Barrier (move): Difference between revisions
(→Trivia) |
m (Text replacement - "Anime move errors" to "Animated series move errors") |
||
(310 intermediate revisions by more than 100 users not shown) | |||
Line 1: | Line 1: | ||
{{MoveInfobox| | {{MoveInfobox | ||
n=112 | | |n=112 | ||
name=Barrier | | |name=Barrier | ||
jname=バリアー | | |jname=バリアー | ||
jtrans=Barrier | | |jtrans=Barrier | ||
|jtranslit=Bariā | |||
type=Psychic | | |gameimage=Barrier PE.png | ||
damagecategory=Status | | |gameimagewidth=300 | ||
basepp=30 | | |type=Psychic | ||
maxpp=48 | | |damagecategory=Status | ||
power=— | | |basepp={{tt|20|30 in Generations I-V}} | ||
accuracy=— | |maxpp={{tt|32|48 in Generations I-V}} | ||
|power=— | |||
gen=I | | |accuracy=— | ||
category=Cool | | |gen=I | ||
appeal=1 | | |category=Cool | ||
jam=0 | | |appeal=1 | ||
cdesc=Can avoid being startled by | |jam=0 | ||
appealsc=2 | | |cdesc=Can avoid being startled by others. | ||
scdesc=Prevents the Voltage from going up in the same turn. | | |appealsc=2 | ||
|scdesc=Prevents the Voltage from going up in the same turn. | |||
touches=no | | |appeal6=1 | ||
protect=no | | |jam6=0 | ||
magiccoat=no | | |cdesc6=Prevents the user from being startled until the turn ends. | ||
snatch=yes | | |touches=no | ||
|protect=no | |||
kingsrock=no | |magiccoat=no | ||
|snatch=yes | |||
|mirrormove=no | |||
|kingsrock=no | |||
|sound=no | |||
'''Barrier''' (Japanese: '''バリアー''' ''Barrier'') is a non-damaging {{ | |target=self | ||
}} | |||
'''Barrier''' (Japanese: '''バリアー''' ''Barrier'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation I]]. | |||
==Effect== | ==Effect== | ||
Barrier increases the user's {{stat|Defense}} by two stages. Barrier | ===Generations I to V=== | ||
Barrier increases the user's {{stat|Defense}} by two stages. | |||
===Generations VI and VII=== | |||
Barrier's PP was changed from 30 to 20. | |||
If powered up by a [[Psychium Z]] into Z-Barrier, all of the user's lowered stats are reset. | |||
===Generation VIII onwards=== | |||
Barrier cannot be selected in a battle. | |||
==Description== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrevss|Stad}}|Instantly forms a barrier between the user and the opponent. <sc>Defense</sc> is sharply increased.}} | |||
{{movedescentry|{{gameabbrevss|Stad2}}|Instantly forms a barrier between the user and the opponent. <sc>Defense</sc> is increased.}} | |||
{{movedescentry|{{gameabbrev2|GSC}}|Sharply increases user's <sc>Defense</sc>.}} | |||
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Creates a barrier that sharply raises <sc>Defense</sc>.}} | |||
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws up a sturdy wall that sharply raises its <sc>Defense</sc> stat.}} | |||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The user throws up a sturdy wall that sharply raises its Defense stat.}} | |||
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===[[ | ===By [[Level|leveling up]]=== | ||
====By | {{Movehead/Games|Psychic|g7=2|g8=none|g9=none}} | ||
{{ | {{Moveentry/8|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|−|−|−|−|−|−|−|1}} | ||
{{Moveentry| | {{Moveentry/8|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|33|36|36|26|29|29{{sup/6|XY}}<br>28{{sup/6|ORAS}}|28|31|}} | ||
{{Moveentry| | {{Moveentry/8|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|35|38|38|26|29|29{{sup/6|XY}}<br>28{{sup/6|ORAS}}|28|36|}} | ||
{{Moveentry| | {{Moveentry/8|0091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|−|−|−|−|−|−|−|1}} | ||
{{Moveentry| | {{Moveentry/8|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|−|−|−|−|−|−|−|1}} | ||
{{ | {{Moveentry/8|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|1|1|1|1|1|1|1|1}} | ||
{{Moveentry/8|0137|Porygon|type=Normal|1|Mineral|Mineral|−|−|−|−|−|−|−|18}} | |||
{{Moveentry/8|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|63|11|11|8|1|64|64|77|}} | |||
{{Moveentry/8|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|−|−|−|40|40|40|40|44|}} | |||
{{Moveentry/8|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||1|1|1|1|}} | |||
{{Moveentry/8|0462|Magnezone|type=Electric|type2=Steel|1|Mineral|Mineral||||1|1|1|1|}} | |||
{{Moveentry/8|0471|Glaceon|type=Ice|1|Field|Field||||78{{sup/4|PtHGSS}}|78{{sup/5|BW}}<br>29{{sup/5|B2W2}}|29|29|}} | |||
{{Movefoot|Psychic|8}} | |||
===By {{pkmn|breeding}}=== | |||
{{Movehead/Games|Psychic|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}} | |||
{{Moveentry/6|0063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}} | |||
{{Moveentry/6|0090|Shellder|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|}} | |||
{{Moveentry/6|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}} | |||
{{Moveentry/6|0120|Staryu|type=Water|1|Water 3|Water 3|{{tt|✔|Cannot be inherited because Staryu is genderless}}{{sup/2|GS}}|−|−|−|−|−}} | |||
{{Moveentry/6|0222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3|−|✔|✔|✔|✔|✔|}} | |||
{{Moveentry/6|0239|Elekid|type=Electric|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}} | |||
{{Moveentry/6|0240|Magby|type=Fire|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|}} | |||
{{Moveentry/6|0258|Mudkip|type=Water|2|Monster|Water 1||−|−|−|✔|✔||note=Chain breed}} | |||
{{Moveentry/6|0345|Lileep|type=Rock|type2=Grass|1|Water 3|Water 3||✔|✔|✔|✔|✔|}} | |||
{{Moveentry/6|0366|Clamperl|type=Water|1|Water 1|Water 1||✔|✔|✔|✔|✔||note=Chain breed}} | |||
{{Moveentry/6|0517|Munna|type=Psychic|1|Field|Field||||✔|✔|✔|}} | |||
{{Moveentry/6|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔|}} | |||
{{Moveentry/6|0677|Espurr|type=Psychic|1|Field|Field|||||✔|✔|}} | |||
{{Moveentry/6|0698|Amaura|type=Rock|type2=Ice|1|Monster|Monster|||||✔|✔||note=Chain breed}} | |||
{{Moveentry/6|0712|Bergmite|type=Ice|2|Monster|Mineral|||||✔|✔||note=Chain breed}} | |||
{{Movefoot|Psychic|6}} | |||
===Special move=== | |||
====[[Generation V]]==== | |||
{{Movehead/Special|Psychic}} | |||
{{Moveentry/1|0090|Shellder|type=Water|1|Water 3|Water 3|{{pkmn|Dream World}} - {{dwa|Sparkling Sea}}}} | |||
{{Moveentry/1|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like|{{pkmn|Dream World}} - {{dwa|Spooky Manor}}}} | |||
{{Movefoot|Psychic|1}} | |||
=== | ===By {{pkmn2|event}}=== | ||
==== | ====[[Generation II]]==== | ||
{{ | {{Movehead/Special|Psychic}} | ||
{{Moveentry| | {{Moveentry/1|0137|Porygon|type=Normal|1|Mineral|Mineral|[[List of PCNY event Pokémon distributions in Generation II#Barrier Porygon|New York Pokémon Center]]}} | ||
{{Moveentry| | {{Moveentry/1|0165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|[[List of PCNY event Pokémon distributions in Generation II#Barrier Ledyba|New York Pokémon Center]]}} | ||
{{Movefoot|Psychic|1}} | |||
{{ | |||
==== | ====[[Generation VI]]==== | ||
{{ | {{Movehead/Special|Psychic}} | ||
{{Moveentry| | {{Moveentry/1|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|[[Dragonite (Pokémon)#In events|Lance's Dragonite]]}} | ||
{{Movefoot|Psychic|1}} | |||
{{ | |||
== | ==In other games== | ||
=== | ===[[Pokémon Mystery Dungeon series]]=== | ||
Barrier raises the user's Defense by two stages. | |||
{{MDMoveheader|type=psychic}} | |||
{{MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}} | |||
{{ | {{MDMoveRow|game=TDS|pp=16|acc=—%|range=User|target=User}} | ||
{{ | {{MDMoveRow|game=BSL|pp=16|acc=—%|range=User|target=User}} | ||
{{ | {{MDMoveRow|game=GTI|pp=12|ppmax=50|acc=—%|range=User|target=User}} | ||
{{ | {{MDMoveRow|game=SMD|pp=12|ppmax=30|acc=—%|range=User|target=User}} | ||
{{ | {{MDMovefoot|type=psychic|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}} | ||
{{ | |||
=== | ==={{g|Rumble Rush}}=== | ||
In {{g|Rumble Rush}}, all [[status move]]s including Barrier could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Barrier could be seen as a move used by Boss {{p|Mr. Mime}} and {{p|Mew}}. | |||
{{ | |||
{{ | |||
{{ | |||
{{ | |||
==== | {{RumbleRushOtherAttack|move=Barrier|type=Psychic | ||
{{ | |charge=1.54 | ||
{{ | |range=Circular (self) | ||
{{ | |target=Self | ||
{{ | |effect=Raises the user's Defense}} | ||
{{ | |||
{{ | ==={{g|UNITE}}=== | ||
{{ | In Pokémon UNITE, Barrier is {{p|Mr. Mime}}'s second move. It is obtained by reaching level 6 upgrading {{m|Light Screen}} into it instead of {{m|Guard Swap}}. The user creates a wall that prevents enemies from passing. Holds 2 uses in reserve and cannot be used more than once every 2s. When upgrading Barrier, reserved Barriers will be restored to the maximum. At level 13, can store 3 uses in reserve. | ||
{{ | ===Description=== | ||
{{ | {{movedesc|Psychic}} | ||
{{ | {{movedescentry|{{gameabbrevmd|RB}}|Boosts the user's Defense by two levels.}} | ||
{{movedescentry|{{gameabbrevmd|TDS}}|Boosts the user's Defense by 2 levels.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんの ぼうぎょを 2だんかいあげる|Boosts the user's Defense by 2 levels}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|It sharply boosts your Defense. (The stat change returns to normal when you go to the next floor or step on a [[File:IconTileGTI.png]]Wonder Tile.)}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}|It sharply boosts your Defense.{{tt|*|Move Summary}}<br>It sharply boosts your Defense. The stat returns to normal when you go to the next floor or step on a [[File:IconTileSMD.png]]Wonder Tile.{{tt|*|Move Description}}}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | |||
===Main series=== | |||
{{moveanime|type=psychic|exp=yes|gen=The user instantly forms a barrier between itself and the opponent to protect itself from attacks.|image1=Mimey Barrier.png|image1p=Mr. Mime|image2=Misty Togepi Metronome Barrier.png|image2p=Togepi|image3=Mew Barrier.png|image3p=Mew|image4=Mewtwo Barrier.png|image4p=Mewtwo}} | |||
{{movep|type=psychic|ms=150|pkmn=Mewtwo|method=Mewtwo rises in the air and a blue energy barrier appears around it; or, Mewtwo raises its hand and creates a purple energy barrier around itself, protecting it from attacks.}} | |||
{{movemid|type=psychic|user=Mewtwo (M01)|startcode=M01|startname=Mewtwo Strikes Back|notes=Debut}} | |||
{{movep|type=psychic|ms=151|pkmn=Mew|method=Mew rises into the air and a pink energy barrier appears around it.}} | |||
{{movemid|type=psychic|user=Mew (M01)|startcode=M01|startname=Mewtwo Strikes Back|notes=Mew {{color2|000|Animated series move errors|could not legally learn}} Barrier {{color2|000|Generation I|at the time}}}} | |||
{{movep|type=psychic|ms=122|pkmn=Mr. Mime|method=Mr. Mime waves its arms and a glass-like square wall appears in front of it, protecting it from attacks.}} | |||
{{movemid|type=psychic|user=Mimey|user1=Delia's Mimey|startcode=EP064|startname=It's Mr. Mime Time}} | |||
{{movemid|type=psychic|user=Stella|user1=Stella's Mr. Mime|startcode=EP064|startname=It's Mr. Mime Time}} | |||
{{movep|type=psychic|ms=175|pkmn=Togepi|method=A blue energy barrier appears around Togepi and its allies, protecting them from attacks.}} | |||
{{movebtm|type=psychic|user=Misty's Togepi|startcode=EP088|startname=In the Pink|notes=Used via {{mcolor|Metronome|000}}}} | |||
===Pokémon Origins=== | |||
{{moveanime|type=psychic|exp=yes|gen=The user forms an energy barrier to protect itself from the foe's attack.|image1=Red Mewtwo Barrier PO.png|image1p=Mewtwo}} | |||
{{movep|type=psychic|ms=150|pkmn=Mewtwo|method=Mewtwo forms a light green energy barrier around its body, protecting it from attacks.}} | |||
{{movebtm|type=psychic|user=Red (Origins)|user1=Red's Mewtwo|startcode=PO04|startname=File 4: Charizard|notes=Debut}} | |||
==In the manga== | |||
===Pokémon Adventures=== | |||
{{movemanga|type=psychic|exp=yes|gen=The user creates a protective barrier around themselves.|image1=Mewtwo Barrier Adventures.png|image1p=Mewtwo|image2=Sabrina Mr Mime Barrier Adventures.png|image2p=Mr. Mime}} | |||
{{movep|type=psychic|ms=150|pkmn=Mewtwo|method=Mewtwo sticks out one of its hands and a force field appears around it, protecting it from attacks. Mewtwo can also slam into the opponent while the barrier is around it.}} | |||
{{movemid|type=psychic|user=Mewtwo (Adventures)|user1=Blaine's Mewtwo|startcode=PS079|startname=Airing Out Aerodactyl|notes=Debut}} | |||
{{movep|type=psychic|ms=122|pkmn=Mr. Mime|method=Mr. Mime holds up one of its index fingers and fires a beam of energy from the middle of it at the opponent. When the opponent is hit by the attack, the particles form together in the air and form an invisible wall around it.}} | |||
{{movemid|type=psychic|user=Sabrina|user1=Sabrina's Mr. Mime|startcode=PS158|startname=Silly Scyther}} | |||
{{movebtmManga|type=psychic|user=Crystal (Adventures)|user1=Crystal's Mymee|startcode=PS330|startname=The Final Battle III}} | |||
===Pokémon Pocket Monsters=== | |||
{{movemanga|type=psychic|exp=yes|gen=The user instantly forms a barrier between itself and the opponent to protect itself from attacks.|image1=Red Clefairy Barrier PM.png|image1p=Clefairy|image2=Misty Togepi Metronome Barrier PM.png|image2p=Togepi}} | |||
{{movep|type=psychic|ms=035|pkmn=Clefairy|method=Clefairy holds out its arms and forms a wall of energy in front of them.}} | |||
{{movemid|type=psychic|user=Red's Clefairy|startcode=PM002|startname=The Big Battle In The Viridian Forest!!|notes=Debut<br>Clefairy {{color2|000|Manga move errors|cannot legally learn}} Barrier}} | |||
{{movep|type=psychic|ms=175|pkmn=Togepi|method=Togepi forms a barrier around it, preventing itself from getting hit by attacks.}} | |||
{{movebtmManga|type=psychic|user=Misty's Togepi|startcode=PM055|startname=The Pokémon Banana League (Part 2)|notes=Used via {{mcolor|Metronome|000}}}} | |||
==In other generations== | |||
===Core series games=== | |||
{{Movegen | |||
|type=Psychic | |||
|genI=Barrier I | |||
|genII=Barrier II | |||
|genIII=Barrier III | |||
|genIV=Barrier IV | |||
}} | |||
{{Movegen | |||
|type=Psychic | |||
|genV=Barrier V | |||
|genVI=Barrier VI | |||
|SMUSUM=Barrier VII | |||
}} | |||
===Side series games=== | |||
{{Movegen | |||
|type=Psychic | |||
|Stad=Barrier Stad | |||
|Stad2=Barrier Stad2 | |||
|Colo=Barrier Colo | |||
|XD=Barrier XD | |||
}} | |||
{{Movegen | |||
|type=Psychic | |||
|PBR=Barrier PBR | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Psychic | |||
|PMDRB=Barrier PMD RB | |||
|PMDGTI=Barrier PMD GTI | |||
|PSMD=Barrier PSMD | |||
}} | |||
==Trivia== | ==Trivia== | ||
* In {{Game3|Red and Green|Red, Green|s}} and {{Game3|Red and Blue|Blue|s}}, [[Lance]] | [[File:Lance Dragonite Barrier RGB.png|frame|Lance's Dragonite using Barrier]] | ||
* In {{Game3|Red and Green|Red, Green|s}}, and {{Game3|Red and Blue|Blue|s}}, [[Lance]] has a {{TP|Lance|Dragonite}} with this move, although Dragonite [[Game move errors|cannot legitimately have the move]] in any of the [[Generation I]] games. | |||
** A Dragonite with Barrier was distributed as a participation gift in the {{n|Kanto Classic Wi-Fi tournament announced|Kanto Classic Wi-Fi tournament}} as a reference to this Dragonite. | |||
* Despite having distinct effects in the games, {{m|Reflect}}, {{m|Light Screen}}, Barrier, {{m|Protect}}, and {{m|Safeguard}} are often depicted in the anime seemingly sharing the same effect that Protect has in the games (protecting the user from most the effect of moves). | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{psychic color}}|bordercolor={{psychic color dark}} | |||
|zh_yue=屏障 ''{{tt|Pìhngjeung|Barrier}}'' {{tt|*|Games}}<br>障礙 ''{{tt|Jeungngoih|Obstruction}}'' {{tt|*|Pre-Gen VII Media}} | |||
|zh_cmn=屏障 ''{{tt|Píngzhàng|Barrier}}'' {{tt|*|Games}}<br>障礙 ''{{tt|Zhàng'ài|Obstruction}}'' {{tt|*|Anime, Later Adventures}}<br>防護罩 ''{{tt|Fánghùzhào|Protective Cover}}'' {{tt|*|Early Adventures}} | |||
|cs=Bránění <!--source: Czech version of The Official Pokémon Handbook--> | |||
|da=Spærre<!--source: Danish version of The Official Pokémon Handbook--> | |||
|fr=Bouclier | |||
|nl=Barrière | |||
|de=Barriere | |||
|el=Παραπέτασμα | |||
|id=Perisai | |||
|it=Barriera | |||
|ko=배리어 ''{{tt|Baeri-eo|Barrier}}'' | |||
|pt=Barreira | |||
|sr=Barijera | |||
|es=Barrera | |||
|vi=Rào Chắn | |||
}} | |||
{{-}} | |||
{{Amnesia|Psychic}} | |||
{{Project Moves and Abilities notice}} | |||
[[Category:Moves that can raise the user's Defense]] | |||
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | |||
[[Category:Moves unusable in Pokémon Sword and Shield]] | |||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
[[de:Barriere]] | [[de:Barriere]] | ||
[[fr:Bouclier]] | [[es:Barrera]] | ||
[[fr:Bouclier (capacité)]] | |||
[[it:Barriera]] | |||
[[ja:バリアー]] | [[ja:バリアー]] | ||
[[zh:屏障(招式)]] |
Latest revision as of 02:58, 1 September 2024
Barrier バリアー Barrier | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
Barrier (Japanese: バリアー Barrier) is a non-damaging Psychic-type move introduced in Generation I.
Effect
Generations I to V
Barrier increases the user's Defense by two stages.
Generations VI and VII
Barrier's PP was changed from 30 to 20.
If powered up by a Psychium Z into Z-Barrier, all of the user's lowered stats are reset.
Generation VIII onwards
Barrier cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0065 | Human-Like | − | − | − | − | − | − | − | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0072 | |
Water 3 | 33 | 36 | 36 | 26 | 29 | 29XY 28ORAS |
28 | 31 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0073 | |
Water 3 | 35 | 38 | 38 | 26 | 29 | 29XY 28ORAS |
28 | 36 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0091 | |
Water 3 | − | − | − | − | − | − | − | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0097 | Human-Like | − | − | − | − | − | − | − | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0122 | |
Human-Like | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0137 | Mineral | − | − | − | − | − | − | − | 18 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0150 | No Eggs Discovered | 63 | 11 | 11 | 8 | 1 | 64 | 64 | 77 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0151 | No Eggs Discovered | − | − | − | 40 | 40 | 40 | 40 | 44 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0439 | |
No Eggs Discovered | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0462 | |
Mineral | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0471 | Field | 78PtHGSS | 78BW 29B2W2 |
29 | 29 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
II | III | IV | V | VI | VII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0063 | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0090 | Water 3 | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0096 | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0120 | Water 3 | ✔GS | − | − | − | − | − | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0222 | |
Water 1 | Water 3 | − | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0239 | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0240 | Human-Like | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0258 | Monster | Water 1 | − | − | − | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0345 | |
Water 3 | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0366 | Water 1 | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0517 | Field | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0605 | Human-Like | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0677 | Field | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0698 | |
Monster | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0712 | Monster | Mineral | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation V
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0090 | Water 3 | Dream World - Sparkling Sea | ||||
0605 | Human-Like | Dream World - Spooky Manor | ||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0137 | Mineral | New York Pokémon Center | ||||
0165 | |
Bug | New York Pokémon Center | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Generation VI
# | Pokémon | Types | Egg Groups | Obtained with | ||
---|---|---|---|---|---|---|
0149 | |
Water 1 | Dragon | Lance's Dragonite | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Barrier raises the user's Defense by two stages.
|
Pokémon Rumble Rush
In Pokémon Rumble Rush, all status moves including Barrier could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Barrier could be seen as a move used by Boss Mr. Mime and Mew.
Pokémon UNITE
In Pokémon UNITE, Barrier is Mr. Mime's second move. It is obtained by reaching level 6 upgrading Light Screen into it instead of Guard Swap. The user creates a wall that prevents enemies from passing. Holds 2 uses in reserve and cannot be used more than once every 2s. When upgrading Barrier, reserved Barriers will be restored to the maximum. At level 13, can store 3 uses in reserve.
Description
|
In the anime
Main series
The user instantly forms a barrier between itself and the opponent to protect itself from attacks. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Mewtwo rises in the air and a blue energy barrier appears around it; or, Mewtwo raises its hand and creates a purple energy barrier around itself, protecting it from attacks. | |||
Mewtwo (M01) | Mewtwo Strikes Back | Debut | |
Mew rises into the air and a pink energy barrier appears around it. | |||
Mew (M01) | Mewtwo Strikes Back | Mew could not legally learn Barrier at the time | |
Mr. Mime waves its arms and a glass-like square wall appears in front of it, protecting it from attacks. | |||
Delia's Mimey | It's Mr. Mime Time | None | |
Stella's Mr. Mime | It's Mr. Mime Time | None | |
A blue energy barrier appears around Togepi and its allies, protecting them from attacks. | |||
Misty's Togepi | In the Pink | Used via Metronome |
Pokémon Origins
The user forms an energy barrier to protect itself from the foe's attack. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Mewtwo forms a light green energy barrier around its body, protecting it from attacks. | |||
Red's Mewtwo | File 4: Charizard | Debut |
In the manga
Pokémon Adventures
The user creates a protective barrier around themselves. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Mewtwo sticks out one of its hands and a force field appears around it, protecting it from attacks. Mewtwo can also slam into the opponent while the barrier is around it. | |||
Blaine's Mewtwo | Airing Out Aerodactyl | Debut | |
Mr. Mime holds up one of its index fingers and fires a beam of energy from the middle of it at the opponent. When the opponent is hit by the attack, the particles form together in the air and form an invisible wall around it. | |||
Sabrina's Mr. Mime | Silly Scyther | None | |
Crystal's Mymee | The Final Battle III | None |
Pokémon Pocket Monsters
The user instantly forms a barrier between itself and the opponent to protect itself from attacks. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefairy holds out its arms and forms a wall of energy in front of them. | |||
Red's Clefairy | The Big Battle In The Viridian Forest!! | Debut Clefairy cannot legally learn Barrier | |
Togepi forms a barrier around it, preventing itself from getting hit by attacks. | |||
Misty's Togepi | The Pokémon Banana League (Part 2) | Used via Metronome |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- In Red, Green, and Blue, Lance has a Dragonite with this move, although Dragonite cannot legitimately have the move in any of the Generation I games.
- A Dragonite with Barrier was distributed as a participation gift in the Kanto Classic Wi-Fi tournament as a reference to this Dragonite.
- Despite having distinct effects in the games, Reflect, Light Screen, Barrier, Protect, and Safeguard are often depicted in the anime seemingly sharing the same effect that Protect has in the games (protecting the user from most the effect of moves).
In other languages
|
Variations of the move Acid Armor | ||||||
---|---|---|---|---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that target the user
- Psychic-type moves
- Cool moves
- Status moves
- Generation I moves
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Moves that can raise the user's Defense
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves unusable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet