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An '''item''' (Japanese: '''{{tt|道具|どうぐ}}''' ''tool'') is an object in the [[Pokémon games]] which the player can pick up, keep in their [[Bag]], and use in some manner. They have various uses, including healing, powering up, helping one to {{pkmn2|caught|catch}} {{OBP|Pokémon|species}}, or accessing new areas.
'''Items''' (Japanese: '''どうぐ''' ''tool'') are collectible goods that exist in all forms of the Pokémon media. They have various uses, including healing, powering up, or helping one to catch Pokémon. Below is a list of item categories, with a brief description of each item. More information can be found in the items' respective articles.


==Bag items==
==In the core series games==
These are items that are stored in the [[Bag]].
===Obtaining items===
[[File:Colo Item Chest.png|right|frame|An item chest from {{g|Colosseum}}]]
Items are obtained in several different ways. They can be given to the {{player}} by characters within the game, be bought at a [[Poké Mart]] for money, or found by the player throughout the [[Pokémon world]]. The latter form of items are officially referred to as '''item balls''' (Japanese: '''{{j|アイテムボール}}''' ''item ball''), spherical containers resembling a [[Poké Ball]]. To obtain the item, players move next to it and press A while facing it. In [[Pokémon Colosseum]] and [[Pokémon XD: Gale of Darkness]], many items are found in treasure chests modeled after Poké Balls; in addition, items are often found in bulk from these chests, rather than only singular. Another method introduced in [[Generation II]] is picking [[Berry|Berries]] off a Berry tree. [[Join Avenue]] was introduced in {{B2W2}}, allowing players to buy certain items in bulk, as well as Berries and some rare items. Pokémon encountered in the wild will sometimes be holding items, which can be obtained by catching them using a [[Poké Ball]] or by using either {{m|Trick}}, {{m|Thief}}, {{m|Switcheroo}}, or {{m|Covet}}. Also, in certain areas in [[Generation VI]], [[Natural object|various scenery]] will appear in the background during some battles. Using specific [[move]]s, depending on the kind of scenery, will break the scenery and cause an item to be found at the end of the battle, with the message "<player> found a <item> in the aftermath."


===Recovery items===
Most items can be obtained at any time, but there are a small number of [[permanently missable items]] in some games that become unobtainable after the player has progressed beyond a certain point.
Some items allow the recovery of a Pokémon's {{stat|HP}}. Typically, these are food items and include [[drink]]s, [[ether]]s, [[herbal medicine]], [[Potion]]s, [[Revive]]s, the [[Rage Candy Bar]], and the one-of-a-kind [[Sacred Ash]].


Some [[status condition healing item]]s will cure a Pokémon of other injuries.
====Item ball images====
{| class="roundy" style="border:3px solid #999; background: #ccc; margin:auto; text-align:center"
! style="background: #6C6; {{roundytl|5px}}" | Gen
! style="background: #6C6" | Spr
! style="background: #6C6; {{roundytr|5px}}" | Description
|- style="background:#FFF"
| I
| [[File:Gen I Item Ball.png]]
| style="text-align:left" | A standard item ball from [[Generation I]]. When played on a [[Game Boy Color]], the color varies depending upon the display palette selected. It has the same design as a Poké Ball.
|- style="background:#FFF"
| II
| [[File:Gen II Item Ball.png]]
| style="text-align:left" | A standard item ball from [[Generation II]]. This is the same basic image as Generation I, but with standardized colors to make it look more like a Poké Ball.
|- style="background:#FFF"
| III
| [[File:Gen III Item Ball.png]]
| style="text-align:left" | A standard item ball from [[Generation III]]. The image has been further altered, making it clearly look like a Poké Ball.
|- style="background:#FFF"
| IV
| [[File:Gen IV Item Ball.png]]
| style="text-align:left" | A standard item ball from [[Generation IV]]. The image is close to being exactly the same as Generation III, but with slightly different shading.
|- style="background:#FFF"
| V
| [[File:Gen V Item Ball.png]]
| style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Generation V]]. This image is slightly more compact, with a more vivid coloring than previous generations.
|- style="background:#FFF"
| rowspan=2 | VI
| [[File:Gen VI Item Ball.png|10px]]
| style="text-align:left" | A standard item ball from [[Generation VI]]. This image has been upgraded from a sprite into a fully detailed 3D model.
|- style="background:#FFF"
| [[File:Gen VI Item Ball 2.png|10px]]
| style="text-align:left" | An item ball from [[Generation VI]] containing a [[TM]] or [[HM]]. The Poké Ball is colored differently to make it stand out.
|- style="background:#FFF"
| rowspan=2 | VII<br><small>([[Nintendo 3DS|3DS]])</small>
| [[File:Gen VII Item Ball.png|10px]]
| style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]]. The black creases are significantly thinner than the Generation VI model.
|- style="background:#FFF"
| [[File:Gen VII Item Ball 2.png|10px]]
| style="text-align:left;" | An item ball from [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]] containing a [[TM]]. The Poké Ball is colored differently to make it stand out. The black creases are significantly thinner than the Generation VI model.
|- style="background:#FFF"
| VII<br><small>([[Nintendo Switch|NS]])</small>
| [[File:Poké Ball PE.png|10px]]
| style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] This model is the same model used in capture scenes and {{pkmn|battle}}s. TMs are not contained in special item balls in this game.
|- style="background:#FFF"
| style="{{roundybl|5px}}" rowspan=2 | VIII
| [[File:Gen VIII Item Ball.png|10px]]
| style="text-align:left; {{roundybr|5px}}" | A standard item ball from [[Generation VIII]]. Unlike Let's Go, Pikachu! and Let's Go, Eevee!, a lower-resolution model is used, similar to the 3DS games. The circle in the middle is smaller, making it more closely resemble a standard {{i|Poké Ball}}.


===Stat-enhancing items===
In [[Pokémon Brilliant Diamond and Shining Pearl]], TMs are not contained in special item balls.
Some items will increase a Pokémon's [[stats]] either for the long-term ([[Vitamin]]s) or just in a battle ([[Battle item]]s). Stats can also be increased through evolution; some Pokémon evolve when exposed to specific [[evolutionary stone]]s or [[evolution-inducing held item|another item]].
|- style="background:#FFF"
| [[File:Gen VIII Item Ball 2.png|10px]]
| style="text-align:left;" | An item ball from [[Generation VIII]] containing a [[TM]] or [[TR]]. The Poké Ball is colored differently to make it stand out.


===Held items===
|- style="background:#FFF"
[[Held item]]s are items given to a Pokémon to hold onto by its Trainer. These items can help the Pokémon in battle (such as {{Berries}}, [[in-battle effect item]]s, [[stat-enhancing item]]s, or [[type-enhancing item]]s), help the Pokémon to reproduce (such as [[incense]]) or provide communication with others (such as [[Mail]]).
| style="{{roundybl|5px}}" rowspan=2 | IX
| [[File:Gen IX Item Ball.png|10px]]
| style="text-align:left;" | A standard item ball from [[Generation IX]]. The picture is currently missing.
 
|- style="background:#FFF"
| [[File:Gen IX Item Ball 2.png|10px]]
| style="text-align:left;" | An item ball from [[Generation IX]] containing a [[TM]]. The Poké Ball is colored differently to make it stand out. However, the picture is currently missing.
 
|}
 
====Hidden items====
[[File:Item tuft.png|thumb|right|The tuft of grass (highlighted) that gives away some hidden items in FR/LG]]
Items can also be hidden from view rather than found in an item ball. These items typically aren't visible to the player without the use of an [[Dowsing Machine|item-finding tool]]. Many times, a seemingly empty path can lead to a hidden item. In {{game|Ruby and Sapphire|s}}, some hidden items are revealed by a momentary flash when a player enters a room.
 
In {{game|FireRed and LeafGreen|s}}, some hidden items can be found in visibly different tufts of grass. These are most common in [[Berry Forest]]. Additionally, certain hidden items are also recurring items in this game, although their spots are always empty at the beginning of a new save file and do not show up until after game successfully generates one.
 
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], hidden items may regenerate daily.
 
====Recurring items====
{{main|Recurring item}}
Some items may reappear in a location after a certain amount of [[time]] has passed. Recurring items were introduced in [[Generation II]] and have been a feature of all subsequent generations.
 
====Fake items====
[[File:Fake item ball PE.png|thumb|100px|A fake item ball in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]]]]
In some indoor areas such as the [[Kanto Power Plant]], item balls may in fact turn out to be {{p|Voltorb}} or {{p|Electrode}}, in which case interacting with them will instead initiate a battle with said Pokémon. In [[Generation V]], within forested areas or on {{rt|10|Unova}}, item balls may be {{p|Foongus}} or {{p|Amoonguss}}. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], fake item balls are presented upside-down. In [[Pokémon Sword and Shield]], [[Galarian form|Galarian]] {{p|Stunfisk}} mimics item balls.
{{-}}
 
===Item types===
{{outdated|section}}<!--Gen VII+ Pockets-->
Throughout the [[Pokémon world]], the [[Bag]] is used to carry items. Since [[Generation II]], items have been separated into categories to help with overall organization. These categories have varied between games.
 
====Items====
The Items pocket contains all items that are not put in another pocket. Some items in the Items pocket are below.
* [[Escape item]]s provide easy escape from a wild Pokémon.
* [[Evolution item]]s allow certain species of Pokémon to evolve.
** [[Evolution stone]]s are Evolution items that can be used directly on Pokémon.
* [[Valuable item|Valuable]] and [[exchangeable item]]s have no purpose other than to help the player obtain other goods or be sold.
* [[Flute]]s can be blown in to produce an effect. They can be used multiple times without being consumed.
* [[Fossil]]s may be revived into Pokémon.
* [[Mulch]] can be used in [[Berry]] growth in some games.
* {{cat|Repels}} prevent wild Pokémon from appearing. There are several different types, each with a different strength.
* [[Scent]]s increase a Pokémon's friendship. They only appear in [[Pokémon Colosseum]] and {{Pokémon XD}}.
 
[[Held item]]s are items given to a Pokémon to hold onto by its Trainer. Many of these items can be used by the Pokémon holding them.
* [[Incense]] influences the Pokémon produced by {{pkmn|breeding}}.
* [[Gem]]s boost the power of a move of a particular type one time.
* {{cat|Choice items}} boost a particular stat, but restrict the Pokémon to only using one move.
* {{cat|Power items}} provide Pokémon with additional [[effort values]], but decrease the holder's {{stat|Speed}} while held.
* [[Scarf|Scarves]] boost the Pokémon's [[Contest condition|condition]] during [[Pokémon Contest]]s.
* [[Mega Stone]]s allow Pokémon to [[Mega Evolve]].
* [[Z-Crystal]]s allow Pokémon to use [[Z-Move]]s.
* [[Plate]]s boost the power of moves of particular types and can change {{p|Arceus}}'s form.
* [[Drive]]s change the type of {{p|Genesect}}'s [[signature move]], {{m|Techno Blast}}.
* [[Memory|Memories]] change the type of {{p|Silvally}}'s signature move, {{m|Multi-Attack}}.
 
====Poké Balls====
The Poké Balls pocket contains the different types of [[Poké Ball]]s, used for {{pkmn2|caught|catching}} {{OBP|Pokémon|species}}.
 
Poké Balls are stored in the Items pocket in [[Generation II]] and from [[Generation V]] to {{gen|VII}}.


===Poké Balls===
====Mail====
[[File:SugimoriPokeBall.png|thumb|right|A Poké Ball is a useful tool for catching Pokémon]]
The Mail pocket contains [[mail]], an item given to a Pokémon to communicate with others.
[[Poké Ball]]s are a mechanism in which a captured Pokémon is kept. Poké Balls come in many varieties, each of different strength.


===Escape Rope===
Mail is stored in the Items pocket in Generations II, III, and V. Mail does not appear from Generation VI onward.
[[Escape Rope]]s are used to return to the entrance of a cave or dungeon.


===Experience-affecting item===
====Battle Items====
[[Experience-affecting item]]s such as the {{DL|Experience-affecting item|Exp. Share}} and {{DL|Experience-affecting item|Lucky Egg}} aid a Pokémon's growth.
The Battle Items pocket contain [[battle item]]s, items that increase a Pokémon's stats temporarily in battle. Battle items only have their own pocket in the [[Generation IV]] and [[Generation VIII]] games.


===Escape items===
====Medicine====
[[Escape item]]s, such as {{DL|Escape item|Poké Doll}} and {{DL|Escape item|Fluffy Tail}}, provide easy escape from a wild Pokémon.
[[File:Dream Potion Sprite.png|thumb|80px|Potion]]
The Medicine pocket contains various items that can heal various afflictions of a Pokémon. While originally part of the general Items pocket, it has had its own pocket since Generation IV. Some items in the Medicine pocket are below.
* {{cat|HP-restoring items}} such as [[Potion]]s and [[drink]]s restore a Pokémon's [[HP]].
* [[Status condition healing item]]s cure a Pokémon of various status conditions.
* [[Revive]]s and [[Max Revive]]s revive a fainted Pokémon. The one-of-a-kind [[Sacred Ash]] can revive all fainted Pokémon in the party with full health.
* [[Ether]]s, [[Max Ether]]s, [[Elixir]]s, and [[Max Elixir]]s restore a Pokémon's [[PP]].
* [[Vitamin]]s and [[feather]]s can increase a Pokémon's stats.
* [[Herbal medicine]] cure various afflictions, but decrease a Pokémon's [[Friendship]] if used.
* [[Ability Capsule]]s change the [[Ability]] of a Pokémon.


===Repel===
====TMs & HMs====
[[Repel]] prevents wild Pokémon from appearing. There are several different types, each with a different strength.
The TMs & HMs pocket contains [[TM]]s and [[HM]]s, items which when used, teach compatible Pokémon a move, providing a wider movepool for Pokémon to learn from. Some moves will have additional uses outside of battle. HMs cannot be discarded; in Gen V and onward, TMs have this trait as well, as they are reusable. TMs and HMs have had their own pocket since [[Generation II]], except in {{game|FireRed and LeafGreen|s}}, where they are instead stored in the [[TM Case]].


===Scents===
====Berries====
Available only in [[Pokémon Colosseum]] and {{Pokémon XD}}, [[Scent]]s increases a Pokémon's friendship.
[[File:Dream Oran Berry Sprite.png|thumb|80px|Oran Berry]]
The Berries pocket contains {{Berries}}, items introduced in [[Generation II]] that can be found and cultivated. In many games, they can be used in the production of treats such as [[Pokéblock]]s and [[Poffin]]s and many can be used on a Pokémon or given to a Pokémon. Berries have had their own pocket since {{game|Ruby and Sapphire|s}}, except in {{game|FireRed and LeafGreen|s}}, where they are instead stored in the [[Berry Pouch]].


===Honey===
====Key Items====
[[Honey]] attracts wild Pokémon to grassy patches and can be slathered on special trees in the [[Sinnoh]] region to attract rare Pokémon.
The Key Items pocket contains [[Key Item]]s, items that generally can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a [[non-player character]], but other times they are intended to be kept and either aid the progression of the storyline or traveling. Key Items rarely have anything to do with the player's Pokémon and are mostly specific to the game. They can never be discarded, however, certain items will disappear from the player's Bag during storyline events. Key Items have had their own pocket since [[Generation II]].


===Move Machines===
===Item storage===
[[TM]]s and [[HM]]s provide a wider movepool for Pokémon to learn from. Some moves will have additional use outside of battle.
Items that are obtained are stored in different places. Initially, when an item is obtained, it is placed in the {{player}}'s [[Bag]], and from Generation II onwards, into a specific pocket of that Bag. When a section of the Bag becomes full, players will not be able to pick up any other items of that type. To make space, players must store their items within their PC, accessed at a [[Pokémon Center]] as <Player>'s [[PC]]. In [[Generation IV]], this problem is eliminated by having no limit on items in the Bag, and the player's PC is used for other purposes. The player also has the ability to toss items away: this will delete them from the Bag. [[Key Item]]s, [[HM]]s, and, starting in Generation V, [[TM]]s cannot be tossed.


===Mulch===
===Held items===
[[Mulch]] is used in [[Berry]] growth.
{{main|Held item}}
Since [[Generation II]], certain items have been able to be held by Pokémon to heal or to enhance their power. Healing items can be used in battle without taking up a turn, but must be natural for them to work. Artificial items such as [[Potion]]s and [[Full Heal]]s cannot be used by Pokémon during battle. Held items also have other uses, such as an aid to evolve during trading or battle. [[Mail]] was also introduced as a hold item, in which players could send customizable messages with their Pokémon upon trading.


===Valuable and exchangeable items===
===Item sprites===
Some items have no purpose other than to earn money for the player or otherwise help obtain other goods. These can specifically refer to [[Coin]]s, [[Apricorn]]s, and [[Shard]]s, but other [[valuable item]]s and [[exchangeable item]]s can also be found.
====Berry sprites====
In {{game2|Ruby|Sapphire|Emerald}}, as well as {{game2|Diamond|Pearl|Platinum}}, each [[Berry]] has a large sprite seen at the "Check Tag" option from the [[Bag]].


===Key items===
====Regular sprites====
[[Key item]]s can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a [[non-player character]], but other times they are intended to be kept and will aid gameplay.
In all [[core series]] games starting from {{game|FireRed and LeafGreen|s}}, each item has its own sprite as seen in the player's [[Bag]]. Several items were introduced in earlier games with no sprite, but received a sprite once the items were reused in FireRed and LeafGreen or later games.


===Fossils===
FireRed and LeafGreen also included sprites for all the items from {{game|Ruby and Sapphire|s}}, except the [[e-Reader]] exclusive Berries ([[Drash Berry]], [[Eggant Berry]], [[Nutpea Berry]], etc.). Some of these items (such as the [[Acro Bike]], [[Mach Bike]], [[Contest Pass]], [[Go-Goggles]], [[Eon Ticket]], etc.) are not legitimately found in FireRed and LeafGreen, so their sprites remained unseen in normal gameplay until they were reused in {{game|Emerald}}.
[[File:Mine Dome Fossil.png|thumb|right|A Dome Fossil]]
[[Fossil]]s may be revived into Pokémon. There are eleven types of Fossils:
* [[Dome and Helix Fossils]]
* [[Old Amber]]
* [[Claw and Root Fossils]]
* [[Armor and Skull Fossils]]
* [[Cover and Plume Fossils]]
* [[Jaw and Sail Fossils]]


===Flutes===
The [[Secret Medicine]] (previously known as the Secret Potion) was the only item from earlier games whose sprite was introduced in {{game|Diamond and Pearl|s}}. Several other [[Key Item]]s introduced in [[Generation II]] (such as the [[Machine Part]], [[Mystery Egg]], [[Red Scale]], [[SquirtBottle]], [[Pass]], etc.) had their sprites introduced in {{game|HeartGold and SoulSilver|s}}.
A [[Flute]] is an item that can be blown to produce an effect. They can be used multiple times without being consumed.


===Ability Capsule===
Some [[Generation II]]-exclusive items (including the [[Brick Piece]], [[Egg Ticket]], [[Gorgeous Box]], several Berries and [[Mail]] items, etc.) remain with no sprite because they have not been reused in any later games. Likewise, the e-Reader Berries for Pokémon Ruby and Sapphire only have the large sprite as seen in the "Check Tag" option, but they have no regular item sprite because they have not been reused in any later games either.
Introduced in [[Pokémon X and Y]], the [[Ability Capsule]] is a consumable item that allows a Trainer to change the [[Ability]] of one Pokémon, provided the individual belongs to a species with two standard Abilities and the individual possesses one of them.


===Strange Souvenir===
In {{g|Sword and Shield}}, all item sprites have a white outline.
[[File:Dream Strange Souvenir Sprite.png|thumb|right|Global Link artwork]]
The Strange Souvenir is an item introduced in X and Y that is received from a foreign {{tc|Backpacker}} in a hotel who says he is not from any of the regions from the previous games: [[Kanto]], [[Johto]], [[Hoenn]], [[Sinnoh]], or [[Unova]]. It is worth {{PDollar}}5 if sold. It currently has no use, and it is unavailable in Omega Ruby and Alpha Sapphire.


{{movedesc|kalos}}
==In the spin-off games==
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|An ornament depicting a Pokémon that is venerated as a protector in some region far from Kalos.}}
===Pokémon GO===
|}
{{main|List of items in Pokémon GO}}
|}


==Bag==
===Pokémon Masters EX===
[[File:Pt bag.png|150px|thumb|right|The Bags in {{v2|Platinum}}]]
{{main|List of items in Pokémon Masters EX}}
The [[Bag]] appears in every Pokémon game in one form or another. It is used to hold all of the player's items, and is accessible from the beginning of the game through the [[menu]].


==Trainer Card==
===Pokémon UNITE===
The {{ga|Trainer Card}} contains all the information about a Trainer, including their name, [[Trainer ID number]], the amount of [[Pokémon Dollar|money]] they have, the amount of Pokémon in their [[Pokédex]] and the length of time they have been playing. The Trainer Card will change color depending on how far through the game the player is.
{{main|List of items in Pokémon UNITE}}


==Rewards==
===Pokémon Sleep===
===Badges===
{{main|List of items in Pokémon Sleep}}
[[Badge]]s are a sign that a player has defeated a [[Gym Leader]]. Earning more Badges will help qualify for the [[Pokémon League]], as well as allow the use of specific [[HM]]s outside of battle and affect the behavior of certain Pokémon. They are displayed with the Trainer Card.


===Symbols===
===Pokémon Conquest===
A [[Symbol]] is earned when one of Hoenn's [[Frontier Brain]]s is defeated. They are displayed on the {{DL|Trainer Card (game)|Frontier Pass}} and only appear in {{game|Emerald}}.
{{main|List of items in Pokémon Conquest}}


===Commemorative Prints===
===PokéPark 2: Wonders Beyond===
[[File:TowerGoldprintL.png|thumb|Colored print]]
{{main|List of items in PokéPark 2: Wonders Beyond}}
A [[commemorative print]] is earned when one of the Frontier Brains at a Generation IV {{gdis|Battle Frontier|IV}} is defeated. The prints are displayed on the [[Vs. Recorder]].


==Pokédex==
===Pokémon Battrio===
A Pokédex records information about every species of Pokémon a Trainer has encountered. There are three kinds:
{{main|List of items in Pokémon Battrio}}
* [[Regional Pokédex]] - for listing Pokémon specific to a certain region
* [[National Pokédex]] - for listing all 718 species of Pokémon
* [[Unown Dex]] - for listing the (at the time) 26 species of {{p|Unown}}


==Running Shoes==
===Pokémon Shuffle===
The [[Running Shoes]] have been a staple of the games since [[Generation III]]. By pressing the B button, players are able to run instead of walk. In {{game|HeartGold and SoulSilver|s}} the Running Shoes can be activated using the [[Nintendo DS]]'s touch screen.
{{main|List of items in Pokémon Shuffle}}


==Devices==
===Pokémon Pinball series===
Four electronic devices have been introduced over the course of the games. They all perform similar functions, and are each specific to a certain region.
There are some items in [[Pokémon Pinball]] and [[Pokémon Pinball: Ruby & Sapphire]].
* [[Pokégear]] ([[Johto]])
* [[PokéNav]] ([[Hoenn]])
* [[Pokétch]] ([[Sinnoh]])
* [[C-Gear]] ([[Unova]])


==Decorations==
* There are multiple kinds of [[Poké Ball]] available, which can be changed with the procedure known as [[Ball Upgrade]].
[[Decorations]] can be used to personalize a Trainer's bedroom or [[Secret Base]]. The availability of each decoration is dependent on the game.
* The {{pin|Evolution Item|Evolution Items}} are used to [[evolution|evolve]] Pokémon.
* The [[Devon Scope]] is used to see the invisible {{p|Kecleon}} at the Kecleon Stage in [[Pokémon Pinball: Ruby & Sapphire]].


==Accessories and Props==
==In the TCG==
In [[Pokémon Contest]]s and {{pkmn|Super Contest}}s, as well as certain dress-up studios, [[Accessory|Accessories]] are used to dress up Pokémon. In [[Pokémon Musical]]s, [[Prop]]s serve a similar role.
{{main|Item card (TCG)}}
In the [[Pokémon Trading Card Game]], items from the games were originally {{TCG|Trainer card}}s. However, starting with the {{TCG|HeartGold & SoulSilver}} Collections at the start of the LEGEND era in Japanese, and {{TCG|Black & White}} in international releases, they are classified in their own category, Item cards.


==Backdrops==
==Trivia==
[[Backdrop]]s are used as the background behind the Pokémon when dressed up for or photo or a Super Contest.
* From [[Generation]]s {{gen|III}} to {{gen|V}}, item balls in the overworld can sometimes block the line of sight of other {{pkmn|Trainers}} to the {{player}}; if the player picks up an item, it is possible for them to be spotted and approached by a Trainer on the opposite side of it immediately afterwards.


==Clothing==
==In other languages==
[[Clothing]] is a kind of item introduced in {{g|X and Y}} that allows [[Trainer customization|customization of the player character]]. It is bought at boutiques and may raise a player's amount of {{DL|Lumiose City|style}}.
{{langtable|color={{Items color}}|bordercolor={{Items color dark}}
|zh_yue=道具 ''{{tt|Douhgeuih|Tool}}''
|zh_cmn=道具 ''{{tt|Dàojù|Tool}}''
|nl=Voorwerp{{tt|*|Pokémon Emerald manual}}
|fr_ca=Article{{tt|*|Diamond and Blue Rescue Team manuals}}
|fr_eu=Objet
|de=Item
|it=Strumento
|ko=도구 ''Dogu''
|no=Ting<ref>[https://web.archive.org/web/20000619140034/http://www.pokemon.no:80/ordliste.htm Glossary on Pokemon.no (archived)]</ref>
|pt_br=Item
|es=Objeto
|vi = Vật phẩm
|pt_eu=Objeto{{tt|*|Blue Rescue Team manual}}<br>Item{{tt|*|Explorers manual}}
}}


==See also==
==See also==
* [[List of items by name]]
* [[List of items]]
* [[List of items by index number]]
 
* [[List of items in other languages]]
==References==
<references/>
 
{{-}}
{{-}}
{{Items}}<br>
{{Project ItemDex notice}}
{{Project ItemDex notice}}
[[Category:Games]]
[[Category:Items|* 3]]
[[Category:Lists]]


[[ja:アイテム一覧]]
[[Category:Items|*]]
 
[[de:Items]]
[[es:Objeto]]
[[fr:Objet]]
[[it:Strumento]]
[[ja:アイテム]]
[[zh:道具]]

Latest revision as of 19:36, 3 August 2024

An item (Japanese: 道具 tool) is an object in the Pokémon games which the player can pick up, keep in their Bag, and use in some manner. They have various uses, including healing, powering up, helping one to catch Pokémon, or accessing new areas.

In the core series games

Obtaining items

An item chest from Pokémon Colosseum

Items are obtained in several different ways. They can be given to the player by characters within the game, be bought at a Poké Mart for money, or found by the player throughout the Pokémon world. The latter form of items are officially referred to as item balls (Japanese: アイテムボール item ball), spherical containers resembling a Poké Ball. To obtain the item, players move next to it and press A while facing it. In Pokémon Colosseum and Pokémon XD: Gale of Darkness, many items are found in treasure chests modeled after Poké Balls; in addition, items are often found in bulk from these chests, rather than only singular. Another method introduced in Generation II is picking Berries off a Berry tree. Join Avenue was introduced in Pokémon Black 2 and White 2, allowing players to buy certain items in bulk, as well as Berries and some rare items. Pokémon encountered in the wild will sometimes be holding items, which can be obtained by catching them using a Poké Ball or by using either Trick, Thief, Switcheroo, or Covet. Also, in certain areas in Generation VI, various scenery will appear in the background during some battles. Using specific moves, depending on the kind of scenery, will break the scenery and cause an item to be found at the end of the battle, with the message "<player> found a <item> in the aftermath."

Most items can be obtained at any time, but there are a small number of permanently missable items in some games that become unobtainable after the player has progressed beyond a certain point.

Item ball images

Gen Spr Description
I Gen I Item Ball.png A standard item ball from Generation I. When played on a Game Boy Color, the color varies depending upon the display palette selected. It has the same design as a Poké Ball.
II Gen II Item Ball.png A standard item ball from Generation II. This is the same basic image as Generation I, but with standardized colors to make it look more like a Poké Ball.
III Gen III Item Ball.png A standard item ball from Generation III. The image has been further altered, making it clearly look like a Poké Ball.
IV Gen IV Item Ball.png A standard item ball from Generation IV. The image is close to being exactly the same as Generation III, but with slightly different shading.
V Gen V Item Ball.png A standard item ball from Generation V. This image is slightly more compact, with a more vivid coloring than previous generations.
VI Gen VI Item Ball.png A standard item ball from Generation VI. This image has been upgraded from a sprite into a fully detailed 3D model.
Gen VI Item Ball 2.png An item ball from Generation VI containing a TM or HM. The Poké Ball is colored differently to make it stand out.
VII
(3DS)
Gen VII Item Ball.png A standard item ball from Pokémon Sun, Moon, Ultra Sun, and Ultra Moon. The black creases are significantly thinner than the Generation VI model.
Gen VII Item Ball 2.png An item ball from Pokémon Sun, Moon, Ultra Sun, and Ultra Moon containing a TM. The Poké Ball is colored differently to make it stand out. The black creases are significantly thinner than the Generation VI model.
VII
(NS)
Poké Ball PE.png A standard item ball from Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! This model is the same model used in capture scenes and battles. TMs are not contained in special item balls in this game.
VIII Gen VIII Item Ball.png A standard item ball from Generation VIII. Unlike Let's Go, Pikachu! and Let's Go, Eevee!, a lower-resolution model is used, similar to the 3DS games. The circle in the middle is smaller, making it more closely resemble a standard Poké Ball.

In Pokémon Brilliant Diamond and Shining Pearl, TMs are not contained in special item balls.

Gen VIII Item Ball 2.png An item ball from Generation VIII containing a TM or TR. The Poké Ball is colored differently to make it stand out.
IX File:Gen IX Item Ball.png A standard item ball from Generation IX. The picture is currently missing.
File:Gen IX Item Ball 2.png An item ball from Generation IX containing a TM. The Poké Ball is colored differently to make it stand out. However, the picture is currently missing.

Hidden items

The tuft of grass (highlighted) that gives away some hidden items in FR/LG

Items can also be hidden from view rather than found in an item ball. These items typically aren't visible to the player without the use of an item-finding tool. Many times, a seemingly empty path can lead to a hidden item. In Pokémon Ruby and Sapphire, some hidden items are revealed by a momentary flash when a player enters a room.

In Pokémon FireRed and LeafGreen, some hidden items can be found in visibly different tufts of grass. These are most common in Berry Forest. Additionally, certain hidden items are also recurring items in this game, although their spots are always empty at the beginning of a new save file and do not show up until after game successfully generates one.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, hidden items may regenerate daily.

Recurring items

Main article: Recurring item

Some items may reappear in a location after a certain amount of time has passed. Recurring items were introduced in Generation II and have been a feature of all subsequent generations.

Fake items

In some indoor areas such as the Kanto Power Plant, item balls may in fact turn out to be Voltorb or Electrode, in which case interacting with them will instead initiate a battle with said Pokémon. In Generation V, within forested areas or on Route 10, item balls may be Foongus or Amoonguss. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, fake item balls are presented upside-down. In Pokémon Sword and Shield, Galarian Stunfisk mimics item balls.

Item types

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Please check the content of this section and update it as required.

Throughout the Pokémon world, the Bag is used to carry items. Since Generation II, items have been separated into categories to help with overall organization. These categories have varied between games.

Items

The Items pocket contains all items that are not put in another pocket. Some items in the Items pocket are below.

  • Escape items provide easy escape from a wild Pokémon.
  • Evolution items allow certain species of Pokémon to evolve.
  • Valuable and exchangeable items have no purpose other than to help the player obtain other goods or be sold.
  • Flutes can be blown in to produce an effect. They can be used multiple times without being consumed.
  • Fossils may be revived into Pokémon.
  • Mulch can be used in Berry growth in some games.
  • Repels prevent wild Pokémon from appearing. There are several different types, each with a different strength.
  • Scents increase a Pokémon's friendship. They only appear in Pokémon Colosseum and Pokémon XD.

Held items are items given to a Pokémon to hold onto by its Trainer. Many of these items can be used by the Pokémon holding them.

Poké Balls

The Poké Balls pocket contains the different types of Poké Balls, used for catching Pokémon.

Poké Balls are stored in the Items pocket in Generation II and from Generation V to VII.

Mail

The Mail pocket contains mail, an item given to a Pokémon to communicate with others.

Mail is stored in the Items pocket in Generations II, III, and V. Mail does not appear from Generation VI onward.

Battle Items

The Battle Items pocket contain battle items, items that increase a Pokémon's stats temporarily in battle. Battle items only have their own pocket in the Generation IV and Generation VIII games.

Medicine

Potion

The Medicine pocket contains various items that can heal various afflictions of a Pokémon. While originally part of the general Items pocket, it has had its own pocket since Generation IV. Some items in the Medicine pocket are below.

TMs & HMs

The TMs & HMs pocket contains TMs and HMs, items which when used, teach compatible Pokémon a move, providing a wider movepool for Pokémon to learn from. Some moves will have additional uses outside of battle. HMs cannot be discarded; in Gen V and onward, TMs have this trait as well, as they are reusable. TMs and HMs have had their own pocket since Generation II, except in Pokémon FireRed and LeafGreen, where they are instead stored in the TM Case.

Berries

Oran Berry

The Berries pocket contains Berries, items introduced in Generation II that can be found and cultivated. In many games, they can be used in the production of treats such as Pokéblocks and Poffins and many can be used on a Pokémon or given to a Pokémon. Berries have had their own pocket since Pokémon Ruby and Sapphire, except in Pokémon FireRed and LeafGreen, where they are instead stored in the Berry Pouch.

Key Items

The Key Items pocket contains Key Items, items that generally can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a non-player character, but other times they are intended to be kept and either aid the progression of the storyline or traveling. Key Items rarely have anything to do with the player's Pokémon and are mostly specific to the game. They can never be discarded, however, certain items will disappear from the player's Bag during storyline events. Key Items have had their own pocket since Generation II.

Item storage

Items that are obtained are stored in different places. Initially, when an item is obtained, it is placed in the player's Bag, and from Generation II onwards, into a specific pocket of that Bag. When a section of the Bag becomes full, players will not be able to pick up any other items of that type. To make space, players must store their items within their PC, accessed at a Pokémon Center as <Player>'s PC. In Generation IV, this problem is eliminated by having no limit on items in the Bag, and the player's PC is used for other purposes. The player also has the ability to toss items away: this will delete them from the Bag. Key Items, HMs, and, starting in Generation V, TMs cannot be tossed.

Held items

Main article: Held item

Since Generation II, certain items have been able to be held by Pokémon to heal or to enhance their power. Healing items can be used in battle without taking up a turn, but must be natural for them to work. Artificial items such as Potions and Full Heals cannot be used by Pokémon during battle. Held items also have other uses, such as an aid to evolve during trading or battle. Mail was also introduced as a hold item, in which players could send customizable messages with their Pokémon upon trading.

Item sprites

Berry sprites

In Pokémon Ruby, Sapphire, and Emerald, as well as Pokémon Diamond, Pearl, and Platinum, each Berry has a large sprite seen at the "Check Tag" option from the Bag.

Regular sprites

In all core series games starting from Pokémon FireRed and LeafGreen, each item has its own sprite as seen in the player's Bag. Several items were introduced in earlier games with no sprite, but received a sprite once the items were reused in FireRed and LeafGreen or later games.

FireRed and LeafGreen also included sprites for all the items from Pokémon Ruby and Sapphire, except the e-Reader exclusive Berries (Drash Berry, Eggant Berry, Nutpea Berry, etc.). Some of these items (such as the Acro Bike, Mach Bike, Contest Pass, Go-Goggles, Eon Ticket, etc.) are not legitimately found in FireRed and LeafGreen, so their sprites remained unseen in normal gameplay until they were reused in Pokémon Emerald.

The Secret Medicine (previously known as the Secret Potion) was the only item from earlier games whose sprite was introduced in Pokémon Diamond and Pearl. Several other Key Items introduced in Generation II (such as the Machine Part, Mystery Egg, Red Scale, SquirtBottle, Pass, etc.) had their sprites introduced in Pokémon HeartGold and SoulSilver.

Some Generation II-exclusive items (including the Brick Piece, Egg Ticket, Gorgeous Box, several Berries and Mail items, etc.) remain with no sprite because they have not been reused in any later games. Likewise, the e-Reader Berries for Pokémon Ruby and Sapphire only have the large sprite as seen in the "Check Tag" option, but they have no regular item sprite because they have not been reused in any later games either.

In Pokémon Sword and Shield, all item sprites have a white outline.

In the spin-off games

Pokémon GO

Main article: List of items in Pokémon GO

Pokémon Masters EX

Main article: List of items in Pokémon Masters EX

Pokémon UNITE

Main article: List of items in Pokémon UNITE

Pokémon Sleep

Main article: List of items in Pokémon Sleep

Pokémon Conquest

Main article: List of items in Pokémon Conquest

PokéPark 2: Wonders Beyond

Main article: List of items in PokéPark 2: Wonders Beyond

Pokémon Battrio

Main article: List of items in Pokémon Battrio

Pokémon Shuffle

Main article: List of items in Pokémon Shuffle

Pokémon Pinball series

There are some items in Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire.

In the TCG

Main article: Item card (TCG)

In the Pokémon Trading Card Game, items from the games were originally Trainer cards. However, starting with the HeartGold & SoulSilver Collections at the start of the LEGEND era in Japanese, and Black & White in international releases, they are classified in their own category, Item cards.

Trivia

  • From Generations III to V, item balls in the overworld can sometimes block the line of sight of other Trainers to the player; if the player picks up an item, it is possible for them to be spotted and approached by a Trainer on the opposite side of it immediately afterwards.

In other languages

Language Title
Chinese Cantonese 道具 Douhgeuih
Mandarin 道具 Dàojù
The Netherlands Flag.png Dutch Voorwerp*
French Canada Flag.png Canada Article*
France Flag.png Europe Objet
Germany Flag.png German Item
Italy Flag.png Italian Strumento
South Korea Flag.png Korean 도구 Dogu
Norway Flag.png Norwegian Ting[1]
Portuguese Brazil Flag.png Brazil Item
Portugal Flag.png Portugal Objeto*
Item*
Spain Flag.png Spanish Objeto
Vietnam Flag.png Vietnamese Vật phẩm

See also

References


Types of items
General Evolution stonesFossilsFlutesShardsHeld items
Evolution itemsEscape itemsExchangeable itemsValuable items
Battle itemsScentsNectarsCandyIngredients
Medicine Status condition healing itemsVitaminsFeathers
MintsMochiDrinksHerbal medicine
Berry and Apricorn Poké BallsApricornsBerriesMulch
Aesthetic DecorationsAccessoriesBackdropsPropsDécor
Clothing (XYSMUSUMLGPESwShBDSPLASV)
Other MailKey ItemsEvent items
Wonder Launcher itemsRotom Powers


Project ItemDex logo.png This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.