|yes|yes|no|Grass|22,24,26|all=1/32|type1=Poison|type2=Fighting}} | ||
{{catch/entry4|454|Toxicroak|no|no|yes|Grass|27-30|all=1/32|type1=Poison|type2=Fighting}} | {{catch/entry4|454|Toxicroak|no|no|yes|Grass|27-30|all=1/32|type1=Poison|type2=Fighting}} | ||
{{catch/footer|marsh}} | |||
===Generation VIII=== | |||
====All areas==== | |||
The following encounters are used for Surfing and fishing in all areas where they are possible. | |||
{{catch/header|marsh}} | |||
{{catch/div|water|Surfing}} | |||
{{catch/entrybdsp|054|Psyduck|yes|yes|Surf|20-40|all=5%|type1=Water}} | |||
{{catch/entrybdsp|183|Marill|yes|yes|Surf|20-30|all=30%|type1=Water|type2=Fairy}} | |||
{{catch/entrybdsp|194|Wooper|yes|yes|Surf|20-30|all=60%|type1=Water|type2=Ground}} | |||
{{catch/entrybdsp|195|Quagsire|yes|yes|Surf|20-40|all=5%|type1=Water|type2=Ground}} | |||
{{catch/div|water|Fishing}} | |||
{{catch/entrybdsp|129|Magikarp|yes|yes|Fish Old|3-10|all=100%|type1=Water}} | |||
{{catch/entrybdsp|129|Magikarp|yes|yes|Fish Good|10-25|all=55%|type1=Water}} | |||
{{catch/entrybdsp|130|Gyarados|yes|yes|Fish Good|15-30|all=5%|type1=Water|type2=Flying}} | |||
{{catch/entrybdsp|339|Barboach|yes|yes|Fish Good|15-20|all=40%|type1=Water|type2=Ground}} | |||
{{catch/entrybdsp|130|Gyarados|yes|yes|Fish Super|40-55|all=15%|type1=Water|type2=Flying}} | |||
{{catch/entrybdsp|318|Carvanha|yes|yes|Fish Super|15-30|all=45%|type1=Water|type2=Dark}} | |||
{{catch/entrybdsp|340|Whiscash|yes|yes|Fish Super|30-55|all=40%|type1=Water|type2=Ground}} | |||
{{catch/footer|marsh}} | |||
====Areas 1 and 2==== | |||
{{catch/header|marsh}} | |||
{{catch/entrybdsp|054|Psyduck|yes|yes|Grass|24, 26|all=8%|type1=Water}} | |||
{{catch/entrybdsp|163|Hoothoot|yes|yes|Grass|24|0%|0%|10%|type1=Normal|type2=Flying}} | |||
{{catch/entrybdsp|164|Noctowl|yes|yes|Grass|26|0%|0%|10%|type1=Normal|type2=Flying}} | |||
{{catch/entrybdsp|183|Marill|yes|yes|Grass|25-26|all=15%|type1=Water|type2=Fairy}} | |||
{{catch/entrybdsp|194|Wooper|yes|yes|Grass|24|all=20%|type1=Water|type2=Ground}} | |||
{{catch/entrybdsp|195|Quagsire|yes|yes|Grass|25-26|all=15%|type1=Water|type2=Ground}} | |||
{{catch/entrybdsp|298|Azurill|yes|yes|Grass|24|all=1%|type1=Normal|type2=Fairy}} | |||
{{catch/entrybdsp|396|Starly|yes|yes|Grass|26|10%|10%|0%|type1=Normal|type2=Flying}} | |||
{{catch/entrybdsp|399|Bidoof|yes|yes|Grass|26|all=1%|type1=Normal}} | |||
{{catch/entrybdsp|400|Bibarel|yes|yes|Grass|25|all=20%|type1=Normal|type2=Water}} | |||
{{catch/entrybdsp|406|Budew|yes|yes|Grass|24|10%|10%|0%|type1=Grass|type2=Poison}} | |||
{{catch/footer|marsh}} | |||
====Areas 3 and 4==== | |||
{{catch/header|marsh}} | |||
{{catch/entrybdsp|054|Psyduck|yes|yes|Grass|22, 24|all=8%|type1=Water}} | |||
{{catch/entrybdsp|163|Hoothoot|yes|yes|Grass|22, 24|0%|0%|20%|type1=Normal|type2=Flying}} | |||
{{catch/entrybdsp|183|Marill|yes|yes|Grass|23-24|all=15%|type1=Water|type2=Fairy}} | |||
{{catch/entrybdsp|194|Wooper|yes|yes|Grass|22|all=20%|type1=Water|type2=Ground}} | |||
{{catch/entrybdsp|195|Quagsire|yes|yes|Grass|23-24|all=15%|type1=Water|type2=Ground}} | |||
{{catch/entrybdsp|298|Azurill|yes|yes|Grass|22|all=1%|type1=Normal|type2=Fairy}} | |||
{{catch/entrybdsp|396|Starly|yes|yes|Grass|24|10%|10%|0%|type1=Normal|type2=Flying}} | |||
{{catch/entrybdsp|399|Bidoof|yes|yes|Grass|24|all=1%|type1=Normal}} | |||
{{catch/entrybdsp|400|Bibarel|yes|yes|Grass|23|all=20%|type1=Normal|type2=Water}} | |||
{{catch/entrybdsp|406|Budew|yes|yes|Grass|22|10%|10%|0%|type1=Grass|type2=Poison}} | |||
{{catch/footer|marsh}} | |||
====Area 5==== | |||
{{catch/header|marsh}} | |||
{{catch/entrybdsp|163|Hoothoot|yes|yes|Grass|20, 22|0%|0%|20%|type1=Normal|type2=Flying}} | |||
{{catch/entrybdsp|183|Marill|yes|yes|Grass|21-22|all=15%|type1=Water|type2=Fairy}} | |||
{{catch/entrybdsp|194|Wooper|yes|yes|Grass|20|all=20%|type1=Water|type2=Ground}} | |||
{{catch/entrybdsp|195|Quagsire|yes|yes|Grass|21-22|all=15%|type1=Water|type2=Ground}} | |||
{{catch/entrybdsp|298|Azurill|yes|yes|Grass|20|all=5%|type1=Normal|type2=Fairy}} | |||
{{catch/entrybdsp|396|Starly|yes|yes|Grass|22|10%|10%|0%|type1=Normal|type2=Flying}} | |||
{{catch/entrybdsp|399|Bidoof|yes|yes|Grass|22|all=5%|type1=Normal}} | |||
{{catch/entrybdsp|400|Bibarel|yes|yes|Grass|21|all=20%|type1=Normal|type2=Water}} | |||
{{catch/entrybdsp|406|Budew|yes|yes|Grass|20|10%|10%|0%|type1=Grass|type2=Poison}} | |||
{{catch/footer|marsh}} | |||
====Area 6==== | |||
{{catch/header|marsh}} | |||
{{catch/entrybdsp|054|Psyduck|yes|yes|Grass|20, 22|all=8%|type1=Water}} | |||
{{catch/entrybdsp|163|Hoothoot|yes|yes|Grass|20, 22|0%|0%|20%|type1=Normal|type2=Flying}} | |||
{{catch/entrybdsp|183|Marill|yes|yes|Grass|21-22|all=15%|type1=Water|type2=Fairy}} | |||
{{catch/entrybdsp|194|Wooper|yes|yes|Grass|20|all=20%|type1=Water|type2=Ground}} | |||
{{catch/entrybdsp|195|Quagsire|yes|yes|Grass|21-22|all=15%|type1=Water|type2=Ground}} | |||
{{catch/entrybdsp|298|Azurill|yes|yes|Grass|20|all=1%|type1=Normal|type2=Fairy}} | |||
{{catch/entrybdsp|396|Starly|yes|yes|Grass|22|10%|10%|0%|type1=Normal|type2=Flying}} | |||
{{catch/entrybdsp|399|Bidoof|yes|yes|Grass|22|all=1%|type1=Normal}} | |||
{{catch/entrybdsp|400|Bibarel|yes|yes|Grass|21|all=20%|type1=Normal|type2=Water}} | |||
{{catch/entrybdsp|406|Budew|yes|yes|Grass|20|10%|10%|0%|type1=Grass|type2=Poison}} | |||
{{catch/footer|marsh}} | |||
====Changing Pokémon==== | |||
The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. The changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of {{p|Marill}} and {{p|Quagsire}} in the same area (as seen above) by 5% each. | |||
{{catch/header|marsh}} | |||
{{catch/entrybdsp|055|Golduck|yes|yes|Grass|22, 24, 26|all=3/32|type1=Water}} | |||
{{catch/entrybdsp|315|Roselia|yes|yes|Grass|22, 24, 26|all=3/32|type1=Grass|type2=Poison}} | |||
{{catch/entrybdsp|397|Staravia|yes|yes|Grass|22, 24, 26|all=3/32|type1=Normal|type2=Flying}} | |||
{{catch/entrybdsp|451|Skorupi|yes|yes|Grass|22, 24, 26|all=5/32|type1=Poison|type2=Bug}} | |||
{{catch/entrybdsp|453|Croagunk|yes|yes|Grass|22, 24, 26|all=5/32|type1=Poison|type2=Fighting}} | |||
{{catch/entrybdsp|455|Carnivine|yes|yes|Grass|22, 24, 26|all=5/32|type1=Grass}} | |||
{{catch/div|marsh|Pre–National Pokédex only}} | |||
{{catch/entrybdsp|183|Marill|yes|yes|Grass|22, 24, 26|all=1/32|type1=Water|type2=Fairy}} | |||
{{catch/entrybdsp|194|Wooper|yes|yes|Grass|22, 24, 26|all=2/32|type1=Water|type2=Ground}} | |||
{{catch/entrybdsp|195|Quagsire|yes|yes|Grass|22, 24, 26|all=1/32|type1=Water|type2=Ground}} | |||
{{catch/entrybdsp|298|Azurill|yes|yes|Grass|22, 24, 26|all=2/32|type1=Normal|type2=Fairy}} | |||
{{catch/entrybdsp|399|Bidoof|yes|yes|Grass|22, 24, 26|all=1/32|type1=Normal}} | |||
{{catch/entrybdsp|400|Bibarel|yes|yes|Grass|22, 24, 26|all=1/32|type1=Normal|type2=Water}} | |||
{{catch/div|marsh|Post–National Pokédex}} | |||
{{catch/entrybdsp|046|Paras|yes|yes|Grass|22, 24, 26|all=1/32|type1=Bug|type2=Grass}} | |||
{{catch/entrybdsp|102|Exeggcute|yes|yes|Grass|22, 24, 26|all=1/32|type1=Grass|type2=Psychic}} | |||
{{catch/entrybdsp|115|Kangaskhan|yes|yes|Grass|22, 24, 26|all=1/32|type1=Normal}} | |||
{{catch/entrybdsp|193|Yanma|yes|yes|Grass|22, 24, 26|all=1/32|type1=Bug|type2=Flying}} | |||
{{catch/entrybdsp|285|Shroomish|yes|yes|Grass|22, 24, 26|all=1/32|type1=Grass}} | |||
{{catch/entrybdsp|316|Gulpin|yes|yes|Grass|22, 24, 26|all=1/32|type1=Poison}} | |||
{{catch/entrybdsp|452|Drapion|yes|yes|Grass|22, 24, 26|all=1/32|type1=Poison|type2=Dark}} | |||
{{catch/entrybdsp|454|Toxicroak|yes|yes|Grass|22, 24, 26|all=1/32|type1=Poison|type2=Fighting}} | |||
{{catch/footer|marsh}} | {{catch/footer|marsh}} | ||
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==In the anime== | ==In the anime== | ||
[[File:Great Marsh anime.png|thumb| | [[File:Great Marsh anime.png|thumb|220px|The Great Marsh in the {{pkmn|anime}}]] | ||
As a boy, [[James]] was exploring the Great Marsh when he found a {{TP|James|Carnivine}} stuck in the mud, struggling to get free. James pulled it out and they became friends ever since. During {{TRT}}'s journey through Sinnoh, Carnivine traveled with James. | As a boy, [[James]] was exploring the Great Marsh when he found a {{TP|James|Carnivine}} stuck in the mud, struggling to get free. James pulled it out and they became friends ever since. During {{TRT}}'s journey through Sinnoh, Carnivine traveled with James. | ||
{{Ash}}, {{an|Dawn}}, and {{an|Brock}} visited the Great Marsh in ''[[DP082|Cream of the Croagunk Crop!]]'', in which Brock and his {{TP|Brock|Croagunk}} participated in the [[Pastoria Croagunk Festival]]. | {{Ash}}, {{an|Dawn}}, and {{an|Brock}} visited the Great Marsh in ''[[DP082|Cream of the Croagunk Crop!]]'', in which Brock and his {{TP|Brock|Croagunk}} participated in the [[Pastoria Croagunk Festival]]. | ||
In ''[[DP083|A Crasher Course in Power!]]'', Team Rocket were shown relaxing in the Great Marsh. | |||
{{-}} | {{-}} | ||
==In the manga== | ==In the manga== | ||
[[File:Great Marsh Adventures.png|thumb| | [[File:Great Marsh Adventures.png|thumb|230px|The Great Marsh in [[Pokémon Adventures]]]] | ||
=== | ===Pokémon Adventures=== | ||
In ''[[PS364|A Skuffle with Skorupi]]'', {{adv|Diamond}}, {{adv|Pearl}} and {{adv|Platinum}} came here after [[Crasher Wake]]'s assistant recommended Platinum to get a {{type|Grass}} Pokémon before challenging the [[Gym Leader]]. Platinum tried to catch various Pokémon, like {{p|Budew}} and {{p|Skorupi}}, with no success. At some point, the group got stuck in the mud. While they tried to struggle themselves free, a wild Carnivine attacked [[Chatler]] and {{adv|Lax}}, who fought it and won. [[Chimler]] saved Platinum from drowning in the mud, after which the group left the Great Marsh empty handed. | ===={{MangaArc|Diamond & Pearl}}==== | ||
In ''[[PS364|A Skuffle with Skorupi]]'', {{adv|Diamond}}, {{adv|Pearl}} and {{adv|Platinum}} came here after [[Crasher Wake]]'s assistant recommended Platinum to get a {{type|Grass}} Pokémon before challenging the [[Gym Leader]]. Platinum tried to catch various Pokémon, like {{p|Budew}} and {{p|Skorupi}}, with no success. At some point, the group got stuck in the mud. While they tried to struggle themselves free, a wild Carnivine attacked [[Chatler]] and {{adv|Lax}}, who fought it and won. [[Chimler]] saved Platinum from drowning in the mud, after which the group left the Great Marsh empty-handed. | |||
{{-}} | {{-}} | ||
==In the TCG== | |||
The following is a list of cards related to mentioning or featuring the Great Marsh in the [[Pokémon Trading Card Game]]. | |||
{{cardlist/header|Pokémon in the Great Marsh|Stadium|char=yes}} | |||
{{cardlist/entry|cardname={{TCG ID|Ultra Prism|Gumshoos|113}}|type=Colorless|expanded=yes|enset=Ultra Prism|enrarity=Uncommon|ennum=113/156|jpset=Ultra Moon|jprarity=C|jpnum=051/056}} | |||
{{cardlist/footer|Stadium}} | |||
==Trivia== | ==Trivia== | ||
* In Diamond and Pearl, a man in the Great Marsh incorrectly states that both | * In Diamond and Pearl, a man in the Great Marsh incorrectly states that both bait and mud make Pokémon more likely to run but easier to catch. | ||
* If the player uses the [[Cheating|walk through walls cheat]] to enter the Great Marsh, the changing Pokémon won't appear. | * If the player uses the [[Cheating|walk through walls cheat]] to enter the Great Marsh, the changing Pokémon won't appear. | ||
* | * If the player encounters a Pokémon while they are sunken in deep mud, a glitch exists where upon exiting the battle, it will seem that the player is still "stuck", despite being able to move around normally. The effects of this glitch are most obvious when the player attempts to move to a tile with dry land after performing the glitch. | ||
* Despite the Galactic Bomb's successful detonation, no damage caused by it can be found at the Great Marsh. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{locationcolor/light|marsh}}|bordercolor={{locationcolor/dark|marsh}} | {{Langtable|color={{locationcolor/light|marsh}}|bordercolor={{locationcolor/dark|marsh}} | ||
|zh_cmn=大濕地 ''Dà Shīdì'' | |zh_yue=大濕地 ''{{tt|Daaih Sāpdeih|Big Wetland}}'' {{tt|*|Games}}<br>大濕原 ''{{tt|Daaih Sāpyùhn|Big Wetland}}'' {{tt|*|Anime, Manga}} | ||
|zh_cmn=大濕地 / 大湿地 ''{{tt|Dà Shīdì|Big Wetland}}'' {{tt|*|Games}}<br>大溼地 ''{{tt|Dà Shīdì|Big Wetland}}'' {{tt|*|Anime}}<br>大溼原 ''{{tt|Dà Shīyuán|Big Wetland}}'' {{tt|*|Manga (Taiwan)}}<br>大湿原 ''{{tt|Dà Shīyuán|Big Wetland}}'' {{tt|*|Manga (Mainland China)}} | |||
|cs=Velká blata | |||
|fi=Suursuo | |fi=Suursuo | ||
|fr_eu=Grand Marais | |fr_eu=Grand Marais | ||
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|it=Gran Palude | |it=Gran Palude | ||
|ko=대습초원 ''Dae Seupchoweon'' | |ko=대습초원 ''Dae Seupchoweon'' | ||
|pl=Wielkie Bagna | |||
|es_eu=Gran Pantano | |es_eu=Gran Pantano | ||
|vi=Đầm lầy lớn | |vi=Đầm lầy lớn | ||
|pt=Grande Pântano{{tt|*|Anime}} | |||
}} | }} | ||
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[[Category:Diamond and Pearl locations]] | [[Category:Diamond and Pearl locations]] | ||
[[Category:Platinum locations]] | [[Category:Platinum locations]] | ||
[[Category:Brilliant Diamond and Shining Pearl locations]] | |||
[[Category:Parks]] | |||
[[de:Großmoor]] | [[de:Großmoor]] | ||
[[es:Gran Pantano]] | |||
[[fr:Grand Marais]] | [[fr:Grand Marais]] | ||
[[it:Gran Palude]] | [[it:Gran Palude]] | ||
[[ja:ノモセだいしつげん]] | [[ja:ノモセだいしつげん]] | ||
[[zh:大湿地]] | [[zh:大湿地]] |
Latest revision as of 12:40, 21 August 2024
| ||||
| ||||
Location: | Pastoria City | |||
---|---|---|---|---|
Region: | Sinnoh | |||
Generations: | IV, VIII | |||
Location of Great Marsh in Sinnoh. | ||||
Pokémon world locations |
The Great Marsh (Japanese: 大湿原 Great Marsh) is an area located in Pastoria City. It is Sinnoh's Safari Zone and contains some Pokémon that cannot be found anywhere else in Sinnoh. It is filled with marshy areas, which, unlike normal marsh tiles, have tall grass inhabited by wild Pokémon.
Functioning
Capturing Pokémon
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Update for BDSP mechanics.[1] |
Much like other Pokémon preserves in Kanto and Hoenn, the Great Marsh features a Safari Game in which Trainers pay $500 for 30 Safari Balls and a limited number of steps (500) to catch all the Pokémon they can.
The mechanics are similar to other Safari Zones: when a wild Pokémon appears, the player may not send out any Pokémon to battle it, but must instead try to catch the Pokémon without harming it. The wild Pokémon may choose to flee the battle at any time, thus, catching a Pokémon in the Great Marsh requires mainly luck.
There are four options shown in the battle screen:
- Throw a Safari Ball - Throws a Safari Ball in possibility of capture. It is much the same as throwing a Poké Ball in an average Pokémon battle.
- Throw bait - Throwing bait makes a Pokémon easier to catch, but makes it more likely to flee from battle. (Increases catch rate and flee rate by one stage each)
- Throw mud - Throwing mud does the reverse of throwing bait, making the Pokémon harder to catch, but making the Pokémon less likely to flee from battle. (Decreases catch rate and flee rate by one stage each)
- Run from battle - Like in an average Pokémon battle, running away from a Pokémon will cause the battle to end.
Similar to the issue in Pal Park, if the player has an Arceus in the front of their party, holding a Plate, and initiates a battle, the game will freeze.
The area was redesigned in Pokémon Platinum to feature slightly upgraded graphics that allow the player to distinguish between deep and shallow mud. The park is still divided into six areas, but the individual areas have slightly different layouts.
Changing Pokémon
Some Pokémon will not always appear in the Great Marsh. Every day, a random Pokémon from a set list will be chosen by the game to appear in each area of the marsh, in addition to the Pokémon that can always be found there. Each possible Pokémon has a different chance of being chosen, but whichever one is chosen has a 10% encounter rate in its area. The same Pokémon can be chosen to appear in multiple areas on the same day, and, prior to obtaining the National Pokédex, some of the Pokémon that can be chosen can already be encountered anyway. After obtaining the National Pokédex, the list of changing Pokémon changes.
The only way to tell which changing Pokémon is available in each area for the day is to use the lookout upstairs from the entrance. For $100, the player can get a brief glimpse of the Great Marsh, showing certain Pokémon in certain areas of the marsh. In each slide, a part of the park will appear with a Pokémon in the center of the slide that can be found in that area. However, the Pokémon that are shown are completely random, meaning that it is possible for the player to only see Pokémon that can always be found in each area anyway. Record mixing also changes the changing Pokémon of the day in the Great Marsh so that all players mixing records have the same Pokémon on the same day.
Details
As with previous Safari Zones, Pokémon are made easier and harder to catch by modifying their catch rates. An escape rate is also given for each Pokémon that appears in the Great Marsh. The escape rates for Pokémon are the same for all Generation IV games, except that those who do not appear in the Great Marsh or the Johto Safari Zone do not have their escape rates defined in the relevant games.
At the start of an encounter, both rates are set to their species defaults. Throwing Bait will increase the catch rate by one stage, but will also have a 90% chance of increasing the escape rate by one stage. Conversely, throwing Mud will decrease the escape rate by one stage, but will also have a 90% chance of decreasing the catch rate by one stage. When bait is thrown and the flee stage is not increased the message "... is busy eating!" will be displayed. When mud is thrown and the catch stage is not decreased the message "... is beside itself with anger!" will be displayed. Stages for catch rates and escape rates work identically to stat stages: they may not be raised above +6 or below -6, where 0 is the starting stage. The stage multipliers applied to the catch rates and escape rates are also identical to that of stat stages.
At the end of each turn, a random number between 0 and 254 (inclusive) is generated, and if it is less than the or equal to the modified escape rate, the Pokémon escapes.
Due to a programming error, Whiscash does not have a flee rate programmed into the game, and thus only has a 1/255 chance to flee (if the generated random number is 0).
Statistically, exclusively throwing Safari Balls provides the best chance of catching every Pokémon in the Great Marsh.
Base flee rates
These are the base flee rates. The Pokémon actual chance of fleeing each turn is affected by bait and mud.
# | Pokémon | Base value | Base chance | |
---|---|---|---|---|
024 | Arbok | 60 | 23.5% | |
046 | Paras | 120 | 47.1% | |
054 | Psyduck | 90 | 35.3% | |
055 | Golduck | 60 | 23.5% | |
102 | Exeggcute | 120 | 47.1% | |
114 | Tangela | 90 | 35.3% | |
115 | Kangaskhan | 150 | 58.8% | |
129 | Magikarp | 90 | 35.3% | |
130 | Gyarados | 60 | 23.5% | |
163 | Hoothoot | 90 | 35.3% | |
164 | Noctowl | 60 | 23.5% | |
183 | Marill | 60 | 23.5% | |
193 | Yanma | 120 | 47.1% | |
194 | Wooper | 120 | 47.1% | |
195 | Quagsire | 60 | 23.5% | |
285 | Shroomish | 120 | 47.1% | |
298 | Azurill | 120 | 47.1% | |
315 | Roselia | 60 | 23.5% | |
316 | Gulpin | 120 | 47.1% | |
318 | Carvanha | 90 | 35.3% | |
339 | Barboach | 120 | 47.1% | |
340 | Whiscash | 0 | 0.4% | |
352 | Kecleon | 120 | 47.1% | |
357 | Tropius | 60 | 23.5% | |
396 | Starly | 90 | 35.3% | |
397 | Staravia | 60 | 23.5% | |
399 | Bidoof | 90 | 35.3% | |
400 | Bibarel | 60 | 23.5% | |
406 | Budew | 120 | 47.1% | |
451 | Skorupi | 120 | 47.1% | |
452 | Drapion | 60 | 23.5% | |
453 | Croagunk | 150 | 58.8% | |
454 | Toxicroak | 120 | 47.1% | |
455 | Carnivine | 60 | 23.5% |
Items
Entrance
Item | Location | Games | |
---|---|---|---|
Safari Ball ×30 | To be used during the Safari Game; cannot be kept | D P Pt BD SP | |
Matchup Checker | From a Cowgirl after catching five Pokémon in a single Safari Game | Pt | |
Area 1
Item | Location | Games | |
---|---|---|---|
Potion | Near the train stop | D P BD SP | |
Poké Ball | Northwest of man wearing a hat | Pt | |
Super Repel | Northwest of the train stop | D P BD SP | |
Yellow Shard | West of the train stop | Pt | |
Rare Candy | In the northwesternmost corner (hidden) | D P Pt BD SP | |
Area 2
Item | Location | Games | |
---|---|---|---|
Great Ball | East of the train stop | D P BD SP | |
Blue Shard | North of the ledge | Pt | |
Toxic Plate | In the trees on the northern edge, north of the Parasol Lady (hidden) | D P BD SP | |
Toxic Plate | In the northeastern corner, three tiles north from the southern fallen tree (hidden) | Pt | |
Area 3
Item | Location | Games | |
---|---|---|---|
Honey | On the far west side, north of the man who describes Bait and Mud | D P BD SP | |
Great Ball | South of the man who describes bait and mud | Pt | |
Ultra Ball | West of the train stop, north of the column of trees in the middle the area (hidden) | D P BD SP | |
Leaf Stone | Near the center, in the middle of the large area of mud (hidden) | Pt | |
Area 4
Item | Location | Games | |
---|---|---|---|
Super Potion | East side, above a ledge | D P BD SP | |
Poké Ball | South of the Bug Catcher, below a ledge | Pt | |
Poké Ball | Northeast of the train stop | D P BD SP | |
Green Shard | Northwest of the Bug Catcher | Pt | |
Nugget | In the trees northeast of the large eastern pond (hidden) | D P BD SP | |
Hyper Potion | Northwest of the Green Shard, at the end of a dead-end path of bog (hidden) | Pt | |
Area 5
Item | Location | Games | |
---|---|---|---|
Antidote | Near the train stop | D P BD SP | |
Great Ball | West of the train stop | Pt | |
Full Heal | Northwest of the Antidote (hidden) | D P BD SP | |
Big Mushroom | On the south side, on the ground in the small corner without mud (hidden) | Pt | |
Area 6
Item | Location | Games | |
---|---|---|---|
HM05 (Defog) | From the Ace Trainer near the entrance when entering the marsh | D P | |
TM97 (Defog) ×3 | From the Ace Trainer near the entrance when entering the marsh | BD SP | |
Hidden Moves (Defog) | From the Ace Trainer near the entrance when entering the marsh | BD SP | |
Red Shard | Given at random from the Ace Trainer when entering the marsh a different day | Pt | |
Green Shard | Given at random from the Ace Trainer when entering the marsh a different day | Pt | |
Blue Shard | Given at random from the Ace Trainer when entering the marsh a different day | Pt | |
Yellow Shard | Given at random from the Ace Trainer when entering the marsh a different day | Pt | |
Paralyze Heal | Northeast corner of the pond | D P BD SP | |
Red Shard | Southeast corner of the pond | Pt | |
Hyper Potion | A couple of steps below the Paralyze Heal (hidden) | D P BD SP | |
Max Repel | A couple of steps below the Red Shard, in the middle of the mud (hidden) | Pt | |
Pokémon
Generation IV
All areas
The following encounters are used for Surfing and fishing in all areas where they are possible.
Pokémon | Games | Location | Levels | Rate | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Surfing | |||||||||||||||
|
D | P | Pt |
|
20-40 | 5% | |||||||||
|
D | P | Pt |
|
20-30 | 30% | |||||||||
|
D | P | Pt |
|
20-30 | 60% | |||||||||
|
D | P | Pt |
|
20-30 | 90% | |||||||||
|
D | P | Pt |
|
20-40 | 5% | |||||||||
|
D | P | Pt |
|
20-40 | 10% | |||||||||
Fishing | |||||||||||||||
|
D | P | Pt |
|
3-10 | 100% | |||||||||
|
D | P | Pt |
|
3-15 | 100% | |||||||||
|
D | P | Pt |
|
10-25 | 55% | |||||||||
|
D | P | Pt |
|
15-30 | 5% | |||||||||
|
D | P | Pt |
|
15-20 | 40% | |||||||||
|
D | P | Pt |
|
10-25 | 45% | |||||||||
|
D | P | Pt |
|
40-55 | 15% | |||||||||
|
D | P | Pt |
|
30-55 | 40% | |||||||||
|
D | P | Pt |
|
15-30 | 45% | |||||||||
|
D | P | Pt |
|
30-55 | 45% | |||||||||
|
D | P | Pt |
|
30-55 | 40% | |||||||||
|
D | P | Pt |
|
20-50 | 15% | |||||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Areas 1 and 2
Pokémon | Games | Location | Levels | Rate | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
D | P | Pt |
|
24,26 | 8% | |||||||||
|
D | P | Pt |
|
30-31 | 5% | |||||||||
|
D | P | Pt |
|
24 | 0% | 0% | 10% | |||||||
|
D | P | Pt |
|
26 | 0% | 0% | 10% | |||||||
|
D | P | Pt |
|
28,30 | 0% | 0% | 20% | |||||||
|
D | P | Pt |
|
25-26 | 15% | |||||||||
|
D | P | Pt |
|
30-31 | 5% | |||||||||
|
D | P | Pt |
|
24 | 20% | |||||||||
|
D | P | Pt |
|
28-30 | 40% | |||||||||
|
D | P | Pt |
|
25-26 | 15% | |||||||||
|
D | P | Pt |
|
30 | 10% | |||||||||
|
D | P | Pt |
|
24 | 1% | |||||||||
|
D | P | Pt |
|
28,30 | 20% | 20% | 0% | |||||||
|
D | P | Pt |
|
26 | 10% | 10% | 0% | |||||||
|
D | P | Pt |
|
26 | 1% | |||||||||
|
D | P | Pt |
|
25 | 20% | |||||||||
|
D | P | Pt |
|
28 | 20% | |||||||||
|
D | P | Pt |
|
24 | 10% | 10% | 0% | |||||||
Special Pokémon | |||||||||||||||
|
D | P | Pt |
|
24,26 | 8% | |||||||||
|
D | P | Pt |
|
30 | 8% | |||||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Areas 3 and 4
Pokémon | Games | Location | Levels | Rate | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
D | P | Pt |
|
22,24 | 8% | |||||||||
|
D | P | Pt |
|
27-30 | 25% | 25% | 0% | |||||||
|
D | P | Pt |
|
28-30 | 0% | 0% | 15% | |||||||
|
D | P | Pt |
|
22,24 | 0% | 0% | 20% | |||||||
|
D | P | Pt |
|
27 | 0% | 0% | 10% | |||||||
|
D | P | Pt |
|
28 | 0% | 0% | 10% | |||||||
|
D | P | Pt |
|
23-24 | 15% | |||||||||
|
D | P | Pt |
|
29-30 | 5% | |||||||||
|
D | P | Pt |
|
22 | 20% | |||||||||
|
D | P | Pt |
|
27-29 | 30% | |||||||||
|
D | P | Pt |
|
23-24 | 15% | |||||||||
|
D | P | Pt |
|
29 | 10% | |||||||||
|
D | P | Pt |
|
22 | 1% | |||||||||
|
D | P | Pt |
|
24 | 10% | 10% | 0% | |||||||
|
D | P | Pt |
|
24 | 1% | |||||||||
|
D | P | Pt |
|
23 | 20% | |||||||||
|
D | P | Pt |
|
27-28 | 30% | 30% | 0% | |||||||
|
D | P | Pt |
|
27 | 0% | 0% | 20% | |||||||
|
D | P | Pt |
|
22 | 10% | 10% | 0% | |||||||
Special Pokémon | |||||||||||||||
|
D | P | Pt |
|
22,24 | 8% | |||||||||
|
D | P | Pt |
|
29 | 8% | |||||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Area 5
Pokémon | Games | Location | Levels | Rate | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
D | P | Pt |
|
28-29 | 5% | |||||||||
|
D | P | Pt |
|
20,22 | 0% | 0% | 20% | |||||||
|
D | P | Pt |
|
26-27 | 0% | 0% | 20% | |||||||
|
D | P | Pt |
|
21-22 | 15% | |||||||||
|
D | P | Pt |
|
26-29 | 25% | 25% | 0% | |||||||
|
D | P | Pt |
|
27-29 | 0% | 0% | 15% | |||||||
|
D | P | Pt |
|
20 | 20% | |||||||||
|
D | P | Pt |
|
26-28 | 30% | |||||||||
|
D | P | Pt |
|
21-22 | 15% | |||||||||
|
D | P | Pt |
|
28 | 10% | |||||||||
|
D | P | Pt |
|
20 | 5% | |||||||||
|
D | P | Pt |
|
22 | 10% | 10% | 0% | |||||||
|
D | P | Pt |
|
22 | 5% | |||||||||
|
D | P | Pt |
|
21 | 20% | |||||||||
|
D | P | Pt |
|
26-27 | 30% | 30% | 0% | |||||||
|
D | P | Pt |
|
26 | 0% | 0% | 20% | |||||||
|
D | P | Pt |
|
20 | 10% | 10% | 0% | |||||||
Special Pokémon | |||||||||||||||
|
D | P | Pt |
|
20,22 | 8% | |||||||||
|
D | P | Pt |
|
28 | 8% | |||||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Area 6
Pokémon | Games | Location | Levels | Rate | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
D | P | Pt |
|
20,22 | 8% | |||||||||
|
D | P | Pt |
|
28-29 | 5% | |||||||||
|
D | P | Pt |
|
20,22 | 0% | 0% | 20% | |||||||
|
D | P | Pt |
|
26-27 | 0% | 0% | 20% | |||||||
|
D | P | Pt |
|
21-22 | 15% | |||||||||
|
D | P | Pt |
|
26-29 | 25% | 25% | 0% | |||||||
|
D | P | Pt |
|
27-29 | 0% | 0% | 15% | |||||||
|
D | P | Pt |
|
20 | 20% | |||||||||
|
D | P | Pt |
|
26-28 | 30% | |||||||||
|
D | P | Pt |
|
21-22 | 15% | |||||||||
|
D | P | Pt |
|
28 | 10% | |||||||||
|
D | P | Pt |
|
20 | 1% | |||||||||
|
D | P | Pt |
|
22 | 10% | 10% | 0% | |||||||
|
D | P | Pt |
|
22 | 1% | |||||||||
|
D | P | Pt |
|
21 | 20% | |||||||||
|
D | P | Pt |
|
26-27 | 30% | 30% | 0% | |||||||
|
D | P | Pt |
|
26 | 0% | 0% | 20% | |||||||
|
D | P | Pt |
|
20 | 10% | 10% | 0% | |||||||
Special Pokémon | |||||||||||||||
|
D | P | Pt |
|
20,22 | 8% | |||||||||
|
D | P | Pt |
|
28 | 8% | |||||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Changing Pokémon
The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. In Diamond and Pearl, the changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of Marill and Quagsire in the same area (as seen above) by 5% each, while in Platinum, it is compensated by lowering the encounter rate of Wooper by 10%. The way this works in the games, this means that if Wooper is selected as the changing Pokémon in Platinum, there is no change to the tables shown above.
Pokémon | Games | Location | Levels | Rate | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
D | P | Pt |
|
22,24,26 | 3/32 | |||||||||
|
D | P | Pt |
|
27-30 | 1/32 | |||||||||
|
D | P | Pt |
|
27-30 | 1/32 | |||||||||
|
D | P | Pt |
|
27-30 | 2/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 3/32 | |||||||||
|
D | P | Pt |
|
27-30 | 1/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 3/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 5/32 | |||||||||
|
D | P | Pt |
|
27-30 | 5/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 5/32 | |||||||||
|
D | P | Pt |
|
27-30 | 4/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 5/32 | |||||||||
|
D | P | Pt |
|
27-30 | 3/32 | |||||||||
Pre–National Pokédex only | |||||||||||||||
|
D | P | Pt |
|
22,24,26 | 1/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 2/32 | |||||||||
|
D | P | Pt |
|
27-30 | 15/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 1/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 2/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 1/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 1/32 | |||||||||
Post–National Pokédex | |||||||||||||||
|
D | P | Pt |
|
22,24,26 | 1/32 | |||||||||
|
D | P | Pt |
|
27-30 | 2/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 1/32 | |||||||||
|
D | P | Pt |
|
27-30 | 2/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 1/32 | |||||||||
|
D | P | Pt |
|
27-30 | 2/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 1/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 1/32 | |||||||||
|
D | P | Pt |
|
27-30 | 2/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 1/32 | |||||||||
|
D | P | Pt |
|
27-30 | 2/32 | |||||||||
|
D | P | Pt |
|
27-30 | 2/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 1/32 | |||||||||
|
D | P | Pt |
|
27-30 | 2/32 | |||||||||
|
D | P | Pt |
|
22,24,26 | 1/32 | |||||||||
|
D | P | Pt |
|
27-30 | 1/32 | |||||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Generation VIII
All areas
The following encounters are used for Surfing and fishing in all areas where they are possible.
Pokémon | Games | Location | Levels | Rate | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Surfing | ||||||||||||||
BD | SP | 20-40 | 5% | |||||||||||
BD | SP | 20-30 | 30% | |||||||||||
BD | SP | 20-30 | 60% | |||||||||||
BD | SP | 20-40 | 5% | |||||||||||
Fishing | ||||||||||||||
BD | SP | 3-10 | 100% | |||||||||||
BD | SP | 10-25 | 55% | |||||||||||
BD | SP | 15-30 | 5% | |||||||||||
BD | SP | 15-20 | 40% | |||||||||||
BD | SP | 40-55 | 15% | |||||||||||
BD | SP | 15-30 | 45% | |||||||||||
BD | SP | 30-55 | 40% | |||||||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Areas 1 and 2
Pokémon | Games | Location | Levels | Rate | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BD | SP | 24, 26 | 8% | ||||||||||
BD | SP | 24 | 0% | 0% | 10% | ||||||||
BD | SP | 26 | 0% | 0% | 10% | ||||||||
BD | SP | 25-26 | 15% | ||||||||||
BD | SP | 24 | 20% | ||||||||||
BD | SP | 25-26 | 15% | ||||||||||
BD | SP | 24 | 1% | ||||||||||
BD | SP | 26 | 10% | 10% | 0% | ||||||||
BD | SP | 26 | 1% | ||||||||||
BD | SP | 25 | 20% | ||||||||||
BD | SP | 24 | 10% | 10% | 0% | ||||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Areas 3 and 4
Pokémon | Games | Location | Levels | Rate | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BD | SP | 22, 24 | 8% | ||||||||||
BD | SP | 22, 24 | 0% | 0% | 20% | ||||||||
BD | SP | 23-24 | 15% | ||||||||||
BD | SP | 22 | 20% | ||||||||||
BD | SP | 23-24 | 15% | ||||||||||
BD | SP | 22 | 1% | ||||||||||
BD | SP | 24 | 10% | 10% | 0% | ||||||||
BD | SP | 24 | 1% | ||||||||||
BD | SP | 23 | 20% | ||||||||||
BD | SP | 22 | 10% | 10% | 0% | ||||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Area 5
Pokémon | Games | Location | Levels | Rate | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BD | SP | 20, 22 | 0% | 0% | 20% | ||||||||
BD | SP | 21-22 | 15% | ||||||||||
BD | SP | 20 | 20% | ||||||||||
BD | SP | 21-22 | 15% | ||||||||||
BD | SP | 20 | 5% | ||||||||||
BD | SP | 22 | 10% | 10% | 0% | ||||||||
BD | SP | 22 | 5% | ||||||||||
BD | SP | 21 | 20% | ||||||||||
BD | SP | 20 | 10% | 10% | 0% | ||||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Area 6
Pokémon | Games | Location | Levels | Rate | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BD | SP | 20, 22 | 8% | ||||||||||
BD | SP | 20, 22 | 0% | 0% | 20% | ||||||||
BD | SP | 21-22 | 15% | ||||||||||
BD | SP | 20 | 20% | ||||||||||
BD | SP | 21-22 | 15% | ||||||||||
BD | SP | 20 | 1% | ||||||||||
BD | SP | 22 | 10% | 10% | 0% | ||||||||
BD | SP | 22 | 1% | ||||||||||
BD | SP | 21 | 20% | ||||||||||
BD | SP | 20 | 10% | 10% | 0% | ||||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Changing Pokémon
The "rates" below are the chances for that Pokémon to be selected to appear in an area. All of these Pokémon will appear with a 10% encounter rate within the Great Marsh, or a 10% greater rate if they were already present. The changing Pokémon's encounter rate is compensated (so that all encounter rates sum to 100%) by lowering the encounter rate of Marill and Quagsire in the same area (as seen above) by 5% each.
Pokémon | Games | Location | Levels | Rate | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BD | SP | 22, 24, 26 | 3/32 | |||||||||||
BD | SP | 22, 24, 26 | 3/32 | |||||||||||
BD | SP | 22, 24, 26 | 3/32 | |||||||||||
BD | SP | 22, 24, 26 | 5/32 | |||||||||||
BD | SP | 22, 24, 26 | 5/32 | |||||||||||
BD | SP | 22, 24, 26 | 5/32 | |||||||||||
Pre–National Pokédex only | ||||||||||||||
BD | SP | 22, 24, 26 | 1/32 | |||||||||||
BD | SP | 22, 24, 26 | 2/32 | |||||||||||
BD | SP | 22, 24, 26 | 1/32 | |||||||||||
BD | SP | 22, 24, 26 | 2/32 | |||||||||||
BD | SP | 22, 24, 26 | 1/32 | |||||||||||
BD | SP | 22, 24, 26 | 1/32 | |||||||||||
Post–National Pokédex | ||||||||||||||
BD | SP | 22, 24, 26 | 1/32 | |||||||||||
BD | SP | 22, 24, 26 | 1/32 | |||||||||||
BD | SP | 22, 24, 26 | 1/32 | |||||||||||
BD | SP | 22, 24, 26 | 1/32 | |||||||||||
BD | SP | 22, 24, 26 | 1/32 | |||||||||||
BD | SP | 22, 24, 26 | 1/32 | |||||||||||
BD | SP | 22, 24, 26 | 1/32 | |||||||||||
BD | SP | 22, 24, 26 | 1/32 | |||||||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Layout
Version | Entrance 1F | Entrance 2F | Marsh |
---|---|---|---|
Diamond | |||
Pearl | |||
Platinum | |||
In the anime
As a boy, James was exploring the Great Marsh when he found a Carnivine stuck in the mud, struggling to get free. James pulled it out and they became friends ever since. During Team Rocket's journey through Sinnoh, Carnivine traveled with James.
Ash, Dawn, and Brock visited the Great Marsh in Cream of the Croagunk Crop!, in which Brock and his Croagunk participated in the Pastoria Croagunk Festival.
In A Crasher Course in Power!, Team Rocket were shown relaxing in the Great Marsh.
In the manga
Pokémon Adventures
Diamond & Pearl arc
In A Skuffle with Skorupi, Diamond, Pearl and Platinum came here after Crasher Wake's assistant recommended Platinum to get a Grass-type Pokémon before challenging the Gym Leader. Platinum tried to catch various Pokémon, like Budew and Skorupi, with no success. At some point, the group got stuck in the mud. While they tried to struggle themselves free, a wild Carnivine attacked Chatler and Lax, who fought it and won. Chimler saved Platinum from drowning in the mud, after which the group left the Great Marsh empty-handed.
In the TCG
The following is a list of cards related to mentioning or featuring the Great Marsh in the Pokémon Trading Card Game.
Pokémon in the Great Marsh Cards listed with a blue background are only legal to use in the current Expanded format. Cards listed with a green background are legal to use in both the current Standard and Expanded formats. | |||||||
---|---|---|---|---|---|---|---|
Card | Type | English Expansion |
Rarity | # | Japanese Expansion |
Rarity | # |
Gumshoos | Ultra Prism | 113/156 | Ultra Moon | 051/056 | |||
Trivia
- In Diamond and Pearl, a man in the Great Marsh incorrectly states that both bait and mud make Pokémon more likely to run but easier to catch.
- If the player uses the walk through walls cheat to enter the Great Marsh, the changing Pokémon won't appear.
- If the player encounters a Pokémon while they are sunken in deep mud, a glitch exists where upon exiting the battle, it will seem that the player is still "stuck", despite being able to move around normally. The effects of this glitch are most obvious when the player attempts to move to a tile with dry land after performing the glitch.
- Despite the Galactic Bomb's successful detonation, no damage caused by it can be found at the Great Marsh.
In other languages
|
Safari Zones | ||
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This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |