Minimize (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=107 |
|n=107
name=Minimize |
|name=Minimize
jname=ちいさくなる |
|jname=ちいさくなる
jtrans=Shrink |
|jtrans=Shrink
jtranslit=Chīsakunaru |
|jtranslit=Chiisakunaru
gameimage=Minimize.png |
|gameimage=Minimize IX.png
type=Normal |
|gameimagewidth=300
damagecategory=Status |
|type=Normal
basepp={{tt|10|20 in Generation I-V}} |
|damagecategory=Status
maxpp={{tt|16|32 in Generation I-V}} |
|basepp={{tt|10|20 in Generations I-V}}
power=— |
|maxpp={{tt|16|32 in Generations I-V}}
accuracy=— |
|power=—
bdesc=??? |
|accuracy=—
gen=I |
|gen=I
category=Cute |
|category=Cute
appeal=2 |
|appeal=2
jam=0 |
|jam=0
cdesc=Can avoid being startled by others once. |
|cdesc=Can avoid being startled by others once.
appealsc=2 |
|appealsc=2
scdesc=Prevents the Voltage from going up in the same turn. |
|scdesc=Prevents the Voltage from going up in the same turn.
pokefordex=minimize |
|appeal6=1
touches=no |
|jam6=0
protect=no |
|cdesc6=Prevents the user from being startled until the turn ends.
magiccoat=no |
|touches=no
snatch=yes |
|protect=no
brightpowder=no |
|magiccoat=no
kingsrock=no |
|snatch=yes
flag7=no |
|mirrormove=no
flag8=no |
|kingsrock=no
sound=no |
|sound=no
target=self |
|target=self
footnotes= }}
}}
'''Minimize''' (Japanese: '''ちいさくなる''' ''Shrink'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]].
'''Minimize''' (Japanese: '''ちいさくなる''' ''Shrink'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]].


==Effect==
==Effect==
Minimize raises the user's {{stat|evasion}} stat.
{| class="roundy" style="background: #{{normal color light}}; border: 3px solid #{{normal color}}; margin: auto"
|- style="background: #{{normal color light}} {{roundytop|5px}}"
!
! [[Generation I|Gen I]]
! [[Generation II|Gen II]]
! [[Generation III|Gen III]]
! [[Generation IV|Gen IV]]
! [[Generation V|Gen V]]
! [[Generation VI|Gen VI]] onwards
|- style="background: #fff"
! style="background: #{{normal color light}}" | [[PP]]
| colspan=5 | 20 || 10
|- style="background: #fff"
! style="background: #{{normal color light}}" | {{stat|Evasion}} raised
| colspan=4 | 1 stage || colspan=2 | 2 stages
|- style="background: #fff"
! style="background: #{{normal color light}}" | Minimized Pokémon replaced by<br>a tiny generic image
| colspan=2 {{yes}} || colspan=4 {{no}}
|- style="background: #fff"
! style="background: #{{normal color light}}" rowspan=2 | Minimized Pokémon<br>vulnerable to [[#Vulnerability to moves|certain moves]]
| rowspan=2 {{no}} || colspan=5 {{yes}}
|- style="background: #fff"
| colspan=2 | 2× [[damage]] || 2× [[power]] || colspan=2 | 2× damage
|- style="background: #fff"
! style="background: #{{normal color light}}" | Boosted moves bypass<br>accuracy and evasion
| — || colspan=4 {{no}} || style="background-color:#90ee90" | ✔
|}
===Generations I and II===
[[File:MinimizeG12.png|thumb|left|A minimized Pokémon in Generations I and II]]
[[File:MinimizeG12.png|thumb|left|A minimized Pokémon in Generations I and II]]
===Generation I===
Minimize raises the user's {{stat|evasion}} stat by one stage and replaces the user's regular image with a tiny, generic image until the user faints or is switched out, or the battle ends.


===Generation II===
In Generations I and II, the user's sprite is replaced by a tiny, generic image if this move raises the user's evasion successfully.
In addition to its previous effects, Pokémon that have used Minimize will receive double damage from {{m|Stomp}}.
 
In Generation I only, it is only replaced by the tiny generic image if the battle animations are active.
 
If a Pokémon uses {{m|Transform}} on a minimized target, the user copies the target's regular sprite (rather than the tiny sprite). Similarly, if a minimized Pokémon uses Transform, its own tiny sprite is replaced by the target's regular sprite.
 
If a Pokémon's sprite has disappeared because it used {{m|Acid Armor}}, using Minimize will make it visible again as the tiny generic image.
 
===Generation III onwards===
If a Pokémon undergoes [[Dynamax]] after using Minimize, then boosted moves will not bypass accuracy and evasion.


===Generation III and IV===
If powered up by a [[Normalium Z]] into Z-Minimize, all of the user's lowered stats are reset.
Pokémon that have used Minimize no longer have their sprite replaced with a tiny generic image. All other effects are the same.


===Generation V===
===Vulnerability to moves===
Minimize raises the user's {{stat|evasion}} by two stages. In addition, Pokémon that have used Minimize will receive double damage from {{m|Steamroller}}.
Specific moves will hit with double power (Generation IV) or have their damage doubled (Generations II, III, and V onward) against targets that have used Minimize at least once. Additionally, from Generation VI onward, these moves also bypass accuracy and evasion checks in this case. If a Pokémon undergoes Dynamax after using Minimize, these moves will revert to dealing their usual damage. This effect cannot be passed with {{m|Baton Pass}}.


===Generation VI===
{| class="roundy" style="margin:auto; background: #{{normal color light}}; border:5px solid #{{normal color}}"
Minimize's PP changed from 20 to 10. In addition, the move {{m|Stomp}}, {{m|Steamroller}}, {{m|Dragon Rush}}, {{m|Flying Press}}, and {{m|Phantom Force}} will never miss and their base power is doubled when used against the Minimize user.
|
{| border=1 width="100%" class="expandable" style="background: #FFF; border:1px solid #{{normal color light}}; border-collapse:collapse; text-align:center"
|- style="background: #{{normal color light}}"
! rowspan=2 | {{color2|000|Move}}
! rowspan=2 | {{color2|000|Type}}
! rowspan=2 | {{color2|000|Damage category|Category}}
! class="unsortable" colspan=8 | {{color2|000|Generation|Generations}}
|- style="background:#{{normal color light}}"
!style="min-width:20px"|{{color2|000|Generation II|II}}
!style="min-width:20px"|{{color2|000|Generation III|III}}
!style="min-width:20px"|{{color2|000|Generation IV|IV}}
!style="min-width:20px"|{{color2|000|Generation V|V}}
!style="min-width:20px"|{{color2|000|Generation VI|VI}}
!style="min-width:20px"|{{color2|000|Generation VII|VII}}
!style="min-width:20px"|{{color2|000|Generation VIII|VIII}}
!style="min-width:20px"|{{color2|000|Generation IX|IX}}
{{movelist|Body Slam|Normal|cat=Physical}}||{{No}}||{{No}}||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Stomp|Normal|cat=Physical}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Astonish|Ghost|cat=Physical}}||||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}
{{movelist|Extrasensory|Psychic|cat=Special}}||||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}||{{No}}
{{movelist|Needle Arm|Grass|cat=Physical}}||||{{Yes}}||{{No}}||{{No}}||{{No}}||{{No}}||||
{{movelist|Dragon Rush|Dragon|cat=Physical}}||||||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Shadow Force|Ghost|cat=Physical}}||||||{{No}}||{{No}}||{{Yes}}||{{No}}||{{No}}||{{No}}
{{movelist|Steamroller|Bug|cat=Physical}}||||||||{{Yes}}||{{Yes}}||{{Yes}}||||
{{movelist|Heat Crash|Fire|cat=Physical}}||||||||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Heavy Slam|Steel|cat=Physical}}||||||||{{No}}||{{No}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Phantom Force|Ghost|cat=Physical}}||||||||||{{Yes}}||{{No}}||{{No}}||{{No}}
{{movelist|Flying Press|Fighting|cat=Physical}}||||||||||{{Yes}}||{{Yes}}||{{Yes}}||{{Yes}}
{{movelist|Malicious Moonsault|Dark|cat=Physical}}||||||||||||{{Yes}}||||
{{movelist|Double Iron Bash|Steel|cat=Physical}}||||||||||||{{Yes}}||{{No}}||
|}
|}


==Description==
==Description==
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad}}{{gameabbrev3|Stad2}}|Reduces the user's size and makes it harder to hit. Can normally be used up to six times.}}
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Reduces the user's size and makes it harder to hit. Can normally be used up to six times.}}
{{movedescentry|{{gameabbrev3|GSC}}|Heightens evasiveness.}}
{{movedescentry|{{gameabbrev2|GSC}}|Heightens evasiveness.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Minimizes the user’s size to raise evasiveness.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Minimizes the user's size to raise evasiveness.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user compresses all the cells in its body to raise its evasiveness.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user compresses all the cells in its body to raise its evasiveness.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user compresses its body to make itself look smaller. The user’s evasion stat is boosted.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user compresses its body to make itself look smaller. The user's evasion stat is boosted.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}}
{{movedescentry|{{gameabbrev9|SV}}|The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Normal|1}}
{{Movehead/Games|Normal|g7=2|g8=2}}
{{Moveentry/Level1|035|Clefairy|1|Normal|Normal|24|19|21|19|19|B2W2=25}}
{{Moveentry/11|0035|Clefairy|type=Fairy|1|Fairy|Fairy|24|19|21|19|19{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25|25|10|8|8|−}}
{{Moveentry/Level1|036|Clefable|1|Normal|Normal|--|--|--|--|--}}
{{Moveentry/11|0036|Clefable|type=Fairy|1|Fairy|Fairy|1|−|1|1|1|1|1|−|1|1|−}}
{{Moveentry/Level1|088|Grimer|1|Poison|Poison|33|23|19|17|17|B2W2=18}}
{{Moveentry/11|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|−|−|−|−||||1|−|−|−}}
{{Moveentry/Level1|089|Muk|1|Poison|Poison|33|23|19|17|17|B2W2=18}}
{{Moveentry/11|0088|Grimer|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21|12||21|21}}
{{Moveentry/Level1|113|Chansey|1|Normal|Normal|38|23|23|20|23}}
{{Moveentry/11|0088|formsig=A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form|||||||21|12|||21}}
{{Moveentry/Level1|120|Staryu|1|Water|Water|37|37|33|33|33|B2W2=25}}
{{Moveentry/11|0089|Muk|type=Poison|1|Amorphous|Amorphous|33|23|19|17|17{{sup/5|BW}}<br>18{{sup/5|B2W2}}|18{{sup/6|XY}}<br>21{{sup/6|ORAS}}|21|1, 12||21|21}}
{{Moveentry/Level1|211|Qwilfish|2|Water|Poison|no|10|10|FRLG=9|9|9}}
{{Moveentry/11|0089|formsig=A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form|||||||21|1, 12|||21}}
{{Moveentry/Level1|242|Blissey|1|Normal|Normal|no|18|18|20|23}}
{{Moveentry/11|0113|Chansey|type=Normal|1|Fairy|Fairy|38|23|23|20|23|23|23|20|1|1|−}}
{{Moveentry/Level1|425|Drifloon|2|Ghost|Flying|no|no|no|--|--}}
{{Moveentry/11|0120|Staryu|type=Water|1|Water 3|Water 3|37|37|33|33|33{{sup/5|BW}}<br>25{{sup/5|B2W2}}|25{{sup/6|XY}}<br>31{{sup/6|ORAS}}|31|18|16|16}}
{{Moveentry/Level1|426|Drifblim|2|Ghost|Flying|no|no|no|--|--}}
{{Moveentry/11|0121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|−|−|−|−|−|−|−|−|1|1}}
{{Moveentry/Level1|607|Litwick|2|Ghost|Fire|no|no|no|no|3}}
{{Moveentry/11|0211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||10|10{{sup/3|RSE}}<br>9{{sup/3|FRLG}}|9|9|9|9||16|16|16}}
{{Moveentry/Level1|608|Lampent|2|Ghost|Fire|no|no|no|no|--, 3}}
{{Moveentry/11|0211|formsig=H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form|||||||||||16}}
{{Movefooter|Normal|1}}
{{Moveentry/11|0242|Blissey|type=Normal|1|Fairy|Fairy||18|18|20|23|23|23||1|1|−}}
{{Moveentry/11|0425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1||1|1|1}}
{{Moveentry/11|0426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous||||1|1|1|1||1|1|1}}
{{Moveentry/11|0440|Happiny|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||−|−|−|−||1|1|−}}
{{Moveentry/11|0607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||3|3|3||8||8}}
{{Moveentry/11|0608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||1, 3|1, 3|1, 3||1||1}}
{{Moveentry/11|0609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous|||||−|−|−||1||1}}
{{Moveentry/11|0843|Silicobra|type=Ground|2|Field|Dragon|||||||||5||5}}
{{Moveentry/11|0844|Sandaconda|type=Ground|2|Field|Dragon|||||||||1||1}}
{{Moveentry/11|0904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2|||||||||||16}}
{{Movefoot|Normal|11}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Minimize raises the user's evasiveness. Evasiveness is raised by one stage in the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series. From [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] onward, Minimize raises the user's evasiveness by two stages.
 
{{MDMoveheader|type=normal}}
{{MDMoveRow|game=RB|pp=27|acc=—%|range=User|target=User}}
{{MDMoveRow|game=TDS|pp=27|acc=—%|range=User|target=User}}
{{MDMoveRow|game=BSL|pp=27|acc=—%|range=User|target=User}}
{{MDMoveRow|game=GTI|pp=17|ppmax=50|acc=—%|range=User|target=User}}
{{MDMoveRow|game=SMD|pp=17|ppmax=40|acc=—%|range=User|target=User}}
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
===[[Pokkén Tournament]]===
Minimize appears as one of {{p|Chandelure}}'s Pokémon moves. Chandelure temporarily shrinks in size, rendering it immune to attacks until it reverts. While shrunken, Chandelure can also move to reposition itself to keep distance from the opponent.
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Boosts the user's Evasion by one level.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Boosts the user's evasiveness by 1 level.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんの かいひを 1だんかいあげる|Boosts the user's evasiveness by 1 level}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It sharply boosts your evasiveness. (The stat change returns to normal when you go to the next floor or step on a [[File:IconTileGTI.png]]Wonder Tile.)}}
{{movedescentry|{{gameabbrevmd|SMD}}|It sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a [[File:IconTileSMD.png]]Wonder Tile.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|normal|exp=yes|gen=The user shrinks down to not be hit by opponent's attacks.|image1=Nurse Joy Chansey Minimize.png|image1p=Chansey}}
{{moveanime|normal|exp=yes|gen=The user compresses its body to become smaller, allowing it to avoid attacks.|image1=Nurse Joy Chansey Minimize.png|image1p=Chansey|image2=Nurse Joy Chansey Minimize effect.png|image2p=Chansey shrunk}}
{{movep|normal|113|Chansey|Chansey glows a pinkish-purple color and shrinks down.}}
{{movep|normal|113|Chansey|Chansey glows a pinkish-purple color and shrinks down to avoid an attack. Afterwards, she regains her original size.}}
{{movebtm|normal|Nurse Joy's Chansey|SS025|SS025|Debut}}
{{movebtm|normal|Nurse Joy's Chansey|DPS02|DPS02|Debut}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Be the Best! Pokémon B+W===
{{movemanga|type=normal|exp=yes|gen=The user's body shrinks to half its size.|image1=Clefy Minimize.png|image1p=Clefable}}
{{movemanga|type=normal|exp=yes|gen=The user gets smaller, increasing the evasion stat.|image1=Monta Litwick Minimize.png|image1p=Litwick}}
{{movep|type=normal|ms=607|pkmn=Litwick|method=Litwick shrinks in size. Doing so increases its evasion stat.}}
{{movebtmManga|type=normal|user=Monta|user1=Monta's Litwick|startcode=PBW6|startname=Pokédex Complete!|notes=Debut}}
 
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user shrinks to an almost unseeable size.|image1=Clefy Minimize.png|image1p=Clefable|image2=Janine Grimer Minimize Adventures.png|image2p=Grimer}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable's body shrinks to an almost unseeable size.}}
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable's body shrinks to an almost unseeable size.}}
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS084|startname=Clefabulous Clefable|notes=Debut}}
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS084|startname=Clefabulous Clefable|notes=Debut}}
Line 92: Line 200:
{{movebtmManga|type=normal|user=Janine|user1=Janine's Grimer|startcode=PS156|startname=Notorious Noctowl}}
{{movebtmManga|type=normal|user=Janine|user1=Janine's Grimer|startcode=PS156|startname=Notorious Noctowl}}


===In the Pokémon Pocket Monsters manga===
===Pokémon Pocket Monsters===
{{movemanga|type=normal|exp=yes|gen=The user gets smaller and smaller.|image1=Red Clefairy Minimize PM.png|image1p=Clefairy}}
{{movemanga|type=normal|exp=yes|gen=The user gets smaller and smaller.|image1=Red Clefairy Minimize PM.png|image1p=Clefairy}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy vanishes in smoke, shrinking itself in the process.}}
{{movep|type=normal|ms=035|pkmn=Clefairy|method=Clefairy vanishes in smoke, shrinking itself in the process.}}
Line 98: Line 206:


==In other generations==
==In other generations==
{{movegen|
===Core series games===
type=Normal|
{{movegen
genI=Minimize I|
|type=Normal
genII=Minimize II|
|genI=Minimize I
genIII=Minimize III|
|genII=Minimize II
genIV=Minimize IV|
|genIII=Minimize III
|genIV=Minimize IV
}}
}}
{{Movegen
|type=Normal
|genV=Minimize V
|genVI=Minimize VI
|SMUSUM=Minimize VII
|LGPE=Minimize PE
}}
{{Movegen
|type=Normal
|genVIII=Minimize VIII
}}
===Side series games===
{{Movegen
|type=Normal
|Stad=Minimize Stad
|Stad2=Minimize Stad2
|Colo=Minimize Colo
|XD=Minimize XD
}}
{{Movegen
|type=Normal
|PBR=Minimize PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Minimize PMD RB
|PMDGTI=Minimize PMD GTI
|PSMD=Minimize PSMD
}}
==Trivia==
* In [[Generation I]] games, if the [[List of glitches in Generation I#Substitute and Minimize glitch|player used Minimize]], then looked at the stats of a Pokémon in their party and then exited the menu, the opponent's Pokémon sprite would change to a glitchy version of the Pokémon that was just viewed.
* Minimize is one of three moves that have been used in a completed {{pkmn|anime}} [[series]], but not been seen in the English [[dub]]. The other two are {{m|Conversion}} and {{m|Ion Deluge}}.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_cmn=縮小 ''{{tt|Suōxiǎo|Shrink}}''
|zh_yue=變小 ''{{tt|Bin Síu|Shrink}}''
|zh_cmn=變小 / 变小 ''{{tt|Biàn Xiǎo|Shrink}}'' {{tt|*|Games, Adventures}}<br>縮小 ''{{tt|Suōxiǎo|Shrink}}'' {{tt|*|Emerald and National DP Pokédex guidebooks}}
|cs=Zmenšení
|da=Minimere<!--source: Danish version of The Official Pokémon Handbook-->
|da=Minimere<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Verklein
|nl=Verklein
|fr=Lilliput
|fr=Lilliput<ref>https://youtu.be/yheM8RqvqFQ?t=536</ref>
|de=Komprimator
|de=Komprimator
|el=Σμίκρυνση
|el=Σμίκρυνση
|it=Minimizzato
|it=Minimizzato
|ko=작아지기 ''Jak'ajigi''
|ko=작아지기 ''{{tt|Jagajigi|Shrinking}}''
|pl=Minimalizacja
|pt_br=Minimizar
|pt_br=Minimizar
|sr=Umanjenje
|sr=Umanjenje
|es=Reducción}}
|es=Reducción
|vi=Thu Nhỏ
}}


{{-}}
{{-}}
Line 125: Line 275:


[[Category:Moves that can raise the user's evasion]]
[[Category:Moves that can raise the user's evasion]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Komprimator]]
[[de:Komprimator]]
[[es:Reducción]]
[[fr:Lilliput]]
[[fr:Lilliput]]
[[it:Minimizzato (mossa)]]
[[it:Minimizzato]]
[[ja:ちいさくなる]]
[[ja:ちいさくなる]]
[[pl:Minimize]]
[[zh:变小(招式)]]
[[pt:Minimize]]
[[zh:缩小(技能)]]

Latest revision as of 16:03, 22 August 2024

Minimize
ちいさくなる Shrink
Minimize IX.png
Type  Normal
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Cute
Appeal  2 ♥♥
Prevents the Voltage from going up in the same turn.
Condition  Cute
Appeal  1
Jamming  0  
Prevents the user from being startled until the turn ends.

Minimize (Japanese: ちいさくなる Shrink) is a non-damaging Normal-type move introduced in Generation I.

Effect

Minimize raises the user's evasion stat.

Gen I Gen II Gen III Gen IV Gen V Gen VI onwards
PP 20 10
Evasion raised 1 stage 2 stages
Minimized Pokémon replaced by
a tiny generic image
Minimized Pokémon
vulnerable to certain moves
damage power 2× damage
Boosted moves bypass
accuracy and evasion

Generations I and II

A minimized Pokémon in Generations I and II

In Generations I and II, the user's sprite is replaced by a tiny, generic image if this move raises the user's evasion successfully.

In Generation I only, it is only replaced by the tiny generic image if the battle animations are active.

If a Pokémon uses Transform on a minimized target, the user copies the target's regular sprite (rather than the tiny sprite). Similarly, if a minimized Pokémon uses Transform, its own tiny sprite is replaced by the target's regular sprite.

If a Pokémon's sprite has disappeared because it used Acid Armor, using Minimize will make it visible again as the tiny generic image.

Generation III onwards

If a Pokémon undergoes Dynamax after using Minimize, then boosted moves will not bypass accuracy and evasion.

If powered up by a Normalium Z into Z-Minimize, all of the user's lowered stats are reset.

Vulnerability to moves

Specific moves will hit with double power (Generation IV) or have their damage doubled (Generations II, III, and V onward) against targets that have used Minimize at least once. Additionally, from Generation VI onward, these moves also bypass accuracy and evasion checks in this case. If a Pokémon undergoes Dynamax after using Minimize, these moves will revert to dealing their usual damage. This effect cannot be passed with Baton Pass.

Description

Games Description
StadStad2 Reduces the user's size and makes it harder to hit. Can normally be used up to six times.
GSC Heightens evasiveness.
RSEColoXD Minimizes the user's size to raise evasiveness.
FRLG The user compresses all the cells in its body to raise its evasiveness.
DPPtHGSSPBR The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
SV The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0035 Clefairy FairyIC Big.png Fairy Fairy 24 19 21 19 19BW
25B2W2
25 25 10 8 8
0036 Clefable FairyIC Big.png Fairy Fairy 1 1 1 1 1 1 1 1
0040 Wigglytuff NormalIC Big.png
FairyIC Big.png
Fairy Fairy 1
0088 Grimer PoisonIC Big.png Amorphous Amorphous 33 23 19 17 17BW
18B2W2
18XY
21ORAS
21 12 21 21
0088 Grimer
Grimer
Alolan Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous 21 12 21
0089 Muk PoisonIC Big.png Amorphous Amorphous 33 23 19 17 17BW
18B2W2
18XY
21ORAS
21 1, 12 21 21
0089 Muk
Muk
Alolan Form
PoisonIC Big.png
DarkIC Big.png
Amorphous Amorphous 21 1, 12 21
0113 Chansey NormalIC Big.png Fairy Fairy 38 23 23 20 23 23 23 20 1 1
0120 Staryu WaterIC Big.png Water 3 Water 3 37 37 33 33 33BW
25B2W2
25XY
31ORAS
31 18 16 16
0121 Starmie WaterIC Big.png
PsychicIC Big.png
Water 3 Water 3 1 1
0211 Qwilfish WaterIC Big.png
PoisonIC Big.png
Water 2 Water 2 10 10RSE
9FRLG
9 9 9 9 16 16 16
0211 Qwilfish
Qwilfish
Hisuian Form
DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2 16
0242 Blissey NormalIC Big.png Fairy Fairy 18 18 20 23 23 23 1 1
0425 Drifloon GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous 1 1 1 1 1 1 1
0426 Drifblim GhostIC Big.png
FlyingIC Big.png
Amorphous Amorphous 1 1 1 1 1 1 1
0440 Happiny NormalIC Big.png No Eggs Discovered No Eggs Discovered 1 1
0607 Litwick GhostIC Big.png
FireIC Big.png
Amorphous Amorphous 3 3 3 8 8
0608 Lampent GhostIC Big.png
FireIC Big.png
Amorphous Amorphous 1, 3 1, 3 1, 3 1 1
0609 Chandelure GhostIC Big.png
FireIC Big.png
Amorphous Amorphous 1 1
0843 Silicobra GroundIC Big.png Field Dragon 5 5
0844 Sandaconda GroundIC Big.png Field Dragon 1 1
0904 Overqwil DarkIC Big.png
PoisonIC Big.png
Water 2 Water 2 16
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Minimize raises the user's evasiveness. Evasiveness is raised by one stage in the Rescue Team, Explorers and Adventure Squad series. From Gates to Infinity onward, Minimize raises the user's evasiveness by two stages.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 27 - —% - User User -
MDTDS - - 27 - —% - User User -
BSL - - 27 - —% - User User -
MDGtI - - 17 50 —% - User User -
SMD - - 17 40 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Pokkén Tournament

Minimize appears as one of Chandelure's Pokémon moves. Chandelure temporarily shrinks in size, rendering it immune to attacks until it reverts. While shrunken, Chandelure can also move to reposition itself to keep distance from the opponent.

Description

Games Description
MDRB Boosts the user's Evasion by one level.
MDTDS Boosts the user's evasiveness by 1 level.
BSL じぶんの かいひを 1だんかいあげる
MDGtI It sharply boosts your evasiveness. (The stat change returns to normal when you go to the next floor or step on a IconTileGTI.pngWonder Tile.)
SMD It sharply boosts your evasiveness. The stat returns to normal when you go to the next floor or step on a IconTileSMD.pngWonder Tile.


In the anime

Nurse Joy Chansey Minimize.png
Chansey
Nurse Joy Chansey Minimize effect.png
Chansey shrunk
The user compresses its body to become smaller, allowing it to avoid attacks.
Pokémon Method
User First Used In Notes
Chansey Chansey glows a pinkish-purple color and shrinks down to avoid an attack. Afterwards, she regains her original size.
Nurse Joy's Chansey DPS02 Debut


In the manga

Be the Best! Pokémon B+W


Pokémon Adventures


Pokémon Pocket Monsters


In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • In Generation I games, if the player used Minimize, then looked at the stats of a Pokémon in their party and then exited the menu, the opponent's Pokémon sprite would change to a glitchy version of the Pokémon that was just viewed.
  • Minimize is one of three moves that have been used in a completed anime series, but not been seen in the English dub. The other two are Conversion and Ion Deluge.

In other languages

Language Title
Chinese Cantonese 變小 Bin Síu
Mandarin 變小 / 变小 Biàn Xiǎo *
縮小 Suōxiǎo *
The Czech Republic Flag.png Czech Zmenšení
Denmark Flag.png Danish Minimere
The Netherlands Flag.png Dutch Verklein
France Flag.png French Lilliput[1]
Germany Flag.png German Komprimator
Greece Flag.png Greek Σμίκρυνση
Italy Flag.png Italian Minimizzato
South Korea Flag.png Korean 작아지기 Jagajigi
Poland Flag.png Polish Minimalizacja
Brazil Flag.png Brazilian Portuguese Minimizar
Serbia Flag.png Serbian Umanjenje
Spain Flag.png Spanish Reducción
Vietnam Flag.png Vietnamese Thu Nhỏ


Variations of the move Acid Armor
StatusIC HOME.png Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
StatusIC HOME.png Minimize


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.